The Impacts of Digital Technology on Service Design and Experience Innovation: Case Study of Taiwan’s Cultural Heritage under the COVID-19 Pandemic
Abstract
:1. Introduction
2. Theoretical Background
2.1. Service Design
2.2. Digital Platforms
2.3. Experience Innovation
3. Methodology
3.1. Case Studies
3.2. Case Selection
3.3. Data Collection and Analysis
4. Case Briefing
4.1. HAYASHI
4.2. The Red House
4.3. Jin Jin Ding
5. Research Findings
5.1. Digital Technology and Experience Innovation
5.1.1. Social Platforms Help Cultural Heritages to Maintain Customer Relationship
“We have been promoting various issues about the hayashi department store, the brand and the product stories to give positive energy during the epidemic. This is why we are promoting different topics about the department store. The department store will promote different topics such as music, literature, art and literature.”
5.1.2. Digital Technology Helps Cultural Heritages Switch Services Quickly after a Shutdown
“Since last year’s epidemic, HAYASHI has been working hard to develop online shopping, so this year, we go with live streaming and social group management and promotion, which is relatively helpful during the epidemic.”
“All the art and cultural performances have been canceled, but we will use Facebook and Instagram to help the art and cultural units repost, and then introduce the fair and workshop brands.”
5.1.3. Cooperation with Online Shopping Platforms Benefits Cultural Heritages Operation
“For the Red House itself, we cannot make our own online store; most of our brands run independently. We cannot make an online store for something we did not develop.”
“We have been responding to foreign customers through Pinkoi, and we have launched on the Japanese market of Rakuten.”
“We don’t own the online platform, so we don’t have the customer information. That’s why we want to develop our membership system quickly.”
“We hope to obtain more member data and consumption preferences to help HAYASHI’s precise marketing in product development and event planning.”
5.2. Service Design and Experience Innovation
5.2.1. Technology Updates Benefit Service Improvement
5.2.2. Application Programming Interface Connection
5.2.3. The Change of Service Procedure May Bring New Opportunities
5.2.4. The Membership System Helps to Understand the Consumer Needs with Zero-Contact
“This year, we worked on line@ membership and hoped that we can learn about the customers’ purchase information and motive through the backstage data.”
5.3. Service Design and Digital Technology
5.3.1. Live Streaming Is a New Trend in Cultural Heritage
“Since the beginning of the epidemic last year, hayashi department store has been working hard on online shopping. Therefore, this year, with live streaming and social media operation and promotion, it is relatively good to help in the epidemic.”
5.3.2. Discount Activities Design Helps Improve Customer Experience
“HAYASH shopping website has set up specially discount service for anti-epidemic area. At the end of May there was group purchase in limited time for people in the middle and north part who missed Tainan to bring these fine products home at the discounted price.”
“Now the products we sell are 50% off for the second item they buy, the biggest discount ever and the long-shirts are the new products and they don’t have this discount.”
5.3.3. Content Promotion and Online Events Help with Network Traffic
“Since the epidemic HAYASI started to spontaneously promote on social websites its daily details, brand and product stories for, so as to tell people about their physical events like music, literature and art for them to look forward to one day they can visit again when the shutdown is removed and there is no safety concern.”
6. Discussions
7. Conclusions and Suggestions
7.1. Conclusions
7.2. Theoretical Contribution
- (1)
- The research has identified the relation between the service design and consumer experience, especially under the COVID-19 impact. To be specific, the research also confirms that, during the epidemic, cultural heritages can use digital technology to interact with customers and build new chances in the market through online shopping stores.
- (2)
- The research has stressed digital technology’s advantage during the epidemic, especially the innovative introduction of live streaming and social platforms compared to traditional cultural heritages. This is in line with the current e-commerce development and has broadened the literature scope.
- (3)
- Based on the above, the research has constructed a concept framework. It indicated that service design, experience innovation, and digital platform can be involved in the consumer interaction process to highlight the experience innovation influence and connect with customers. Digital technology brings new services and products, which are constantly creating value and being delivered to consumers. Additionally, the research also revealed the influence of the membership system. The cultural heritages change situations where they cannot be in direct contact with customers to understand or provide the proper services. The current discussion focused on the cost of membership and not its function in maintaining relationships with consumers.
7.3. Practical Implications
- (1)
- The global epidemic has lasted until today and is full of uncertainties. It has become a significant trend for companies to turn digital, and it is expected that people’s shopping habits are changing fundamentally to become online. Brick-and-mortar stores need to think about introducing digital technology to interact with consumers for them to stay interested.
- (2)
- Different social platforms do not have the same customer crowds, but companies can choose how to interact accordingly. Additionally, the managing sector should consider services and products related to the epidemic. It would inspire the company to renovate, as well as boost sales. Cultural heritages need a series of measures to help consumers to confront the changes brought about by the epidemic (cancellation of courses and performances and changes to or a refund of online purchases). This is one thing service design should think about during an epidemic.
- (3)
- Cultural heritages revitalised need to review how to combine their cultural resources with daily life and recreate opportunities to continue interactions with customers. This paper has offered new references for the transforming industries, with more opinions on maintaining a connection with consumers [81,82].
7.4. Future Research Directions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Interview Outline
- (1)
- What kind of culture and spirit do you wish to show the consumers?
- (2)
- What’s the main age and ethnic group are the consumers? Which country are they mainly from? Is there ethnic consumption difference online and offline?
- (3)
- What measures do you take to confront the epidemic? What difficulties do you have during the epidemic?
- (4)
- As the old houses cannot receive visitors at the moment, what measures have been taken for consumers to understand local culture and brand history?
- (5)
- How many social platforms do you run on now? How do these platforms help you communicate with consumer interaction?
- (6)
- What are the current projects available on the online shopping store? Is such long-term operation functional against the epidemic impact?
- (7)
- How do you present cultural innovation on such delivery products?
- (8)
- Do you run your store on the online store? Does membership help? What discounts are available for the members?
- (9)
- What’s the impact of the new round of epidemic on Taiwan? How is it compared to last year?
- (10)
- What new measures were adopted after the shutdown?
- (11)
- I see that you have live streaming. How do customers respond to that? Does it promote product sales?
- (12)
- How do you maintain your connection with customers during an epidemic?
- (1)
- What do you think is the most prominent feature?
- (2)
- What do you expect to feel in the environment, for example, experience events, commodities, and ambience? Is the experience in line with your expectation?
- (3)
- How do the staffs serve and present themselves?
- (4)
- Is there any inconvenience in the environment?
- (5)
- Do you visit more or less than before? Do you gain any new experiences or feelings? Have you used the online platform?
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Data Type | Case | Position | Type | Date |
---|---|---|---|---|
Interviews | The Red House | Director | phone interview | 2021/6/28 |
Interviews | The Red House | Merchant full-time staff | Face-to-face interview | 2021/11/6 |
Interviews | Hayashi | Head and Deputy Head of Marketing Planning Department | Face-to-face interview | 2021/5/6 |
Interviews | Jin Jin Ding | full-time staff | Face-to-face interview | 2021/10/6 |
Interviews | Scholars And Tourists | Three Taiwanese residents | Phone interview | 2021/5/17 |
Interviews | Tourists | One Taiwanese residents | Face-to-face interview | 2021/11/5 |
Interviews | Tourists | One Foreign tourists | Face-to-face interview | 2021/11/5 |
Direct observations | Jin Jin Ding The Red House Hayashi | Field Research | 2021/10/6 2021/11/5 2022/4/28 |
Category Code | Second-Order Code | Open Code |
---|---|---|
Service design | The change of service procedures The involvement of other participants New resources | Physical operation turned online and changes of operation time and items; new resources (epidemic prevention equipment) Exterior partners (tourism program, restaurants and diners), food delivery platforms (food panda and uber eat); new products, epidemic prevention equipment (temperature measure and alcohol machine), and new raw materials |
Digital technology application | New technology introduced cooperation function API | Appointment system, message real-name system QR code, and connection to partner commerce platform; use of digit payment, mobile payment, and digital coupons |
Experience innovation | New shopping method Dynamic interaction | Live streaming shopping discounts; more interactions on social platforms |
Characteristic | Company | ||
---|---|---|---|
Hayashi | The Red House | Jin Jin Ding | |
Prosperity | 1940 | 1940–1950 | 1930 |
Location | Tainan City | Taipei City | Taipei City |
Original purpose | Department Store | food market-Theatrical Theatre | Government Officers’ Quarters |
Local Cultural Characteristics | Japanese period architecture | Japanese period architecture | Japanese period architecture |
Visitor traffic before the COVID-19 | 100,000–200,000 | 200,000–300,000 | 20,000–30,000 |
Award | Design for Asia Awards | Urban Landscape Awards for historical space revitalization | Historical space revitalization Awards of Taipei City |
Digital platform operation | Cooperative | Cooperative | Independent |
Main customers | Foreign tourists especially Japanese | Tourists from Japan, Korea and Hong Kong t and local homosexual groups | Tourists from Chinese Mainland and Japan, Taiwan locals |
Company | |||
---|---|---|---|
Hayashi | The Red House | Jin Jin ding | |
Social media | FB, IG, Line | FB, IG | FB, IG, Line |
Upload frequency before | every two days | every two days | every week |
Upload frequency after | Daily | Daily | Three to seven days |
Content before the COVID-19 | Announcement, publicity, and reply | Announcement, publicity, and reply | Product operation time |
New in the COVID-19 | live streaming | - | live streaming |
Function | Shopping, group buying, membership | - | membership |
Hayashi | The Red House | Jin Jin ding | |
---|---|---|---|
Post | ✓ | ✓ | ✓ |
Live steaming | ✓ | - | ✓ |
Digital membership | ✓ | - | ✓ |
Self-employed online store | ✓ | - | ✓ |
Cooperation online store | ✓ | ✓ | ✓ |
API | ✓ | ✓ | ✓ |
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Ng, W.-K.; Hsu, F.-T.; Chen, C.-L. The Impacts of Digital Technology on Service Design and Experience Innovation: Case Study of Taiwan’s Cultural Heritage under the COVID-19 Pandemic. Systems 2022, 10, 184. https://doi.org/10.3390/systems10050184
Ng W-K, Hsu F-T, Chen C-L. The Impacts of Digital Technology on Service Design and Experience Innovation: Case Study of Taiwan’s Cultural Heritage under the COVID-19 Pandemic. Systems. 2022; 10(5):184. https://doi.org/10.3390/systems10050184
Chicago/Turabian StyleNg, Wai-Kit, Fu-Tien Hsu, and Chun-Liang Chen. 2022. "The Impacts of Digital Technology on Service Design and Experience Innovation: Case Study of Taiwan’s Cultural Heritage under the COVID-19 Pandemic" Systems 10, no. 5: 184. https://doi.org/10.3390/systems10050184
APA StyleNg, W. -K., Hsu, F. -T., & Chen, C. -L. (2022). The Impacts of Digital Technology on Service Design and Experience Innovation: Case Study of Taiwan’s Cultural Heritage under the COVID-19 Pandemic. Systems, 10(5), 184. https://doi.org/10.3390/systems10050184