1. Introduction
In February of 2019, Asahi Television Broadcasting aired a TV program,
Potsun to ikkenya (ポツンと一軒家, “Lone House”), which brought the attention of the audience to an unusual miniature wooden shrine (
zushi 厨子) to a Buddhist deity, Bodhisattva Kannon (観音), inside a small temple in a secluded apple orchard in Sannohe, Aomori Prefecture, Japan (
Asahi Television Broadcasting 2019). Enshrined within the Nose Kannon Hall (Nose Kannon-dō 野瀬観音堂or Nose Shō-Kanzeon-dō 野瀬正[聖]観世音堂), the exterior of this shrine is decorated with what is known as “black cards” (
kurofuda 黒札) in abstract designs of bold red and black colors, a regional variation of the Japanese playing cards,
karuta カルタ, derived from the Latin/Italo-Portuguese four-suited cards,
carta (
Figure 1). The shrine protects the central deity of the hall: a circular iron mirror, generally known as “hanging Buddha” (
kakebotoke 懸け仏) with the small relief images of the Bodhisattva Shō-Kanzeon (Sk. Āryāvalokiteśvara) flanked by two attending deities, whose identities remain unknown (
Figure 2). Due to this unique decoration of the central shrine, the local devotees nicknamed the Nose Kannon Hall the “Karuta Hall” (Karuta-dō カルタ堂) that housed “the
kami deity of gambling” (
bakuchi no kamisama 博打の神様).
At first glance, gambling might seem at odds with Buddhism. Yet, gambling as a form of play and a game of chance has been associated with religious activities and the source of magical or supernatural forces across cultures like the Greeks and Romans (
Roberts et al. 1959, pp. 601–2). At the Nose Kannon Hall, the
kami of gambling and Bodhisattva Kannon are celebrated equally even today through the decennial
gokaichō (御開帳; lit. raising of the curtains), a public display of “secret” deities that are otherwise kept hidden from devotees’ view.
Potsun to ikkenya aired a follow-up program in October 2021 featuring the most recent
gokaichō at the Nose Kannon Hall (
Asahi Television Broadcasting 2021).
How did games and gambling turn into icons of worship at the Nose Kannon Hall? The
karuta zushi at the Nose Kannon Hall reminds one of Nam-lin Hur’s conceptualization of the blurring between prayer and play in Buddhist devotion (
Hur 2000, pp. 31–72). For Hur, prayer and play were intertwined elements in Japanese Buddhism that sustained local religious practices. As will be explained further below, although the initial motivations for decorating the central shrine at the Nose Kannon Hall using playing cards are unclear, the arrangement of the cards clearly showed aesthetic concerns that signal the anonymous decorator’s reverence for the deities enshrined within. Yet, the presence of
kurofuda playing cards that, from a Buddhist perspective, were clearly tools of transgression, converted the
zushi into a luminous space that oscillates between, and even conflates, the notions of prayer and play, piety and transgression, and the sacred and the secular. Through the association with playing cards, and more specifically gambling, the deities inside the shrine also acquired an additional presence as
kamisama among the local patrons of the temple. The newly assigned identity was founded loosely on the century-old nativized belief in syncretism between
kami worship and Buddhism. However, the idea of “
kami of gambling” was at its core peripheral, rooted in the movement of people and objects particular to robust trade relations of northeastern Japan.
Focusing on the karuta zushi at the Nose Kannon Hall, this study shares my preliminary explorations into a dynamic decentering of the predominant discourse on the early modern into modern Japanese culture of play. I argue that the presence of karuta on the Nose Kannon Hall central shrine provokes a kind of double effect. On the one hand, the cards secularized the deities within; all the while, the cards themselves were sacralized through their physical contact with the sacred receptacle of the Buddhist deity and their presence within the Nose Kannon Hall sanctified site.
2. Prayer at the Nose Kannon Hall: A Brief History
The syncretism between
kami worship and Buddhism manifests in other structures in the Nose Kannon Hall compound: a wooden Inari (稲荷) shrine stands behind a bright red
torii (鳥居) gate to the right of the temple hall, and to the left is a stone miniature shrine dedicated to the “Great Luminous Deity of Kudō” (Kudō Daimyōjin 工藤大明神), protecting the Kudō family who oversees the temple and runs the apple orchard as a family business (
Figure 3 and
Figure 4). This small and secluded Kannon Hall still serves as a key site of worship—its interior is full of shiny decorations and offerings including food, alcohol, and flowers (
Figure 5). Although the hall is dedicated to Nose Kannon, it is also the place for Batō/Mezu Kanzeon (馬頭観世音, Horse-headed Bodhisattva or Bodhisattva Hayagrīva), who is vaguely described by a guiding signpost in front of Nose Kannon Hall (
Figure 6). Despite Batō Kanzeon’s origin in Hinduism, the belief became localized in Japan and turned into a deity to protect horses (
Fowler 2016, p. 21). Nothing of particular note related to Batō Kanzeon in this Kannon Hall appears in available historical records. However, the signpost at Nose directly refers to the Batō Kanzeon as a deity that safeguards horses and other livestock, protects horse-riding warriors, and blesses them with good health, as the region near Nose used to have several horse farms (
Yuki 2018).
According to the temple’s hagiography and the history of the town of Sannohe (
Sannohe-machi kyōdoshi-kō 三戸町郷土誌稿), Nose Kannon Hall was established sometime between 1040 and 1191 as Kinkazan Manpukuin (金花山満福寺;
Sannohe-machi Kyōiku-iinkai 1969, p. 53). Since the Edo period, the temple has functioned as both a place for worship of Bodhisattva Kannon and a shelter for locals and passersby. However, not much is known about the history of the temple.
During the late sixteenth and the early seventeenth century, the head of the Nanbu clan, Nanbu Toshinao (南部利直, 1576–1632), was a devoted patron of Nose Kannon Hall and other Kannon sites located on the Nukanobu (or Nukabe; 糠部) Thirty-Three Kannon pilgrimage, in which Nose Kannon Hall is the twenty-first stop (
Tendai-ji Temple n.d.). The Thirty-Three Kannon belief developed in the eighth century from the preceding devotion to Six Kannon based on the
Lotus Sutra’s teaching on Kannon’s thirty-three distinct manifestations to save sentient beings (
Fowler 2016, p. 216). In northeast Japan, the Thirty-Three Kannon circuit gained popularity in the sixteenth century and continues to today
The current superintendent of Nose Kannon Hall, Kudō Hiroyasu (工藤宏靖), is the twenty-first generation of the Kudō clan. Nanbu Toshinao first appointed the family to come to Sannohe in 1617 (
Sannohe-machi Kyōiku-iinkai 1969, p. 53). According to the “ridge plaque” (
munafuda 棟札)—typically nailed to the ridge or a post to record the founding or repair of a building—stored inside the main hall, the Nose Kannon Hall was either rebuilt or restored at least four times during the Edo period in 1740, 1764, 1832, and 1863. Maintenance of the site may have become less frequent in modern times. The hall retains only one munafuda from the Meiji period (明治; 1868–1912), another from 1938, and one additional undated plaque.
2 The
munafuda datable to 1938 might have to do with the rebuilding of the main hall and the
zushi within following a great fire that decimated the site. The seeming change in the level of attention to the temple may relate to the drastic changes in transportation surrounding the region.
Throughout the Edo period, the Nose Kannon Hall protected an artery road that connected the two highways essential for northeast trade. The Kudō family was not only the temple steward but also the keeper of the checkpoint, responsible for maintaining order and security on this road that connected Sannohe to other key towns such as Hachinohe (八戸), and Kunohe (九戸) (
Sannohe Chōshi Hensan-iinkai 1979, p. 493;
Sannohe Chōshi Henshū-iinkai 1997, p. 264). The development of new roads and the coastal railway in the modern era dramatically changed the movement of people in northeast Japan, leaving the former artery road by the Nose Kannon Hall obsolete. The Kudō family continued to manage the temple, but they were now relieved of their duty as the gatekeepers. The Nose Kannon Hall, too, changed its role, catering more exclusively to the local devotional needs.
3. Play at the Nose Kannon Hall: Karuta Playing Cards
In the Edo period, the Thirty-Three Kannon pilgrimage and robust northeast trade brought worshippers and passersby to the Nose Kannon Hall, encouraging social interactions. Beyond the pilgrims and local devotees, travelers may have used the Kannon Hall to shelter from sudden rain or to take a break from a trip through the mountains. As Kudō Hiroyasu imagined in an interview, something handy like
karuta playing cards would have been desirable to spend time during a break (
Asahi Television Broadcasting 2019).
Introduced to the Japanese archipelago by Portuguese and Spanish missionaries and merchants in the late sixteenth century,
3 the Latin/Italo-Portuguese four-suit (Baton, Sword, Coin, and Cup;
Figure 7) playing cards (Por.
carta) gave birth to paper-based
karuta card games in Japan. Playing cards grew from an upper-class luxury in the seventeenth century to a form of popular entertainment in the eighteenth century, enjoyed by commoners in small gatherings that also involved gambling (
Ebashi 2015, p. 65).
Karuta games that could be played by two to five players, like the trick-taking
yomi karuta (読みカルタ) and fishing game
mekuri karuta (めくりカルタ), were particularly popular in the eighteenth century. The Kansei reforms (
Kansei no Kaikaku 寛政の改革) between 1787 and 1793 that restricted most gambling events and production of the European-patterned
karuta could not stifle the fervor of
karuta playing (
Ebashi 2015, pp. 209–10).
Karuta continued to be popular well into the nineteenth century.
The Kansei reforms, in fact, fueled the development of countless variations of localized
karuta games in the nineteenth century with diverse regional designs inspired by the original European pattern because many
karuta makers fled from Edo (present-day Tokyo) and Kyoto to regional areas to avoid punishment where they established local workshops (
Ebashi 2015, pp. 209–10). The production of regional cards (
chihōfuda 地方札) continued well into the modern period. For instance,
kurofuda (黒札), which is used to decorate the miniature shrine at the Nose Kannon Hall, first appeared in the late eighteenth century and popularly circulated in northeast Japan (
Figure 8). Regional
karuta shared certain principles of simplification or abstraction of patterns, which may have had more to do with the economy of production than the actual game-playing rules and necessities (
Jiang 2022, pp. 61–83). However, there were enough differences among
chihōfuda to provide insights into regional characteristics or the movement of people.
For example, the
kurofuda nailed to the entire surface of the Nose Kannon
zushi for ornamentation are identical to the cards produced by the
karuta maker, Tsuruta Hisatarō (鶴田久太郎; d.u.), of Hanamaki (花巻) in Iwate prefecture, about three hours south of Sannohe by train. The two-of-coins cards on the
zushi show an identical mark of “mountain ten” (
yama ni jū 山に十), which was the trademark of Tsuruta (
Figure 9). Tsuruta was perhaps one of the card makers who escaped Kyoto in the wake of the Kansei reforms. Tsuruta’s distinct design started to appear in the northeast region as early as the 1850s. We know that this maker continued to produce and sell playing cards from Hanamaki to the Aomori area in the Meiji era (
Ebashi n.d.).
4 For this reason, we can deduce that makers such as Tsuruta sustained the popularity of
karuta consumption in the second half of the nineteenth century in regions surrounding Sannohe, including the Nose Kannon Hall. The regional
karuta game was still being played in the Sannohe region around 1965. Although it is no longer in vogue today
, karuta was also played in Takko (田子), a nearby village southwest of Sannohe (
Iwasaki and Noda 2020). Indeed, the local ties seem central to the history of the Nose Kannon
zushi and possibly also to the initial decision to decorate it using
kurofuda. Although there is no way to corroborate the insight, Kudō Hiroyasu mentioned in an interview that the
kurofuda used to decorate the Nose Kannon
zushi originally belonged to someone from an inn in Towada (十和田), north of Sannohe (
Iwasaki and Noda 2020).
The regionality of the kurofuda cards and the local history surrounding their use on the Nose Kannon zushi betrays the limitation of the present discourse on the playfulness of the Edo-period (or more generally Japanese) cultural production centered around the metropolises of Edo/Tokyo, Kyoto, and Osaka. The use of karuta at the Nose Kannon Hall was predicated upon the prevalence of a particular kind of chihōfuda around Iwate to the Aomori regions, and on the local communities’ engagement with and perception of karuta as an object and gameplay. In fact, the cultural and social associations karuta and card play cumulated in the early modern and modern periods differed in the metropolises and peripheries.
In the Edo period, the popularity of
karuta games led to a unique
karuta culture of play, exemplified by the depictions of
karuta in pre-Kansei Reforms popular fiction. Before we move onto the discussion of the differences between the perceptions of
karuta at the urban centers and rural peripheries, it is important to note that the tongue-in-cheek deification of
karuta began in the seventeenth- to eighteenth-century Kamigata region (Kyoto and Osaka) and the city of Edo. Ihara Saikaku (井原西鶴, 1642–93), one of the most influential writers from the Kamigata region, for instance, wrote stories about gambling-addicted players praying to the “great luminous deity of
karuta” (
karuta daimyōjin かるた大明神) in
Honchō nijū fukō (本朝二十不孝,
Ihara 1686) and
Futokoro suzuri (懐硯,
Ihara 1687; fascicle 1). In Chikusō’s (竹窓, d.u.)
Theories on Variegated Flowering (
Sakiwake ron 咲分論, c. 1778–80), a spirit of
karuta, in the form of a warrior mounted on a horse, ascends from a pile of burnt
karuta and admonishes a geisha who has thrown the playing cards into a brazier, claiming that card games should coexist in harmony with the geisha’s business. A similar plot appears in a 1778 story by Chikusō’s contemporary, Shachōdō Shōtsūhenjin (者張堂少通遍人, d.u.), called
Ohana and Hanshichi’s Mekuri Games with Public Opening and Blessings (
Ohana hanshichi kaichō riyaku mekuriai お花半七開帳利益札遊合). Shōtsūhenjin’s work was illustrated by a prominent Edo writer and a known
karuta aficionado Kitao Masanobu (北尾政演, 1761–1816), more famously known by his later penname, Santō Kyōden (山東京伝).
The number of comical fiction writings on
karuta dwindled as the Kansei Reforms began. Even after many
karuta makers fled the major cities following the Kansei Reforms, illegal
karuta sales and gambling continued. Soon
karuta became closely associated with gangs, and the European-pattered cards with illegal activities. At the same time, new types of Japanese cards for matching games began adopting the term
karuta, such as poem-matching
uta karuta (歌かるた) and syllabary-matching
iroha karuta (いろはカルタ).
Uta karuta was regarded as a high-class game rooted in courtly culture, especially entering the Meiji period when scholars started to re-evaluate Japanese games (
Ebashi 2015, pp. 274–76). Furthermore, since the nineteenth century, the illustrated
uta karuta and
iroha karuta had come to be widely used for educational purposes and accepted as a kind of traditional Japanese gameplay.
The regional-patterned
karuta also became associated with the working class due to the societal status of the players and the economical but relatively humble material and design of the cards.
5 Similar to users in the city, regional users also considered the mass-produced regional cards using woodblock printing and stencil coloring to be less appealing in comparison to illustrated playing cards. Yet, despite the general association with gang culture and lower-class workers in the nineteenth century, the regional
karuta remained as everyday leisure objects, especially in rural areas like Nose in Sannohe, far from the political center and thus under less scrutiny. Calling the central deity at the Nose Kannon Hall the
kamisama of gambling through an association with the
karuta decoration on the
zushi, on the one hand, distantly harks back to popular mid-Edo-period literature of the urban centers, while on the other hand, it speaks to a continuation of card games in the daily lives of the local community. There must have been a generally positive impression toward
karuta play shared among the Kudō family as guardians of the Nose Kannon Hall and the temple’s patrons for them to feel comfortable (even amused) to have the cards associated so closely with their divinity and by extension themselves.
4. Sacralizing the Secular with Prayer and Play: Gokaichō at the Nose Kannon Hall
The belief in the
kami of gambling continues at the Nose Kannon Hall even after the
karuta vogue is long past, as devotees continue to visit the temple to pray for good luck in games of chance and in lotteries (
Iwasaki and Noda 2020).
6 In August 2002, the Uchizawa/Uchisawa (内澤) family in Sannohe donated the Kannon votive panel with playing cards, commemorating the twentieth
gokaichō at the Nose Kannon Hall, featuring more modern and popular English–French four-suited playing cards (
Figure 10). The panel not only nods to the signature
zushi of the temple but also seems to conflate prayer and play by using the cards as an adornment of Buddhist deities. On this panel, the adornment is a minimalist one but cleverly presents the four cards of kings flanking the titling word
hōken (奉献, “dedication”), with a joker card placed on the bottom row. The intentional placement of the highest-ranking court cards suggests an awareness of the connection between prayer and play, an aspect that is further amplified in the
karuta zushi.
The visually striking adornment on the exterior of the
zushi appears to be an aesthetic choice showing symmetrical patterns with the four suits of
kurofuda (
Figure 11). For instance, on the front of the
zushi, the pair of doors are divided into four panels, each panel featuring nine pip cards of a suit in the center,
7 with the edge covered by another suit of pip cards and black cards in between (possibly the back of
kurofuda, as
karuta is usually wrapped with black paper in the back). The interior panels of the doors are adorned in the same manner, as seen in
Figure 2 in which the
zushi is open. The symmetrical layout with the bold and abstract red and black
kurofuda patterns creates an interesting effect, different from many Buddhist miniature shrines that usually feature an interior painted with figurative icons. In addition to the visuality, dedication is visible in the craft: all four sides of the
zushi are covered in cards, and each card is meticulously secured with five nails––one in the center and four at the corners––as seen in both the current
zushi and an old
zushi that partially survived from a fire in the 1930s, although we do not know the exact date of the fire or when the new
zushi was built (
Figure 1 and
Figure 12).
The public opening of the Nose Kannon
zushi to display the icon used to happen every sixty years, then every thirty years, and it now occurs every ten years (
Sannohe Chōshi Henshū-iinkai 1997, p. 264). These occasional events to display the Shō-Kanzeon certainly attracted visitors and created opportunities for social gatherings, as public displays of
hibutsu became popular in the Edo period and turned into a combination of “sacredness with secularized ways” for a Buddhist facility to secure economic and symbolic capital (
Rambelli 2002, p. 275). Decennial public openings still happen at Nose Kannon Hall today for visiting believers and nonbelievers alike
In July 2021, Nose Kannon Hall held its public opening to display the
hibutsu; the event was initially planned for August 2020 but was postponed due to the Covid-19 pandemic. On the day of the opening, six people, including a priest, the superintendent Kudō Hiroyasu, and a few locals, attended the event following the social distancing protocols. In the past, the
gokaichō typically attracted hundreds of participants.
8 At the 2021
gokaichō, the superintendent, Kudō, opened the
zushi. Inside the
zushi, there is a smaller wooden miniature shrine concealed with a cover with calligraphy reading
gohontai (御本躰, “the true form”). Kudō lifted the cover to reveal the
gohonzon (御本尊) or
mishōtai (御正体) also meaning “the true form,” of the Nose Kanzeon inside the opened
zushi (
Figure 13). It is an iron-cast mirror with a diameter of about 20 cm (7.87 inches) with an image of the standing Kanzeon at the center in relief. Kanzeon appears standing on a lotus pedestal against a mandorla, holding a vase in the left hand while raising the right hand. Additionally, two smaller bodhisattva attendants flank the central deity, with the figure to the right facing Kannon larger than the left.
The mirror-style,
kakebotoke, is the format often found in mountain worship, closely associated with the
kami-Buddhism syncretic devotion. The idea behind the format is that the figures floating on the mirror’s surface are the “original forms (
honji 本地) of the
kami that manifests their presence before us (
suijaku 垂迹)” (
Teeuwen and Rambelli 2003). In a personal communication with the folklorist and
karuta researcher Itō Takuma (伊藤拓馬), he told me that this format of the central icon at the Nose Kannon Hall is key to understanding the conflation between the deity and the
kamisama of gambling, for one could make a verbal connection in a pun between the
kake (懸け, “hanging”) in
kakebotoke and the
kake (賭け) as in
kakeru (“to gamble”).
9 Itō suggests that this pun created a whimsical wordplay connection between a Buddhist icon and gambling, resulting in a local deity,
kakegoto no kamisama.It is not clear when such a connection between the kakebotoke and kakegoto was formed at the Nose Kannon. However, considering that kakebotoke is a relatively familiar format of representing a kami-Buddhist icon in Japan, yet there are no other instances that I found so far where this sort of explicit connection to gambling is made, I believe we can still surmise that the presence of karuta played a key role in establishing this somewhat mischievous prayer–play connection at this site.
Today, the belief in both a Bodhisattva and a localized deity of gambling is alive in this mountainous region distanced from the cultural and political center. Its cultivation and survival have depended on a diverse group of people who have visited the Nose Kannon for different purposes over the years. Before the twentieth century, communities based on the Nose Kannon Hall included Buddhists, pilgrims worshipping Kanno, and travelers along the artery road passing through the checkpoint. Although a more detailed account of the premodern history of the Nose Kannon Hall is needed, the presence of a deity with an ambiguous kami-Buddhist-folk belief may have helped the temple survive the Meiji-era susception of support toward Buddhist institutions in favor of elevating Shinto as a national religion in the 1870s.
5. Conclusions
To my knowledge, no other miniature shrine manifests the interesting oscillation between prayer and play like the karuta-decorated zushi at the Nose Kannon Hall. The remoteness of the location likely shielded the temple from the scrutiny of the political institutions at the urban centers, and the act of karuta playing and gambling gained a new, more positive meaning of luck, abundance, and prosperity.
For the periphery, the sense of prayer and play had more of a key existential importance because this makes it possible for the religious institution to draw people from afar to their remote place. In this sense, karuta sustained the community. After the Edo period, while the natural traffic from travelers stopped coming, the karuta zushi became an object that attracted visitors to the temple, where further devotion was shown. Although the old miniature shrine was burnt along with the hall during a fire in the 1930s, after the 1938 rebuild of the Nose Kannon Hall, the karuta zushi was also recreated, indicating a further degree of commitment to using karuta for decoration in the method of nailing: on the old zushi, each card was nailed onto the surface with one or two nails, but the new zushi attached five nails to every karuta. Such small details contribute to the overall striking effect of the zushi, whether it is closed or opened.
Such a commitment made the karuta zushi into a spectacle attracting visitors. The gokaichō has continued to this day to welcome both Buddhist believers devoted to Kannon and curious visitors revering the alleged kami of gambling. The aspect of play has been broadened in the modern time. The application of karuta has sacralized the cards themselves while transforming the hidden central deity into a more approachable “folk” deity with ties to the everyday leisure of the local devotees. Visitors come to this place today not only to pray for good luck in card games but also to wish for good fortune and prosperity such as in lotteries, dedicating objects from playing card decks to lottery tickets to Kannon Hall. The decennial public opening of the zushi celebrates the duality and ambiguity of the sacred and secular, continuing an Edo-esque manner that intertwines prayer and play.