Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience
Abstract
:1. Introduction
2. Literature Review
2.1. Virtual Reality (VR) Interaction
2.2. VR Tutorial
2.3. VR Educational Game Content
2.4. Simulator Sickness Questionnaire
3. Tutorial Development
3.1. Content Selection for Tutorials
3.2. Tutorial Design Progress
3.3. Tutorial Method Proposal
4. Usability Evaluation
4.1. Participants
4.2. Experimental Environment and Equipment
4.3. Experimental Procedure
4.4. Evaluation Factors
Factor | Item | Reference | |
---|---|---|---|
Presence | Spatial Presence | I felt present in the virtual space. | [41] |
Experienced Realism | How much of your experience in the virtual environment seemed consistent with your real-world experience? | [41] | |
Involvement | I was completely captivated by the virtual world. | [41] | |
Mapping | The method of interacting (playing) in a game environment was the same as the method used in real life. | [41] | |
Controls’ Learnability | Mental Load | The game’s controls were difficult to learn for me. | [46,47] |
Mental Effort | I needed to put lots of mental effort into learning the game’s controls. | [46,47] | |
Learnability | When I wanted to do something in the game, it was easy to remember the corresponding control. | [48] | |
Intrinsic Motivation | Enjoyment | I was very interested in VR games. | [42] |
Continual Intention to Use | I wanted to play VR games longer without stopping. | [43] | |
Player Experience | The realism of VR helps enhance my understanding. | [7] | |
Perceived Learning Effectiveness | I learned a lot of factual information from the VR game. | [45] |
4.5. Analysis Techniques
5. Results
5.1. VREQ
5.2. SSQ
6. Discussion
6.1. User Experience and Motion Sickness
6.2. Analysis of Qualitative Interview Results According to the Tutorial Method
6.3. Limitations
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Factor | Mean | SD | |
---|---|---|---|
Presence | Spatial Presence | 7.12 | 1.43 |
Experienced Realism | 5.46 | 1.85 | |
Involvement | 5.98 | 1.81 | |
Mapping | 5.94 | 2.43 | |
Controls’ Learnability | Mental Load | 6.37 | 2.30 |
Mental Effort | 6.23 | 2.54 | |
Learnability | 6.25 | 2.20 | |
Intrinsic Motivation | Enjoyment | 7.24 | 1.85 |
Continual Intention to Use | 7.41 | 2.04 | |
Player Experience | 6.75 | 2.10 | |
Perceived Learning Effectiveness | 7.08 | 1.83 |
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Lee, Y.; Kim, G.; Lee, K.H.; Park, J.; Kim, H.K. Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience. Appl. Sci. 2024, 14, 7141. https://doi.org/10.3390/app14167141
Lee Y, Kim G, Lee KH, Park J, Kim HK. Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience. Applied Sciences. 2024; 14(16):7141. https://doi.org/10.3390/app14167141
Chicago/Turabian StyleLee, Yuryeon, Guyeop Kim, Kang Hoon Lee, Jaehyun Park, and Hyun K. Kim. 2024. "Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience" Applied Sciences 14, no. 16: 7141. https://doi.org/10.3390/app14167141
APA StyleLee, Y., Kim, G., Lee, K. H., Park, J., & Kim, H. K. (2024). Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience. Applied Sciences, 14(16), 7141. https://doi.org/10.3390/app14167141