The Advancement of Virtual Reality in Automotive Market Research: Challenges and Opportunities
Abstract
:1. Introduction
2. Materials and Methods
2.1. Planning
2.2. Scoping
2.3. Searching
2.4. Assessing
- E1: Exclude the documents not written in English language;
- E2: Exclude documents that did not include the terms “Virtual Reality”, “automotive,” “auto”, or “car” in the Title field;
- E3: Exclude documents that did not contain the terms “marketing research” “market research” “human research” or “people research”;
- E4: Exclude documents that did not contain the terms “marketing research” “market research” “human research” or “people research”;
2.5. Synthetizing and Analyzing
- Business application for automobiles.
- Human behavior in a virtual environment.
- Feasibility of application in marketing research.
- Virtual Reality research involving end users.
3. Results
3.1. Patent Mapping
3.2. Scientific Mapping
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
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Reference | Title | Publication Year |
---|---|---|
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Field of Application | |||||
---|---|---|---|---|---|
Automotive | Multiple | Retailing | Advertisement | ||
Users | Experts | 6 | |||
End Users | 2 | 1 | |||
Analysis Type | VR Improvements | 1 | |||
Systematic Review | 4 | ||||
A × B Comparison | 3 | 2 | 1 | ||
Survey | 2 |
Items | Relationship | ||
---|---|---|---|
Product | Environment | ||
(1) cost | Opportunity | x | |
(2) proximity to customers | x | ||
(3) flexibility in interactions | x | ||
(4) model transportation´s avoidance | x | ||
(5) depth perception | Challenges | x | |
(6) haptic perception | x | x | |
(7) motion perception | x | ||
(8) physical collision/movement perception | x | ||
(9) color and texture definition | x | ||
(10) sound feedback | x | ||
(11) interaction/manipulation | x | ||
(12) visual spatial | x | ||
(13) graphic quality | x | ||
(14) intuitiveness | x | ||
(15) cybersecurity | x | ||
(16) cybersickness | x |
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Henriques, A.C.; Winkler, I. The Advancement of Virtual Reality in Automotive Market Research: Challenges and Opportunities. Appl. Sci. 2021, 11, 11610. https://doi.org/10.3390/app112411610
Henriques AC, Winkler I. The Advancement of Virtual Reality in Automotive Market Research: Challenges and Opportunities. Applied Sciences. 2021; 11(24):11610. https://doi.org/10.3390/app112411610
Chicago/Turabian StyleHenriques, Alexandre Costa, and Ingrid Winkler. 2021. "The Advancement of Virtual Reality in Automotive Market Research: Challenges and Opportunities" Applied Sciences 11, no. 24: 11610. https://doi.org/10.3390/app112411610
APA StyleHenriques, A. C., & Winkler, I. (2021). The Advancement of Virtual Reality in Automotive Market Research: Challenges and Opportunities. Applied Sciences, 11(24), 11610. https://doi.org/10.3390/app112411610