Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure
Abstract
:1. Introduction
1.1. Application of Active Video Games in Physical Activity Promotion
1.2. Theoretical Framework
1.3. Purpose Statement and Research Hypotheses
2. Methods
2.1. Participants and Research Design
2.2. Intervention
2.3. Measures
2.4. Procedures
2.5. Data Analysis
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Variables | Control (n = 45) | Intervention (n = 36) | p Value * |
---|---|---|---|
Age, years | 9.09 (0.42) | 9.42 (0.77) | 0.02 |
Gender | 0.55 | ||
Boys, number (%) | 22 (48.9) | 20 (55.6) | |
Girls, number (%) | 23 (51.1) | 16 (44.4) | |
Race/ethnicity | 0.01 | ||
African American, n (%) | 14 (31.1) | 30 (83.3) | |
Non-Hispanic American, n (%) | 22 (48.9) | 3 (8.3) | |
Others, n (%) | 9 (20.0) | 3 (8.4) | |
Height, cm (M/SD) | 136.09 (7.53) | 141.69 (6.84) | 0.01 |
Weight, kg (M/SD) | 37.02 (10.21) | 39.72 (9.15) | 0.22 |
BMI, kg/m2 (M/SD) | 19.78 (4.21) | 19.62 (3.52) | 0.86 |
BMI (percentiles), % (M/SD) | 69.32 (28.16) | 70.00 (28.33) | 0.85 |
Intervention Group | Control Group | F | p | η2 | |||||
---|---|---|---|---|---|---|---|---|---|
Baseline | 4th Month | 9th Month | Baseline | 4th Month | 9th Month | ||||
METs | 1.71/0.20 | 1.73/0.25 | 1.81/0.20 | 1.74/0.16 | 1.53/0.12 | 1.45/0.52 | 11.31 | 0.001 | 0.16 |
Kilocalories per day | 75.17/37.70 | 223.67/103 | 254.31/95.51 | 64.74/29.21 | 130.96/55.77 | 162.51/88.15 | 15.75 | 0.001 | 0.21 |
Self-efficacy | 4.73/1.39 | 4.73/1.39 | 4.82/1.56 | 5.13/1.26 | 5.13/1.26 | 5.16/1.48 | 0.02 | 0.90 | 0.01 |
Outcome expectancy | 7.68/1.59 | 6.82/1.89 | 6.86/2.23 | 8.00/1.54 | 7.97/1.13 | 8.21/1.23 | 4.46 | 0.04 | 0.07 |
Social support | 4.14/1.49 | 4.14/1.49 | 4.64/1.62 | 4.03/1.52 | 4.03/1.53 | 3.66/1.91 | 3.10 | 0.08 | 0.05 |
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Gao, Z.; Pope, Z.C.; Lee, J.E.; Quan, M. Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure. J. Clin. Med. 2019, 8, 1268. https://doi.org/10.3390/jcm8091268
Gao Z, Pope ZC, Lee JE, Quan M. Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure. Journal of Clinical Medicine. 2019; 8(9):1268. https://doi.org/10.3390/jcm8091268
Chicago/Turabian StyleGao, Zan, Zachary C. Pope, Jung Eun Lee, and Minghui Quan. 2019. "Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure" Journal of Clinical Medicine 8, no. 9: 1268. https://doi.org/10.3390/jcm8091268
APA StyleGao, Z., Pope, Z. C., Lee, J. E., & Quan, M. (2019). Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure. Journal of Clinical Medicine, 8(9), 1268. https://doi.org/10.3390/jcm8091268