1. Introduction
Culture is a prominent benchmark for countries and nations [
1], so the protection of cultural heritage is a topic of common concern all over the world. Its essence is to protect the material and spiritual wealth of human society through various means, to realize the inheritance of human history, art, and science. While facing the world and accepting multi-ethnic cultures, maintaining Chinese national characteristics and style in traditional intangible culture is a key problem. As an intangible cultural heritage, the inheritance of arts and crafts should be active and innovative. On the one hand, it should rescue the existing representative intangible art images; on the other, we should also actively guide the reform of intangible art images [
1], on the basis of maintaining national tradition and cultural characteristics as far as possible, and to integrate some modern elements to adapt them to the social needs and people aesthetic preferences.
In the background of the national plan to revitalize traditional craftsmanship, it is imperative to explore the innovative development of traditional craftsmanship intangible heritage protection, so as to meet the needs of modern society and daily life. With the rapid development of digital technology, digitization technology has become one of the main ways to protect and spread intangible cultural heritage. The involvement of digital technology can empower the inheritance of arts and crafts, which enriches artistic creation methods through intelligent technology and gives more individuals the opportunity to participate in creation. Digital artists use intelligent technologies to produce a contemporary derivative of traditional craft that coexists with popularization and personalization.
With the continuous development of AI, it provides more choices for the inheritance and development of intangible cultural heritage, so that it can translate inheritance methods into data asset libraries, algorithms, and interactions. At the same time, it also translates traditional arts and crafts elements into machine-identifiable data, which meets the cycle and dynamic needs in sustainable design. Through dynamic collection and analysis of meaningful user information and the pattern information of traditional techniques, it could provide a promising way for the sustainable development of traditional handicraft.
Most scholars acquire user information during the development and design of artworks, products and packaging, and focus on the emotional factors to meet the needs of consumers [
2,
3]. Generally speaking, Kansei Engineering (KE) is regarded as the most reliable and useful method to deal with users needs [
4], and has been applied by many scholars in the fields of industrial products such as automobiles [
5], clothing, furniture [
6], mobile phones [
7], computers [
8], electric bicycles [
9], etc. Scholar [
10] use the KE method to study the relationship between the physical attributes and emotions of products, and Gentner et al. [
11] studied user experience and interaction through the physical and digital classification of automotive products. With the rapid development of e-commerce in recent years, many studies on the combination of KE research and computer science to tap customer needs have emerged, such as online customer review extraction [
12,
13]. Obviously, the current research focus of product Kansei design mainly focuses on the aspects of constructing related research theories and methods by means of various intelligent tools to solve the emotional reactions of individuals and products. The design process has generally three steps [
14]: 1. Obtain the user emotional image information and quantify it; 2. Explore the complex relationship between the user emotional image and the product [
15], and establish a mapping model, such as artificial neural network [
16], quality function deployment [
17], support vector machine [
18], or genetic algorithm [
19] model to fit the nonlinear relationship between consumer emotional response and product design variables; 3. Convert the model into an objective function [
9], and use the intelligent algorithm to optimize so as to assist designers to quickly generate design solutions and select product design schemes that meet the user emotional needs. However, there are still some limitations in solving strategies. On the one hand, the correlation model between morphological parameters and user emotions is usually constructed through mathematical models, and these prediction models are established manually. At the same time, due to the subjectivity of the user perception image [
20], there is a certain degree of error. On the other hand, the quality of product design scheme could depend entirely on the model accuracy [
21], which greatly weakens the diversity of product design schemes.
With the continuous development of deep learning technology in AI technology, its application has achieved extraordinary results in image detection, image recognition, image re-coloring, image art style transfer and so on. For example, the Deep Convolutional Neural Networks (DCNN) [
22] has been widely used in achieving creative tasks, including image generation, image composition, image generation and text restoration. Lixiong et al. [
23] proposed a framework of product concept generation methods based on deep learning and Kansei engineering (PCGA-DLKE). Ding et al. [
24] described a product color emotion design method based on DCNN and search neural network. Some image art style transfer technologies with centered on deep learning are also widely used in art and design innovation. Among them, CycleGAN is an emerging network. Zhu et al. [
25] proposed that CycleGAN can realize the mutual conversion of two domain styles, so as to realize the transfer of styles to another area, i.e., to convert images from one style to another, and retain their key attribute characteristics, which plays a positive role in promoting the emergence and development of design creativity. Yu et al. [
26] combined the content of one animated clothing with the style of another to transform the artistic style of the animated clothing.
Through the extraction of image features and the transfer of image art style, it is possible to combine the form of craft expression with modern people aesthetics for innovation. However, intangible cultural heritage wickerwork is a traditional skill created by craftsmen, the intervention of digital technology ignores the unique history and culture of wickerwork and the life and experience of the craftsmen, which leads to the homogeneity and fragmentation of wickerwork. The real disadvantage of AI is that it can only passively rely on data and rules when making creations or solving problems [
27], but it is unable to solve design problems independently. Therefore, it is necessary for designers to participate in the design process and creatively design the craftsmanship experience, and the craftsman spirit and emotional temperature contained in the tacit knowledge of handicrafts, so as to interpret the connotation and characteristic elements of intangible cultural heritage. Hence, this research proposes a mechanism to establish a cooperative relationship between designers and AI that complements each other, and uses the powerful learning and computing capabilities of AI to assist designers in creative design activities, which effectively promotes the activated inheritance and sustainable development of wickerwork.
Therefore, this study carries out the image recognition and creative design research of wickerwork patterns based on CycleGAN. First, as one of the DCNNs, the ResNet (Residual Network) has strong performance and high accuracy, thus the ResNet50 network is used to establish the emotional image recognition model of product patterns. Second, the wickerwork pattern design model is generated based on the big data set and CycleGAN to generate the images of artistic style transfer. Finally, designers participate in the design process to complete the innovative design and development of the pattern. In summary, this proposed method can innovatively generate a weaving design scheme that conforms to the users’ emotional images, and provides a new way of optimizing the design of intangible cultural heritage wickerwork patterns and textures.
4. Experimental Results
4.1. The Performance Results of Image Recognition Model
Randomly selected 2350 wickerwork and style patterns from a large database were trained by ResNet50 to fine-tune the traditional wickerwork patterns product images to obtain a product image recognition model and classify the patterns images. The evaluation model was written in Python, and the ResNet structure was implemented by the Pytorch environment, and the model was trained using a small volume of the wickerwork pattern imagery dataset. The number of iterations is set to 100, and the base learning rate α is 0.001. As shown in
Figure 5, we can see that as the training time deepens, the network converges more and more, and the loss values of the training and test sets are becoming closer to 0, and the convergence is basically completed at the 40th epoch. Due to the inconsistency between the training and test datasets, the loss and accuracy of all test datasets are lagging. The best recognition rate of ResNet50 for the whole dataset of pattern design images is 93.37%. The recognition rate of modern pattern is 89.47%, while the recognition rate of traditional pattern is 97.14%, the recognition rate of wickerwork pattern is 95.95%, and the recognition rate of novelty is 90.91%. The experimental results are shown in
Table 2, which could show that the ResNet50 model has strong effectiveness and is capable of the task of image recognition for classic wickerwork pattern, modern pattern, traditional pattern, and personalized pattern.
As shown in
Figure 5, the results could reveal that the accuracy rate on the training set has been climbing and achieve the relatively high level of accuracy, while the accuracy rate on the validation set also has been stable, which is remained at around 90%. Thence, it can be found that there is no overfitting effect.
4.2. Identification and Analysis of High-Volume Samples
The ResNet wickerwork patterns cognitive recognition model was applied to classify the remaining 10,100 samples of wickerwork patterns images and pattern patterns in the sample library. The principles of style transfer sample selection include two parts: style samples and content samples. First, this study focuses on the research of the modern style, traditional style, and personalized style of wickerwork patterns design, and to use the emotion recognition model established by ResNet50, the representative patterns of different typical styles, including modern style, traditional style, and novel style patterns, are automatically extracted from the large number of pattern samples as the research objects, which could be used as the samples for further style transfer. Therefore, the small volume of wickerwork patterns data set is established by manual classification is not enough to meet the requirements of the experiments, and the generated experimental results are not good. Therefore, the pattern evaluation model built by ResNet50 was applied to classify the remaining pattern samples in the sample database in order to quickly obtain 2855 real Funan wickerwork patterns, 1880 modern style pattern patterns, 1300 novelty style pattern patterns, and 4065 traditional style pattern patterns from the large volume of pattern imagery dataset. Some of the experimental results are shown in
Figure 6.
4.3. Integration of Wickerwork Patterns Dataset
Based on the determination of the style picture, the content samples need to be clarified. The content samples are derived from the wickerwork patterns identified in the large volume sample set. Therefore, the large volume imagery dataset containing 2855 pattern design samples and the small volume wickerwork pattern imagery dataset containing 917 samples are aggregated to obtain the final imagery dataset containing 3772 wickerwork patterns, which is used for model training and style transfer of subsequent pattern design schemes.
4.4. Transfer Results of Wickerwork Patterns Based on CycleGAN
The test platform is based on the window system, configured with graphics card Nvidia RTX 3070, using the experimental environment conditions for python3.10+pytorch1.12 platform, installed the python common third-party support library, adjusted the feature category, run the program, the initial parameters set for the computing process training rounds set to 200, batch_size set to 4. The networks computational characteristics were trained from scratch with a learning rate of 0.0002, and the learning rate is held constant for the first 100 epochs and decays linearly to zero for the next 100 epochs, and then λ is set to 10 of Equation (6). In addition, the computational time of modern, personalized, and traditional styles is 39, 43, and 56 hours, respectively. Finally, the style migration output of the wickerwork pattern was completed.
The pattern generation model outputs multiple final pattern design schemes as shown in
Table 3,
Table 4 and
Table 5. The model output result is the overall image of the wickerwork pattern, the overall generated result is relatively clear and bright, the details are relatively rich in variation, the color is saturated, and the color contrast is moderate. Compared with the traditional method which only outputs the numerical information of design parameters, it can be more intuitive and faster to feel the overall pattern performance of the product, thus improving the efficiency of designers.
After 200 rounds of iterations, the CycleGAN model finally converges. It will generate some shallow classical wickerwork patterns with specific styles, and it can be seen that the generated classical wickerwork patterns effectively combine the morphology of the original images with the target style feature information in terms of color distribution and graphics. The outlines and patterns of the elements are clearer overall and conform to the characteristics of traditional Funan wickerwork cultural elements. Obviously, the newly generated image after style transfer includes both the content features in the content image and the basic information such as detail texture and color style in the image. This experimental style transfer-generated picture A compared to the original picture, to achieve B content, integrated with the style of A, and the transfer-generated picture B compared to the original picture, to achieve A content, integrated with the style of B. The transition in color is natural, and the texture of the pattern is presented more spiritually and smoothly. Furthermore, it not only integrates the innovative elements of traditional culture of wickerwork, but also reflects the style characteristics of modernity, tradition, and individuality. However, the clarity of the generated images is relatively low compared with the real traditional wickerwork pattern design, and the quality of the images needs further improvement, which may be due to the the background and color of the traditional wickerwork pattern being more complex, and usually has a richly varied pattern texture, while CycleGAN can only learn and produce blurred images due to technical instability.
The experiment finally combined the wickerwork pattern content samples and three design styles (modern, traditional, and personalized) to generate 5572 newly generated wickerwork pattern images with specific style characteristics, including 1536 personalized style, 2146 modern style, and 1890 traditional style. To verify the validity of the CycleGAN model, many low-quality pattern images that do not meet the requirements need to be eliminated and 12 experts with more than three years of design experience selected 16 creative wickerwork design solutions from each of the newly generated samples with modern style, traditional style, and personalized style for verification based on texture clarity, integrity, and shape of images, as shown in
Figure 7.
The final style transfer effect was measured by semantic difference method [
56] for user satisfaction. Three hundred twenty-five people were selected to participate in the evaluation, including 140 male users and 185 female users, and basic personal information including age, education, occupation, and consumption ability were researched to ensure the extensiveness and objectivity of the research subjects. The age range of 18 to 25 years old accounted for 44.32%, 25–35 years old accounted for 24.18%; In the education level, 43.21% have a bachelor degree, 29.27% have a graduate degree or above. In addition, participants included 210 design students, 61 designers and wickerwork craft people, and 54 people in the industry. Subjects were asked to score the satisfaction of the experimentally generated style transfer samples considering the dimensions of form, color, texture, and composition, on a scale of 1–5 integers, with 1 indicating dissatisfaction with the generated effect, 3 means that the generation effect is ordinary, and 5 means that the generation effect is very satisfactory. Furthermore, the average of the results was calculated so as to obtain the satisfaction preference of 325 subjects on the generation scheme of wickerwork patterns.
The Cronbach Alpha is performed in SPSS to measure the interior consistency and reliability for questionnaire. According to the Cronbach
a reliability analysis results, the reliability value was once 0.845, indicating that the research results indicate a very satisfactory reliability of this study [
57]. The obtained results are shown in
Table 6,
Table 7 and
Table 8 in which the average score of traditional wickerwork pattern is 3.15, where the highest score is 3.93, the average score of individual wickerwork pattern is 3.28, of which the highest score is 3.87, and the average score of modern wickerwork pattern is 3.07, of which the highest score is 3.86. The specific experimental results of the three styles are shown in
Figure 8.
To set the user satisfaction rating threshold to 3, the number of generated samples with scores higher than 3 were 12, 13, and 9 for traditional, personalized, and modern types, respectively, totaling 34, accounting for 70.83%, which shows that this style transfer experiment is effective in the application of Funan wickerwork patterns. It can be seen that the CycleGAN-based pattern generation model can innovatively generate pattern design solutions, and the generated solutions can effectively stimulate the emotional needs of users while ensuring diversity so as to achieve innovative and sustainable development of wickerwork patterns.
4.5. The Wickerwork Patterns Design Innovation Based on Designers
To use the CycleGAN of transfer learning to design innovative Funan wickerwork patterns, as long as the real wickerwork pattern image is entered and the style is selected as traditional style, personalized style, and modern style, we can obtain the image after conversion between wickerwork and style, which will generate more diversified creative pattern design solutions efficiently. Therefore, this method has high efficiency, easy modification, and low cost. However, there are two limitations: first, the target style and its own content shape information cannot be changed at will, and style transfer can only be carried out based on this information, which lacks the flexibility of the hand-drawn method; second, from the new image generated by CycleGAN, due to the different noise distribution in some specific areas, the generated image has a clear form but blurred pixels, which cannot be used as the final mature willow pattern creative design scheme. In addition, design is a creative activity with strong subjectivity and uncertainty [
58], it often does not have clear rules, which require designers to continuously diverge and converge in the design process and integrate social consciousness and aesthetic integrity to design solutions.
To achieve this goal, we invited eight professional designers and six graduate students to refine the creative images, and launch the innovative design. The creative stage mainly started from the generated pattern results, mainly from the innovative design of Funan wickerwork pattern. With the intervention of designers, the design of the traditional wickerwork cultural elements generated by the computer experiment can be improved, so as to complete the innovative development and design of the pattern.
4.5.1. Detailed Design
In the process of designers participating in the wickerwork design, the highest rated option of modern, personalized, and traditional styles is selected as a prototype and then designed under the following guidelines: the main features of the selected image should be retained and interesting form designs, pattern designs, or pleasing color designs should be used as design examples. Furthermore, the designer uses design software to work on the creative design. Finally, three wickerwork patterns with clear appearance are created (
Figure 9).
In this in-depth detailed design process, the designers combined their subjective judgment with aesthetic and emotion-based effective guidance of the design, and the process is a human-computer interaction design process [
59]. The CycleGAN model of artificial intelligence is used to generate creative wickerwork pattern prototypes, and the designer is responsible for visualizing the detailed design to obtain a final solution design that is attractive to the customer. Through the generated images of diverse stylistic designs, designers could extend their innovations through in-depth creative thinking. Thus, this proposed design approach that integrates computer intelligence and human intelligence reduces the risk of uncertainty and increases the efficiency of emotional design.
4.5.2. Aesthetic Judge of Design Solutions
In this section, we tested customer perceptions of aesthetics and preferences for three new pattern designs. A total of 212 participants (89 males and 123 females) answered the questionnaire online and offline. The Cronbach alpha was 0.83 so as to indicate a high reliability of this survey.
The results of the aesthetic evaluation scored 4.57 for personalized wickerwork patterns, 4.05 for traditional wickerwork patterns and 4.32 for modern wickerwork patterns. We compared three new wickerwork patterns with three highest scoring wickerwork patterns in original styles, the result is shown in
Figure 10. We can conclude that the designer wickerwork pattern scheme is significantly higher than the CycleGAN wickerwork pattern score. Thence, this result indicates that this proposed design method of combining CycleGAN training with professional designer can create aesthetically pleasing pattern design solutions so as to complete the innovative and creative design of the pattern scheme.
6. Conclusions
In the information age, AI technologies has provided unprecedented space for artistic creativity and expression, and has triggered a large number of new art forms. To better assist designers in creative and innovative design, this study proposes the Funan wickerwork image recognition model based on DCNN, the automatic classification of large-scale design attributes can be realized, while avoiding manual repetitive and time-consuming operations. Experimental results show that modern patterns, traditional patterns and personalized patterns all achieve high emotion recognition rates. Second, this study uses the style transfer algorithm technology to combine the Funan wickerwork patterns with the pattern content samples containing modern, traditional and personalized styles. According to the final results of the style transfer experiment, it can be seen that the transfer of the three styles to the wickerwork patterns is relatively satisfactory, which effectively extracts the style features of patterns, including color, composition, texture, and other elements, and reconstructs the content of wickerwork patterns, so as to realize innovative and sustainable development of wickerwork patterns. Then, the designer selected the highest rated scheme based on the generated solutions and completed the design improvement to achieve the goal of satisfying customer needs. The results show that this proposed method can help designers to further develop more popular and competitive Funan wickerwork patterns. The main contribution of this approach is the application of CycleGAN to support the design process, which could facilitate the automated design of innovative images, shorten the design process, reduce design costs for subsequent design work. The main conclusions of this study are as follows:
(1) This study establishes a recognition model of wickerwork patterns based on ResNet, which can quickly complete the automatic recognition of different patterns and styles of wickerwork products.
(2) This study builds a Funan wickerwork pattern generation design model based on the style transfer algorithm of AI, and innovatively generates diversified pattern design styles of traditional wickerwork pattern, which effectively improves the diversity and innovation for design schemes.
(3) The designer uses the creative wickerwork pattern samples as a source of inspiration to develop the creative design of the wickerwork patterns. By combining the designer creation and AI algorithm for creative design, the strengths and weaknesses complemented each other, thus adding human subjective emotion to the computer-generated works of Funan wickerwork crafts from an artistic aspect.
However, this study has some limitations. First, the small-scale wickerwork pattern database used in this study may limit the quality of the results generated by CycleGAN. Second, CycleGAN also suffers from a long training time and unstable results, and more advanced techniques need to be used in the future to enhance effectiveness for transfer-generated pattern schemes. Finally, the style samples in the research are based on three pattern design styles recognized by the modern, personalized, and traditional patterns, which can be further expanded to explore other design style transfer application in this scenario.