Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions
Abstract
:1. Introduction
2. Related Survey Articles
3. VR as a Powerful Tool in Education and Intervention
3.1. Definition of VR
3.2. Theoretical Underpinnings and Models for VR Training and Intervention
3.3. VR Answering the Needs of Both Neurotypical and Special Populations
3.4. Showcases of Popular VR Products
4. VR Technologies and ASD
4.1. Core Impairments of ASD and Its Increasing Prevalence
4.2. Advantages of Incorporating VR in ASD Research and Therapy
4.3. Potentials of VR for Investigating Social Interaction
5. Recent VR Applications in ASD Assessment and Intervention
5.1. Social Functioning
Authors, Year, Country of Study Origin | Study Type | Sample Size | Age (SD; Range) | Methodology | VR Equipment/ Platform Used | Main Findings |
---|---|---|---|---|---|---|
Social Functioning | ||||||
Bernardini, et al. [126], 2013, UK | Case study | 19 | N/M | Playing with the virtual agent for ten to twenty minutes, several times a week over an eight-week period | The IE of ECHOES | Some children have benefited from their exposure to the virtual agent and the ECHOES environment as a whole; there was an increase in almost all the social behaviors. |
Burke, et al. [128], 2018, USA | Case study | 22 | 23 (3.12; 19–31) | Training job interview skills using an interactive VR job interview practice system over a 14-week period | ViTA | The ViTA system improved face-to-face interview outcomes and is a promising intervention for preparing young adults with ASD for employment interviews. |
Didehbani, et al. [110], 2016, USA | Case study | 30 | 11.4 (2.7; 7–16) | Ten one-hour sessions of social skills training through interactive VR-learning scenarios | Second LifeTM | Improvements were observed in emotion recognition, social attribution, and executive function. |
Kandalaft, et al. [61], 2013, USA | Feasibility study | 8 | 21.2 (2.7; 18–26) | Training social and social cognitive skills through VR scenarios for ten sessions over a five-week period | Second LifeTM | There were significant increases after training in social cognitive measures of theory of mind and emotion recognition, and in real-life social and occupational functioning. |
Russo-Ponsaran, et al. [129], 2018, USA | Feasibility study (case-control) | 21 | 11.19 (1.27; 8–12) | Playing the role of a customized avatar and engaging in several challenging social situations for approximately 40 min | VESIPTM | Children with and without ASD understood and interacted effectively with VESIP, which demonstrated adequate internal consistency reliability; children with ASD scored lower on SIP domains than TD peers. |
Smith, et al. [130], 2014, USA | Feasibility study (randomized controlled trial) | 16 | 24.9 (6.7; 18–31) | Computer simulation of job interviews in VR for five sessions (two hours per session) | VR-JIT | VR-JIT participants had greater improvement during live standardized job interview role-play performances. |
Stichter, et al. [131], 2014, USA | Case study | 11 | 12.6 (0.7; 11–14) | Social competence training in computer-generated 3D VE for 31 sessions over a four-month period | iSocial | Social competence training was implemented in the iSocial environment at a high level of fidelity. |
Strickland, et al. [132], 2013, USA | Efficacy study (randomized controlled trial) | 11 | 18.21 (1.03; 16–19) | Interviews with virtual characters in JobTIPS computer program | JobTIPS | Youth who completed the JobTIPS employment program demonstrated significantly more effective verbal content skills than those who did not. |
Zhang, et al. [133], 2018, USA | Feasibility study (case-control) | 7 | 13.71(2.70; 7–17) | Playing games in a CVE for a single session that lasted approximately 60 min | A CVE platform and a set of CVE-based collaborative games | Children with ASD demonstrated improved game performance and trends in communication in a CVE. |
Zhang, et al. [134], 2020, USA | Feasibility study (case-control) | 20 | 13.39 (2.07; N/M) | Playing games in a CVE with their TD partner child and the intelligent agent respectively | CRETA, a CVE and intelligent agent | A moderate to high agreement was found in displayed communication and collaboration skills between human-human and human-agent interactions. |
Zhao, et al. [135], 2018, USA | Feasibility study (case-control) | 6 + 6 (two studies) | 12.38(2.60; N/M); 12.12(3.59; N/M) | Playing collaborative games in Hand-in-Hand | Hand-in-Hand, a communication-enhancement CVE system | The system was well accepted by both children with and without ASD, and improved their cooperation in game play, and demonstrated the potential for fostering their communication and collaboration skills. |
Emotion Recognition | ||||||
Bekele, et al. [136], 2016, USA | Usability study (randomized controlled trial) | 6 | 15.77 (1.87; 13–17) | Emotion recognition in a social context with eye gaze, EEG signals, and peripheral physiological signals recorded in real-time | MASI-VR system | The System was useful in training core deficit areas for eventual better social functioning. |
Frolli, et al. [137], 2022, Italy | Efficacy study (randomized controlled trial) | 30 | 9.3 (0.63; 9–10) | Recognizing emotions and situations in a three-month VR emotional literacy intervention that involved the 3D projection of two sequences of scenes | A 3D viewer in VR | The group using VR showed shorter acquisition times for the use of primary and secondary emotions. VR can be a promising, dynamic, and effective practice for the support of basic and complex social skills of ASD individuals. |
Ip, et al. [138], 2016, Hong Kong, China | Case study | 52 | N/M (N/M; 6–11) | Training in school-related social scenarios in four-sided CAVE for 28 one-hour sessions over a 14-week period | A 4-side fully immersive CAVE™ VR installation | Children showed significant improvements in emotion recognition, affective expression, and social reciprocity after training. |
Kandalaft, et al. [61], 2013, USA | Feasibility study | 8 | 21.2 (2.7; 18–26) | Training social and social cognitive skills through VR scenarios for ten sessions over a five-week period | Second LifeTM | There were significant increases after training in social cognitive measures of theory of mind and emotion recognition, and in real-life social and occupational functioning. |
Ke and Im [139], 2013, USA | Case study | 4 | 9.75 (0.50; 9–10) | Completing social interaction tasks in a VR-based learning environment | A Second-Life-based social interaction program | There was an improvement in the performance of social tasks after VR intervention. |
Kim, et al. [140], 2015, USA | Case-control study | 19 | 11.1 (2.5; 8–16) | Recognizing basic emotions in a simulated real-world encounter with an avatar | V-REST | Children with ASD displayed significantly less approach behavior to positive expressions of happiness than TD children. |
Lahiri, et al. [73], 2011, USA | Usability study | 6 | 15.60 (1.27; 13–17) | Watching virtual classmates narrating personal stories and answering questions about the presentations | VIGART | There was an improvement in behavioral viewing and changes in relevant eye physiological indexes of participants while interacting with VIGART. |
Lorenzo, et al. [141], 2016, Spain | Case-control study | 20 | N/M (N/M; 7–12) | Learning emotional scripts in VR scenarios | IVRS | Emotional behaviors improved in real school during the study because of IVRS. |
Modugumudi, et al. [142], 2013, India | Efficacy study | 10 | 11.6 (N/M; 7–19) | Six-month training in a CVE where emotions were displayed and participants communicated with the remote observer by expressing and recognizing the emotions | CVE | The CVEs were effective in training ASD children. |
Yang, et al. [143], 2018, USA | Case study | 17 | 22.50 (3.89; 18.06–31.08) | Training social and emotional skills in immersive role-play over 5 weeks for a total of 10 h | VR-SCT | The results provided evidence of the harnessable neuroplasticity in adults with ASD through an age-appropriate intervention in brain regions tightly linked to social abilities. |
Speech and Language Training | ||||||
Bosseler and Massaro [144], 2003, USA | Efficacy study | 8 + 6 | N/M (N/M; 7–12) | Attending customized vocabulary lessons given by a computer-animated tutor | Baldi, a computer-animated tutor implemented in a Language Wizard/Player | Children with autism are capable of learning a new language within an automated program centered around a computer-animated agent and can transfer and use the language in a natural, untrained environment. |
Chen, et al. [145], 2019, China | Efficacy study | 11 | 4.81 (0.87; 3.33–6.90) | Learning to produce syllables through a three-session pronunciation training program | A computer-assisted 3-D virtual pronunciation tutor | The 3-D virtual imitation intervention system provided an effective approach to audiovisual pronunciation training for children with ASD. |
Nubia, et al. [146], 2015, Colombia | Case study | 6 | N/M (N/M; 3–9) | Recognizing categories (e.g., animals, fruits) | An augmented reality mobile application | There was an increase in the appearance of verbal language after using the AR mobile application compared with the traditional method. |
Saadatzi, et al. [147], 2018, USA | Efficacy study | 3 | 7.33 (1.15; 6–8) | Learning sight words in an intelligent tutoring system | A desktop VE and a humanoid robot as the pedagogical agent | The intelligent tutoring system was effective in instructing sight words to children with ASD. |
5.2. Emotion Recognition
5.3. Speech and Language Training
6. Discussion
6.1. Limitations in Technology and Design
6.2. Current Disputes
6.3. Future Directions
6.3.1. Application Expansion and Improvement
6.3.2. Technology Enhancement
6.3.3. Brain-Based Research and Theoretical Model Development
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders, 5th ed.; American Psychiatric Publishing: Washington, DC, USA, 2013. [Google Scholar]
- Howlin, P. Autism: Preparing for Adulthood; Routledge: London, UK, 1997. [Google Scholar]
- Bekele, E.; Zheng, Z.; Swanson, A.; Crittendon, J.; Warren, Z.; Sarkar, N. Understanding how adolescents with autism respond to facial expressions in virtual reality environments. IEEE Trans. Vis. Comput. Graph. 2013, 19, 711–720. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Orlosky, J.; Itoh, Y.; Ranchet, M.; Kiyokawa, K.; Morgan, J.; Devos, H. Emulation of physician tasks in eye-tracked virtual reality for remote diagnosis of neurodegenerative disease. IEEE Trans. Vis. Comput. Graph. 2017, 23, 1302–1311. [Google Scholar] [CrossRef] [PubMed]
- Bird, M.-L.; Cannell, J.; Jovic, E.; Rathjen, A.; Lane, K.; Tyson, A.; Callisaya, M.; Smith, S. A randomized controlled trial investigating the efficacy of virtual reality in inpatient stroke rehabilitation. Arch. Phys. Med. Rehabil. 2017, 98, e27. [Google Scholar] [CrossRef]
- Pulijala, Y.; Ma, M.; Pears, M.; Peebles, D.; Ayoub, A. Effectiveness of immersive virtual reality in surgical training—A randomized control trial. J. Oral Maxillofac. Surg. 2018, 76, 1065–1072. [Google Scholar] [CrossRef] [Green Version]
- Mishkind, M.C.; Norr, A.M.; Katz, A.C.; Reger, G.M. Review of virtual reality treatment in psychiatry: Evidence versus current diffusion and use. Curr. Psychiatry Rep. 2017, 19, 80. [Google Scholar] [CrossRef]
- Dhamodharan, T.; Thomas, M.; Ramdoss, S.; JothiKumar, K.; SaravanaSundharam, S.; Muthuramalingam, B.; Hussainalikhan, N.; Ravichandran, S.; Vadivel, V.; Suresh, P. Cognitive Rehabilitation for Autism Children Mental Status Observation Using Virtual Reality Based Interactive Environment. In Proceedings of the International Conference on Intelligent Human Systems Integration, Modena, Italy, 19–21 February 2020; pp. 1213–1218. [Google Scholar]
- Parsons, S.; Cobb, S. State-of-the-art of virtual reality technologies for children on the autism spectrum. Eur. J. Spec. Needs Educ. 2011, 26, 355–366. [Google Scholar] [CrossRef]
- Mosher, M.A.; Carreon, A.C. Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality. Res. Learn. Technol. 2021, 29, 2626. [Google Scholar] [CrossRef]
- Dechsling, A.; Shic, F.; Zhang, D.; Marschik, P.B.; Esposito, G.; Orm, S.; Sütterlin, S.; Kalandadze, T.; Øien, R.A.; Nordahl-Hansen, A. Virtual reality and naturalistic developmental behavioral interventions for children with autism spectrum disorder. Res. Dev. Disabil. 2021, 111, 103885. [Google Scholar] [CrossRef]
- Greenhalgh, T.; Thorne, S.; Malterud, K. Time to challenge the spurious hierarchy of systematic over narrative reviews? Eur. J. Clin. Investig. 2018, 48, e12931. [Google Scholar] [CrossRef]
- Petticrew, M.; Rehfuess, E.; Noyes, J.; Higgins, J.P.T.; Mayhew, A.; Pantoja, T.; Shemilt, I.; Sowden, A. Synthesizing evidence on complex interventions: How meta-analytical, qualitative, and mixed-method approaches can contribute. J. Clin. Epidemiol. 2013, 66, 1230–1243. [Google Scholar] [CrossRef]
- Banire, B.; Thani, D.A.; Qaraqe, M.; Mansoor, B. A systematic review: Attention assessment of virtual reality based intervention for learning in children with autism spectrum disorder. In Proceedings of the 2017 7th IEEE International Conference on Control System, Computing and Engineering (ICCSCE), Penang, Malaysia, 24–26 November 2017; pp. 97–103. [Google Scholar]
- Bellani, M.; Fornasari, L.; Chittaro, L.; Brambilla, P. Virtual reality in autism: State of the art. Epidemiol. Psychiatr. Sci. 2011, 20, 235–238. [Google Scholar] [CrossRef] [PubMed]
- Berenguer, C.; Baixauli, I.; Gómez, S.; Andrés, M.E.P.; De Stasio, S. Exploring the impact of augmented reality in children and adolescents with autism spectrum disorder: A systematic review. Int. J. Environ. Res. Public Health 2020, 17, 6143. [Google Scholar] [CrossRef] [PubMed]
- Bradley, R.; Newbutt, N. Autism and virtual reality head-mounted displays: A state of the art systematic review. J. Enabling Technol. 2018, 12, 101–113. [Google Scholar] [CrossRef] [Green Version]
- Dechsling, A.; Orm, S.; Kalandadze, T.; Sütterlin, S.; Øien, R.A.; Shic, F.; Nordahl-Hansen, A. Virtual and augmented reality in social skills interventions for individuals with autism spectrum disorder: A scoping review. J. Autism Dev. Disord. 2021. [Google Scholar] [CrossRef] [PubMed]
- Glaser, N.; Schmidt, M. Systematic literature review of virtual reality intervention design patterns for individuals with autism spectrum disorders. Int. J. Hum. Comput. Interact. 2022, 38, 753–788. [Google Scholar] [CrossRef]
- Herrera, G.; Jordan, R.; Vera, L. Abstract concept and imagination teaching through virtual reality in people with autism spectrum disorders. Technol. Disabil. 2006, 18, 173–180. [Google Scholar] [CrossRef]
- Karami, B.; Koushki, R.; Arabgol, F.; Rahmani, M.; Vahabie, A.-H. Effectiveness of virtual/augmented reality-based therapeutic interventions on individuals with autism spectrum disorder: A comprehensive meta-analysis. Front. Psychiatry 2021, 12, 665326. [Google Scholar] [CrossRef]
- Lorenzo, G.; Lledó, A.; Arráez-Vera, G.; Lorenzo-Lledó, A. The application of immersive virtual reality for students with ASD: A review between 1990–2017. Educ. Inf. Technol. 2019, 24, 127–151. [Google Scholar] [CrossRef]
- Mak, G.; Zhao, L. A systematic review: The application of virtual reality on the skill-specific performance in people with ASD. Interact. Learn. Environ. 2020, 1–14. [Google Scholar] [CrossRef]
- Mesa-Gresa, P.; Gil-Gómez, H.; Lozano-Quilis, J.A.; Gil-Gómez, J.A. Effectiveness of virtual reality for children and adolescents with autism spectrum disorder: An evidence-based systematic review. Sensors 2018, 18, 2486. [Google Scholar] [CrossRef] [Green Version]
- Parsons, S. Authenticity in virtual reality for assessment and intervention in autism: A conceptual review. Educ. Res. Rev. 2016, 19, 138–157. [Google Scholar] [CrossRef] [Green Version]
- Shoaib, M.; Hussain, I.; Mirza, H.; Tayyab, M. The Role of Information and Innovative Technology for Rehabilitation of Children with Autism: A Systematic Literature Review. In Proceedings of the 17th International Conference on Computational Science and Its Applications (ICCSA), Trieste, Italy, 3–6 July 2017; pp. 1–10. [Google Scholar]
- Thai, E.; Nathan-Roberts, D. Social Skill Focuses of Virtual Reality Systems for Individuals Diagnosed with Autism Spectrum Disorder; A Systematic Review. Proc. Hum. Factors Ergon. Soc. Annu. Meet. 2018, 62, 1469–1473. [Google Scholar] [CrossRef]
- Wang, M.; Reid, D. Virtual reality in pediatric neurorehabilitation: Attention deficit hyperactivity disorder, autism and cerebral palsy. Neuroepidemiology 2011, 36, 2–18. [Google Scholar] [CrossRef] [PubMed]
- Lungu, A.J.; Swinkels, W.; Claesen, L.; Tu, P.; Egger, J.; Chen, X. A review on the applications of virtual reality, augmented reality and mixed reality in surgical simulation: An extension to different kinds of surgery. Expert Rev. Med. Devices 2021, 18, 47–62. [Google Scholar] [CrossRef] [PubMed]
- Wilson, B.A. Cognitive rehabilitation: How it is and how it might be. J. Int. Neuropsychol. Soc. 1997, 3, 487–496. [Google Scholar] [CrossRef]
- Clare, L.; Wilson, B.A.; Carter, G.; Hodges, J.R. Cognitive rehabilitation as a component of early intervention in Alzheimer’s Disease: A single case study. Aging Ment. Health 2003, 7, 15–21. [Google Scholar] [CrossRef]
- Cipriani, G.; Bianchetti, A.; Trabucchi, M. Outcomes of a computer-based cognitive rehabilitation program on Alzheimer’s Disease patients compared with those on patients affected by mild cognitive impairment. Arch. Gerontol. Geriatr. 2006, 43, 327–335. [Google Scholar] [CrossRef]
- Seelye, A.M.; Schmitter-Edgecombe, M.; Das, B.; Cook, D.J. Application of cognitive rehabilitation theory to the development of smart prompting technologies. IEEE Rev. Biomed. Eng. 2012, 5, 29–44. [Google Scholar] [CrossRef]
- Chen, C.J. Theoretical bases for using virtual reality in education. Themes Sci. Technol. Educ. 2010, 2, 71–90. [Google Scholar]
- Hedberg, J.; Alexander, S. Virtual reality in education: Defining researchable issues. Educ. Media Int. 1994, 31, 214–220. [Google Scholar] [CrossRef]
- Kearsley, G.; Shneiderman, B. Engagement theory: A framework for technology-based teaching and learning. Educ. Technol. 1998, 38, 20–23. [Google Scholar]
- Kolb, D.A. Experiential Learning: Experience as the Source of Learning and Development; FT Press: Upper Saddle River, NJ, USA, 2014. [Google Scholar]
- Kalyuga, S. Enhancing instructional efficiency of interactive E-learning environments: A cognitive load perspective. Educ. Psychol. Rev. 2007, 19, 387–399. [Google Scholar] [CrossRef]
- Wang, X.; Laffey, J.; Xing, W.; Galyen, K.; Stichter, J. Fostering verbal and non-verbal social interactions in a 3D collaborative virtual learning environment: A case study of youth with Autism Spectrum Disorders learning social competence in iSocial. Educ. Technol. Res. Dev. 2017, 65, 1015–1039. [Google Scholar] [CrossRef]
- McCleery, J.P.; Zitter, A.; Solórzano, R.; Turnacioglu, S.; Miller, J.S.; Ravindran, V.; Parish-Morris, J. Safety and feasibility of an immersive virtual reality intervention program for teaching police interaction skills to adolescents and adults with autism. Autism Res. 2020, 13, 1418–1424. [Google Scholar] [CrossRef] [PubMed]
- Schmidt, M.; Glaser, N. Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder. Educ. Technol. Res. Dev. 2021, 69, 1665–1699. [Google Scholar] [CrossRef]
- Miller, I.T.; Wiederhold, B.K.; Miller, C.S.; Wiederhold, M.D. Virtual reality air travel training with children on the autism spectrum: A preliminary report. Cyberpsychol. Behav. Soc. Netw. 2020, 23, 10–15. [Google Scholar] [CrossRef] [Green Version]
- Kwok, R.C.-W.; Cheng, S.H.; Ip, H.H.-S.; Kong, J.S.-L. Design of Affectively Evocative Smart Ambient Media for Learning. In Proceedings of the 2009 Workshop on Ambient Media Computing, Beijing, China, 19 October 2009; pp. 65–76. [Google Scholar]
- Schneider, S.; Beege, M.; Nebel, S.; Schnaubert, L.; Rey, G.D. The cognitive-affective-social theory of learning in digital environments (CASTLE). Educ. Psychol. Rev. 2021, 34, 1–38. [Google Scholar] [CrossRef]
- Kort, B.; Reilly, R.; Picard, R.W. An Affective Model of Interplay between Emotions and Learning: Reengineering Educational Pedagogy—Building a Learning Companion. In Proceedings of the IEEE International Conference on Advanced Learning Technologies, Madison, WI, USA, 6–8 August 2001; pp. 43–46. [Google Scholar]
- Ip, H.H.S.; Byrne, J.; Cheng, S.-H.; Kwok, R.C.-W. The SAMAL model for affective learning: A multidimensional model incorporating the body, mind and emotion in learning. In Proceedings of the 17th International Conference on Distributed Multimedia Systems, DMS 2011, Florence, Italy, 18–20 August 2011; pp. 216–221. [Google Scholar]
- Bambury, S. The Depths of VR Model v2.0. Available online: https://www.virtualiteach.com/post/the-depths-of-vr-model-v2-0 (accessed on 13 April 2021).
- Gigante, M.A. Virtual reality: Definitions, history and applications. In Virtual Reality Systems; Earnshaw, R.A., Gigante, M.A., Jones, H., Eds.; Academic Press: Boston, MA, USA, 1993; pp. 3–14. [Google Scholar]
- Ullah, S.; Khan, D.; Rahman, S.U.; Alam, A. Marker based interactive writing board for primary level education. Pak. J. Sci. 2016, 68, 366–371. [Google Scholar]
- Stewart Rosenfield, N.; Lamkin, K.; Re, J.; Day, K.; Boyd, L.; Linstead, E. A virtual reality system for practicing conversation skills for children with autism. Multimodal Technol. Interact. 2019, 3, 28. [Google Scholar] [CrossRef] [Green Version]
- Eskes, G.A.; Bryson, S.E.; McCormick, T.A. Comprehension of concrete and abstract words in autistic children. J. Autism Dev. Disord. 1990, 20, 61–73. [Google Scholar] [CrossRef]
- Cromby, J.; Standen, P.J.; Brown, D.J. The potentials of virtual environments in the education and training of people with learning disabilities. J. Intellect. Disabil. Res. 1996, 40, 489–501. [Google Scholar] [CrossRef] [PubMed]
- Samson, A.C.; Phillips, J.M.; Parker, K.J.; Shah, S.; Gross, J.J.; Hardan, A.Y. Emotion Dysregulation and the Core Features of Autism Spectrum Disorder. J. Autism Dev. Disord. 2014, 44, 1766–1772. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Trevarthen, C.; Delafield-Butt, J.T. Autism as a developmental disorder in intentional movement and affective engagement. Front. Integr. Neurosci. 2013, 7, 49. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Browning, D.R.; Cruz-Neira, C.; Sandin, D.J.; DeFanti, T.A. The CAVE Automatic Virtual Environment: Projection-Based Virtual Environments and Disability. In Proceedings of the First Annual International Conference, Virtual Reality and People with Disabilities, San Francisco, CA, USA, 1 June 1993. [Google Scholar]
- Li, C.; Ip, H.H.S.; Ma, P.K. A Design Framework of Virtual Reality Enabled Experiential Learning for Children with Autism Spectrum Disorder. In Proceedings of the International Conference on Blended Learning, Hradec Kralove, Czech Republic, 2–4 July 2019; pp. 93–102. [Google Scholar]
- Cruz-Neira, C.; Sandin, D.J.; DeFanti, T.A. Surround-screen Projection-based Virtual Reality: The Design and Implementation of the CAVE. In Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, Anaheim, CA, USA, 2–6 August 1993; pp. 135–142. [Google Scholar]
- Ip, H.H.S.; Li, C. Virtual reality-based learning environments: Recent developments and ongoing challenges. In Hybrid Learning: Innovation in Educational Practices; Cheung, S.K.S., Kwok, L.-F., Yang, H., Fong, J., Kwan, R., Eds.; Springer: Cham, Switzerland, 2015; pp. 3–14. [Google Scholar]
- Alizadeh, M. Virtual reality in the language classroom: Theory and practice. Comput. Assist. Lang. Learn. Electron. J. 2019, 20, 21–30. [Google Scholar]
- Gigante, M.A. Virtual reality: Enabling technologies. In Virtual Reality Systems; Earnshaw, R.A., Gigante, M.A., Jones, H., Eds.; Academic Press: Boston, MA, USA, 1993; pp. 15–25. [Google Scholar]
- Kandalaft, M.R.; Didehbani, N.; Krawczyk, D.C.; Allen, T.T.; Chapman, S.B. Virtual reality social cognition training for young adults with high-functioning autism. J. Autism Dev. Disord. 2013, 43, 34–44. [Google Scholar] [CrossRef] [Green Version]
- Doniger, G.M.; Beeri, M.S.; Bahar-Fuchs, A.; Gottlieb, A.; Tkachov, A.; Kenan, H.; Livny, A.; Bahat, Y.; Sharon, H.; Ben-Gal, O.; et al. Virtual reality-based cognitive-motor training for middle-aged adults at high Alzheimer’s Disease risk: A randomized controlled trial. Alzheimer’s Dement. 2018, 4, 118–129. [Google Scholar] [CrossRef]
- Bouchard, S.; Dumoulin, S.; Robillard, G.; Guitard, T.; Klinger, É.; Forget, H.; Loranger, C.; Roucaut, F.X. Virtual reality compared with in Vivo exposure in the treatment of social anxiety disorder: A three-arm randomised controlled trial. Br. J. Psychiatry 2017, 210, 276–283. [Google Scholar] [CrossRef] [Green Version]
- Rus-Calafell, M.; Gutiérrez-Maldonado, J.; Ribas-Sabaté, J. A virtual reality-integrated program for improving social skills in patients with schizophrenia: A pilot study. J. Behav. Ther. Exp. Psychiatry 2014, 45, 81–89. [Google Scholar] [CrossRef]
- Strickland, D.; Marcus, L.M.; Mesibov, G.B.; Hogan, K. Brief report: Two case studies using virtual reality as a learning tool for autistic children. J. Autism Dev. Disord. 1996, 26, 651–659. [Google Scholar] [CrossRef]
- Li, C.; Yuan, S.; Ip, H. A Case Study on Delivering Virtual Reality Learning for Children with Autism Spectrum Disorder Using Virtual Reality Headsets. In Proceedings of the 10th International Conference on Education and New Learning Technologies (EDULEARN18), Palma de Mallorca, Spain, 2–4 July 2018; pp. 728–734. [Google Scholar]
- Newbutt, N.; Bradley, R.; Conley, I. Using virtual reality head-mounted displays in schools with autistic children: Views, experiences, and future directions. Cyberpsychol. Behav. Soc. Netw. 2019, 23, 23–33. [Google Scholar] [CrossRef]
- Newbutt, N.; Sung, C.; Kuo, H.-J.; Leahy, M.J.; Lin, C.-C.; Tong, B. Brief report: A pilot study of the use of a virtual reality headset in autism populations. J. Autism Dev. Disord. 2016, 46, 3166–3176. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Sigman, M.; Dijamco, A.; Gratier, M.; Rozga, A. Early detection of core deficits in autism. Ment. Retard. Dev. Disabil. Res. Rev. 2004, 10, 221–233. [Google Scholar] [CrossRef] [PubMed]
- Hale, C.M.; Tager-Flusberg, H. Social communication in children with autism: The relationship between theory of mind and discourse development. Autism 2005, 9, 157–178. [Google Scholar] [CrossRef] [PubMed]
- Uljarevic, M.; Hamilton, A. Recognition of emotions in autism: A formal meta-analysis. J. Autism Dev. Disord. 2013, 43, 1517–1526. [Google Scholar] [CrossRef]
- Zhang, M.; Xu, S.; Chen, Y.; Lin, Y.; Ding, H.; Zhang, Y. Recognition of affective prosody in autism spectrum conditions: A systematic review and meta-analysis. Autism 2022, 26, 798–813. [Google Scholar] [CrossRef]
- Lahiri, U.; Warren, Z.; Sarkar, N. Design of a gaze-sensitive virtual social interactive system for children with autism. IEEE Trans. Neural Syst. Rehabil. Eng. 2011, 19, 443–452. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Sigman, M.; Mundy, P.; Sherman, T.; Ungerer, J. Social interactions of autistic, mentally retarded and normal children and their caregivers. J. Child Psychol. Psychiatry 1986, 27, 647–656. [Google Scholar] [CrossRef]
- Nadig, A.; Shaw, H. Acoustic and perceptual measurement of expressive prosody in high-functioning autism: Increased pitch range and what it means to listeners. J. Autism Dev. Disord. 2012, 42, 499–511. [Google Scholar] [CrossRef]
- Paul, R.; Bianchi, N.; Augustyn, A.; Klin, A.; Volkmar, F.R. Production of syllable stress in speakers with autism spectrum disorders. Res. Autism Spectr. Disord. 2008, 2, 110–124. [Google Scholar] [CrossRef] [Green Version]
- Tager-Flusberg, H.; Anderson, M. The development of contingent discourse ability in autistic children. J. Child Psychol. Psychiatry 1991, 32, 1123–1134. [Google Scholar] [CrossRef]
- Tager-Flusberg, H. Dissociations in form and function in the acquisition of language by autistic children. In Constraints on Language Acquisition: Studies of Atypical Children; Tager-Flusberg, H., Ed.; Erlbaum: Hillsdale, NJ, USA, 1994. [Google Scholar]
- Hale, C.M.; Tager-Flusberg, H. Brief report: The relationship between discourse deficits and autism symptomatology. J. Autism Dev. Disord. 2005, 35, 519–524. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Heerey, E.A.; Keltner, D.; Capps, L.M. Making Sense of self-conscious emotion: Linking theory of mind and emotion in children with autism. Emotion 2003, 3, 394–400. [Google Scholar] [CrossRef] [PubMed]
- Baron-Cohen, S.; Tager-Flusberg, H.; Cohen, D.J. (Eds.) Understanding Other Minds: Perspectives from Autism; Oxford University Press: New York, NY, USA, 1994. [Google Scholar]
- Baron-Cohen, S.; Tager-Flusberg, H.; Cohen, D.J. (Eds.) Understanding Other Minds: Perspectives from Developmental Cognitive Neuroscience, 2nd ed.; Oxford University Press: New York, NY, USA, 2000. [Google Scholar]
- Tager-Flusberg, H.; Paul, R.; Lord, C. Language and communication in autism. In Handbook of Autism and Pervasive Developmental Disorders: Diagnosis, Development, Neurobiology, and Behavior, 3rd ed.; Volkmar, F.R., Paul, R., Klin, A., Cohen, D., Eds.; John Wiley & Sons Inc.: Hoboken, NJ, USA, 2005; Volume 1, pp. 335–364. [Google Scholar]
- Baio, J.; Wiggins, L.; Christensen, D.L.; Maenner, M.J.; Daniels, J.; Warren, Z.; Kurzius-Spencer, M.; Zahorodny, W.; Robinson Rosenberg, C.; White, T.; et al. Prevalence of autism spectrum disorder among children aged 8 years-autism and developmental disabilities monitoring network, 11 sites, United States, 2014. Morb. Mortal. Wkly. Report. Surveill. Summ. 2018, 67, 1–23. [Google Scholar] [CrossRef]
- Sun, X.; Allison, C.; Wei, L.; Matthews, F.E.; Auyeung, B.; Wu, Y.Y.; Griffiths, S.; Zhang, J.; Baron-Cohen, S.; Brayne, C. Prevalence in China is comparable to western prevalence. Mol. Autism 2019, 10, 7. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Kim, Y.S.; Leventhal, B.L.; Koh, Y.-J.; Fombonne, E.; Laska, E.; Lim, E.-C.; Cheon, K.-A.; Kim, S.-J.; Kim, Y.-K.; Lee, H.; et al. Prevalence of autism spectrum disorders in a total population sample. Am. J. Psychiatry 2011, 168, 904–912. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Lai, D.-C.; Tseng, Y.-C.; Hou, Y.-M.; Guo, H.-R. Gender and geographic differences in the prevalence of autism spectrum disorders in children: Analysis of data from the national disability registry of Taiwan. Res. Dev. Disabil. 2012, 33, 909–915. [Google Scholar] [CrossRef] [PubMed]
- Matson, J.L.; Kozlowski, A.M. The increasing prevalence of autism spectrum disorders. Res. Autism Spectr. Disord. 2011, 5, 418–425. [Google Scholar] [CrossRef]
- Nevison, C.; Blaxill, M.; Zahorodny, W. California autism prevalence trends from 1931 to 2014 and comparison to national ASD data from IDEA and ADDM. J. Autism Dev. Disord. 2018, 48, 4103–4117. [Google Scholar] [CrossRef] [Green Version]
- Lavelle, T.A.; Weinstein, M.C.; Newhouse, J.P.; Munir, K.; Kuhlthau, K.A.; Prosser, L.A. Economic burden of childhood autism spectrum disorders. Pediatrics 2014, 133, e520. [Google Scholar] [CrossRef]
- Ghaziuddin, M. Asperger syndrome: Associated psychiatric and medical conditions. Focus Autism Other Dev. Disabl. 2002, 17, 138–144. [Google Scholar] [CrossRef]
- White, S.W.; Oswald, D.; Ollendick, T.; Scahill, L. Anxiety in children and adolescents with autism spectrum disorders. Clin. Psychol. Rev. 2009, 29, 216–229. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Myles, B.S.; Barnhill, G.P.; Hagiwara, T.; Griswold, D.E.; Simpson, R.L. A synthesis of studies on the intellectual, academic, social/emotional and sensory characteristics of children and youth with Asperger syndrome. Educ. Train. Ment. Retard. Dev. Disabil. 2001, 36, 304–311. [Google Scholar]
- Fernández-Herrero, J.; Lorenzo, G.; Lledó, A. A bibliometric study on the use of virtual reality (VR) as an educational tool for high-functioning autism spectrum disorder (ASD) children. In Contemporary Perspective on Child Psychology and Education; Çetinkaya, Ş., Ed.; IntechOpen: London, UK, 2018; pp. 59–81. [Google Scholar]
- Jang, J.; Matson, J.L.; Williams, L.W.; Tureck, K.; Goldin, R.L.; Cervantes, P.E. Rates of comorbid symptoms in children with ASD, ADHD, and comorbid ASD and ADHD. Res. Dev. Disabil. 2013, 34, 2369–2378. [Google Scholar] [CrossRef] [PubMed]
- Vuilleumier, P. Facial expression and selective attention. Curr. Opin. Psychiatry 2002, 15, 291–300. [Google Scholar] [CrossRef]
- Chita-Tegmark, M. Social attention in ASD: A review and meta-analysis of eye-tracking studies. Res. Dev. Disabil. 2016, 48, 79–93. [Google Scholar] [CrossRef]
- Parsons, S.; Mitchell, P. The potential of virtual reality in social skills training for people with autistic spectrum disorders. J. Intellect. Disabil. Res. 2002, 46, 430–443. [Google Scholar] [CrossRef]
- Serret, S.; Hun, S.; Iakimova, G.; Lozada, J.; Anastassova, M.; Santos, A.; Vesperini, S.; Askenazy, F. Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new serious game: A pilot study. Mol. Autism 2014, 5, 37. [Google Scholar] [CrossRef]
- Losh, M.; Capps, L. Narrative ability in high-functioning children with autism or Asperger’s Syndrome. J. Autism Dev. Disord. 2003, 33, 239–251. [Google Scholar] [CrossRef]
- Shahab, M.; Taheri, A.; Mokhtari, M.; Shariati, A.; Heidari, R.; Meghdari, A.; Alemi, M. Utilizing social virtual reality robot (V2R) for music education to children with high-functioning autism. Educ. Inf. Technol. 2022, 27, 819–843. [Google Scholar] [CrossRef]
- Gotham, K.; Brunwasser, S.M.; Lord, C. Depressive and anxiety symptom trajectories from school age through young adulthood in samples with autism spectrum disorder and developmental delay. J. Am. Acad. Child Adolesc. Psychiatry 2015, 54, 369–376.e3. [Google Scholar] [CrossRef] [Green Version]
- Simpson, R.L.; de Boer-Ott, S.R.; Smith-Myles, B. Inclusion of learners with autism spectrum disorders in general education settings. Top. Lang. Disord. 2003, 23, 116–133. [Google Scholar] [CrossRef] [Green Version]
- Williams, K.R. The Son-Rise Program® intervention for autism: Prerequisites for evaluation. Autism 2006, 10, 86–102. [Google Scholar] [CrossRef] [PubMed]
- Chaytor, N.; Schmitter-Edgecombe, M. The ecological validity of neuropsychological tests: A review of the literature on everyday cognitive skills. Neuropsychol. Rev. 2003, 13, 181–197. [Google Scholar] [CrossRef] [PubMed]
- Burgess, P.W.; Alderman, N.; Forbes, C.; Costello, A.; Coates, L.M.; Dawson, D.R.; Anderson, N.D.; Gilbert, S.J.; Dumontheil, I.; Channon, S. The case for the development and use of “ecologically valid” measures of executive function in experimental and clinical neuropsychology. J. Int. Neuropsychol. Soc. 2006, 12, 194–209. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Parsons, T.D. Virtual reality for enhanced ecological validity and experimental control in the clinical, affective and social neurosciences. Front. Hum. Neurosci. 2015, 9, 660. [Google Scholar] [CrossRef] [Green Version]
- Neisser, U. Memory: What are the important questions. In Memory Observed: Remembering in Natural Contexts; Neisser, U., Ed.; Freeman: San Francisco, CA, USA, 1982; pp. 3–19. [Google Scholar]
- Banaji, M.R.; Crowder, R.G. The bankruptcy of everyday memory. Am. Psychol. 1989, 44, 1185–1193. [Google Scholar] [CrossRef]
- Didehbani, N.; Allen, T.; Kandalaft, M.; Krawczyk, D.; Chapman, S. Virtual reality social cognition training for children with high functioning autism. Comput. Hum. Behav. 2016, 62, 703–711. [Google Scholar] [CrossRef] [Green Version]
- Newbutt, N.; Sung, C.; Kuo, H.-J.; Leahy, M.J. The potential of virtual reality technologies to support people with an autism condition: A case study of acceptance, presence and negative effects. Annu. Rev. Cyberther. Telemed. 2016, 14, 149–154. [Google Scholar]
- Cromby, J.; Standen, P.J.; Newman, J.; Tasker, H. Successful Transfer to the Real World of Skills Practised in a Virtual Environment by Students with Severe Learning Difficulties. In Proceedings of the 1st International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT), Reading, UK, 8–10 July 1996. [Google Scholar]
- Wallace, S.; Parsons, S.; Westbury, A.; White, K.; White, K.; Bailey, A. Sense of presence and atypical social judgments in immersive virtual environments: Responses of adolescents with autism spectrum disorders. Autism 2010, 14, 199–213. [Google Scholar] [CrossRef] [Green Version]
- Lahiri, U. Scope of virtual reality to autism intervention. In A Computational View of Autism; Springer: Cham, Switzerland, 2020; pp. 83–130. [Google Scholar]
- Servotte, J.-C.; Goosse, M.; Campbell, S.H.; Dardenne, N.; Pilote, B.; Simoneau, I.L.; Guillaume, M.; Bragard, I.; Ghuysen, A. Virtual reality experience: Immersion, sense of presence, and cybersickness. Clin. Simul. Nurs. 2020, 38, 35–43. [Google Scholar] [CrossRef] [Green Version]
- Santhanam, S.P.; Hewitt, L.E. Perspectives of adults with autism on social communication intervention. Commun. Disord. Q. 2021, 42, 156–165. [Google Scholar] [CrossRef]
- Pallathra, A.A.; Calkins, M.E.; Parish-Morris, J.; Maddox, B.B.; Perez, L.S.; Miller, J.; Gur, R.C.; Mandell, D.S.; Schultz, R.T.; Brodkin, E.S. Defining behavioral components of social functioning in adults with autism spectrum disorder as targets for treatment. Autism Res. 2018, 11, 488–502. [Google Scholar] [CrossRef] [PubMed]
- Nijman, S.A.; Veling, W.; Greaves-Lord, K.; Vermeer, R.R.; Vos, M.; Zandee, C.E.R.; Zandstra, D.C.; Geraets, C.N.W.; Pijnenborg, G.H.M. Dynamic Interactive Social cognition training in virtual reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: Study protocol for a multicenter randomized controlled trial. BMC Psychiatry 2019, 19, 272. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Cheng, Y.; Ye, J. Exploring the social competence of students with autism spectrum conditions in a collaborative virtual learning environment—The pilot study. Comput. Educ. 2010, 54, 1068–1077. [Google Scholar] [CrossRef]
- Kuriakose, S.; Lahiri, U. Understanding the psycho-physiological implications of interaction with a virtual reality-based system in adolescents with autism: A feasibility study. IEEE Trans. Neural Syst. Rehabil. Eng. 2015, 23, 665–675. [Google Scholar] [CrossRef]
- Lahiri, U.; Bekele, E.; Dohrmann, E.; Warren, Z.; Sarkar, N. A physiologically informed virtual reality based social communication system for individuals with autism. J. Autism Dev. Disord. 2015, 45, 919–931. [Google Scholar] [CrossRef] [Green Version]
- Cheng, Y.; Huang, C.-L.; Yang, C.-S. Using a 3D immersive virtual environment system to enhance social understanding and social skills for children with autism spectrum disorders. Focus Autism Other Dev. Disabl. 2015, 30, 222–236. [Google Scholar] [CrossRef]
- Taryadi; Kurniawan, I. The improvement of autism spectrum disorders on children communication ability with PECS method multimedia augmented reality-based. J. Phys. Conf. Ser. 2018, 947, 012009. [Google Scholar] [CrossRef]
- Zapata-Fonseca, L.; Froese, T.; Schilbach, L.; Vogeley, K.; Timmermans, B. Sensitivity to social contingency in adults with high-functioning autism during computer-mediated embodied interaction. Behav. Sci. 2018, 8, 22. [Google Scholar] [CrossRef] [Green Version]
- Lorenzo, G.; Pomares, J.; Lledó, A. Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with Asperger Syndrome. Comput. Educ. 2013, 62, 88–101. [Google Scholar] [CrossRef]
- Bernardini, S.; Porayska-Pomsta, K.; Sampath, H. Designing an Intelligent Virtual Agent for Social Communication in Autism. In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Boston, MA, USA, 14–18 October 2013. [Google Scholar]
- Porayska-Pomsta, K.; Anderson, K.; Bernardini, S.; Guldberg, K.; Smith, T.; Kossivaki, L.; Hodgins, S.; Lowe, I. Building an intelligent, authorable serious game for autistic children and their carers. In Advances in Computer Entertainment; Reidsma, D., Katayose, H., Nijholt, A., Eds.; Springer: Cham, Switzerland, 2013; pp. 456–475. [Google Scholar]
- Burke, S.L.; Bresnahan, T.; Li, T.; Epnere, K.; Rizzo, A.; Partin, M.; Ahlness, R.M.; Trimmer, M. Using virtual interactive training agents (ViTA) with adults with autism and other developmental disabilities. J. Autism Dev. Disord. 2018, 48, 905–912. [Google Scholar] [CrossRef] [PubMed]
- Russo-Ponsaran, N.; McKown, C.; Johnson, J.; Russo, J.; Crossman, J.; Reife, I. Virtual environment for social information processing: Assessment of children with and without autism spectrum disorders. Autism Res. 2018, 11, 305–317. [Google Scholar] [CrossRef] [PubMed]
- Smith, M.J.; Ginger, E.J.; Wright, K.; Wright, M.A.; Taylor, J.L.; Boteler Humm, L.; Olsen, D.E.; Bell, M.D.; Fleming, M.F. Virtual reality job interview training in adults with autism spectrum disorder. J. Autism Dev. Disord. 2014, 44, 2450–2463. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Stichter, J.P.; Laffey, J.; Galyen, K.; Herzog, M. iSocial: Delivering the social competence intervention for adolescents (SCI-A) in a 3D virtual learning environment for youth with high functioning autism. J. Autism Dev. Disord. 2014, 44, 417–430. [Google Scholar] [CrossRef] [PubMed]
- Strickland, D.C.; Coles, C.D.; Southern, L.B. JobTIPS: A transition to employment program for individuals with autism spectrum disorders. J. Autism Dev. Disord. 2013, 43, 2472–2483. [Google Scholar] [CrossRef] [PubMed]
- Zhang, L.; Warren, Z.; Swanson, A.; Weitlauf, A.; Sarkar, N. Understanding performance and verbal-communication of children with ASD in a collaborative virtual environment. J. Autism Dev. Disord. 2018, 48, 2779–2789. [Google Scholar] [CrossRef]
- Zhang, L.; Weitlauf, A.S.; Amat, A.Z.; Swanson, A.; Warren, Z.E.; Sarkar, N. Assessing social communication and collaboration in autism spectrum disorder using intelligent collaborative virtual environments. J. Autism Dev. Disord. 2020, 50, 199–211. [Google Scholar] [CrossRef]
- Zhao, H.; Swanson, A.R.; Weitlauf, A.S.; Warren, Z.E.; Sarkar, N. Hand-in-Hand: A communication-enhancement collaborative virtual reality system for promoting social interaction in children with autism spectrum disorders. IEEE Trans. Hum. Mach. Syst. 2018, 48, 136–148. [Google Scholar] [CrossRef]
- Bekele, E.; Wade, J.; Bian, D.; Fan, J.; Swanson, A.; Warren, Z.; Sarkar, N. Multimodal Adaptive Social Interaction in Virtual Environment (MASI-VR) for Children with Autism Spectrum Disorders (ASD). In Proceedings of the 2016 IEEE Virtual Reality (VR), Greenville, CA, USA, 19–23 March 2016; pp. 121–130. [Google Scholar]
- Frolli, A.; Savarese, G.; Di Carmine, F.; Bosco, A.; Saviano, E.; Rega, A.; Carotenuto, M.; Ricci, M.C. Children on the autism spectrum and the use of virtual reality for supporting social skills. Children 2022, 9, 181. [Google Scholar] [CrossRef]
- Ip, H.H.S.; Wong, S.W.L.; Chan, D.F.Y.; Byrne, J.; Li, C.; Yuan, V.S.N.; Lau, K.S.Y.; Wong, J.Y.W. Virtual reality enabled training for social adaptation in inclusive education settings for school-aged children with autism spectrum disorder (ASD). In Blended Learning: Aligning Theory with Practices; Cheung, S.K.S., Kwok, L.-F., Shang, J., Wang, A., Kwan, R., Eds.; Springer: Cham, Switzerland, 2016; pp. 94–102. [Google Scholar]
- Ke, F.; Im, T. Virtual-reality-based social interaction training for children with high-functioning autism. J. Educ. Res. 2013, 106, 441–461. [Google Scholar] [CrossRef]
- Kim, K.; Rosenthal, M.Z.; Gwaltney, M.; Jarrold, W.; Hatt, N.; McIntyre, N.; Swain, L.; Solomon, M.; Mundy, P. A virtual joy-stick study of emotional responses and social motivation in children with autism spectrum disorder. J. Autism Dev. Disord. 2015, 45, 3891–3899. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Lorenzo, G.; Lledó, A.; Pomares, J.; Roig, R. Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders. Comput. Educ. 2016, 98, 192–205. [Google Scholar] [CrossRef] [Green Version]
- Modugumudi, Y.R.; Santhosh, J.; Anand, S. Efficacy of collaborative virtual environment intervention programs in emotion expression of children with autism. J. Med. Imaging Health Inform. 2013, 3, 321–325. [Google Scholar] [CrossRef]
- Yang, Y.J.D.; Allen, T.; Abdullahi, S.M.; Pelphrey, K.A.; Volkmar, F.R.; Chapman, S.B. Neural mechanisms of behavioral change in young adults with high-functioning autism receiving virtual reality social cognition training: A pilot study. Autism Res. 2018, 11, 713–725. [Google Scholar] [CrossRef]
- Bosseler, A.; Massaro, D.W. Development and evaluation of a computer-animated tutor for vocabulary and language learning in children with autism. J. Autism Dev. Disord. 2003, 33, 653–672. [Google Scholar] [CrossRef] [PubMed]
- Chen, F.; Wang, L.; Peng, G.; Yan, N.; Pan, X. Development and evaluation of a 3-D virtual pronunciation tutor for children with autism spectrum disorders. PLoS ONE 2019, 14, e0210858. [Google Scholar] [CrossRef]
- Nubia, R.M.; Fabián, G.R.; Wilson, R.A.; Wilmer, P.B. Development of a Mobile Application in Augmented Reality to Improve the Communication Field of Autistic Children at a Neurorehabilitar Clinic. In Proceedings of the 2015 Workshop on Engineering Applications—International Congress on Engineering (WEA), Bogota, Colombia, 28–30 October 2015; pp. 1–6. [Google Scholar]
- Saadatzi, M.N.; Pennington, R.C.; Welch, K.C.; Graham, J.H. Small-group technology-assisted instruction: Virtual teacher and robot peer for individuals with autism spectrum disorder. J. Autism Dev. Disord. 2018, 48, 3816–3830. [Google Scholar] [CrossRef] [PubMed]
- Smith, M.J.; Ginger, E.J.; Wright, M.; Wright, K.; Boteler Humm, L.; Olsen, D.; Bell, M.D.; Fleming, M.F. Virtual reality job interview training for individuals with psychiatric disabilities. J. Nerv. Ment. Dis 2014, 202, 659–667. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Smith, M.J.; Fleming, M.F.; Wright, M.A.; Losh, M.; Boteler Humm, L.; Olsen, D.; Bell, M.D. Brief report: Vocational outcomes for young adults with autism spectrum disorders at six months after virtual reality job interview training. J. Autism Dev. Disord. 2015, 45, 3364–3369. [Google Scholar] [CrossRef]
- Castelli, F. Understanding emotions from standardized facial expressions in autism and normal development. Autism 2005, 9, 428–449. [Google Scholar] [CrossRef]
- Baron-Cohen, S.; Golan, O.; Ashwin, E. Can emotion recognition be taught to children with autism spectrum conditions? Philos. Trans. R. Soc. Lond. B Biol. Sci. 2009, 364, 3567–3574. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Yang, Y.J.D.; Allen, T.; Abdullahi, S.M.; Pelphrey, K.A.; Volkmar, F.R.; Chapman, S.B. Brain responses to biological motion predict treatment outcome in young adults with autism receiving virtual reality social cognition training: Preliminary findings. Behav. Res. Ther. 2017, 93, 55–66. [Google Scholar] [CrossRef] [PubMed]
- Schwarze, A.; Freude, H.; Niehaves, B. Advantages and Propositions of Learning Emotion Recognition in Virtual Reality for People with Autism. In Proceedings of the 27th European Conference on Information Systems (ECIS), Stockholm & Uppsala, Sweden, 8–14 June 2019. [Google Scholar]
- Kim, K.; Geiger, P.; Herr, N.; Rosenthal, M. The Virtual Reality Emotion Sensitivity Test (V-REST): Development and Construct Validity. In Proceedings of the Association for Behavioral and Cognitive Therapies (ABCT) Conference, San Francisco, CA, USA, 18–21 November 2010. [Google Scholar]
- Kohls, G.; Chevallier, C.; Troiani, V.; Schultz, R.T. Social “wanting” dysfunction in autism: Neurobiological underpinnings and treatment implications. J. Neurodev. Disord. 2012, 4, 10. [Google Scholar] [CrossRef] [Green Version]
- Chevallier, C.; Kohls, G.; Troiani, V.; Brodkin, E.S.; Schultz, R.T. The social motivation theory of autism. Trends Cogn. Sci. 2012, 16, 231–239. [Google Scholar] [CrossRef] [Green Version]
- Cleland, J.; Gibbon, F.E.; Peppé, S.J.E.; O’Hare, A.; Rutherford, M. Phonetic and phonological errors in children with high functioning autism and Asperger Syndrome. Int. J. Speech Lang. Pathol. 2010, 12, 69–76. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Taylor, B.A.; DeQuinzio, J.A. Observational learning and children with autism. Behav. Modif. 2012, 36, 341–360. [Google Scholar] [CrossRef] [Green Version]
- Iacoboni, M.; Dapretto, M. The mirror neuron system and the consequences of its dysfunction. Nat. Rev. Neurosci. 2006, 7, 942–951. [Google Scholar] [CrossRef]
- Loomis, J.M.; Blascovich, J.J.; Beall, A.C. Immersive virtual environment technology as a basic research tool in psychology. Behav. Res. Methods Instrum. Comput. 1999, 31, 557–564. [Google Scholar] [CrossRef] [Green Version]
- De la Rosa, S.; Breidt, M. Virtual reality: A new track in psychological research. Br. J. Psychol. 2018, 109, 427–430. [Google Scholar] [CrossRef]
- Parsons, S.; Mitchell, P.; Leonard, A. Do adolescents with autistic spectrum disorders adhere to social conventions in virtual environments? Autism 2005, 9, 95–117. [Google Scholar] [CrossRef]
- Kinateder, M.; Ronchi, E.; Nilsson, D.; Kobes, M.; Müller, M.; Pauli, P.; Mühlberger, A. Virtual Reality for Fire Evacuation Research. In Proceedings of the 2014 Federated Conference on Computer Science and Information Systems, Warsaw, Poland, 7–10 September 2014; pp. 313–321. [Google Scholar]
- Ip, H.H.S.; Wong, S.W.L.; Chan, D.F.Y.; Byrne, J.; Li, C.; Yuan, V.S.N.; Lau, K.S.Y.; Wong, J.Y.W. Enhance emotional and social adaptation skills for children with autism spectrum disorder: A Virtual reality enabled approach. Comput. Educ. 2018, 117, 1–15. [Google Scholar] [CrossRef]
- Michela, A.; van Rooij, M.M.J.W.; Klumpers, F.; van Peer, J.M.; Roelofs, K.; Granic, I. Reducing the noise of reality. Psychol. Inq. 2019, 30, 203–210. [Google Scholar] [CrossRef] [Green Version]
- Lanier, M.; Waddell, T.F.; Elson, M.; Tamul, D.J.; Ivory, J.D.; Przybylski, A. Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments. Comput. Human Behav. 2019, 100, 70–78. [Google Scholar] [CrossRef] [Green Version]
- Nowak, K.L.; Biocca, F. The effect of the agency and anthropomorphism on users’ sense of telepresence, copresence, and social presence in virtual environments. Presence Teleoperators Virtual Environ. 2003, 12, 481–494. [Google Scholar] [CrossRef]
- Georgescu, A.L.; Kuzmanovic, B.; Roth, D.; Bente, G.; Vogeley, K. The use of virtual characters to assess and train non-verbal communication in high-functioning autism. Front. Hum. Neurosci. 2014, 8, 807. [Google Scholar] [CrossRef] [Green Version]
- Nowak, K.L. The influence of anthropomorphism and agency on social judgment in virtual environments. J. Comput. Mediat. Commun. 2004, 9, JCMC925. [Google Scholar] [CrossRef]
- Bryant, L.; Brunner, M.; Hemsley, B. A review of virtual reality technologies in the field of communication disability: Implications for practice and research. Disabil. Rehabil. Assist. Technol. 2020, 15, 365–372. [Google Scholar] [CrossRef]
- Stanney, K.M.; Kennedy, R.S.; Drexler, J.M. Cybersickness is not simulator sickness. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Albuquerque, NM, USA, 22–26 September 1997; Volume 41, pp. 1138–1142. [Google Scholar] [CrossRef]
- Spiegel, J.S. The ethics of virtual reality technology: Social hazards and public policy recommendations. Sci. Eng. Ethics 2018, 24, 1537–1550. [Google Scholar] [CrossRef]
- Madary, M.; Metzinger, T. Recommendations for good scientific practice and the consumers of VR-technology. Front. Robot. AI 2016, 3, 3. [Google Scholar] [CrossRef]
- Golding, J.F. Motion sickness susceptibility questionnaire revised and its relationship to other forms of sickness. Brain Res. Bull. 1998, 47, 507–516. [Google Scholar] [CrossRef]
- Frankel, F.; Whitham, C. Parent-assisted group treatment for friendship problems of children with autism spectrum disorders. Brain Res. 2011, 1380, 240–245. [Google Scholar] [CrossRef]
- Schreibman, L.; Anderson, A. Focus on integration: The future of the behavioral treatment of autism. Behav. Ther. 2001, 32, 619–632. [Google Scholar] [CrossRef]
- Lovaas, O.I. Behavioral treatment and normal educational and intellectual functioning in young autistic children. J. Consult. Clin. Psychol. 1987, 55, 3–9. [Google Scholar] [CrossRef] [PubMed]
- Tomasello, M.; Farrar, M.J. Joint attention and early language. Child Dev. 1986, 57, 1454–1463. [Google Scholar] [CrossRef] [PubMed]
- Landa, R. Early communication development and intervention for children with autism. Ment. Retard. Dev. Disabil. Res. Rev. 2007, 13, 16–25. [Google Scholar] [CrossRef]
- Thelen, E. Grounded in the world: Developmental origins of the embodied mind. Infancy 2000, 1, 3–28. [Google Scholar] [CrossRef]
- Peppé, S.; McCann, J.; Gibbon, F.; O’Hare, A.; Rutherford, M. Receptive and expressive prosodic ability in children with high-functioning autism. J. Speech. Lang. Hear. Res. 2007, 50, 1015–1028. [Google Scholar] [CrossRef] [Green Version]
- Aguilar, L. Learning prosody in a video game-based learning approach. Multimodal Technol. Interact. 2019, 3, 51. [Google Scholar] [CrossRef] [Green Version]
- Rhea, P.; Augustyn, A.; Klin, A.; Volkmar, F.R. Perception and production of prosody by speakers with autism spectrum disorders. J. Autism Dev. Disord. 2005, 35, 205–220. [Google Scholar] [CrossRef]
- Zhang, M.; Chen, Y.; Lin, Y.; Ding, H.; Zhang, Y. Multichannel perception of emotion in speech, voice, facial expression, and gesture in individuals with autism: A scoping review. J. Speech. Lang. Hear. Res. 2022, 65, 1435–1449. [Google Scholar] [CrossRef]
- Conson, M.; Mazzarella, E.; Esposito, D.; Grossi, D.; Marino, N.; Massagli, A.; Frolli, A. “Put myself into your place”: Embodied simulation and perspective taking in autism spectrum disorders. Autism Res. 2015, 8, 454–466. [Google Scholar] [CrossRef]
- Iovannone, R.; Dunlap, G.; Huber, H.; Kincaid, D. Effective educational practices for students with autism spectrum disorders. Focus Autism Other Dev. Disabl. 2003, 18, 150–165. [Google Scholar] [CrossRef]
- Wang, X.; Wang, S.; Fan, Y.; Huang, D.; Zhang, Y. Speech-specific categorical perception deficit in autism: An event-related potential study of lexical tone processing in mandarin-speaking children. Sci. Rep. 2017, 7, 43254. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Chen, F.; Zhang, H.; Ding, H.; Wang, S.; Peng, G.; Zhang, Y. Neural coding of formant-exaggerated speech and nonspeech in children with and without autism spectrum disorders. Autism Res. 2021, 14, 1357–1374. [Google Scholar] [CrossRef]
- Lu, Y.-F. Tone Processing and the Acquisition of Tone in Mandarin- and English-Speaking Typically Developing Children and Children with Autism Spectrum Disorder. Doctoral Thesis, University College London, London, UK, 2016. [Google Scholar]
- Sharmin, M.; Hossain, M.M.; Saha, A.; Das, M.; Maxwell, M.; Ahmed, S. From Research to Practice: Informing the Design of Autism Support Smart Technology. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada, 21–26 April 2018. [Google Scholar]
- Stahmer, A.C.; Schreibman, L.; Cunningham, A.B. Toward a technology of treatment individualization for young children with autism spectrum disorders. Brain Res. 2011, 1380, 229–239. [Google Scholar] [CrossRef] [Green Version]
- Nuske, H.J.; Vivanti, G.; Dissanayake, C. Are emotion impairments unique to, universal, or specific in autism spectrum disorder? A comprehensive review. Cogn. Emot. 2013, 27, 1042–1061. [Google Scholar] [CrossRef] [PubMed]
- Gernsbacher, M.A.; Morson, E.M.; Grace, E.J. Language development in autism. In Neurobiology of Language; Hickok, G., Small, S.L., Eds.; Academic Press: San Diego, CA, USA, 2016; pp. 879–886. [Google Scholar]
- Harris, S.L.; Handleman, J.S.; Gordon, R.; Kristoff, B.; Fuentes, F. Changes in cognitive and language functioning of preschool children with autism. J. Autism Dev. Disord. 1991, 21, 281–290. [Google Scholar] [CrossRef]
- Mirzaei, M.R.; Ghorshi, S.; Mortazavi, M. Audio-visual speech recognition techniques in augmented reality environments. Vis. Comput. 2014, 30, 245–257. [Google Scholar] [CrossRef]
- Harvey, A.; McCrindle, R.J.; Lundqvist, K.; Parslow, P. Automatic Speech Recognition for Assistive Technology Devices. In Proceedings of the ICDVRAT 2010: The Eighth International Conference on Disability Virtual Reality and Associated Technologies, Valparaiso, Chile, 31 August–2 September 2010; pp. 273–282. [Google Scholar]
- Moon, J.; Ke, F.; Sokolikj, Z. Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for four adolescents with autism. Br. J. Educ. Tech. 2020, 51, 1766–1784. [Google Scholar] [CrossRef]
- Lombardo, M.V.; Lai, M.-C.; Baron-Cohen, S. Big data approaches to decomposing heterogeneity across the autism spectrum. Mol. Psychiatry 2019, 24, 1435–1450. [Google Scholar] [CrossRef] [Green Version]
- Schroeder, J.H.; Desrocher, M.; Bebko, J.M.; Cappadocia, M.C. The neurobiology of autism: Theoretical applications. Res. Autism Spectr. Disord. 2010, 4, 555–564. [Google Scholar] [CrossRef]
- Yip, M. Tone; Cambridge University Press: Cambridge, UK, 2002. [Google Scholar]
Authors | Publication Year | Review Article Type | Journal/ Conference | Focal Topic | Participants Covered | Time Period of the Included/ Covered Studies | Proportion of Studies Covering Tonal Language Speakers with ASD |
---|---|---|---|---|---|---|---|
Banire, et al. [14] | 2017 | Systematic review | 2017 7th IEEE International Conference on Control System, Computing and Engineering (ICCSCE) | Attention detection and measurement in VR based learning intervention | Children with ASD | January 2008 to May 2017 | 18.18% |
Bellani, et al. [15] | 2011 | Narrative review | Epidemiology and Psychiatric Sciences | Benefits of VR in supporting the learning process in ASD, particularly related to social situations | Children and adolescents with ASD | 1996 to 2010 | 12.50% |
Berenguer, et al. [16] | 2020 | Systematic review | International Journal of Environmental Research and Public Health | Impact of AR through social, cognitive, and behavioral domains in children and adolescents with ASD | Children and adolescents with ASD | January 2010 to April 2020 | 20% |
Bradley and Newbutt [17] | 2018 | Systematic review | Journal of Enabling Technologies | Use of VR-HMD for educational assessment, approaches and interventions in ASD | Children and adults with ASD | 1996 to 2017 | 16.67% |
Dechsling, et al. [11] | 2021 | Systematic review | Research in Developmental Disabilities | Applying Naturalistic Developmental Behavioral Interventions (NDBI)-approaches in VR | Children and young adults with ASD | 2010 to April 2020 | 10% |
Dechsling, et al. [18] | 2021 | Scoping review | Journal of Autism and Developmental Disorders | VR and AR technology in social skills interventions for individuals with ASD | Mostly children and adolescents with ASD | 2010 to February 2021 | 20.41% |
Glaser and Schmidt [19] | 2021 | Systematic review | International Journal of Human–Computer Interaction | Design characteristics of VR systems designed as intervention or training tools for individuals with ASD | Mostly children and adolescents with ASD | 1995 to March 2020 | 7.41% |
Herrera, et al. [20] | 2006 | Narrative review | Technology and Disability | Abstract concept and imagination teaching through VR in ASD | People with ASD | 1996 to 2006 | 0 |
Karami, et al. [21] | 2021 | Systematic review with meta-analysis | Frontiers in Psychiatry | Effectiveness of VR on the rehabilitation and training of individuals with ASD | People with ASD | Until October 2019 | 15.15% |
Lorenzo, et al. [22] | 2019 | Systematic review | Education and Information Technologies | Application of immersive VR for students with ASD | People with ASD | 1990 to 2017 | 9.09% |
Mak and Zhao [23] | 2020 | Systematic review | Interactive Learning Environments | Application of VR on skill-specific performance in ASD | People with ASD | January 2012 to February 2018 | 0 |
Mesa-Gresa, et al. [24] | 2018 | Systematic review | Sensors | Effectiveness of VR-based intervention in ASD | Children with ASD | January 2010 to February 2018 | 19.35% |
Parsons [25] | 2016 | Narrative review | Educational Research Review | Veridicality of VR for autism research | People with ASD | Until August 2016 | 4.00% |
Shoaib, et al. [26] | 2017 | Systematic review | 2017 17th International Conference on Computational Science and Its Applications (ICCSA) | Role of information technology in improving behavioral, communication, and social skills in ASD | Children with ASD | Until April 2016 | N/A (included studies not explicitly listed) |
Thai and Nathan-Roberts [27] | 2018 | Systematic review | Proceedings of the Human Factors and Ergonomics Society Annual Meeting | The most important social skills that VR systems should aim to train and the most helpful measures that would best assess the changes made | People with ASD | Until October 2017 | N/A (included studies not explicitly listed) |
Wang and Reid [28] | 2011 | Narrative review | Neuroepidemiology | Current status and use of VR for children with specific neurodevelopmental disorders | Children with ASD, ADHD, or cerebral palsy | 2000 to 2011 | 0 |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Zhang, M.; Ding, H.; Naumceska, M.; Zhang, Y. Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions. Behav. Sci. 2022, 12, 138. https://doi.org/10.3390/bs12050138
Zhang M, Ding H, Naumceska M, Zhang Y. Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions. Behavioral Sciences. 2022; 12(5):138. https://doi.org/10.3390/bs12050138
Chicago/Turabian StyleZhang, Minyue, Hongwei Ding, Meri Naumceska, and Yang Zhang. 2022. "Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions" Behavioral Sciences 12, no. 5: 138. https://doi.org/10.3390/bs12050138
APA StyleZhang, M., Ding, H., Naumceska, M., & Zhang, Y. (2022). Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions. Behavioral Sciences, 12(5), 138. https://doi.org/10.3390/bs12050138