Gamification in Online Education: A Visual Bibliometric Network Analysis
Abstract
:1. Introduction
2. Literature Review
2.1. Previous Studies and Research Gap
2.2. Theoretical Foundations
- RQ1.
- What are the most frequently used keywords?
- RQ2.
- What are the most influential publication sources?
- RQ3.
- What are the most cited articles on gamification in online education, and what topics did they cover?
- RQ4.
- How are the authors’ keywords co-occurrence networks constructed?
- RQ5.
- Which countries have contributed the most publications on gamification in online education over the last few years?
3. Methodology
3.1. Search Strategy
- Studies should be published between 2000 and 2023;
- Studies should be research journal articles;
- Articles should be written in the English language.
3.2. Data Analysis
4. Results
4.1. Data Overview
4.2. WordCloud
4.3. Most Relevant Sources
4.4. 10 Most Cited Documents
- Allowing repetition of experiments;
- Including fast rewind loops;
- Aligning assignments with students’ proficiency levels;
- Raising the level of difficulty in assignments as students make progress;
- Dividing complex tasks into smaller, more manageable sub-tasks;
- Providing multiple pathways to achieve success;
- Facilitating acknowledgment and rewards from educators, parents, and peers.
4.5. Co-Occurrence
4.6. Co-Authorship Analysis by Countries
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Reference | Software | Area of Focus | Duration | Articles | Databases |
---|---|---|---|---|---|
[45] | Excel | Education | 2010–2014 | 139 | WOS |
[46] | VOSviewer | Higher Education | 2010–2020 | 432 | WOS |
[39] | VOSviewer | Education | (unrestricted) | 2517 | Scopus |
[47] | HistCite | Education | 1995–2020 | 4059 | WOS |
[48] | VOSviewer | Education | 2016–2021 | 344 | WoS, Scopus, PubMed |
[49] | VOSviewer | Higher Education (University Students) | 2012–2022 | 287 | Scopus |
[44] | VOSviewer | Higher Education | (unrestricted) | 1029 | WOS |
[50] | Bibliometrix | Education | 1969–2020 | 429 | Scopus |
[51] | VOSviewer | Adolescents | 2015–2020 | 222 | Not specified |
[52] | Bibliometrix + VOSviewer | Education | January 2020–March 2022 | 1443 + 754 | WOS, Scopus |
[53] | HistCite | Education | (unrestricted) | 44 | WOS |
[54] | VOSviewer | Higher Education | 2013–2022 | 819 | Scopus |
[55] | CiteSpace + Gephi | Medical Education | 1990–2020 | 466 | WOS |
Description | Results |
---|---|
Timespan | 2000:2023 |
Sources (journals, books, etc.) | 934 |
Documents | 2419 |
Annual growth rate % | 22.11 |
Document average age | 4.61 |
Average citations per doc | 18.48 |
References | 97,678 |
DOCUMENT CONTENTS | |
Keywords Plus (ID) | 8435 |
Author’s keywords (DE) | 6070 |
AUTHORS | |
Authors | 7323 |
Authors of single-authored docs | 245 |
AUTHORS COLLABORATION | |
Single-authored docs | 256 |
Co-authors per Doc | 3.59 |
International co-authorships % | 19.22 |
DOCUMENT TYPES | |
Article | 2419 |
Author, Year | Source | TC * | TC/Year | DOI |
---|---|---|---|---|
Domínguez, 2013 [84] | Computers and Education | 1079 | 98.09 | 10.1016/j.compedu.2012.12.020 |
Dalgarno, 2010 [85] | British Journal of Educational Technology | 1010 | 72.14 | 10.1111/j.1467-8535.2009.01038.x |
Simões, 2013 [86] | Computers in Human Behavior | 513 | 46.64 | 10.1016/j.chb.2012.06.007 |
Ebner, 2007 [87] | Computers and Education | 479 | 28.18 | 10.1016/j.compedu.2005.11.026 |
Fu, 2009 [88] | Computers and Education | 441 | 29.40 | 10.1016/j.compedu.2008.07.004 |
Albarqouni, 2016 [89] | IEEE Transactions on Medical Imaging | 414 | 51.75 | 10.1109/TMI.2016.2528120 |
Martín-Gutiérrez, 2017 [90] | Eurasia Journal of Mathematics, Science and Technology Education | 402 | 57.43 | 10.12973/eurasia.2017.00626a |
De-Marcos, 2014 [91] | Computers and Education | 389 | 38.90 | 10.1016/j.compedu.2014.01.012 |
Vamvoudakis, 2012 [92] | Automatica | 360 | 30.00 | 10.1016/j.automatica.2012.05.074 |
Subhash, 2018 [93] | Computers in Human Behavior | 339 | 56.50 | 10.1016/j.chb.2018.05.028 |
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Yazdi, A.; Karimi, A.; Mystakidis, S. Gamification in Online Education: A Visual Bibliometric Network Analysis. Information 2024, 15, 81. https://doi.org/10.3390/info15020081
Yazdi A, Karimi A, Mystakidis S. Gamification in Online Education: A Visual Bibliometric Network Analysis. Information. 2024; 15(2):81. https://doi.org/10.3390/info15020081
Chicago/Turabian StyleYazdi, Azin, Amir Karimi, and Stylianos Mystakidis. 2024. "Gamification in Online Education: A Visual Bibliometric Network Analysis" Information 15, no. 2: 81. https://doi.org/10.3390/info15020081
APA StyleYazdi, A., Karimi, A., & Mystakidis, S. (2024). Gamification in Online Education: A Visual Bibliometric Network Analysis. Information, 15(2), 81. https://doi.org/10.3390/info15020081