Inclusive Education through Digital Comic Creation in Higher Learning Environments
Abstract
:1. Introduction
2. Literature Review
2.1. Comic Books in Education
2.2. Digital Comics in Language Learning
2.3. Inclusive Education through Comic Creation in Higher Learning Environments
3. Objectives
- Evaluate the digital skills of teacher candidates in collaboratively creating comic strips for the EFL classroom.
- Investigate the perceptions of teacher candidates regarding the use of digital comic strips in the EFL classroom.
- Examine the impact of creating digital comic strips on teacher candidates’ attitudes toward inclusive and diverse education.
4. Materials and Methods
4.1. Research Context and Participants
4.2. Instruments and Procedure
5. Results
5.1. Digital Comic Strips Created by Participants
5.2. Data Results
6. Discussion
7. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Aggleton, John. 2018. Defining digital comics: A British Library perspective. Journal of Graphic Novels and Comics 10: 393–409. [Google Scholar] [CrossRef]
- Akcanca, Nur. 2020. An alternative teaching tool in science education: Educational comics. International Online Journal of Education and Teaching 7: 1550–70. [Google Scholar]
- Azman, Farah Nadia, Syamsul Bahrin Zaibon, and Norshuhada Shiratuddin. 2014. Exploring digital comics as an edutainment tool: An overview. Paper Presented at the Knowledge Management International Conference (KMICe) 2014, Langkawi, Malaysia, August 12–15; Available online: http://www.kmice.cms.net.my/ (accessed on 14 May 2024).
- Bedi, Krunoslav. 2023. AI Comics as Art: Scientific Analysis of the Multimedia Content of AI Comics in Education. Paper presented at the 2023 46th MIPRO ICT and Electronics Convention (MIPRO), Opatija, Croatia, May 22–26; pp. 750–53. [Google Scholar] [CrossRef]
- Blume, Carolyn, David Gerlach, Bianca Roters, and Torben Schmidt. 2019. The ABCs of Inclusive English Teacher Education: A Quantitative and Qualitative Study Examining the Attitudes, Beliefs and (Reflective) Competence of Pre-Service Foreign Language Teachers. TESL-EJ 22: n4. [Google Scholar]
- Cabrera, Paula, Luz Castillo, Paul González, Ana Quiñónez, and César Ochoa. 2018. The Impact of Using” Pixton” for Teaching Grammar and Vocabulary in the EFL Ecuadorian Context. Teaching English with Technology 18: 53–76. [Google Scholar]
- Castillo-Cuesta, Luz, and Ana Quinonez-Beltran. 2022. Using Digital Comics for Enhancing EFL Vocabulary Learning during the COVID-19 Pandemic. International Journal of Learning, Teaching and Educational Research 21: 478–91. [Google Scholar] [CrossRef]
- Cimermanová, Ivana. 2015. Using comics with novice EFL readers to develop reading literacy. Procedia-Social and Behavioral Sciences 174: 2452–59. [Google Scholar] [CrossRef]
- Das, Amit Kumar, and Arjun Kumar Singh. 2022. Comics: An Alternative Medium for Education and Social Progress. ECS Transactions 107: 8847–54. [Google Scholar] [CrossRef]
- Davis, Blair. 2019. All-Negro Comics and the Birth of Lion Man, the First African American Superhero. Inks: The Journal of the Comics Studies Society 3: 273–97. [Google Scholar] [CrossRef]
- Deligianni-Georgaka, Angeliki, and Ourania Pouroutidi. 2016. Creating digital comics to motivate young learners to write: A case study. Research Papers in Language Teaching and Learning 7: 233. [Google Scholar]
- İlhan, Genç Osman, Gamze Kaba, and Maide Sin. 2021. Usage of Digital Comics in Distance Learning during COVID-19. International Journal on Social and Education Sciences 3: 161–79. [Google Scholar] [CrossRef]
- Jamal, Siti Najihah Binti, Nor Hasniza Binti Ibrahim, and Johari Bin Surif. 2019. Concept cartoon in problem-based learning: A systematic literature review analysis. JOTSE: Journal of Technology and Science Education 9: 51–58. [Google Scholar] [CrossRef]
- Joannidou, Shaunna, and Julie-Ann Sime. 2021. Comics for inclusive English language learning: The CIELL app, supporting dyslexic English language learners. In CALL and Professionalisation: Short Papers from EUROCALL 2021. Voillans: Research-publishing.net, p. 161. [Google Scholar]
- Kent, Miriam. 2021. “Let’s rewrite some history, shall we?”: Temporality and postfeminism in Captain Marvel’s comic book superhero(ine)ism. Feminist Media Studies 23: 394–410. [Google Scholar] [CrossRef]
- Kiliçkaya, Ferit, and Jaroslaw Krajka. 2012. Can the use of web-based comic strip creation tool facilitate EFL learners’ grammar and sentence writing? British Journal of Educational Technology 43: 161. [Google Scholar] [CrossRef]
- Kirchoff, Jeffrey S., and Mike P. Cook. 2019. Perspectives on Digital Comics: Theoretical, Critical and Pedagogical Essays. Jefferson: McFarland. [Google Scholar]
- Kohnke, Lucas. 2019. Using comic strips to stimulate student creativity in language learning. TESOL Journal 10: e00419. [Google Scholar] [CrossRef]
- Koutníková, Marta. 2017. The application of comics in science education. Acta Educationis Generalis 7: 88–98. [Google Scholar] [CrossRef]
- Krusemark, Renee. 2017. Comic books in the American college classroom: A study of student critical thinking. Journal of Graphic Novels and Comics 8: 59–78. [Google Scholar] [CrossRef]
- McGrail, Ewa, and Alicja Rieger. 2016. Increasing Understanding and Social Acceptance of Individuals with Disabilities through Exploration of Comics Literature. Childhood Education 92: 36–49. [Google Scholar] [CrossRef]
- Megawati, Fika, and Mijam Anugerahwati. 2012. Comic Strips: A study on the teaching of writing narrative texts to Indonesian EFL students. Teflin Journal 23: 183–205. [Google Scholar]
- Muyassaroh, Muflikhatun Nisa, Abdul Asib, and Sri Marmanto. 2019. The teacher’s beliefs and practices on the use of digital comics in teaching writing: A qualitative case study. International Journal of Language Teaching and Education 3: 45–60. [Google Scholar] [CrossRef]
- Novanti, Elza Aqila, and Suprayogi Suprayogi. 2021. Webtoon’s potentials to enhance EFL students’ vocabulary. Journal of Research on Language Education 2: 83–87. [Google Scholar] [CrossRef]
- Nurchurifiani, Eva, and Hajjah Zulianti. 2021. Use of Problem-Based Digital Comics in the Era of Disruption as an Increasing Effort Critical Thinking Skills and Learning Achievement. Journal Corner of Education, Linguistics, and Literature 1: 1–7. [Google Scholar] [CrossRef]
- Pange, Jenny. 2022. The Use of Comics as a Teaching and Learning Tool. The Learning Ideas Conference, 281–89. [Google Scholar]
- Puspasari, Desi. 2019. Digital comics in English language teaching. Paper Presented at the Annual International Conference on Islamic Education and Language: The Education and 4.0 Industrial Era in Islamic Perspective, Serang, Indonesia, October 1–4; pp. 7–14. [Google Scholar]
- Putri, Mufida Awalia, and Anti Kolonial Prodjosantoso. 2020. Improving critical thinking skills and scientific attitudes by using comic. Psychology, Evaluation, and Technology in Educational Research 2: 69–80. [Google Scholar] [CrossRef]
- Robbani, Ahmed Syahid, and Ulfah Khoirotunnisa. 2021. Online English comics as reading materials for English language education department students. European Journal of Educational Research 10: 1359–69. [Google Scholar] [CrossRef]
- Rodríguez-Vázquez, Francisca-María, and Ignacio Aguaded. 2016. Using comics as a strategy for learning intercultural values. Media Education 7: 19–31. [Google Scholar]
- Rutta, Carolina Beniamina, Gianluca Schiavo, Massimo Zancanaro, and Elisa Rubegni. 2021. Comic-based Digital Storytelling for Content and Language Integrated Learning. Educational Media International 58: 21–36. [Google Scholar] [CrossRef]
- Saputri, Atika Diyah, Sunardi Sunardi, and Akhmad Arif Musadad. 2021. Digital Comics as A Media in EFL Reading Classrooms. AL-ISHLAH: Jurnal Pendidikan 13: 1097–102. [Google Scholar] [CrossRef]
- Selong, Ruth Natashya, Sanerita Olii, and Aloysius Rettob. 2021. Students’ perception on the use of comic strips in creative writing. Journal of English Language and Literature Teaching 5: e-2656–61. [Google Scholar] [CrossRef]
- Strong, Myron Tania Cook, Lilika Belet, and Paul Calarco. 2023. Changing The World: How Comics and Graphic Novels Can Shift Teaching. Humanity & Society 47: 245–57. [Google Scholar]
- Themelis, Chryssa, and Julie-Ann Sime. 2020. Comics for inclusive, technology-enhanced language learning. In Digital Innovations and Research in Language Learning. Edited by Sophia Mavridi and Vicky Saumell. Faversham: IATEFL, pp. 93–114. [Google Scholar]
- Zimmerman, Bill. 2008. Creating comics fosters reading, writing and creativity. Education Digest 74: 55–57. [Google Scholar]
Category | Title | Topic | Summary |
---|---|---|---|
Special needs | Blind and Brilliant | Visual impairment | This story highlights the achievements of a visually impaired boy named Tom. |
Malala | Down syndrome | A story about Malala, a superheroine with Down syndrome showcasing her unique talents and world adventures. | |
Silent Superstar | Hearing impairment | The story is about the journey of a deaf student who overcomes challenges to become a superstar. | |
Timmy’s FiSRT Bay of School | Dyslexia | A comic about a dyslexic student’s first day of school, emphasizing support and understanding. | |
The Amazing Sophia | Autism | This comic strip focuses on the amazing abilities of a student with autism, celebrating her uniqueness. | |
A Beautiful Smile | Asperger’s syndrome | The story is about Zoe, a student with Asperger’s syndrome and her journey to connect with other classmates. | |
Wheels of Change | Physical mobility | This comic strip focuses on two children in wheelchairs playing sports, highlighting their perspectives and challenges. | |
Ethnic and cultural diversity | Summer Drama | Ethnic diversity | The story explores the impact of bullying based on ethnic and cultural differences and the power of unity. |
The Romani Journey | Gypsy culture | The comic shows the adventures of Romani children and families, highlighting their history and culture. | |
At War Against the Stars | Refugee children | The narrative shows the struggles and resilience of children fleeing conflict and seeking refuge among the stars. | |
Every Voice Matters | Cultural and religious diversity | This story focuses on Fatima and Rachel, and traditions related to different cultural and religious groups. | |
Gender and affective diversity | Shero’s Adventures in Womenland | Gender stereotypes | The story describes the adventures of a superheroine named Shero as she challenges gender stereotypes and fights for equality in Womenland. |
Spread your Wings | LGTBiQ | This comic strip focuses on the relationship between two young women, promoting acceptance and understanding. | |
Eat your Prejudices | Same-sex parenting | This story challenges stereotypes and prejudices about same-sex parenting through the story of two mothers. | |
The Rainbow Fish | Affective diversity | The narrative highlights affective diversity and the importance of acceptance through a rainbow fish. | |
PromQueen | LGTBiQ | This comic follows Jamie, a 19-year-old college student navigating self-acceptance within his community. |
Pre-Test: Section 1 | M | SD |
---|---|---|
Previous experience in creating EFL-inclusive projects | 0.5 | 0.9 |
Previous experience creating (digital or paper) comic strips | 1.2 | 0.8 |
Satisfaction with the inclusiveness and diversity of EFL materials in college | 3.0 | 1.3 |
Relevance of using inclusive and diverse EFL materials | 4.6 | 0.6 |
In-service teachers’ awareness of inclusivity and diversity in education | 2.5 | 0.9 |
Character | Gender | Perc. | Character | Gender | Perc. |
---|---|---|---|---|---|
Spiderman | M | 98% | Batgirl | F | 51% |
Thor | M | 89% | Black Widow | F | 49% |
Batman | M | 87% | Green Lantern | M | 47% |
The Hulk | M | 82% | Invisible Woman | F | 21% |
Captain America | M | 74% | Storm | F | 15% |
Wonder Woman | F | 61% | Raven | F | 8% |
Wolverine | M | 60% | Jean Grey | F | 6% |
# | Statement α = 0.851 | M | SD |
---|---|---|---|
1 | Digital comics can create a meaningful learning environment | 4.0 | 0.8 |
2 | Digital comics appeal to and encourage creative English learning | 4.2 | 0.7 |
3 | Digital comics in the EFL classroom are very time-consuming | 2.1 | 1.0 |
4 | Digital comics are too complicated to be applied | 1.9 | 0.9 |
5 | It is hard to create digital comics for the EFL classroom | 2.4 | 1.1 |
6 | Digital comics are easy to use | 3.3 | 1.0 |
7 | I will use digital comics in teaching English in the future | 3.3 | 1.0 |
8 | Digital comics are a positive way to attract learners’ interest | 4.3 | 0.7 |
9 | Learning English by creating comic strips is a good way to motivate learners | 4.1 | 0.7 |
10 | Digital comics make the target language and culture understandable | 4.1 | 0.8 |
11 | Learning with digital comics facilitates language learning in context | 4.0 | 0.7 |
12 | Creating comic strips promotes learning through student-centered work | 3.7 | 0.7 |
13 | Digital comics are an excellent way to highlight grammar and vocabulary | 3.6 | 1.0 |
14 | Digital comics promote student-centered learning | 3.8 | 0.7 |
15 | Digital comics put language use in real communication | 3.9 | 1.0 |
Pre | Post | ||||
---|---|---|---|---|---|
Statement α = 0.805 | M | SD | M | SD | |
1 | Digital comic strips are an effective media to increase my creative skills | 3.4 | 0.74 | 4.3 | 0.80 |
2 | Digital comic strips are an interesting media to use in collaborative creative projects | 3.4 | 0.96 | 4.1 | 0.67 |
3 | Digital comic strips enhance students’ ability to think critically | 3.3 | 0.87 | 3.6 | 0.75 |
4 | Digital comic strips can help students better understand the importance of an inclusive and diverse education | 2.9 | 0.83 | 4.3 | 0.89 |
5 | Digital comic strips can enhance students’ ability to understand other students’ needs and situation | 4.1 | 0.85 | 4.2 | 0.78 |
6 | I feel motivated to use digital comics in inclusive and diverse education | 3.1 | 0.88 | 3.8 | 0.75 |
7 | I feel comfortable sharing my ideas about inclusive and diverse education through comic strips | 4.0 | 0.95 | 4.1 | 0.97 |
8 | Digital comic strips can incite students to learn more about inclusive and diverse education | 3.9 | 0.94 | 4.1 | 0.89 |
9 | Digital comic strips can raise awareness about inclusive and diverse education in the EFL classroom | 3.1 | 0.85 | 4.2 | 0.78 |
10 | I believe other colleagues and in-service teachers will support the idea of using comic strips from an inclusive and diverse perspective in the EFL classroom | 3.3 | 0.97 | 3.2 | 0.71 |
11 | I feel too shy to share my ideas with other students about inclusive and diverse education through digital comic strips | 2.0 | 0.98 | 1.9 | 1.04 |
12 | Comic strips do not allow me to express my thoughts on inclusive and diverse education more clearly or openly | 1.9 | 0.92 | 1.8 | 0.90 |
13 | Using digital comic strips from an inclusive and diverse perspective can have a negative impact on the classroom environment | 1.4 | 0.68 | 1.4 | 0.76 |
14 | I believe EFL classes and materials in general (textbooks, activities, etc.) should be more inclusive and diverse | 4.1 | 0.97 | 4.2 | 0.98 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | |
---|---|---|---|---|---|---|---|
Z | −5.982 b | −5.372 b | −3.463 b | −6.718 b | −2.565 b | −5.410 b | −1.067 b |
Asymp. Sig. (2-tailed) | 0.000 | 0.000 | 0.001 | 0.000 | 0.010 | 0.000 | 0.286 |
8 | 9 | 10 | 11 | 12 | 13 | 14 | |
Z | −2.460 b | −6.199 b | −0.392 c | −0.355 c | −1.414 c | −1.000 c | −1.342 b |
Asymp. Sig. (2-tailed) | 0.014 | 0.000 | 0.695 | 0.723 | 0.157 | 0.317 | 0.180 |
Theme | Freq. | S | Verbatim Transcription |
---|---|---|---|
Empathy | 86.2% | 61 | “Inclusive materials are necessary because they help people feel valued and fight against discrimination in the classroom.” |
28 | “They are valuable tools for broadening students’ perspectives.” | ||
Early introduction | 75.4% | 7 | “Starting early can help students understand and appreciate cultural and other differences.” |
55 | “Teachers should use comic strips early in education because they can be used to stop prejudices about someone’s appearance” | ||
Teacher training | 68.3% | 23 | “In my opinion, it’s important to include inclusive materials to make people and teachers think about it and be more emphatic seeing what some people feel in some situations.” |
12 | “It is necessary to include activities based on diversity because it is essential that students and teachers learn in an inclusive environment. That way, they will become more respectful people and they will feel safer.” | ||
Awareness | 65.8% | 75 | “I think that it is crucial to include inclusive materials in class because it creates a more comfortable atmosphere. Besides, you can also learn about the differences between people. It is very useful.” |
19 | “I believe that there is a huge need for inclusive materials in the classroom since they help create awareness about subjects that are taboos or are not discussed in general, and inclusivity might encourage many of us to rethink our old way of thinking” | ||
Underrepresentation and practical challenges | 38.2% | 48 | “We experienced some difficulties in finding adequate images and creating inclusive content, partly because we could not find inclusive characters on the web.” |
81 | “We were concerned about the time it takes to create and implement such materials and the lack of electronic devices in the classroom “ | ||
Controversial subjects | 16.2% | 32 | “I was worried that discussing sensitive subjects such as transgender topics while working together on our story could cause disagreements and harm our progress.” |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Belda-Medina, J. Inclusive Education through Digital Comic Creation in Higher Learning Environments. Soc. Sci. 2024, 13, 272. https://doi.org/10.3390/socsci13050272
Belda-Medina J. Inclusive Education through Digital Comic Creation in Higher Learning Environments. Social Sciences. 2024; 13(5):272. https://doi.org/10.3390/socsci13050272
Chicago/Turabian StyleBelda-Medina, Jose. 2024. "Inclusive Education through Digital Comic Creation in Higher Learning Environments" Social Sciences 13, no. 5: 272. https://doi.org/10.3390/socsci13050272
APA StyleBelda-Medina, J. (2024). Inclusive Education through Digital Comic Creation in Higher Learning Environments. Social Sciences, 13(5), 272. https://doi.org/10.3390/socsci13050272