Playful Metaphors for Narrative-Driven E-Learning
Abstract
:Featured Application
Abstract
1. Introduction
2. Theoretical Background: Playful and Narrative-Based Learning
3. Materials
4. Methods
5. Results
- Making the abstract tangible
- Raising stakes
- Agency activation
“I liked the fact that my interest was maintained during the whole duration (of the module) thanks to the plot and its interactive character by which children play while simultaneously being taught how to express and think about their feelings, experiences and how to enter into another person’s shoes.”(P4)
“I will remember vividly the way the story was illustrated (graphics, narrative, music, games, effects) and its meanings and also its characters who offer extra incentives through their goals for children to progress in the action.”(P6)
6. Discussion
7. Limitations and Directions for Future Research
Author Contributions
Funding
Informed Consent Statement
Acknowledgments
Conflicts of Interest
References
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Module | Topic | Context/Rationale | Intended Learning Outcomes | Bloom’s Taxonomy |
---|---|---|---|---|
A1 | Human rights | United Nation’s children rights | Describe human rights, children’s rights and their values | Know |
React in everyday challenges regarding your rights | Apply | |||
Face rights’ issues with critical thinking | Evaluate | |||
A2 | Bullying | Prevention of bullying behaviors in schools | Recognize bullying forms across time | Know |
Account the multiple roles of participants in bullying | Comprehend | |||
Distinguish between bullying, conflict and teasing | Analyze | |||
Manage a bullying issue whenever confronted | Apply | |||
A3 | Recycling | Recycling of materials | Discern and handle properly various recyclable materials | Know |
Manage effectively home waste | Comprehend | |||
Reduce plastic pollution | Apply | |||
A4 | Climate change | Adopt planet-friendly everyday habits | Describe the climate change causes and effects | Comprehend |
Account ways of sustainable mobility | Know | |||
Save energy adopting consumer-savvy habits | Apply | |||
A5 | Inclusion Diversity | Empathy disposition and demonstration | Define what sound is and how its produced | Know |
Recognize and respect all facets of diversity | Comprehend | |||
Utilize diversity as expressive and artistic medium | Apply | |||
A6 | European Union | Exploration of European Union’s countries and cultures | Identify Europe’s mythological origins | Know |
Discover European Union’s history and creation reasons | Comprehend | |||
Recognize each European country’s culture and language | Know | |||
Describe how European Union functions | Know | |||
A7 | Internet safety | Prevention and of internet addiction, cyberbullying | Recognize potential dangers—hazards | Know |
Name protective agencies and where to ask for help | Know | |||
Describe cyberbullying dimensions and forms | Comprehend | |||
Use Internet and social media safely | Apply |
Module | Topic | Narrative Plot Overview | Main Challenge |
---|---|---|---|
A1 | Human rights | One international group of children is locked in the castle of children’s rights. | Win five keys to help them escape from the castle |
A2 | Bullying | Paris and Claire join the friendship championship aiming to become better friends and win the title of Most Valuable Friend (MVF). | Help the children become MVFs |
A3 | Recycling | On his way back from school, Anastasis is followed from a stray dog and is determined to keep him and take care of his needs. | Help Anastasis build a recycled dog shed |
A4 | Climate change | 3 superheroes with special forces set to fight climate change building an army of earth defenders and save the planet. | Join the earth defenders by earning your gear though four challenges |
A5 | Inclusion Diversity | An elite detective is recruited in the melody land of Solfège to restore harmony and find two missing musical notes, Dodo and Sisi who were persecuted due to their divergent features. | Become a detective assistant to locate the missing notes |
A6 | European Union | Penelope is contacted through radio by Galateia, a traveler from the future in a remote galaxy who is seeking missing information about Europe’s history and culture. | Help Penelope provide the missing information of their identity |
A7 | Internet safety | Stathis is returning to his native island for summer vacations but he discovers that his friends have been influenced by an evil Internet villain. | Help Stathis rescue his three friends |
Module | Metaphors | Playful and Gameful Elements | Cultural References |
---|---|---|---|
A1 | A stressful situation or event as a locked tower | Collaborative escape, finding keys to unlock doors | Breakout or escape rooms, Stranger Things |
A2 | Friendship and social relationship as a continuous, copious process | MVF award, Friendship progress bar, Badges | Sports, Basketball, MVP award |
A3 | Recycling as a building action of personal responsibility and agency | Stray dog adoption, progress as building a shed from recycled materials | Pets |
A4 | Protecting the climate as heroic act Earth defender gear: cape of knowledge, shield of nature, mixed reality glasses, flying e-scooter | Superheroes names (e.g., Super Smaragda) and identities | Superheroes |
A5 | Diversity and inclusion as melody that turns into cacophony when society members are excluded | Crime fiction, Notes as citizens, Character names (e.g., Mirela, Crousteau) | Music notation |
A6 | Europe as galaxy, European countries as planets | Science fiction, Time travel | Space |
A7 | Internet as sea, helping and rescuing friends from harmful online situations | Character names (Dr Megavirus), Island name (Istopalaia), Titles of internet harmful states (internet wortex, data shark, sea lion bully) | Mystery, Sea |
Survey Item | Mean | St. Dev. | Median | Min | Max |
---|---|---|---|---|---|
The modules’ narrative contains surprises | 3.95 | 0.85 | 4 | 2 | 5 |
The narrative contains appropriate visual and linguistic metaphors related to the content | 4.33 | 0.47 | 4 | 4 | 5 |
Story characters are well developed and are clearly presented | 4.12 | 0.90 | 4 | 2 | 5 |
The plot peaked my interest | 4.52 | 0.66 | 5 | 3 | 5 |
I like the narrative’s plot | 4.26 | 0.73 | 4 | 2 | 5 |
Story events are emotionally touching | 4.10 | 0.76 | 4 | 2 | 5 |
I am interested in the story’s progression | 4.43 | 0.54 | 4 | 3 | 5 |
I am able to grasp clearly the module’s narrative | 4.07 | 0.81 | 4 | 2 | 5 |
The narrative facilitates the attainment of the module’s learning outcomes | 4.31 | 0.66 | 4 | 3 | 5 |
The narrative and cut scenes create a playful experience | 4.57 | 0.63 | 5 | 2 | 5 |
Survey Item | Mean | St. Dev. | Median | Min | Max |
---|---|---|---|---|---|
I liked the graphics in the narrative’s introduction and cut scenes | 4.33 | 0.69 | 4 | 2 | 5 |
The graphics in the narrative’s introduction and cut scenes match the module’s mood and style | 4.52 | 0.55 | 4,5 | 3 | 5 |
The narrative’s cut scenes are and visually attractive and well-done | 4.36 | 0.70 | 4 | 2 | 5 |
I liked the auditory elements (narration, sounds, music) in the narrative’s introduction and cut scenes | 4.29 | 0.87 | 4 | 1 | 5 |
The auditory elements improve and make the game experience more enjoyable | 4.60 | 0.73 | 5 | 1 | 5 |
The auditory elements match the module’s mood and style | 4.43 | 0.83 | 4 | 1 | 5 |
Skill Lab Module | Skill Lab Unit | Playful E-Learning Courses |
---|---|---|
1. Well Being | 1.2 Mental Health | Stop Bullying (A2) |
1.4 Self-care, Safety and Prevention | Internet Safety (A7) | |
2. Environment | 2.1 Ecological Conscience | Recycling (A3) |
2.2 Climate Change | Climate Change (A4) | |
2.5 Global Cultural Heritage | European Union (A6) | |
3. Social Empathy and Accountability | 3.1 Human Rights | Children’s Rights (A1) |
3.5 Mutual Respect and Inclusion | Diversity and Inclusion (A5) |
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Mystakidis, S.; Filippousis, G.; Tolis, D.; Tseregkouni, E. Playful Metaphors for Narrative-Driven E-Learning. Appl. Sci. 2021, 11, 11682. https://doi.org/10.3390/app112411682
Mystakidis S, Filippousis G, Tolis D, Tseregkouni E. Playful Metaphors for Narrative-Driven E-Learning. Applied Sciences. 2021; 11(24):11682. https://doi.org/10.3390/app112411682
Chicago/Turabian StyleMystakidis, Stylianos, Giorgos Filippousis, Dimitrios Tolis, and Effrosyni Tseregkouni. 2021. "Playful Metaphors for Narrative-Driven E-Learning" Applied Sciences 11, no. 24: 11682. https://doi.org/10.3390/app112411682
APA StyleMystakidis, S., Filippousis, G., Tolis, D., & Tseregkouni, E. (2021). Playful Metaphors for Narrative-Driven E-Learning. Applied Sciences, 11(24), 11682. https://doi.org/10.3390/app112411682