Prototyping for Digital Innovation: Investigating the Impact of Digital Technology on Prototyping Elements
Abstract
:1. Introduction
2. Related Work
3. Conceptual Background
3.1. Digital Technology
3.2. Prototyping and Prototypes
4. Research Method
4.1. Case Context
4.2. Data Collection
4.3. Data Analysis
4.4. Concept Operationalization
5. Analysis
5.1. Agential Core
5.1.1. Agency and Representation
“We encapsulate the tweet and classify it into 4 different categories: Soccer, basketball, news or general/other sports event. Depending on these categories an action is taken. For example, if it’s news-related, we extract location and content. If it’s about soccer, we extract more information; the two teams, time of the event, weather conditions, traffic, location, score, and time of the tweet”(Respondent 4)
“So the data is actually very noisy, and we have to use machine learning algorithms to try to cluster the data to work out where you really are in that data. So we have the algorithms that analyse the data to try to make it cleaner and work out start and end points, as well as different routes”(Respondent 8)
5.1.2. Agency and Communication
“…to find ways for people who own this data—citizens—for themselves to find ways to represent that data. So it’s about showing it to others, but also for finding ways to show it to themselves or the process for visualising is also insightful for themselves”(Respondent 9)
“Yes, it’s probably embracing our tagline, which is curating to some extent, but in a delicate way, because we’re very aware that we want to keep it open and as transparent as possible and we’re not tweaking them, apart from making sure that they’re in the right location”(Respondent 14)
5.1.3. Agency and Motivation
“So we work in the space of quantifying air quality in cities and we have built a series of mobile sensors that have been basically deployed at reasonable cost and can capture high quality data … So, the main value proposition that we offer at least for municipalities customers is that we can enable them to see what is happening in the city with very little effort. That’s the main thing that we do”(Respondent 7)
“We thought they will be accessible to designers as well as programmers, coders, and data scientists. It was a bit of a barrier to engagement for people who had a medium level of tech literacy, like us. That’s why we chose motion.ai. We can deploy it to SMS or Facebook Messenger”(Respondent 3)
5.2. Semiotic Binding
5.2.1. Semiotic Binding and Representation
“So, it was all collected in real-time and after the walk itself, when we get back into the workshop space we did show them all the perceptual data that’s collected at each location, so, what we did was, we showed them the perceptual data that they had collected in each location and also showing them another screen, where we showed them the air quality data that was collected by this small air quality sensor that we carry with us for the walk. So, then we did this mini session where we look at real-time air quality data collected and compare it to the other sessions.”(Respondent 15)
“Yes it was part of the learning journey I guess. For that reason it was really important for us to be quite transparent with [user group], but have a design process that held it all together and felt really safe and bounded; knowing what we could do and what we couldn’t do. We had clear briefs, knew what was possible, and we refined that as we went along.”(Respondent 3)
5.2.2. Semiotic Binding and Communication
“Yes, well, the interactive display was not something we were planning to do. …but at the same time we noticed in the workshops in London and Aarhus that people wanted to give their own opinion on particular matters. So we always envisioned it to be something where the citizen owns a particular display and communicate his or her point of view on this display. But we noticed throughout these workshops that people wanted to respond immediately in a quick and volatile way.”(Respondent 9)
“I think the idea that we want to get across is that, first of all we want them to feel like the things that they have done that’s actually an output, there’s actually a result to look at and not just collecting data without knowing what’s going to happen to it. So, we wanted to make it transparent, for them to know what type of data were being collected, what are they seeing.”(Respondent 15)
5.2.3. Semiotic Binding and Motivation
“So we got to that simple generation stage, we used paper wireframes, we used storyboards, roleplaying, we tested things out really quickly and cheaply. It affected all the [user group] confidence—and our own confidence actually.”(Respondent 3)
“… so that’s why we went to look for different angles in which we can, there are definitely different problems that are solved by commuting together and we really needed to know which angle to play in [city].”(Respondent 6)
“So what we discussed yesterday with [organisation] that if you design new services around overcrowded homes you could also look at other aspects around wellbeing that might give you more return in terms of your service investment. So they really explored in terms of positive or negative correlation and they thought this is really useful and they wanted to see more detailed information around the reasons and drivers.”(Respondent 3)
“Obviously, it’s difficult for people to want to share all their location data, it’s a very private thing. So a couple of weeks ago we’ve also added an annotation map, where they can anonymously just put different markers on the map and say this is a problematic area. They can also connect that with GPS locations as well, if they want to login.”(Respondent 8)
5.3. Ontological Reversal
5.3.1. Ontological Reversal and Representation
“The accuracy that you see is about 50 to 100 m. But sometimes if you lose certain connection it goes to a cell tower so then it can become 200 m.”(Respondent 8)
“Hosting sensors on vehicles that contain people, for data protection reasons you cannot output a public pin on a map. For geographical privacy, you know so we cannot say there is a delivery here at this time. We can’t do this live because then we violate our agreement with [delivery company] and it would violate the privacy of their drivers. So what we can do is we can show some historical data as these points.”(Respondent 1)
“So I thought why don’t we make a tool that can make a use of this information? We can find patterns, location…then we can get something out of it...we get information from sensors, from people, and other sources, then you mix everything together. That’s what we do.”(Respondent 4)
5.3.2. Ontological Reversal and Communication
“… we have a number of data plots to understand user engagement and also data-side of analysis. But that is not really structured at the moment. We are also not sure if that is really useful to keep some insight but as a concept we want to keep that one.”(Respondent 3)
“Freely written tweets were very challenging to analyze. So we started with a very strict structure, but people can’t follow a rigid structure, they are not robots. So we had to be flexible. It was a compromise. Our community manager is really good at reading tweets from readers online. The current structure came as a suggestion after the first workshop, when we realized it was too rigid. Another workshop was held to follow up on structure.”(Respondent 4)
”We are clear that we want to develop, ‘Sensing as a Service’. The device and the hardware is an excuse to collect data and we have to build this of course and deploy them and there is alot of work in that but eventually data is the currency, so what we will eventually be offering customers is a clean API and data point where we take care of all the calibration, deployment, management of the devices, hardware and things, and then you get something on the other end.”(Respondent 7)
5.3.3. Ontological Reversal and Motivation
“The parameters that we get from this experiment, precision scaling, is not enough. We also need to co-locate the sensors to compare reading levels with reference monitors to find out accuracy. That is called accuracy scaling and what we need to do with our sensors to get them to estimate actual reference value of each is understand the difference in the way they react.”(Respondent 1)
“I think a big barrier was working with the partners and the way we expected them to be resourceful in terms of getting their user group engaged. That was an unexpected constraint where we expected them to be able to go, ‘Yes, we’ll send out everything to-,’ their users. We expected them to advise us in how they wanted us to engage.”(Respondent 14)
6. Discussion
6.1. Representation in Digital Prototyping
6.2. Communication in Digital Prototyping
6.3. Motivation in Digital Prototyping
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Intermediary Concepts from Analysis
References
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Characteristics of Digital Technology | Description |
Agential core | Forms of (joint) socio-technical agency in the social context of prototyping that manifest as a result of digital technology. |
Semiotic binding | Different actors finding new and novel ways of contextual sensemaking and value realization, afforded by digital technology. |
Ontological reversal | Objects are first created in the digital realm then, if needed, they are physically replicated. |
Elements of Prototyping | Description |
Representation | Representation includes all elements that relate to the actors’ common understanding of the problem and solution. |
Communication | Communication concerns aspects of interaction between actors, and/or the representation, which ultimately affects and changes the representation or the actors’ own mental model. |
Motivation | Motivation concerns aspects of the actors’ willingness/ability to communicate and influence representation and/or change their own mental model. |
Representation | Communication | Motivation | |
---|---|---|---|
Agential core | Design for agency | Allow ownership | Facilitate heterogeneity |
Semiotic binding | Co-evolve with users | Aim for interaction | Test for value |
Ontological reversal | Find the reference for interpretation | Handle virtual ideas | Balance accuracy and resolution |
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Wenngren, J.; Rizk, A. Prototyping for Digital Innovation: Investigating the Impact of Digital Technology on Prototyping Elements. Adm. Sci. 2024, 14, 142. https://doi.org/10.3390/admsci14070142
Wenngren J, Rizk A. Prototyping for Digital Innovation: Investigating the Impact of Digital Technology on Prototyping Elements. Administrative Sciences. 2024; 14(7):142. https://doi.org/10.3390/admsci14070142
Chicago/Turabian StyleWenngren, Johan, and Aya Rizk. 2024. "Prototyping for Digital Innovation: Investigating the Impact of Digital Technology on Prototyping Elements" Administrative Sciences 14, no. 7: 142. https://doi.org/10.3390/admsci14070142
APA StyleWenngren, J., & Rizk, A. (2024). Prototyping for Digital Innovation: Investigating the Impact of Digital Technology on Prototyping Elements. Administrative Sciences, 14(7), 142. https://doi.org/10.3390/admsci14070142