Player Engagement Analysis of a Business Simulation Game from Physiological, Psychological and Behavioral Perspectives: A Case Study
Abstract
:1. Introduction
2. Background
2.1. Engagement in the PE
2.2. Measuring Player Engagement in Serious Games
3. Materials and Methods
3.1. Participants
3.2. The BSG
- Screen 1: Agricultural section. Beginning of the supply chain, where the planting of grains and cattle raising, raw material for supplying the stores, are defined.
- Screen 2: Feedlot. Stage in which the cattle are fattened and slaughtered and, in the sequence, the hamburger is produced.
- Screen 3: Fast Food. Represents the chain of stores, comprising the process of production and sale of the snack.
- Screen 4: Headquarters. Place where the player gets to know the most detailed information of the business and makes decisions at a strategic level that are reflected in the whole process.
3.3. Data Collection Devices Used in the Experiment
3.3.1. Hemoencephalogram (HEG)
3.3.2. Eye Tracking (ET)
3.4. Player Engagement Research Model Adopted for the BSG Experiment
3.5. Metodology of the Experiment
- Answer a pretest questionnaire containing questions about the participant’s profile and their perceptions about using the BSG;
- Position the two devices and make calibrations/adjustments for the tests;
- Read a tutorial introducing the basic principles of the game operation and features;
- Carry out the proposed activity using the BSG;
- Answer a posttest questionnaire, with questions about the learning experience after using the BSG as well as aspects related to the features and design elements perceived in the tool.
4. Results
- Intervals of at least 10 s where there is an up/down of the moving average of the oxygen rate with more than 80% of the points in the interval.
- Variation of the moving average of the oxygenation rate ≥20 (up or down) recorded at time intervals ≥5 s. These criteria allowed for the selection of five to nine moments of the game with a significant rise and/or fall in the HEG rate for each participant. Subsequently, these periods were used as references to identify the corresponding average pupil dilatation diameter (PDD) in addition to the minimum and maximum diameter and the variation between these two values, provided by the ET, in the different intervals. The situation experienced by each player was also identified and classified into one of seven different categories: game start (GS); critical situation (CS); game over (GO); ethical dilemma (ED); operational decision (OD); strategic thinking (ST); or insight (IS). All these results from the 10 players were grouped to provide cross-referencing and critical analysis of the information and can be seen in Table A1. It should be noted that although the 10 participants underwent complete collection, 2 of them (P3 and P8) had problems capturing the signals while reading the tutorial, and this period was discarded. In these two cases, it was decided not to require the participant to reread the tutorial, as it would have been exhausting and could have compromised motivation and, consequently, their performance in the game, considered the most important source of information for the experiment. The other data from P3 and P8, referring to the game period, were normally used in the research.
- The HEG ratio is not an indicator of the greater or lesser activation of the prefrontal cortex that allows for comparing it in isolation between different people, considering that each human being has a different level of cerebral oxygenation, in addition to the influence of other aspects. Therefore, the experiment monitored this variable from the point of view of its behavior throughout the game for each participant, and allowed, through the individual graphs and later grouped according to Figure 5, to analyze possible trends that allow inferring patterns adopted by the players.
- The variable monitored by the ET, which was the pupil dilation diameter, varies from 1.5 mm to 8 mm, and is influenced by aspects such as age and ambient light, which means that each participant has a range of variation [62]. This does not mean that a higher pupil dilation diameter than others indicated a higher level of attention. Therefore, the experiment individually analyzed the trend of the variable over time, and a subsequent comparison of these trends as a reflection of visual behavior from the beginning to the end of the game suggested patterns associated with engagement in the activity.
5. Discussion
6. Conclusions
- Indicate trends in the flow and attentional behavior of the game as a whole;
- Establish not always direct relationships between the variables in the different situations proposed, as was the case of moments involving strategic thinking;
- Provide analysis of specific periods, relating the results of variables with pre- and posttest data, mainly to justify situations in which players’ behaviors are different.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Appendix B
Player | Time | (I) Time Period (s) | (II) BSG Situation during the Play | (III) HEG Ratio Behavior | (IV) PDD min (mm) | (V) PDD máx (mm) | (VI) PDD avg. (mm) | (VII) PDD Variation (mm) |
---|---|---|---|---|---|---|---|---|
P1 | 1 | 273–283 | ED | Fall | 2.9155 | 3.3187 | 3.1372 | 0.4032 |
2 | 342–354 | GS | Rise | 3.2588 | 3.4870 | 3.3779 | 0.2282 | |
3 | 432–443 | CS | Rise | 3.2150 | 3.4557 | 3.3532 | 0.2407 | |
4 | 523–590 | ED | Rise | 3.4468 | 4.1689 | 3.6972 | 0.7221 | |
5 | 609–621 | CS | Fall | 3.4892 | 3.9327 | 3.7390 | 0.4435 | |
6 | 628–640 | OD | Rise | 3.3810 | 3.9618 | 3.6737 | 0.5808 | |
7 | 1118–1131 | ST | Rise | 3.3550 | 4.2808 | 3.7544 | 0.9258 | |
8 | 949–960 | ED | Fall | 3.5320 | 3.9697 | 3.7820 | 0.4377 | |
9 | 1099–1111 | CS | Fall | 3.4877 | 3.9375 | 3.7071 | 0.4498 | |
P2 | 1 | 6–18 | IS | Fall | 3.1539 | 3.7445 | 3.3722 | 0.5906 |
2 | 161–175 | ST | Rise | 2.8378 | 3.2531 | 3.0526 | 0.4153 | |
3 | 213–265 | ED | Rise | 3.2034 | 4.2710 | 3.7751 | 1.0676 | |
4 | 327–339 | ED | Fall | 3.2694 | 3.9066 | 3.6250 | 0.6372 | |
5 | 424–441 | OD | Rise | 3.5927 | 4.2246 | 3.8863 | 0.6319 | |
6 | 506–518 | ST | Rise | 3.7283 | 4.3915 | 4.0462 | 0.6632 | |
7 | 652–664 | CS | Fall | 3.6455 | 4.3097 | 3.9654 | 0.6642 | |
8 | 762–879 | CS | Rise | 3.1114 | 4.5328 | 3.8237 | 1.4214 | |
9 | 885–899 | OD | Fall | 3.2337 | 3.9946 | 3.6891 | 0.7609 | |
P3 | 1 | 347–359 | CS | Fall | 3.9083 | 4.5551 | 4.3327 | 0.6468 |
2 | 419–431 | OD | Rise | 4.1199 | 4.7076 | 4.4349 | 0.5877 | |
3 | 564–582 | ED | Fall | 3.8330 | 4.4401 | 4.1846 | 0.6071 | |
4 | 631–642 | OD | Rise | 3.9843 | 4.5652 | 4.2976 | 0.5809 | |
5 | 669–684 | CS | Fall | 4.0768 | 4.3559 | 4.2131 | 0.2791 | |
6 | 808–864 | ED | Fall | 3.7910 | 4.5412 | 4.2144 | 0.7502 | |
7 | 1064–1115 | CS | Fall | 3.7347 | 4.4502 | 4.1382 | 0.7155 | |
8 | 1145–1165 | CS | Rise | 3.7093 | 4.7729 | 4.1600 | 1.0636 | |
P4 | 1 | 350–380 | CS | Rise | 3.2175 | 4.1204 | 3.5652 | 0.9029 |
2 | 381–392 | OD | Fall | 3.3601 | 3.9655 | 3.6127 | 0.6054 | |
3 | 608–623 | ED | Rise | 3.2416 | 4.0911 | 3.6229 | 0.8495 | |
4 | 924–936 | CS | Rise | 3.4552 | 3.8541 | 3.6516 | 0.3989 | |
5 | 937–945 | OD | Fall | 3.5924 | 4.0267 | 3.8347 | 0.4343 | |
P5 | 1 | 182–193 | ED | Rise | 2.9232 | 3.3531 | 3.1506 | 0.4299 |
2 | 336–352 | OD | Fall | 3.4259 | 3.7923 | 3.6682 | 0.3664 | |
3 | 699-709 | CS | Rise | 3.5561 | 3.8322 | 3.7310 | 0.2761 | |
4 | 773–784 | OD | Fall | 3.3534 | 3.7958 | 3.6067 | 0.4424 | |
5 | 989–1001 | CS | Rise | 3.3372 | 3.9779 | 3.6532 | 0.6407 | |
6 | 1060–1072 | CS | Rise | 3.6029 | 3.9547 | 3.7961 | 0.3518 | |
7 | 1072–1117 | OD | Fall | 3.3994 | 3.9522 | 3.6580 | 0.5528 | |
P6 | 1 | 20–46 | IS | Rise | 1.8887 | 2.2917 | 2.0491 | 0.4030 |
2 | 81–112 | IS | Fall | 1.7663 | 1.9910 | 1.8942 | 0.2247 | |
3 | 321–332 | ED | Fall | 2.1713 | 2.4799 | 2.3547 | 0.3086 | |
4 | 430–450 | GO | Rise | 2.1277 | 2.3878 | 2.2697 | 0.2601 | |
5 | 455–474 | OD | Fall | 2.1560 | 2.5897 | 2.3195 | 0.4337 | |
6 | 587–597 | CS | Fall | 2.0899 | 2.3438 | 2.2236 | 0.2539 | |
7 | 621–640 | CS | Rise | 2.0154 | 2.3149 | 2.1499 | 0.2995 | |
P7 | 1 | 53–124 | IS | Rise | 3.2747 | 4.0762 | 3.6520 | 0.8015 |
2 | 240–266 | IS | Rise | 3.4729 | 3.8900 | 3.6503 | 0.4171 | |
3 | 282–298 | GS | Fall | 3.7925 | 4.4462 | 4.1296 | 0.6537 | |
4 | 504–599 | CS | Rise | 3.2993 | 4.4773 | 3.9932 | 1.1780 | |
5 | 747–870 | CS | Rise | 3.4226 | 4.3826 | 4.0142 | 0.9600 | |
6 | 1192–1204 | CS | Rise | 3.6641 | 4.5744 | 4.1327 | 0.9103 | |
P8 | 1 | 329–340 | ED | Fall | 2.5513 | 3.0386 | 2.7272 | 0.4873 |
2 | 422–432 | OD | Rise | 2.6842 | 2.9737 | 2.8389 | 0.2895 | |
3 | 507–518 | OD | Rise | 2.5505 | 2.8084 | 2.6714 | 0.2579 | |
4 | 653–674 | ED | Rise | 2.5631 | 2.9446 | 2.7385 | 0.3815 | |
5 | 720–780 | CS | Rise | 2.2761 | 3.1305 | 2.8778 | 0.8544 | |
6 | 810–827 | OD | Fall | 2.5783 | 2.9157 | 2.7406 | 0.3374 | |
7 | 887–899 | OD | Fall | 2.5756 | 3.0623 | 2.8596 | 0.4867 | |
8 | 906–924 | IS | Rise | 2.6040 | 2.9818 | 2.8087 | 0.3778 | |
9 | 1109–1130 | ED | Fall | 2.6283 | 3.1873 | 2.9087 | 0.5590 | |
P9 | 1 | 10–41 | IS | Rise | 2.9835 | 3.9353 | 3.4411 | 0.9518 |
2 | 117–156 | ED | Fall | 3.2328 | 4.3639 | 3.7994 | 1.1311 | |
3 | 156–177 | IS | Rise | 3.3948 | 4.0034 | 3.7315 | 0.6086 | |
4 | 256–267 | IS | Rise | 3.4911 | 4.1965 | 3.9241 | 0.7054 | |
5 | 535–550 | CS | Rise | 3.8763 | 4.9207 | 4.3356 | 1.0444 | |
6 | 703/719 | CS | Rise | 3.9724 | 4.6468 | 4.3417 | 0.6744 | |
7 | 784–795 | CS | Rise | 3.9978 | 4.7905 | 4.4542 | 0.7927 | |
8 | 803–833 | GO | Fall | 3.8058 | 4.8136 | 4.3551 | 1.0078 | |
9 | 890–950 | OD | Fall | 3.9966 | 4.8885 | 4.3823 | 0.8919 | |
P10 | 1 | 46–58 | IS | Rise | 3.2025 | 3.6066 | 3.4473 | 0.4041 |
2 | 377–386 | ED | Fall | 3.6790 | 4.1176 | 3.8990 | 0.4386 | |
3 | 354–376 | IS | Rise | 3.6627 | 4.4119 | 4.0856 | 0.7492 | |
4 | 528–538 | ED | Fall | 3.8645 | 4.5475 | 4.3724 | 0.6830 | |
5 | 737–750 | ED | Fall | 3.5468 | 4.1789 | 3.8123 | 0.6321 | |
6 | 827–837 | ED | Fall | 3.8669 | 4.4601 | 4.2183 | 0.5932 | |
7 | 851–865 | CS | Rise | 3.8447 | 4.2299 | 4.0697 | 0.3852 | |
8 | 1082–1092 | CS | Rise | 3.8339 | 4.1826 | 4.0054 | 0.3487 | |
Legend: BSG Situation along the game | ||||||||
GS | Game start | Watching the Tutorial | ||||||
CS | Critical situation | |||||||
GO | Game Over | Playing the Game | ||||||
ED | Ethical Dilemma | |||||||
OD | Operational Decision | |||||||
SD | Strategic Thinking | |||||||
IS | Insight |
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Instrument | Instrument Deliveries | User Engagement Component | Player Experience Method |
---|---|---|---|
HEG | Flow tendency | Cognitive engagement | Physiological |
ET | Attention aspects | Behavioral Metric | Behavioral |
Pre- and Posttest | Value perception | Self-reported engagement | Psychological |
Pretest Questions | Posttest Questions |
---|---|
Genre | (I) Did the devices, room or other elements used to perform the data collection make it difficult to run the test? |
Age | (II) Did the in-game tutorial seem appropriate for you? |
(I) Have you had any previous experience with business simulation games? | (III) Did the game environment help you to understand the aspects involved in running a company? |
(II) Do you often have fun with computer games? | (IV) Was the speed of the game adequate for the understanding of the problem presented? |
(III) Do you have any professional experience or knowledge taken in Business Management? | (V) Was the number of variables you could modify adequate to understand the proposed problem? |
(IV) What do you consider most important in a simulator or game? Images, Interaction, Difficult Level, Unexpected situations, User scenarios, Results after change variables | (VI) What did you consider most important in the experienced game? Images, Interaction, Difficulty Level, Unexpected situations, User scenarios, Results after change variables |
(VII) How would you describe or main problem to solve in this game to keep the company running and financially balanced? | |
(VIII) What was your strategy to solve the problem described in the previous question? |
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Ferreira, C.P.; González, C.S.G.; Adamatti, D.F. Player Engagement Analysis of a Business Simulation Game from Physiological, Psychological and Behavioral Perspectives: A Case Study. Appl. Sci. 2022, 12, 10143. https://doi.org/10.3390/app121910143
Ferreira CP, González CSG, Adamatti DF. Player Engagement Analysis of a Business Simulation Game from Physiological, Psychological and Behavioral Perspectives: A Case Study. Applied Sciences. 2022; 12(19):10143. https://doi.org/10.3390/app121910143
Chicago/Turabian StyleFerreira, Cleiton Pons, Carina Soledad González González, and Diana Francisca Adamatti. 2022. "Player Engagement Analysis of a Business Simulation Game from Physiological, Psychological and Behavioral Perspectives: A Case Study" Applied Sciences 12, no. 19: 10143. https://doi.org/10.3390/app121910143
APA StyleFerreira, C. P., González, C. S. G., & Adamatti, D. F. (2022). Player Engagement Analysis of a Business Simulation Game from Physiological, Psychological and Behavioral Perspectives: A Case Study. Applied Sciences, 12(19), 10143. https://doi.org/10.3390/app121910143