1. Introduction
Rapid advancements in technology and shifts in human behaviour have profoundly transformed societal values and priorities in the modern era. Today’s organisational leaders face the challenge of managing a workforce that spans diverse generational perspectives, each with unique motivational drivers and engagement preferences. The task is further complicated by the need to cater to both individuals who thrive under close supervision and those who prefer autonomy and independence in their work.
Effective leadership now requires an understanding of these varied motivational drivers to tailor strategies that engage and maximise the potential of all team members. Employee engagement, a critical driver of business success, hinges on this understanding. Studies consistently link higher levels of employee engagement to increased profitability, underscoring the importance of fostering a work environment that accommodates diverse needs and preferences. Excellent leadership represents a key element that differentiates outstanding organisations from good ones. This study—which builds on previous work by Talajić, Vrankić, and Kopal [
1]—explores strategic workforce management through the novel methodological framework consisting of the evolutionary game theory concept integrated with replicator dynamics and traditional game theory.
Related to traditional game theory, Kopal and Korkut [
2] describe it as a strategic interplay in which the result of an individual’s decision is dependent on the decisions made by others. Similarly, Dixit and Skeath [
3] provide a comparable explanation, stating that game theory addresses scenarios in which multiple players base their decisions on the anticipated actions of their counterparts.
Jehly and Renny [
4] define a strategic game as a pair in which one part of the pair is the set of all strategies available to each of the players (the so-called pure strategies). In contrast, the other part of the pair is a function (the so-called payment function) that calculates the payment for a chosen strategy of one player, taking into account the strategic choices of all other players. The same authors define a mixed strategy game as a probability distribution over pure strategies that each player has.
Additionally, related to traditional game theory, the concept of Nash equilibrium is highlighted. It states that no player can benefit by changing their strategy while the other players keep theirs unchanged. It represents a state of mutual best responses, where each player’s strategy is optimal given the strategies of all other players. Essentially, it is a situation where every participant is doing the best they can, given the choices of their opponents [
5].
When a game has a single Nash equilibrium, the choices become clear for rational players. However, the theory faces challenges when multiple Nash equilibriums are present. The dilemma then arises: Which equilibrium should a player choose, especially if not all players behave rationally? In such scenarios, evolutionary game theory becomes relevant. As an extension of the traditional principles of game theory, evolutionary game theory examines how equilibriums are achieved through players’ learning processes, informed by their experiences of trial and error.
Traditional game theory has been utilised to model the principal–agent relationship, focusing on the conflicts and incentives between leaders and followers. However, significant numerical models in this area are limited. Bierman and Fernandez [
6] explored leadership through a principal–agent game theory model, but their approach did not account for the heterogeneity of employees. Research done by Talajić, Vrankić, and Kopal [
1] expanded on this by considering three distinct employee types:
Enthusiast,
Worker, and
Parasite; and using traditional game theory combined with replicator dynamics to optimise workforce structure for better financial outcomes.
Smith and Price [
7] developed a concept through a simulation of interactions among animals utilising five strategies: Mouse, Hawk, Bully, Retaliator, and Prober Retaliator. Their research considered various animal species with differing abilities. Their simulation demonstrated that a dominant strategy emerges over others, signifying the animal species that ultimately prevails. In this context, pure strategies represent specific traits found within individuals of a population, whereas mixed strategies indicate the portion of the population exhibiting a certain trait. Utility is defined as the number of offspring an individual is expected to produce if the offspring adopt the same pure strategy (trait) as their parent. The concept of Nash equilibrium, as outlined in traditional game theory, does not align well with evolutionary games. This discrepancy arises because the evolutionary approach, rooted in biology (animals), does not take rationality as a key factor in achieving equilibrium.
Hence, the concept of an evolutionarily stable strategy (ESS) was formulated. ESS examines the composition of the population (the distribution of each trait within the population) in a way that is resilient to the potential emergence of mutants, where a mutant is defined as a player who adopts a different pure strategy. A strategy is considered stable when the mutant strategy yields a lower utility compared to the original strategy, indicating that the mutant strategy will not prevail within the population. When applied to humans, this refers to a scenario in which a minority of individuals attempts to alter the prevailing strategy of the population but achieves lower utility than the strategy currently in place. The determination of ESS is influenced not only by the specific power of the species (including humans) but also by the frequency of each type within the population.
The collection of pure strategies (various types or characteristics within the population) is determined by . A mixed strategy signifies the composition of the population, reflecting the proportion of each type within the population, and is defined by where is the percentage of type with pure strategy
Baron [
8] introduced a pivotal concept in evolutionary game theory—the ESS—which is a strategy that, if adopted by a population, cannot be invaded by any alternative strategy that is initially rare. The ESS theorem, a cornerstone of evolutionary game theory, states that if a strategy is evolutionarily stable, it must be a Nash equilibrium. However, not all Nash equilibria are evolutionarily stable. The theorem establishes the necessary conditions for a strategy to be considered an ESS:
Strategy Superiority: The strategy must yield a higher fitness (or payoff) against itself than any mutant (alternative) strategy does against it. This ensures that within a population using the ESS, any mutant strategy will be less successful. In other words, for a strategy S to be an ESS, it must have a higher fitness against a mutant strategy T than T has against itself, whenever T is rare. This means that S can resist invasion by any small number of mutants adopting a different strategy T.
Stability Condition: If there is a tie in the first condition, meaning the ESS and the mutant strategy yield the same fitness against the ESS, the ESS must perform better against the mutant strategy than the mutant does against itself. In other words, if the fitness of S against T is equal to the fitness of T against itself (indicating a neutral stability), then S must have a higher fitness against itself than T does against S, to ensure that S remains stable and cannot be replaced by T.
These conditions ensure that an ESS is not only a Nash equilibrium but also robust against invasion by alternative strategies, providing a stable state in the evolutionary dynamics of populations.
While the application of evolutionary game theory in leadership studies is less prevalent, it has shown promise in analysing strategic interactions and stability within organisations. Studies by Maussa Perez et al. [
9], and Szolnoki and Perc [
10] have demonstrated the utility of evolutionary game theory in evaluating strategic behaviours and social dilemmas. Ref. [
9] specifically highlighted the role of evolutionary strategies in promoting cooperative behaviour within entrepreneurial activities. Ref. [
10] proposed that in evolutionary social dilemmas, effective leaders should diverge from conformist behaviour, emphasising the importance of non-conformist strategies in achieving a competitive advantage.
Han, Albrecht, and Woolridge [
11] investigated the mechanisms of the emergence and evolution of collective behaviours in multi-agent systems (MAS) through the lens of evolutionary game theory and agent-based modelling. Their work emphasises the importance of cognitive and emotional mechanisms in promoting prosocial behaviours within organisations. Similarly, Cun [
12] developed a business intelligence simulation model aimed at enhancing leadership and crisis management through game theory techniques and machine learning models, demonstrating the potential of artificial intelligence (AI) in optimising leadership strategies.
Zhang et al. [
13] investigated the impact of anxiety on cooperative behaviour using a network evolutionary game theory approach. Their study introduced an anxiety threshold to model the tendency of anxious players to change strategies, highlighting the significant influence of peer pressure and individual anxiety on cooperative behaviour. Ma et al. [
14] examined the interplay between fiscal policy, the stability of farmers’ cooperatives, and environmentally friendly digital management through an evolutionary game theory-based study; revealing critical insights into the factors influencing cooperative stability and pro-environmental behaviour.
Dong et al. [
15] presented an innovative study on promoting cooperation in multi-agent systems using evolutionary game dynamics with a focus on agents utilising local information and the introduction of the “hide” strategy. This approach is designed to reduce defection and enhance stable payoffs among agents. Cheng et al. [
16] proposed a consortium blockchain-based leasing platform that facilitates information sharing between small and medium-sized enterprises and leasing firms, using evolutionary game theory to model the dynamics of contract compliance. Li et al. [
17] investigated the role of oxytocin in promoting fairness and cooperation in heterogeneous networks through data-driven evolutionary game models. Their study revealed that oxytocin enhances prosocial behaviours by increasing inequality aversion, providing insights into the mechanisms underpinning fairness and cooperation in human networks.
Taylor and Jonker [
18] were at the forefront of developing the replicator dynamic equation. This model captures the evolution of strategies in both continuous and discrete settings using non-linear first-order differential equations and non-linear difference equations, respectively. This model provided a basis for understanding stability and asymptotic behaviour. They applied this model to a population of haploid organisms, each committed to a single pure strategy throughout their lifespan, with the assumption that these strategies are passed down to their offspring.
The change in the population’s mix strategy is influenced by the rate at which users of each strategy reproduce. The change in the ratio of individuals adopting a specific strategy corresponds to the difference between the fitness of said strategy and the mean fitness of the entire population . This concept is encapsulated in the form of a replicator dynamic equation: .
Despite all these advancements, there remains a notable gap in the literature regarding the integration of traditional game theory, evolutionary game theory, and replicator dynamics into a comprehensive framework for workforce management. This study seeks to address this gap by proposing a novel model that leverages these three theoretical approaches to optimise employee engagement and organisational performance.
Building on the foundational work of [
1], this paper introduces a “cockpit” approach for dynamic employee management, allowing for real-time strategy adjustments. The integration of evolutionary game theory adds a significant layer of novelty by identifying ESS, which contributes to system stability.
The primary aim of this paper is to define a comprehensive theoretical framework that incorporates traditional game theory, evolutionary game theory, and replicator dynamics. This framework offers a new perspective on leadership and principal–agent relationships, addressing a notable gap in the current literature. Specifically, this study seeks to answer the following research questions:
Can the model developed by [
1] be fine-tuned by utilising parameter variation to determine the optimal ratio of employee types for effective workforce management?
How can the concept of evolutionary game theory provide additional insights into this field of research?
Is there a structured theoretical framework that can serve as an effective leadership tool for managing people and achieving better organisational outcomes?
Furthermore, the increasing development and application of AI in business processes highlights the potential for integrating these theoretical models into AI-powered systems. Such integration can enhance decision-making processes, improve the quality of decisions, and accelerate digital transformation within organisations.
This study involves several key steps to achieve its objectives. Firstly, the existing model by [
1] is extended by integrating evolutionary game theory to identify a stable and efficient workforce structure. This involves mathematical modelling and analysis using game theory and replicator dynamics. The next step is the development of the “cockpit” approach for real-time strategy adjustments. This model is then tested and validated through simulations and case studies to assess its practical applicability and effectiveness. Finally, the implications of integrating AI into these models are highlighted to provide a comprehensive framework for future applications in workforce management.
This paper contributes to the existing literature by proposing a novel, integrative approach to workforce management. It combines traditional game theory, evolutionary game theory, and replicator dynamics to create a comprehensive framework that addresses the complex dynamics of employee engagement and organisational performance. Through this framework, leaders can better understand and manage their workforce, ultimately driving improved business outcomes.
3. Methodology
The main theoretical frameworks to be used are traditional game theory, evolutionary game theory, and replicator dynamics.
The paper will use the concept of a Nash equilibrium in terms of traditional game theory. It plays a critical role in all decision-making processes and explains the Nash equilibrium and the methods by which players reach these equilibriums.
For checking an ESS, the reformulation of the main ESS theorem given by Baron (2013) is used [
8]. The strategy is an ESS if and only if:
where
u is a fitness for the entire population;
is any mix strategy combination in a population (all probability distribution over the different entities in the population), and
is an equilibrium point.
The third theory that will be used is the replicator dynamic theory. As mentioned above, the emphasis of this theory lies on the evolution of the population; specifically, on the shift in strategies over time through the comparison of payoffs, as discussed in this paper. It is presumed that strategies yielding higher payoffs are considered superior.
The variation in the population’s mixed strategy distribution is determined by the reproduction rate of individuals following each strategy. The adjustment in the proportion
of the population utilising a particular strategy
is related to the discrepancy between the fitness of that strategy
and the average fitness
M of the population. This principle is captured through the replicator dynamic equation:
“Fitness of the strategy
is equal to the expected payment of playing strategy
whereby payments while playing that strategy are weighted with the relative frequencies of the individuals with whom this strategy is faced”, as defined in [
32] (p. 62).
Ref. [
32] (p. 63) further defines that “the average fitness of the population is equal to the expected payment of the population in which the fitness of a particular strategy is weighted with the relative frequencies of individuals (who play a particular strategy) in the population”.
The fitness of strategy
corresponds to the anticipated payoff from engaging in strategy
, with payoffs during its execution being adjusted based on the proportions of the counterparts. The population’s mean fitness is the aggregate expected payoff, where the effectiveness of a specific strategy is adjusted by the proportional representation of individuals (engaging in that strategy) within the population:
Ref. [
32] (p. 63) defines that “to find points where the system tends to move in the long and short run and its stability, those points where the replicator dynamics equation equals zero (
) should be found”. Sometimes, these points are called stationary points. Simon and Blum [
56] presented a fundamental stability theorem with the rules for checking point stability. The steps mentioned above will be used in this paper as well.
To identify the equilibrium points towards which the system gravitates and to ascertain its equilibrium stability, the points at which
will be located and referred to as stationary points. Simon and Blum (1994) [
56] provide a foundational stability theorem that outlines the criteria for evaluating the stability of these points. This theorem will be used as well.
The results in [
8] will be used to describe the relationship between identifying stationary points via the replicator dynamic equation and the notion of evolutionarily stable strategies. An evolutionarily stable strategy is an asymptotically stable stationary point in the context of
. Furthermore, the interplay among evolutionarily stable strategies, the replicator dynamics, Nash equilibria, and their stability is described as follows and used in this paper:
A point acting as a Nash equilibrium (within a symmetric game setting) concurrently satisfies the condition of
If a point is recognised as a strict Nash equilibrium, it is locally asymptotically stable;
A point that stands as a locally asymptotically stable solution of qualifies as a Nash equilibrium.
When determining the stability of critical points through numerical methods proves challenging, a geometrical approach will be used. This technique is known as phase portrait analysis, which will be used in this paper as well, particularly in the context of non-linear systems. Phase portraits provide a comprehensive view and insight into the dynamics of systems. Typically, a combination of both numerical and geometrical methods will be applied.
Direction Fields and Phase Portraits are presented as techniques to visualise the solutions of differential equations over time, providing perspectives on system stability via graphical interpretation. This strategy is applicable to nonlinear systems, characterised by equations with several variables, illustrating the movement of particles and the dynamics of the system through Vector Fields and Phase Diagrams. The method and examples are provided by [
56].
5. Findings and Discussion
This study extends the theoretical research established by [
1], illustrating the application of traditional and evolutionary game theory along with replicator dynamics in researching the dynamics between leaders and their teams. Two significant novelties have been introduced into the existing model. The first novelty introduces a motivating reward parameter aimed at a specific employee group, while the second embeds evolutionary game theory within the modelling approach to evaluate the emergence of ESS.
When rewards were allocated solely to the
Enthusiast category, the potential for optimising costs emerged; evidenced by a reduced cost of 1.354 compared to 2.296 without the
Enthusiast’s reward, as calculated by [
1]. A total population of
Enthusiast emerges as the equilibrium, which is theoretically stable but practically challenging. The
Enthusiast category, by nature demanding, may face decreased motivation when tasked with work typically assigned to
Worker category; leading to potential disengagement and attrition. This could leave the organisation short-staffed and, at its most critical, shift the population to an equilibrium consisting solely of
Parasites. Thus, the extreme scenario suggests that leaders should also consider rewards for the
Worker category and disincentives for
Parasites to achieve a balanced workforce structure, potentially refining the model in future iterations.
Another observed scenario is the further reduction in costs with the removal of incentives for all categories, offering minimal reward to the Enthusiast. Here, the organisation faces the short-term challenge of an inefficient workforce. These scenarios reveal that incentives may act as a short-term motivational tool, while rewards serve as a long-term strategy tool to induce favourable behavioural changes. There may be circumstances where increasing rewards for the Enthusiast to 1.5 from 1.354, although raising costs slightly, strategically decreases the risk of a Parasite-dominated workforce with significantly higher costs. This increase can be seen as paying a premium for risk insurance in various contexts.
While these represent extreme scenarios, they demonstrate the potential of theoretical models in guiding leadership to apply rewards and incentives for structuring their teams to achieve optimal outcomes. The paper’s scientific contribution lies not only in modelling the interplay between a leader and a diverse team but also in applying these findings to driving leadership strategies and organisational structure definition, and better definitions of employees’ roles. It suggests scenarios that enable future refinement of the model.
The paper suggests the ideal evolutionary structure based on a theorem, outlining the criteria for strategies to become evolutionarily stable. For identified equilibrium points, the ESS status is verified through the theorem, and the optimal ratios are determined.
The results obtained reveal several key findings that align with, enhance, or diverge from the existing literature. The traditional game theory, as applied in the study, emphasises the principal–agent relationship and strategic interactions among different employee types (
Enthusiast,
Worker,
Parasite). This approach aligns with the perspectives offered by Linder and Foss [
27], and O’Donnell and Sanders [
28], who discuss the principal–agent framework in the context of leadership and organisational dynamics.
The use of traditional game theory to model leadership interactions and employee behaviours confirms the foundational insights provided by these authors, enhancing the understanding of strategic decision-making processes within organisations. The extension of the model to include evolutionary game theory provides insights into the stability of employee-type structures and the dynamics of strategy evolution. This integration supports the findings of Szolnoki and Perc [
10], who emphasise the importance of non-conformist strategies in achieving competitive advantage. The study’s results, showing that a balanced workforce structure can be maintained through strategic adjustments, echo the significance of ESS in fostering cooperative and competitive behaviours. ESS extension within the model is an additional upgrade of the model developed by [
1], where evolutionary game theory was not observed.
The modelling results demonstrate that targeted rewards for the
Enthusiast category can optimise organisational costs and improve overall performance. This finding aligns with the research by Zhang et al. [
13], who highlight the importance of equity-based incentives in promoting digital transformation and cooperative behaviour. The study’s empirical evidence that rewards can significantly influence employee motivation and engagement corroborates the theoretical assertions made by these authors. This outcome also supports the work of Li et al. [
17], who noted that enhanced prosocial behaviours driven by rewards can significantly influence group dynamics.
A comprehensive review of the relationship between game theory and AI indicated that the use of AI to optimise workforce management strategies is a novel aspect of this study. This resonates with the work of Hazra and Anjaria [
43], who discuss the intersection of game theory and deep learning. The study’s idea of leveraging AI for dynamic strategy adjustments and decision-making enhances the practical applicability of theoretical models, supporting the notion that AI can significantly improve organisational outcomes by enabling more informed and adaptive leadership strategies. This part extends this field for future research.
The empirical results indicate that a mix of short-term incentives and long-term rewards is necessary to maintain an efficient and motivated workforce. This conclusion is in line with the findings of Amalia and Prayekti [
24], who argue that transformational leadership and well-designed incentive programmes can enhance employee morale and performance. The study’s insights into the balance of incentives and rewards provide a deeper understanding of how leadership can strategically influence employee behaviour to achieve optimal performance.
The integration of evolutionary game theory and replicator dynamics into the workforce management model offers a more nuanced understanding of how employee types interact and evolve. This enhancement addresses the gap identified by previous studies that primarily focused on traditional game theory without considering the evolutionary aspects of strategy dynamics and more or less only one agent type, such as those by Bierman and Fernandez (1993) [
6], or Stankova and Olsder (2006) [
30].
The research reveals how the integrated three-theory model, TER—comprising traditional game theory (T), evolutionary game theory (E), and replicator dynamics (R)—can assess the impact of principal–agent relations on organisational performance. Collectively, these theories forge a robust tool for determining stable, cost-effective workforce ratios that aid leaders in decision-making.
This integrative approach marks a significant advance in scientific inquiry, positing a critical framework not just for leadership studies but for broader research applications as well. The methodological framework is depicted in
Figure 11.
The TER model—considering a comprehensive perspective as displayed in
Figure 11—fuses three distinct theories with their respective concepts, methodologies, and tools. The other aspect represents the system’s state, whether static or dynamic. These perspectives integrate into a cohesive methodological structure that combines static analysis with dynamic processes, evaluating both the structure and stability of populations. Its applications extend beyond the scenarios presented in the manuscript.
The theoretical framework provides a robust concept for understanding and managing workforce diversity, offering practical insights for leaders to optimise organisational performance through the strategic use of rewards and incentives. The alignment with existing findings and the introduction of new perspectives through AI integration and evolutionary game theory represent significant contributions to the field of strategic workforce management.
While the theoretical models provide valuable insights, the practical application of these models may face challenges; particularly in managing a population of Enthusiast employees. The high motivational requirements and potential for disengagement among Enthusiast types when performing routine tasks highlight the need for further refinement of the model to incorporate practical considerations and real-world constraints.
Like any scientific work, this one also has room for enhancement and opens the way for new research areas; thereby contributing further to the field. The theoretical and methodological framework outlined here offers the groundwork for future studies that may build upon or refine the results of this research or even give way for entirely new applications of the developed methodological framework.
The categorisation of employee groups in the model is informed by extensive literature and the author’s profound experience in leadership. Current literature and the author’s knowledge do not provide a validated theoretical base for such classifications. Although this limitation does not significantly impact the model’s outcomes, validation would give the credibility of the defined categories and enhance the rationale behind their selection, suggesting a potential direction for future research to define these classifications better.
The model deals with a specific structure of employee groups but does not detail the criteria for assigning individuals to these categories. Identifying the group for a new hire is not addressed in this paper, but it represents another direction for enhancing the model. Concepts such as moral hazard and adverse selection from game theory could inform the development of methods for classifying individual employees.
Furthermore, the model explores the dynamics of employee transition between groups, without delving into the psychological and sociological drivers of such shifts; indicating an area for in-depth analysis of these transformative behaviours.
A novel aspect of the model is its observation of the interaction between leaders and diverse employees. Future enhancements could consider scenarios with multiple leaders or hierarchical structures where agents manage other agents, introducing complexities to the calculations due to more intricate variable structures.
While the model initially supposes three employee groups, expanding this to four, five, or more is a possibility for subsequent research. Although not recommended beyond five for visual representation purposes, the use of replicator dynamics and ESS remains viable with more complex computations.
The presumption that the Enthusiast always gives maximum effort is questioned, suggesting the integration of a coefficient to vary this effort, allowing for diverse simulations and potential model refinements.
Incorporating social network analysis could provide additional value, examining the influence within and between groups, identifying key employees, and enabling leaders to focus their efforts where most impactful strategically. The innovative SNA approach of Damij et al. [
57] could serve as an initial point for further investigation.
The impact of varying organisational cultures on the model’s efficacy is another aspect not accounted for, presenting an opportunity to assess how different cultural contexts might alter the results. Validation across diverse organisations and subsequent model adjustments constitute promising directions for the model’s evolution, acknowledging the challenge of creating a universally applicable framework.
One significant contribution of such models in the future should be their integration into AI-driven processes and the digitalisation of systems. This is in line with the results of Tagscherer and Carbon [
22], who observed digital leadership and pointed out that digitalisation requires leaders with new skills to navigate digital transformation effectively.
Today’s AI/ML principles operate in a manner that provides the system with a large amount of data (both structured and unstructured), and the system learns from the data according to the goal set for it. All these systems attempt to learn autonomously without, or with less, human involvement.
However, it raises the question of whether these learning processes could still be improved with the human factor. The models from this and similar papers were created through the conceptual thinking of experts in the field of game theory. A goal was set, an approach was presented, necessary functions were defined, and results were obtained by utilising certain areas of game theory and replicator dynamics.
In integrating human reasoning and artificial intelligence, it is possible to achieve a significant synergistic effect between humans and technology. The entire process of conceptual thinking, defining necessary functions, including elements of game theory and replicator dynamics, can be given by humans as input in the AI modelling process as additional context in reasoning. Furthermore, with quality human guidance, the AI system performs modelling and further develops the model.
The fact that the AI system is not only given data from which it learns, which often represents a “black box” to humans, but is also provided with a theoretical foundation that has clearly defined theorems and postulates, makes such a system explainable. In today’s AI world, making the results of AI systems explainable is a significant challenge.
Given that the calculations in this work were performed on a group of three types of employees with sophisticated artificial intelligence systems, introducing even more different types of employees would not be a problem. In such a case, more complex calculations could be transferred from humans to technology. Robust AI systems would also not have a problem with calculating stationary points, drawing vector fields and orbits, and checking for ESS and optimal equilibria. This, indeed, represents a huge potential for further development. Moreover, with good human guidance, AI can also help initially define the utility function and behaviour function of each type of employee.
Based on this, the software could be developed with such a model at its core, which would allow for fine-tuning of results by simply changing different parameters to achieve optimal outcomes. The ultimate benefit would be a model adapted to the culture and structure of each organisation. Finally, if—in collaboration with the HR team—employees of the organisation were grouped into defined types through a specific survey, such software would enable leaders to manage each type of employee strategically, monitor the structure by type, and make informed decisions in achieving the optimal structure of their employees.
This would then be a real “cockpit” based on AI and game theory expertise, through which a leader could simulate and evaluate the impact of different structures on the organisation’s results and thereby plan the hiring of new employees depending on the type of employee who would bring optimal results. Besides new hires, such a system would assist in managing existing employees and their motivation.
In summary, this manuscript not only progresses the model designed [
1] through parameter adjustments and the introduction of new variables but also showcases its practical application as a theoretical guide to the dynamics between leaders and their teams. The integration of evolutionary game theory offers fresh insights into the ongoing leader–follower narrative, addressing the research query posited at the outset and fulfilling the study’s objectives.
6. Conclusions
In conclusion, the modelling approach in this paper is an innovative perspective that significantly contributes to the literature on workforce management by integrating traditional game theory, evolutionary game theory, and replicator dynamics into a cohesive framework. The primary aim was to optimise employee engagement and organisational performance through strategic management of workforce diversity, particularly by identifying optimal proportions of different employee types—Enthusiast, Worker, and Parasite—using mathematical modelling.
This research extends the theoretical foundation laid by Talajić, Vrankić, and Kopal [
1] by introducing two novel elements: a motivating reward parameter and the incorporation of evolutionary game theory to identify ESS. The integration of these theoretical approaches provides a robust framework for understanding the complex dynamics of workforce management. Specifically, the study demonstrates how strategic manipulation of rewards and incentives can lead to more stable and efficient employee populations, thus contributing new insights into the application of game theory in human resource management.
The modelling approach in this paper is an innovative perspective on leadership dynamics, charting new possibilities for leaders globally. The added value of the modelling is the incorporation of evolutionary game theory techniques; a fresh addition to the relationship between leadership and team dynamics. Analysing these dynamics through the lens of population shifts—tracking the temporal distribution of different employee types—marks a progressive step in the study and understanding of leadership’s impact on team structure. The model predicts the trajectory of various employee types within the workforce and allows leaders to balance the current structure to an evolutionary stable state where cost efficiency is maximised.
The model specifically addresses the rewarding of the Enthusiast type. This represents one of the more radical scenarios, yielding a homogeneous Enthusiast-based workforce as the stable state. An alternate scenario explored is the absence of initial incentives for any employee category, with only the Enthusiast receiving additional rewards, which similarly results in a stable Enthusiast-centric population. Though such extreme workforce compositions may seem implausible, they underscore the model’s comprehensive scope and its potential for future research enhancements. Adjustments to the model’s variables can lead to revised outcomes and more informed decision-making. Considerations might include varied incentives for the Worker type or sanctions for the Parasite type, as well as the introduction of different leader types, among other variables.
The practical implications of this study are manifold. By demonstrating that rewards can effectively motivate Enthusiast employees and that a combination of incentives and rewards can optimise workforce structure in both the short and long term, this research offers actionable strategies for organisational leaders. The findings suggest that while incentives are effective as short-term motivators, rewards play a crucial role in long-term behavioural changes. This dual approach can help organisations maintain a balanced and motivated workforce, thereby enhancing overall performance and reducing operational costs.
The novelty of this study lies in its comprehensive approach to workforce management, combining multiple theoretical frameworks to provide a detailed analysis of employee dynamics. This integrative model not only offers a theoretical contribution by filling a notable gap in the literature but also provides practical guidance for leaders in structuring their teams. Future research could build on these findings by exploring the impact of varying reward structures on different types of employees and further refining the model to include additional parameters, such as penalties for undesirable behaviours.
The theoretical framework opens an expansive field of possibilities for monitoring the long-term stability of employee populations, laying the groundwork for future research initiatives and broader application of this framework. It is particularly well-suited for larger organisations with sizable workforces, where it demonstrates its practical value by calculating the ideal proportion of each employee type and thereby influencing the organisation’s cost structure.
By providing such models (frameworks) as additional context to AI systems, it is possible to create a strong synergy between humans and technology to achieve even better and more explainable results. This synergy offers great potential for the development of AI-based systems in this field in the future.
This study offers a significant contribution to both the theory and practice of workforce management. Combining traditional game theory, evolutionary game theory, and replicator dynamics, it provides a nuanced understanding of how strategic management of employee diversity can enhance organisational performance. The findings underscore the importance of tailored motivational strategies and offer a roadmap for leaders seeking to leverage these insights in the context of digital transformation and competitive advantage in the modern knowledge economy. This research not only advances theoretical models but also provides actionable guidance for managers, investors, and policymakers navigating the complexities of workforce management in an increasingly digital and competitive landscape. The idea of integrating this theoretical framework with AI models serves as an impulse for further research and the development of robust, explainable AI models driven together by humans and technology, which could represent a significant practical and scientific contribution in the future.