Development of Students’ Skills through Gamification and Serious Games: An Exploratory Study
Abstract
:1. Introduction
2. Related Works
2.1. Background
2.2. European Framework for the Digital Competence of Educators
3. Methodology
3.1. Serious Games
3.2. Gamification Tools
4. Development of DigCompEdu through Serious Games and Gamification Tools
5. Discussion
5.1. Digital Resources Analysed
5.2. Other Relevant Features
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Area | Competence | Definition | |
---|---|---|---|
Professional commitment | A1 C1 | Organizational communication | Developing and improving organizational communication with students, parents, and third parties through technology and collaboration. |
A1 C2 | Professional collaboration | Establishing collaboration with other educators to share knowledge and experiences and innovate pedagogical practices. | |
A1 C3 | Reflective practice | Reflecting on personal and community digital pedagogical practice, evaluating it, and critically and actively developing it. | |
A1 C4 | Continuing professional development (CPD) | Using digital sources and resources for their development. | |
Digital content | A2 C1 | Selection of digital resources | Searching, selecting, and programming resources to support and improve teaching and learning. |
A2 C2 | Creation and modification of digital resources | Modify and program the use of open license resources. Where permitted, individually and collectively créate new resources. | |
A2 C3 | Protection, management and exchange of digital content | Organize the content for students, parents, and other teachers; protect confidential information; comply with regulations regarding privacy and intellectual property; and be knowledgeable in the use of open educational licenses and resources. | |
Teaching and learning | A3 C1 | Teaching | Utilize devices, digital resources, and new methods to improve teaching, properly managing and coordinating teacher interventions. |
A3 C2 | Guidance and support in learning | Improve individual and collective interaction and offer specific guidance and assistance to students through new methods. | |
A3 C3 | Collaborative learning | To encourage collaboration among students through technology, and to train them for it, in order to improve communication and joint knowledge creation. | |
A3 C4 | Self-regulated learning | To encourage students to plan, review, and reflect on their self-regulated learning, provide evidence of their progress, share ideas, and create creative solutions. | |
Evaluation and feedback | A4 C1 | Assessment strategies | To conduct formative and summative assessment, improving assessment formats and perspectives through technology. |
A4 C2 | Learning analytics | To generate and critically analyse digital statistics on students’activity, performance, and progress to improve teaching and learning. | |
A4 C3 | Feedback, scheduling and decision making | To provide feedback, adapt pedagogical strategies, and offer specific reinforcement to students through technology. Use them in decision making. | |
Student empowerment | A5 C1 | Accessibility and inclusion | To ensure access to learning resources and activities for all types of students and needs. |
A5 C2 | Personalization | To offer different levels, paces, and objectives to students depending on their individual learning needs. | |
A5 C3 | Active engagement of students with their own learning | To encourage cross-cutting competencies, complex thinking, and creative expression of students; innovate in learning and real contexts through activities in research or complex problem solving. | |
Development of students’ digital competence | A6 C1 | Information and media literacy | To offer activities that cover students’ information needs; find information and resources in digital environments; analyse and interpret information, critically evaluating its reliability and credibility and its sources. |
A6 C2 | Digital communication and collaboration | To encourage students to use technology effectively and responsibly for communication, collaboration, and civic participation. | |
A6 C3 | Digital content creation | To carry out activities for modifying and creating digital content. Instruct on copyright, licensing in content, and referencing sources. | |
A6 C4 | Responsible use | To guarantee the well-being of Students and risk management in the use of technology; safe and responsible use. | |
A6 C5 | Digital problem solving | To include learning activities and assessment where technical problems are solved, or knowledge is extrapolated to other situations. |
Theme | User Reviews | Avail. | Resource Type | Use | Adapt. | Ref. | |
---|---|---|---|---|---|---|---|
Spirits of Spring | Cyberbullying | 9 (28 votes) | S | T4 | I | NO | [24] |
Cisco Packet Tracer | Technology of networks | 8.3 (1190 votes) | F | T4 | I | NO | [25] |
GSD Sim | Global software developer | NA | F | T4 | I | YES | [26] |
AstroCódigo | Programming | NA | F | T4 | I | NO | [27] |
Minecraft: Education Edition | Varied theme | 7.6 (31,783 votes) | S | T4 | I/M | YES | [28] |
Tamagocours | Legal framework and legal norm | NA | F | T2 | M | YES | [29] |
Code Combat | Programming and coding | 8.4 (41 votes) | S | T2 | I | NO | [30] |
Interland | Digital citizenship and security | 8.6 (213 votes) | F | T2 | I | NO | [31] |
Space Shelter | Security | NA | F | T2 | I | NO | [32] |
Cyberscouts | Cybersecurity | NA | F | T2 | I | NO | [33] |
Another Lost Phone: Laura’s story | Social and sensitive awareness | 9 (1741 votes) | S | T3 | I | NO | [34] |
Somewhere: The Vault Papers | Decision making and problem solving | 7.4 (5710 votes) | F | T3 | I | YES | [35] |
NoStranger | Awareness of the danger and fragility of providing data on networks | 8.4 (14,252 votes) | F | T3 | I | YES | [36] |
Trade Name | Theme | User Reviews | Avail. | Resource Type | Use | Adapt. | Ref. |
---|---|---|---|---|---|---|---|
LearningsApps.Org | Evaluation tool | NA | F | T2 | I/M | NO | [37] |
WordWall | Evaluation tool | NA | F/S | T2 | I/M | NO | [38] |
Cerebriti | Evaluation tool | NA | F | T2 | I/M | NO | [39] |
Educaplay | Evaluation tool | 7.4 (67 votes) | F/S | T2 | I/M | NO | [40] |
TOMI digital | Behaviour manager/evaluation tool/content creator | NA (+50 mil downloads) | F/S | T2/T6/T1 | M | NO | [41] |
Trivinet | Evaluation tool | 8 (36 votes) | F | T2 | I/M | NO | [42] |
Quizizz | Evaluation tool | 9.6 (2194 votes) | F/S | T2 | I/M | NO | [43] |
Kahoot | Evaluation tool | 9.4 (2478 votes) | F | T2 | M | NO | [44] |
Socrative | Evaluation tool | 6.6 (16,527 votes) | F/S | T2/T6 | M | NO | [45] |
Super Teacher Tools | Evaluation tool | NA | F | T2 | I/M | NO | [46] |
Mentimeter | Content creator | 8.8 (64 votes) | F/S | T5/T1 | M | NO | [47] |
Pear Deck | Content creator | 8.2 (3330 votes) | F/S | T5/T1 | M | NO | [48] |
Genially | Content creator | 9 (76 votes) | F/S | T5/T1 | M | NO | [49] |
Microsoft Sway | Content creator | 7.2 (5 votes) | F/S | T5/T1 | M | NO | [50] |
Emaze | Content creator | 8.8 (12 votes) | F/S | T5/T1 | M | NO | [51] |
Visme | Content creator | 9 (612 votes) | F/S | T5/T1 | M | NO | [52] |
Brainscape | Content creator | 8.8 (255 votes) | F/S | T5/T1 | M | NO | [53] |
Quizlet | Content creator/evaluation tool | 9 (493,103 votes) | F/S | T5/T2 | I/M | NO | [54] |
Class Dojo | Behaviour manager | 9.4 (906 votes) | F | T6 | M | YES | [55] |
Classcraft | Behaviour manager/evaluation tool | 8.4 (22 votes) | F/S | T6/T2 | M | YES | [56] |
Google Classroom | Behaviour manager/evaluation tool | 9.2 (2205 votes) | F | T6/T2 | M | NO | [57] |
MyClassGame | Behaviour manager | NA | F | T6 | M | YES | [58] |
Elever | Behaviour manager | NA (+5000 downloads) | F | T6 | M | YES | [59] |
Minecraft: Education Edition | Behaviour manager/evaluation tool/content creator | 7.6 (31,783 votes) | F/S | T4/T2 | I/M | YES | [28] |
A1 | A2 | A3 | A4 | A5 | A6 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Instrument Names | J/H | C1 | C2 | C3 | C4 | C1 | C2 | C3 | C1 | C2 | C3 | C4 | C1 | C2 | C3 | C1 | C2 | C3 | C1 | C2 | C3 | C4 | C5 |
Spirits of Spring | J | X | X | X | X | X | X | ||||||||||||||||
Cisco Packet Tracer | J | X | X | X | X | X | X | ||||||||||||||||
GSD Sim | J | X | X | X | X | X | X | X | |||||||||||||||
AstroCódigo | J | X | X | X | X | X | X | X | |||||||||||||||
Tamagocours | J | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||
Code Combat | J | X | X | X | X | X | X | X | |||||||||||||||
Interland | J | X | X | X | X | X | X | X | X | X | |||||||||||||
Space Shelter | J | X | X | X | X | X | X | X | X | X | |||||||||||||
Cyberscouts | J | X | X | X | X | X | X | X | X | X | |||||||||||||
Another Lost Phone: Laura’s story | J | X | X | X | X | X | X | X | X | ||||||||||||||
Somewhere: The Vault Papers | J | X | X | X | X | X | X | X | X | X | |||||||||||||
NoStranger | J | X | X | X | X | X | X | X | X | X | |||||||||||||
LearningApps.Org | H | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||
WordWall | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Cerebriti | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Educaplay | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
TOMI Digital | H | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||
Trivinet | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Quizizz | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Kahoot | H | X | X | X | X | X | X | X | X | X | X | X | |||||||||||
Socrative | H | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||
Super Teacher Tools | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Mentimeter | H | X | X | X | X | X | X | X | X | X | X | X | |||||||||||
Pear Deck | H | X | X | X | X | X | X | X | X | X | X | X | |||||||||||
Genially | H | X | X | X | X | X | X | X | X | X | X | X | |||||||||||
Microsoft Sway | H | X | X | X | X | X | X | X | X | X | X | X | |||||||||||
Emaze | H | X | X | X | X | X | X | X | X | X | X | X | |||||||||||
Visme | H | X | X | X | X | X | X | X | X | X | X | X | |||||||||||
Brainscape | H | X | X | X | X | X | X | X | X | X | X | X | |||||||||||
Quizlet | H | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||
Edmodo | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Class Dojo | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Classcraft | H | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||
Google Classroom | H | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||
MyClassGame | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Elever | H | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Minecraft: Ed. Edition | J/H | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||
Zoom Meeting | H | X | X | X | X | X | X | X | X | X | X | ||||||||||||
Microsoft Teams | H | X | X | X | X | X | X | X | X | X | X | ||||||||||||
Google Meet | H | X | X | X | X | X | X | X | X | X | X | ||||||||||||
GoToMeeting | H | X | X | X | X | X | X | X | X | X | X | ||||||||||||
Cisco WebEx Teams | H | X | X | X | X | X | X | X | X | X | X | ||||||||||||
TalkBack | H | X | X | X | X | X | X | X | |||||||||||||||
Android Accessibility Suite | H | X | X | X | X | X | X | X |
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Barragán-Pulido, S.; Barragán-Pulido, M.L.; Alonso-Hernández, J.B.; Castro-Sánchez, J.J.; Rabazo-Méndez, M.J. Development of Students’ Skills through Gamification and Serious Games: An Exploratory Study. Appl. Sci. 2023, 13, 5495. https://doi.org/10.3390/app13095495
Barragán-Pulido S, Barragán-Pulido ML, Alonso-Hernández JB, Castro-Sánchez JJ, Rabazo-Méndez MJ. Development of Students’ Skills through Gamification and Serious Games: An Exploratory Study. Applied Sciences. 2023; 13(9):5495. https://doi.org/10.3390/app13095495
Chicago/Turabian StyleBarragán-Pulido, Sara, María Luisa Barragán-Pulido, Jesús B. Alonso-Hernández, José Juan Castro-Sánchez, and María José Rabazo-Méndez. 2023. "Development of Students’ Skills through Gamification and Serious Games: An Exploratory Study" Applied Sciences 13, no. 9: 5495. https://doi.org/10.3390/app13095495
APA StyleBarragán-Pulido, S., Barragán-Pulido, M. L., Alonso-Hernández, J. B., Castro-Sánchez, J. J., & Rabazo-Méndez, M. J. (2023). Development of Students’ Skills through Gamification and Serious Games: An Exploratory Study. Applied Sciences, 13(9), 5495. https://doi.org/10.3390/app13095495