Innovation in the Era of IoT and Industry 5.0: Absolute Innovation Management (AIM) Framework
Abstract
:1. Introduction
2. Literature Review and Background
2.1. Understanding Innovation
2.2. Implement-Ability of Innovation
2.3. Evolution in Innovation Management Theory and Models
2.4. Discontinuous Innovation and Partial Understanding of the Innovation Management
2.5. Complexity and Issues of Innovation Management in the Era of IoT and Industry 5.0
3. Methodology
- Only books and referred journal articles were considered for this study. Non-referred journals, random un-authentic online sources, and lay publications were excluded from the literature review;
- Books and articles published in the last 20 years (2000 to 2019) were consulted, except for some classical work on innovation management;
- Books and research articles meeting the above-mentioned criteria were selected from the Management, Marketing, and information technology disciplines.
4. The Need for New Innovation Management Framework- Stressing the Gap
5. Absolute Innovation Management (AIM)
5.1. Definition of Absolute Innovation Framework
5.2. Core Elements of Absolute Innovation Management (AIM)
5.2.1. Innovation Ecosystem
5.2.2. Design Thinking—The Missing link
5.2.3. Adopting Innovation Management as Strategy
6. Discussion and Conclusions
7. Contribution and Practical Implications
8. Future Direction
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Consideration | Organizational Focus | Primary Question | Consideration |
---|---|---|---|
Considering Innovation as an outcome | End Result | What is sought? | Product innovation Process innovation Marketing innovation Business model innovation Supply chain innovation Organizational innovation |
Considering Innovation as a process | Ways Methods and Means | How would you want to make it happen? | Innovation process Product development process |
Considering Innovation as a mindset | Mental State or Thinking pattern | How do you want to internalize the concept within your employees? | Individual mindset Organization culture |
Generation | Key Features |
---|---|
First and Second Generation | Based on linear models where customer needs generate pull and technological advancement generates a push. |
Third Generation | Based on the coupling model that works through interaction between different elements and feedback loop between them. |
Fourth Generation | Based on parallel lines model that work through inter- and intra-firm integration and emphasize on alliances and linkages. |
Fifth Generation | Based on continuous innovation that works through extensive networking, systems integration and quick, customized, and flexible responses. |
If Innovation Is Only Seen as……. | …..The Results Can Be |
---|---|
Strong R&D Capability | Technology or products which fails to meet customer needs and requirement and may face rejection. |
The area for only specialists | Lack of organization-wide integration and involvement by others from different departments. |
Understanding and meeting customer needs | Lack of technological advancement and progression resulting in a lack of sustainable competitive advantage. |
Advancement in technology | Producing products and services that do not meet customer needs, requirements, and designing processes that are not useful and face resistance. |
Only meant for Large Firms | Weak SMEs with too much dependence on large organizations. Too much disruptive innovation and SMEs may not be able to seize new opportunities. |
Only about breakthrough Changes | Waste of potential for incremental innovation. The result and gain of radical changes may not be sustained, as the ratchet of incremental performance is not working well enough. |
Only about strategically targeted projects | Missing out “by chance” or “accidental” innovations that may open up a new door of opportunities. |
Only associated with key individuals | Missing out on the innovative capabilities of the rest of the employees. May face greater resistance. |
Only internally generated | Missing out on opportunities lying outside of the organization which may result in wasting resources to reinvent the wheel. |
Only externally generated | Non-acceptance and rejection due to the “not invented here” phenomena. |
Only concerning single firms | Missing out on the opportunities otherwise available in the network. |
Sources of Discontinuities | Explanation | Problem Posed |
---|---|---|
New Market | The emergence of new markets, which cannot be predicted or analyzed through conventional market research and analysis tools and techniques. | Established players ignore them due to too much focus on existing markets or because they consider them too small or not their preferred target market. |
New Technologies | Step changes or breakthrough changes | Established players do not see them because they are beyond their technology search environment. May face resistance from “not invented here” phenomena. |
New Political Rule | Political conditions that shape social and economic rules may change dramatically, e.g., collapse of communism | Established firms fail to understand and learn the new rules of the game due to rigid and old mindsets. |
Market Exhaustion | Firms in mature industries may need to exit or undergo a radical reorientation of their business. | Face resistance from “status quo” and “steady-state” mentality. |
Sea Changes in Market sentiments or behavior | Public opinion and behaviors shift slowly and then tip over into a new model. | Established players resist this due to “cognitive dissonance” and try to offer alternate explanations until it is too late. |
Deregulation / Shift in Regulatory regime | A shift in the regulatory framework enables the emergence of a new set of rules, for example, liberalization, privatization | Rules of games change but the old mindset persists and established players are unable to move fast enough to seize new opportunities. |
Fractures along “fault lines” | Long-standing issues of concern about minority accumulate momentum, for example, social attitude to smoking or health concern about obesity level and fast food. | Established players who are working with wrong and old assumptions and are on the wrong footing may face a tough challenge from new emerging players who are working in the background and new conditions are favoring them. |
Unthinkable events | Unimagined, and therefore not prepared for, events that sometimes literally change the world abruptly and set new rules of game. | New rules of game may outsmart existing players or render their competencies unnecessary. |
Business Model Innovation | Existing business models are challenged and modified by new entrants through reframing and consequently changing the rules of the game. | New entrants change the game of the rule by changing the existing business models through reframing. All the old players can do is to try to become fast followers. |
The shift in the Techno-Economic Paradigm | Changes at the system level resulting out of the convergence of a number of trends and introducing a paradigm shift where the old order is replaced. | It is always hard to see these paradigm shifts beforehand. They only become visible when new rules of the game are established. Old players tend to reinforce their commitments with the old set of rules due to the “sailing ship” mentality. |
Architectural Innovation | Changes at the level of system architecture rewrite the rules for those involved at the component level. | Rigid mindsets familiar with an old set of games tend to find it difficult to cope with these changes. New players generally find it easy to cope with the changes at the component level. |
Phase | Main Contentions | Main Contributors | Key Points |
---|---|---|---|
First Phase | Individual | [26] | An entrepreneur is a driving force at the individual level |
Innovation | [22] | ||
Innovation Process | [27] | ||
Success factors | [28] | ||
Second Phase | Organizational promotion | [29] | R&D activities were the focus and main source of innovation at the organizational level. The main focus was on internal sources of innovation |
R&D Management Internal Sources | |||
Third Phase | Outsiders Involved | [30] | In this phase main focus was on the interaction of internal and external (users) sources of innovation |
Users as Innovators | |||
Fourth Phase | Portfolio Innovation Integrated Innovation Systematic innovation | [31] [32] | Based on the notion that different components of innovation should work as one system. |
Fifth Phase | Total Innovation Management (TIM) | [14] | Mainly focuses on creating an innovative Ecosystem |
Innovation Framework | Main Characteristics | Shortcomings/issues |
---|---|---|
Based on Partial Elements |
| Focus on a single element of innovation instead of opting for a holistic approach. This approach is not suitable for the environment powered by rapid advancements in technology. |
Horizontal Interaction and integration of factors | This does not consider vertical integration, and therefore may be at risk of being overly open and lacking core competency. | |
Focusing on conceptual, cultural and societal aspects |
| Mainly focuses on conceptual, cultural, and societal aspects, overlooking the technological aspects. |
Era | Time Period | Characterized By | Explanation |
---|---|---|---|
1.0 | 1780 | Mechanization | Industrial production based on machines powered by water and steam. |
2.0 | 1870 | Electrification | Mass production using assembly lines |
3.0 | 1970 | Automation | Automation using electronics and computers |
3.5 | 1980 | Globalization | Offshoring production to low-cost economies |
4.0 | Today | Digitalization | Introduction of connected devices, data analytics, and artificial intelligence technologies to automate processes further. |
5.0 | Future | Personalization | Industry 5.0 is focused on the cooperation between man and machine, as human intelligence works in harmony with cognitive computing, resulting in human/user-centered products and services. |
Equation | Approach | Explanation |
---|---|---|
Mental Modeling and Framing of situation | If we know WHAT and HOW we can safely predict RESULTS. | |
Deduction | Predicting RESULTS on the basis of known WHAT and HOW | |
Induction | Guessing about HOW on the basis of known WHAT and RESULTS | |
Abduction | Changing RESULTS with VALUE | |
Abduction-1 | Creating VALUE when WHAT Is not known. | |
Abduction-2 | Creating VALUE when only VALUE is known. | |
Combination of Deduction, Induction, and Abduction. | Striving to create VALUE by framing the problem with Design Thinking by moving back and forth between deduction, induction, and abduction. |
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Aslam, F.; Aimin, W.; Li, M.; Ur Rehman, K. Innovation in the Era of IoT and Industry 5.0: Absolute Innovation Management (AIM) Framework. Information 2020, 11, 124. https://doi.org/10.3390/info11020124
Aslam F, Aimin W, Li M, Ur Rehman K. Innovation in the Era of IoT and Industry 5.0: Absolute Innovation Management (AIM) Framework. Information. 2020; 11(2):124. https://doi.org/10.3390/info11020124
Chicago/Turabian StyleAslam, Farhan, Wang Aimin, Mingze Li, and Khaliq Ur Rehman. 2020. "Innovation in the Era of IoT and Industry 5.0: Absolute Innovation Management (AIM) Framework" Information 11, no. 2: 124. https://doi.org/10.3390/info11020124
APA StyleAslam, F., Aimin, W., Li, M., & Ur Rehman, K. (2020). Innovation in the Era of IoT and Industry 5.0: Absolute Innovation Management (AIM) Framework. Information, 11(2), 124. https://doi.org/10.3390/info11020124