Trait Energy and Fatigue Influence Inter-Individual Mood and Neurocognitive Responses during Work Done While Sitting, Standing, and Intermittent Walking: A Randomized-Controlled Crossover Design
Abstract
:1. Introduction
2. Methods
2.1. Study Design
2.2. Screening
2.3. Participants
2.4. Baseline Measures
2.5. Testing Day Measures
- (1)
- Serial Subtraction 3 and 7 task—Participants were asked to silently subtract backwards in threes or sevens from a random number starting between 800 and 999 that was presented on the iPad screen (Tahoma Regular fond; size 20). Participants were instructed to type their answers as quickly and as accurately as possible. After each answer was submitted by the participant, the answer was cleared from the screen and participants continued to subtract three or seven from their previous answer. Participants were allowed to complete as many attempts as possible in two minutes. In the case of incorrect responses, subsequent responses were scored as correct if they were correct in relation to the new number. The tasks were scored for the number of correct responses, the number of total attempts, and the percentage of correct responses (correct responses/total responses X 100) [11,45,46].
- (2)
- Continuous Performance Task (CPT)—Participants monitored a continuous series of letters (A–Z; Tahoma Regular font, size 20 point) presented on the screen for 1000 ms and were asked to respond to the detection of the letter “X” only when preceded by the letter “A” by tapping on the screen or pressing the “Space” key. The participants used the same modality for all tests over the course of the study. A total of 48 correct targets were randomly presented over the course of two minutes, and the task was scored for the percentage of target strings correctly detected, errors of omission (missed targets), false alarms (key pressed/screen tapped when no target presented), and the average reaction time for correct decisions [10,11,45,46].
- (3)
- Rapid-Visual Input Processing Task (RVIP)—Participants were required to monitor a continuous series of digits (1–9; Tahoma Regular font, size 20 point) presented on the screen every 1000 ms. The participants were given a primary, secondary, and tertiary task. The participant’s primary task was to detect the presentation of three consecutive odd digits that were in ascending order (e.g., 3–7–9), the secondary task was to detect three consecutive even digits that were in ascending order (e.g., 2–4–8), and the tertiary task was to identify the number 6 when it was presented on the screen. The participants were given the option of using the keyboard or the touch screen on the iPad and participants used the same modality over the course of the study. If participants chose to use the touch screen, they were asked to press the green button for the primary task, the red button for the secondary task, and the yellow button for the tertiary task. If participants chose to use the keyboard, they were asked to press the left arrow for the primary, the right arrow for the secondary, and the up arrow for the tertiary task. Of the 480 stimuli presented, there were 8 primary targets, 8 secondary targets, and 48 tertiary targets over the course of the 8 min protocol. The task was scored for the number of correct detections of each target, average reaction time for correct detection of each target, the number of false alarms for each task, and errors of omission (missed targets) [10,11,45,46].
- (4)
- Concentration Task Grid (CGT)—A 100 square grid was used as a measure of concentration. The grid is arranged in a 10 × 10 square with each square containing a two-digit number (from 00 to 99) which is randomly placed in the center of each of the squares. Participants were asked to mark off as many consecutive numbers as possible starting from 00 within a one-minute period, by tapping on the desired square [47].
- (5)
- Distractors—Participants were presented target arrows, in either red or green, every 1000 ms. Prior to the start of each test, participants were informed whether the color of the target for the test was red or green. Participants were asked to press the direction of the arrow presented on the screen only if it was a target. For example, If the target was red and the arrow presented on the screen was red, then participants pressed the arrow on the keyboard that corresponded with the direction of the arrow presented on the screen [48]. A total of 12 distractors were presented during each one-minute test and participants were scored for correct responses, incorrect responses, and average response time for each correct response.
- (6)
- Paced Visual Serial Addition Task (PVSAT)—Participants were asked to start at the number 0 and add the digit shown on the screen (0–9). Participants were then asked to remember the previous number and add the next digit presented on the screen and type their responses on the keypad [49]. After each entry, a new digit was presented. Participants were given one minute to add as many digits as possible. In the case of incorrect responses, subsequent responses were scored as correct if they were correct in relation to the new number. Participants were scored for the number of correct responses and the average time it took to complete each correct response.
- (7)
- Stroop Task—Participants were presented words (Tahoma font, 20 point), every 1000 ms, on a screen spelling the names of colors (i.e., blue, yellow, red, green), which were either congruent (words presented in the same color as the color they were spelling out, such as the RED presented in red font) or incongruent (words presented in a color different from the color that they spelled out, such as the word RED spelled in green font). Participants were presented with all five options of colors used in this test (red, green, yellow, black, and blue) and asked to press the color of the text (font color) and not the word presented on the screen. There were 30 congruent and 30 incongruent tasks presented in random order and participants were scored on the number of correct responses, number of incorrect responses, and the average reaction time for correct responses. Each test was scored separately for both congruent and incongruent tasks [50,51].
- (8)
- Eriksen Flanker Task—During this task, participants were first presented with a white fixation cross for 200 ms, followed immediately by five equally sized arrows arranged in a 10.5 cm horizontal array for 800 ms. Participants were instructed to attend to the central arrow and ignore the four flankers. Participants were asked to press the left key if the central arrow was facing left and the right arrow if the central arrow was pointed to the right. If all arrows were pointing the same direction (e.g., “< < < < <”), then the trial was considered congruent. However, if the central arrow was pointing in the opposite direction (e.g., “> > < > >”) then the trial was considered incongruent. Subjects were presented with 30 congruent and 30 incongruent trials in random order. The tests were scored on the number of correct responses, number of incorrect responses, and the average reaction time for correct responses. Each test was scored separately for both congruent and incongruent tasks [52].
- (9)
- Perceptual (Fast Count) Task—Participants were asked to press the number key that qualified with the number of dots presented on the screen. Each dot was approximately 0.5 cm in diameter and the number of dots on the screen ranged from 4 to 7. The number of dots was randomized across each trial and trials lasted 1 min. Participants were scored based on number of correct responses, average reaction time for each correct response and the total number of trials conducted in one minute [53].
- (10)
- Modified Corsi-Block and Visuo-Spatial Memory Task—A pilot test using a combination of the Corsi-Block test and a Visuo-Spatial Memory task was designed to test participants’ visuo-spatial memory. Participants were presented a 3 × 3 square grid on the screen, where a dot was flashed in each of the grids in a randomized order and in a randomized location (i.e., middle of the top right square in the grid, bottom left corner of the top right square in the grid). The dot remained on the screen for 500 ms before the next dot appeared. After the entire grid had dots present and the last dot had remained on the screen for 500 ms, the dots were removed, and the participants were asked to identify the order in which the dots appeared on the screen and the location where they appeared. Each participant completed 10 trials. Due to poor test–retest reliability, this test was not included in the results of this study.
2.6. Mood and Motivation Surveys
- (1)
- (2)
- Profile of Mood Survey Short Form (POMS-SF): The 30-item Profile of Mood Survey Short Form was used to assess current mood states on a five-point scale ranging from “Not at all” (scored as 0) to “Extremely (scored as 4). Depression, tension/anxiety, anger, fatigue, and vigor (energy) were scored as a sum of five variables (i.e., vigor (energy) = energetic + lively + full of pep + vigorous + active) with scores ranging from 0 to 20. Confusion was the sum of four variables and then, the variable efficient was subtracted from it (i.e., confusion = confused + muddled + bewildered + forgetful – efficient), with scores ranging from −4 to 16. A total mood disturbance score was also calculated by adding depression, tension, anger, fatigue, and confusion and subtracting vigor (energy) from the total score. Among healthy adults, the Cronbach’s alpha is reported to be 0.90 [54]. For the current study, the Cronbach’s alpha ranged from 0.69 to 0.81 (Tension/Anxiety = 0.781, Depression = 0.766, Anger = 0.777, Fatigued = 0.808, Vigor = 0.767, Confused = 0.690).
- (3)
- State Mental and Physical Energy and Fatigue: Using the third section of the State and Trait Mental and Physical Energy and Fatigue survey [41], current state moods of mental and physical energy and fatigue were assessed using a 12-item VAS, with each state outcome containing three items. Each item was anchored by “No feeling at all” to “The highest imaginable feeling”. The Cronbach’s alpha for these moods range from 0.88 to 0.90 [24,25,26,30,42]. For the current study, the Cronbach’s alpha ranged from 0.91 to 0.96 (state physical energy = 0.940, state physical fatigue = 0.909, state mental energy = 0.959, state mental fatigue = 0.943).
2.7. Procedure
2.8. Statistical Analyses
3. Results
4. Discussion
Practical Implications
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Measure | Mean (SD) |
---|---|
Sex (male:female) | 7:24 |
Height (cm) | 172.44 (9.08) |
Weight (kg) | 74.87 (14.5) |
Age (years) | 25.8 (3.6) |
Trait Physical Energy | 6.06 (1.82) |
Trait Physical Fatigue | 5.06 (2.0) |
Trait Mental Energy | 5.26 (1.76) |
Trait Mental Fatigue | 5.81 (2.14) |
Vigorous Physical Activity (h/week) | 2.40 (5.27) |
Moderate Physical Activity (h/week) | 4.17 (10.02) |
Sitting Time (h/day) | 9.47 (4.00) |
Pittsburgh Sleep Quality Inventory Score | 6.94 (2.1) |
Caffeine Consumption (servings per day) | 1.8 (2.2) |
Factor | Measure | F-Stat | p-Value | η2G |
---|---|---|---|---|
Trait Physical Energy × Intervention × Time | Concentration Task Grid Score | 2.779 | 0.041 | 0.030 |
Time | Distractors correct | 3.354 | 0.050 | 0.016 |
Time | Distractors average reaction time | 5.215 | 0.014 | 0.010 |
Trait Physical Energy × Intervention | Forward Counting Correct | 6.730 | 0.005 | 0.064 |
Time | Forward Counting Correct | 3.559 | 0.040 | 0.037 |
Trait Physical Energy × Intervention | RVIP primary reaction time | 4.234 | 0.029 | 0.036 |
Time | RVIP primary reaction time | 5.523 | 0.013 | 0.029 |
Trait Physical Energy × Intervention × Time | Serial addition average reaction time | 3.562 | 0.029 | 0.017 |
Time | Stroop congruent average reaction time | 25.336 | <0.001 | 0.076 |
Time | Stroop incongruent average reaction time | 9.895 | 0.002 | 0.057 |
Trait Physical Energy × Time | Tension | 5.737 | 0.021 | 0.021 |
Trait Physical Energy × Intervention | Fatigue | 3.860 | 0.031 | 0.088 |
Intervention × Time | Confusion | 3.770 | 0.020 | 0.043 |
Time | Vigor | 5.990 | 0.006 | 0.017 |
Time | State Physical Energy | 13.961 | <0.001 | 0.082 |
Trait Physical Energy × Time | State Physical Energy | 3.902 | 0.048 | 0.024 |
Trait Physical Energy × Intervention | State Physical Fatigue | 4.050 | 0.026 | 0.104 |
Time | State Physical Fatigue | 16.368 | <0.001 | 0.042 |
Trait Physical Energy × Intervention | State Mental Energy | 4.293 | 0.025 | 0.088 |
Time | State Mental Energy | 4.85 | 0.018 | 0.011 |
Time | State Mental Fatigue | 15.119 | <0.001 | 0.056 |
Trait Physical Energy × Intervention | Motivation | 5.700 | 0.011 | 0.129 |
Time | Motivation | 10.901 | 0.001 | 0.026 |
Trait Physical Fatigue × Intervention | Forward Counting Correct | 6.123 | 0.007 | 0.062 |
Trait Physical Fatigue | RVIP incorrect secondary | 5.370 | 0.031 | 0.084 |
Trait Physical Fatigue | Stroop percentage correct congruent | 6.746 | 0.016 | 0.036 |
Trait Physical Fatigue | Stroop correct incongruent | 5.156 | 0.033 | 0.023 |
Trait Physical Fatigue | Stroop percentage correct incongruent | 5.156 | 0.033 | 0.023 |
Trait Physical Fatigue × Intervention | Depression | 3.618 | 0.045 | 0.102 |
Intervention × Time | Vigor | 2.658 | 0.048 | 0.011 |
Trait Mental Energy × Intervention | Forward counting average reaction time | 3.79 | 0.040 | 0.043 |
Trait Mental Energy | RVIP correct secondary | 4.423 | 0.048 | 0.128 |
Trait Mental Energy | RVIP incorrect secondary | 4.809 | 0.040 | 0.074 |
Trait Mental Energy × Intervention × Time | RVIP tertiary percent correct | 3.436 | 0.023 | 0.023 |
Trait Mental Energy × Intervention | Serial subtract three correct | 3.911 | 0.029 | 0.040 |
Trait Mental Energy × Time | Serial subtract three attempts | 4.382 | 0.030 | 0.019 |
Trait Mental Energy | Vigor | 7.095 | 0.015 | 0.101 |
Trait Mental Energy | State Physical Fatigue | 6.313 | 0.021 | 0.061 |
Trait Mental Fatigue × Intervention | Distractors correct | 4.160 | 0.025 | 0.036 |
Trait Mental Fatigue × Intervention | RVIP correct primary | 4.357 | 0.027 | 0.028 |
Time | RVIP correct tertiary | 3.757 | 0.034 | 0.013 |
Trait Mental Fatigue × Intervention | RVIP primary omitted | 4.373 | 0.027 | 0.028 |
Trait Mental Fatigue × Intervention | RVIP primary percent correct | 4.377 | 0.027 | 0.028 |
Time | RVIP tertiary percent correct | 3.782 | 0.033 | 0.013 |
Trait Mental Fatigue × Intervention × Time | Serial subtract seven correct | 2.825 | 0.045 | 0.02 |
Trait Mental Fatigue | Stroop percentage correct incongruent | 4.664 | 0.041 | 0.022 |
Trait Mental Fatigue × Time | Stroop percentage correct incongruent | 5.917 | 0.019 | 0.046 |
Time | Fatigue | 6.548 | 0.014 | 0.023 |
Trait Mental Fatigue × Time | Fatigue | 6.924 | 0.012 | 0.024 |
Trait Mental Fatigue × Intervention × Time | Fatigue | 3.510 | 0.027 | 0.017 |
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Gigliotti, H.M.; Hodgson, C.; Riley, M.; Marshall, B.; Ward-Ritacco, C.L.; Martin, J.; Boolani, A. Trait Energy and Fatigue Influence Inter-Individual Mood and Neurocognitive Responses during Work Done While Sitting, Standing, and Intermittent Walking: A Randomized-Controlled Crossover Design. Appl. Sci. 2023, 13, 4241. https://doi.org/10.3390/app13074241
Gigliotti HM, Hodgson C, Riley M, Marshall B, Ward-Ritacco CL, Martin J, Boolani A. Trait Energy and Fatigue Influence Inter-Individual Mood and Neurocognitive Responses during Work Done While Sitting, Standing, and Intermittent Walking: A Randomized-Controlled Crossover Design. Applied Sciences. 2023; 13(7):4241. https://doi.org/10.3390/app13074241
Chicago/Turabian StyleGigliotti, Hannah M., Cody Hodgson, Mary Riley, Brittany Marshall, Christie L. Ward-Ritacco, Joel Martin, and Ali Boolani. 2023. "Trait Energy and Fatigue Influence Inter-Individual Mood and Neurocognitive Responses during Work Done While Sitting, Standing, and Intermittent Walking: A Randomized-Controlled Crossover Design" Applied Sciences 13, no. 7: 4241. https://doi.org/10.3390/app13074241
APA StyleGigliotti, H. M., Hodgson, C., Riley, M., Marshall, B., Ward-Ritacco, C. L., Martin, J., & Boolani, A. (2023). Trait Energy and Fatigue Influence Inter-Individual Mood and Neurocognitive Responses during Work Done While Sitting, Standing, and Intermittent Walking: A Randomized-Controlled Crossover Design. Applied Sciences, 13(7), 4241. https://doi.org/10.3390/app13074241