Creative Narration as a Design Technique
Abstract
:1. Introduction
1.1. Current Situation
1.1.1. Creativity
- Orientation: clarify and identify the problem.
- Preparation: collect the relevant information.
- Analysis: analyze the collected data.
- Hypothesis: creation of alternative solutions.
- Incubation: pause and wait for new ideas.
- Synthesis: gather all the different pieces.
- Evaluation: test the results and new solutions and products.
1.1.2. Design Thinking
- Empathize: In this step, an empathetic understanding of the problem is attempted, usually through user research.
- Define: Here the data from the previous stage is synthesized to identify the core problems that are formulated into problem statements. In this step, persons can be utilized to keep the process human-centered.
- Ideate: In this step, ideas are generated, and brainstorming is a great tool for this end. The knowledge that emerged from the two previous phases opens the door for the designer to think out of the box and find new solutions to the problem.
- Prototype: This is the phase for experimentation by creating and testing the inexpensive implementation to investigate the ideas they have generated.
- Test: In this phase, the prototypes are tested. Although this is the final phase, the results are used to redefine and rework the previous phases. Design thinking is an iterative process.
1.2. Design Tools Categories
1.3. Scenario-Based Design
2. Materials and Methods
2.1. Workshops Teaching Tools
2.2. Creative Narration as an Ideation Technique
2.2.1. Scope
2.2.2. Creative Narration Technique
2.2.3. Ideation
2.2.4. Creative Narration: Rationale
2.3. Impact Mapping
- It is based on a method invented by an interaction design agency and similar to a team-building method, which means that it facilitates collaboration and interaction. It is significantly less bureaucratic and much easier to apply than many alternatives. It also facilitates the participation of groups of people from different backgrounds, including technical delivery experts and business users, helping organizations use the wisdom of crowds.
- It visualizes assumptions. Alternative models mostly do not communicate assumptions clearly. Impact mapping does, and because of that, it helps teams to make better decisions in rapidly changing environments, such as IT. The visual nature of this method also facilitates effective meetings and supports big-picture thinking, which provides organizational alignment.
- It is fast. It fits nicely with iterative delivery models that are now becoming mainstream in software.
2.4. First Workshop
2.4.1. Google Classrooms Description
2.4.2. Warm-Up Stage: Free Writing
2.4.3. Main Workshop Part: Hero’s Journey
2.4.4. Evaluation
- −
- The structured form of the workshop with small, well-defined and described steps.
- −
- The collaboration with other students.
- −
- That they were able to produce results in terms of ideation and scenario building.
- −
- They felt positive feelings when they followed the hero’s journey process because they were able to create a scenario. One mentioned that she would identify herself with the hero protagonist and thus tried to rescue the hero.
2.5. Second Workshop
2.5.1. Demographic Characteristics
2.5.2. Main Part
2.5.3. Keep notes and Focus Group
2.5.4. Products
2.5.5. Evaluation
3. Results and Discussion
3.1. First Workshop’s Results
3.2. Second Workshop’s Results
3.3. Discussion
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Creative narration | They needed time to get familiar with the process but eventually, they enjoyed it and found it effective in terms of finding new products |
Creative narration & Impact Mapping | They needed time to get familiar with the process and to find the subject of the story but eventually, they enjoyed it and found it effective in terms of finding new products. They skipped the impact mapping part. |
Impact Mapping | Students did not follow the process and tried from the beginning to find the idea. |
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Manias, D.; Mavrommati, I. Creative Narration as a Design Technique. Information 2022, 13, 266. https://doi.org/10.3390/info13060266
Manias D, Mavrommati I. Creative Narration as a Design Technique. Information. 2022; 13(6):266. https://doi.org/10.3390/info13060266
Chicago/Turabian StyleManias, Dimosthenis, and Irene Mavrommati. 2022. "Creative Narration as a Design Technique" Information 13, no. 6: 266. https://doi.org/10.3390/info13060266
APA StyleManias, D., & Mavrommati, I. (2022). Creative Narration as a Design Technique. Information, 13(6), 266. https://doi.org/10.3390/info13060266