Analysis of Usage Data from a Self-Guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Controlled Trial
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design and Procedure
2.2. Participants
2.3. Intervention: ZeroPhobia
2.4. Outcomes
2.5. Usage Data Retrieval
2.6. Statistical Analyses
3. Results
3.1. Sample, Baseline Characteristics and Cybersickness
3.2. General VR Usage Data
3.3. Level-Specific Usage Data
3.4. Replication of Main Results
3.5. Hypothesis 1: More VR Activity Is Associated With Lower Post-Test AQ Scores
3.6. Hypothesis 2: A Higher Level of Presence Is Associated with Greater Decrease in Post-Session Anxiety
3.7. Hypothesis 3: Associations between Scores
3.8. Hypothesis 4: Repeated Activity in a VR Level Leads to a Consistent Decrease in Post-Level Anxiety
4. Discussion
Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Variable | N | Mean | SD | Min | Max |
---|---|---|---|---|---|
Total | |||||
Duration (total VR time in minutes) | 66 | 24.384 | 16.127 | 0.600 | 71.050 |
Anxiety rating after playing level 1 1 | 66 | 3.545 | 2.288 | 1.000 | 10.000 |
Anxiety rating of highest attained level 2 | 66 | 3.227 | 1.830 | 1.000 | 9.000 |
Anxiety rating after playing level first time 3 | 66 | 4.576 | 2.308 | 1.000 | 10.000 |
Anxiety rating after playing level last time 4 | 66 | 3.227 | 1.830 | 1.000 | 9.000 |
Number of VR sessions | 66 | 9.167 | 5.365 | 2.000 | 25.000 |
Women | |||||
Duration (total VR time in minutes) 1 | 47 | 23.516 | 15.744 | 0.600 | 58.967 |
Anxiety rating after playing level 1 2 | 47 | 3.894 | 2.343 | 1.000 | 10.000 |
Anxiety rating of highest attained level 3 | 47 | 3.149 | 1.818 | 1.000 | 9.000 |
Anxiety rating after playing level first time 4 | 47 | 4.596 | 2.242 | 1.000 | 10.000 |
Anxiety rating after playing level last time 5 | 47 | 3.149 | 1.818 | 1.000 | 9.000 |
Number of VR sessions | 47 | 9.085 | 5.344 | 2.000 | 24.000 |
Men | |||||
Duration (total VR time in minutes) | 19 | 26.532 | 17.289 | 3.517 | 71.050 |
Anxiety rating after playing level 1 2 | 19 | 2.684 | 1.945 | 1.000 | 7.000 |
Anxiety rating of highest attained level 3 | 19 | 3.421 | 1.895 | 1.000 | 9.000 |
Anxiety rating after playing level first time 4 | 19 | 4.526 | 2.525 | 2.000 | 10.000 |
Anxiety rating after playing level last time 5 | 19 | 3.421 | 1.895 | 1.000 | 9.000 |
Number of VR sessions | 19 | 9.368 | 5.560 | 3.000 | 25.000 |
Variable | N | Mean | SD | Min | Max |
---|---|---|---|---|---|
LEVEL 1 | |||||
Time spent in level (minutes) 1 | 65 | 2.289 | 2.109 | 0.317 | 11.483 |
Initial anxiety 2 | 65 | 3.554 | 2.305 | 1 | 10 |
Final anxiety 3 | 65 | 2.092 | 0.861 | 1 | 5 |
Number of sessions in level 4 | 65 | 2.046 | 1.556 | 1 | 8 |
LEVEL2 | |||||
Time spent in level (minutes) | 62 | 5.322 | 5.334 | 0.283 | 36.350 |
Initial anxiety | 62 | 4.129 | 2.229 | 1 | 10 |
Final anxiety | 62 | 2.645 | 1.527 | 1 | 10 |
Number of sessions in level | 62 | 2.177 | 1.337 | 1 | 6 |
LEVEL 3 | |||||
Time spent in level (minutes) | 57 | 7.768 | 5.222 | 0.967 | 23.367 |
Initial anxiety | 57 | 5.070 | 2.638 | 1 | 10 |
Final anxiety | 57 | 2.877 | 1.489 | 1 | 9 |
Number of sessions in level | 57 | 2.281 | 1.278 | 1 | 7 |
LEVEL 4 | |||||
Time spent in level (minutes) | 50 | 6.742 | 5.639 | 1.100 | 29.517 |
Initial anxiety | 50 | 4.700 | 2.517 | 1 | 10 |
Final anxiety | 50 | 2.940 | 1.096 | 1 | 7 |
Number of sessions in level | 50 | 2.260 | 1.724 | 1 | 11 |
LEVEL 5 | |||||
Time spent in level (minutes) | 47 | 7.463 | 4.678 | 1.5 | 19.883 |
Initial anxiety | 47 | 4.213 | 2.010 | 1 | 9 |
Final anxiety | 47 | 2.872 | 1.035 | 1 | 7 |
Number of sessions in level | 47 | 2.000 | 1.351 | 1 | 8 |
TOTAL | |||||
Time spent in level (minutes) | 281 | 5.727 | 5.114 | 0.283 | 36.350 |
Initial anxiety | 281 | 4.302 | 2.397 | 1 | 10 |
Final anxiety | 281 | 2.655 | 1.270 | 1 | 10 |
Number of sessions in level | 281 | 2.153 | 1.450 | 1 | 11 |
Variable | N | Mean | SD | Min | Max |
---|---|---|---|---|---|
Level 1 | 4 | −3.500 | 3.873 | −9 | 0 |
Level 1–2 | 6 | −0.833 | 2.562 | −6 | 1 |
Level 1–3 | 6 | −0.167 | 2.562 | −4 | 4 |
Level 1–4 | 11 | −1.545 | 2.911 | −6 | 4 |
Level 1–5 | 39 | −1.333 | 1.644 | −6 | 0 |
TOTAL | 66 | −1.345 | 2.243 | −9 | 4 |
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Donker, T.; van Klaveren, C.; Cornelisz, I.; Kok, R.N.; van Gelder, J.-L. Analysis of Usage Data from a Self-Guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Controlled Trial. J. Clin. Med. 2020, 9, 1614. https://doi.org/10.3390/jcm9061614
Donker T, van Klaveren C, Cornelisz I, Kok RN, van Gelder J-L. Analysis of Usage Data from a Self-Guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Controlled Trial. Journal of Clinical Medicine. 2020; 9(6):1614. https://doi.org/10.3390/jcm9061614
Chicago/Turabian StyleDonker, Tara, Chris van Klaveren, Ilja Cornelisz, Robin N. Kok, and Jean-Louis van Gelder. 2020. "Analysis of Usage Data from a Self-Guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Controlled Trial" Journal of Clinical Medicine 9, no. 6: 1614. https://doi.org/10.3390/jcm9061614
APA StyleDonker, T., van Klaveren, C., Cornelisz, I., Kok, R. N., & van Gelder, J. -L. (2020). Analysis of Usage Data from a Self-Guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Controlled Trial. Journal of Clinical Medicine, 9(6), 1614. https://doi.org/10.3390/jcm9061614