Virtual Reality for Aggression Assessment: The Development and Preliminary Results of Two Virtual Reality Tasks to Assess Reactive and Proactive Aggression in Males
Abstract
:1. Introduction
1.1. Current Available Aggression Measures and Their Drawbacks
1.2. Virtual Reality as a Potential Tool to Measure Aggression
1.3. The Present Study
2. Study 1
2.1. Materials and Methods
2.1.1. Sample
2.1.2. Measures
2.1.3. Procedure
2.2. Results
2.3. Discussion Study 1
3. Study 2
3.1. Materials and Methods
3.1.1. Sample
3.1.2. Measures
3.1.3. Procedure
3.2. Results
3.3. Discussion Study 2
4. General Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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M (SD) | |
---|---|
RPQ | |
Total | 13.20 (5.20) |
Reactive | 9.88 (3.52) |
Proactive | 3.33 (2.39) |
PPI | |
Total | 317.13 (27.04) |
FD factor | 111.04 (9.98) |
SCI factor | 161.46 (15.62) |
Cold-heartedness factor | 44.63 (6.42) |
VR questionnaire | |
Nauseous | 11.88 (22.00) |
Authenticity VR world | 24.58 (21.65) |
Authenticity avatar | 17.29 (18.98) |
Lab vs. VR world feeling | 47.54 (30.29) |
Telepresence | 19.63 (22.29) |
Threatening avatar perception | 35.58 (26.79) |
Friendliness of avatar | 18.00 (18.91) |
Reactive Aggression N = 24, Wald Chi-sq (p) | Proactive Aggression N = 24, Wald Chi-sq (p) | |
---|---|---|
RPQ | ||
Total | 5.61 * (0.02) | 0.001 (0.98) |
Reactive | 6.70 * (0.01) | 0.00 (0.98) |
Proactive | 2.43 (0.12) | 0.001 (0.98) |
PPI-R | ||
Total | 6.69 * (0.01) | 0.13 (0.72) |
FD factor | 3.76 (0.05) | 0.39 (0.53) |
SCI factor | 4.45 (0.04) | 0.03 (0.87) |
Cold-heartedness factor | 7.14 * (0.008) | 0.02 (0.89) |
Total Sample (N = 50) | Reactive Condition (N = 26) | Proactive Condition (N = 24) | Difference (PA vs. RA) t/X2 (p, df = 48) | |
---|---|---|---|---|
Age, M (SD) | 22.54 (2.84) | 22.38 (3.27) | 22.71 (2.35) | −0.40 (0.69) a |
Nationality | 4.59 (0.20) b | |||
Dutch % | 64 | 76.9 | 50 | |
German % | 4 | 3.8 | 4.2 | |
Belgian % | 30 | 19.2 | 41.7 | |
Luxemburg % | 2 | 0 | 4.2 | |
Education | 0.92 (0.82) b | |||
Middle school % | 60 | 61.5 | 58.3 | |
High school % | 6 | 3.8 | 8.3 | |
Graduate school% | 10 | 7.7 | 12.5 | |
University % | 24 | 26.9 | 20.8 | |
Marital Status | 2.68 (0.26) b | |||
Married/living together % | 4 | 7.7 | 0 | |
Single % | 50 | 42.3 | 58.3 | |
In a relationship % | 46 | 50 | 41.7 | |
Working Situation | 1.95 (0.38) b | |||
Working % | 8 | 11.5 | 4.2 | |
Student % | 90 | 84.6 | 95.8 | |
Searching for job % | 2 | 3.8 | 0 |
Total Sample N = 50, M (SD) | Reactive Condition N = 26, M (SD) | Proactive Condition N = 24, M (SD) | Difference (PA vs. RA) Df = 48, MW-U (p) | |
---|---|---|---|---|
AQ total | 77.68 (10.29) | 77.73 (8.54) | 77.62 (12.09) | 306.50 (0.92) |
RPQ | ||||
Total | 12.30 (5.54) | 12.15 (5.50) | 12.46 (5.71) | 313.00 (0.98) |
Reactive | 9.18 (3.57) | 9.00 (3.57) | 9.37 (6.63) | 322.00 (0.85) |
Proactive | 3.12 (2.67) | 3.15 (2.72) | 3.08 (2.67) | 306.50 (0.91) |
PPI-R | ||||
Total | 318.08 (20.57) | 320.62 (22.06) | 315.33 (18.91) | 267.50 (0.39) |
FD factor | 108.94 (7.32) | 109.54 (7.81) | 108.29 (6.84) | 282.50 (0.57) |
SCI factor | 165.40 (14.26) | 167.08 (15.76) | 163.58 (12.51) | 266.00 (0.37) |
Cold-heartedness factor | 43.74 (5.00) | 44.00 (4.62) | 43.46 (5.46) | 303.50 (0.87) |
VR questionnaire | ||||
Nauseous | 9.88 (16.31) a | 11.40 (16.03) b | 8.29 (16.80) | 257.50 (0.38) |
Authenticity VR world | 35.22 (24.57) a | 35.96 (21.46) b | 34.46 (27.89) | 275.00 (0.62) |
Authenticity avatar | 38.37 (24.06) a | 38.84 (31.88) b | 36.83 (26.52) | 275.50 (0.62) |
‘Real’ feeling | 44.39 (27.39) a | 46.72 (26.63) b | 41.95 (28.52) | 268.50 (0.53) |
Lab vs. VR world feeling | 61.27 (26.71) a | 61.40 (23.98) b | 61.12 (29.81) | 317.00 (0.73) |
Facility to immerge | 71.96 (21.70) a | 67.08 (22.90) b | 77.04 (19.57) | 380.50 (0.11) |
Friendliness winner | 30.53 (47.95) a | 4.84 (51.60) b | 57.29 (23.54) | 520.00 * (<0.001) |
Friendliness loser | 62.63 (25.32) a | 67.56 (30.09) b | 57.50 (18.42) | 222.00 (0.11) |
Total Sample | Reactive Condition | Proactive Condition | |||||||
---|---|---|---|---|---|---|---|---|---|
Pre | Post | t-Test (p) | Pre | Post | t-Test (p) | Pre | Post | t-Test (p) | |
Negative affect | 12.66 (4.60) | 13.46 (5.36) | 0.95 (0.35) a | 12.08 (3.60) | 15.08 (6.11) | 2.30 (0.03) c | 13.29 (5.49) | 11.71 (3.79) | −1.90 (0.07) e |
Anger | 1.34 (0.80) | 1.98 (1.50) | 2.66 * (0.01) | 1.19 (0.40) | 2.46 (1.81) | 3.55* (0.002) | 1.50 (1.06) | 1.46 (0.84) | −0.16 (0.87) |
Systolic BP | 124.13 (12.99) | 127.21 (13.08) | 3.04 * (0.004) b | 127.08 (13.50) | 129.89 (13.72) | 2.24 (0.04) e | 121.18 (12.01) | 124.53 (12.11) | 2.07 (0.05) e |
Diastolic BP | 76.36 (8.18) | 76.98 (9.65) | 0.79 (0.43) b | 75.98 (7.77) | 76.89 (9.74) | 0.98 (0.34) e | 76.74 (8.72) | 77.08 (9.76) | 0.27 (0.79) e |
Reactive Aggression N = 26 Wald Chi-sq (p) | Proactive Aggression N = 24 Wald Chi-sq (p) | |
---|---|---|
AQ | 5.55 * (0.018) | 1.07 (0.30) |
RPQ | ||
Total | 0.98 (0.32) | 0.65 (0.42) |
Reactive | 1.80 (0.18) | 0.41 (0.52) |
Proactive | 0.08 (0.77) | 0.63 (0.43) |
PPI-R | ||
Total | 5.67 * (0.017) | 0.24 (0.63) |
FD factor | 6.90 * (0.009) | 0.01 (0.93) |
SCI factor | 0.28 (0.10) | 1.72 (0.19) |
Cold-heartedness factor | 0.11 (0.75) | 1.69 (0.19) |
mDES difference | ||
Negative | 0.29 (0.59) | 4.81 (0.03) |
Anger | 0.90 (0.34) | 0.003 (0.95) |
Blood pressure difference | ||
Systolic | 1.68 (0.20) | 4.22 (0.04) |
Diastolic | 2.10 (0.14) | 1.10 (0.30) |
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Lobbestael, J.; Cima, M.J. Virtual Reality for Aggression Assessment: The Development and Preliminary Results of Two Virtual Reality Tasks to Assess Reactive and Proactive Aggression in Males. Brain Sci. 2021, 11, 1653. https://doi.org/10.3390/brainsci11121653
Lobbestael J, Cima MJ. Virtual Reality for Aggression Assessment: The Development and Preliminary Results of Two Virtual Reality Tasks to Assess Reactive and Proactive Aggression in Males. Brain Sciences. 2021; 11(12):1653. https://doi.org/10.3390/brainsci11121653
Chicago/Turabian StyleLobbestael, Jill, and Maaike J. Cima. 2021. "Virtual Reality for Aggression Assessment: The Development and Preliminary Results of Two Virtual Reality Tasks to Assess Reactive and Proactive Aggression in Males" Brain Sciences 11, no. 12: 1653. https://doi.org/10.3390/brainsci11121653
APA StyleLobbestael, J., & Cima, M. J. (2021). Virtual Reality for Aggression Assessment: The Development and Preliminary Results of Two Virtual Reality Tasks to Assess Reactive and Proactive Aggression in Males. Brain Sciences, 11(12), 1653. https://doi.org/10.3390/brainsci11121653