The Decision-Making Process and the Construction of Online Sociality through the Digital Storytelling Methodology
Abstract
:1. Introduction
2. Literature Review
2.1. The Lambert and Olher Model
2.2. Theoretical Framework
3. Methodology and Tools
3.1. Measures
3.2. Participants and Procedure
3.3. Socio-Demographic Characteristics
3.4. Tools
3.5. Ethics
3.6. Statistical Analysis
4. Results
5. Discussion and Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Points to Be Developed for DST Description | Description |
---|---|
Point of view Point I | Personal and authentic stories without filter; it is necessary to find narrative nodes that are proper to the author. Centrality of those who tell each part, intentions and opinions must be expressed. |
Dramatic questions Point II | Narrative question or narrative instance; it is a question of exposing something that is worth telling. The question must be asked: Is it really relevant to me? The narrative instance is the question that must be answered during the two minutes, and the answer must emerge by the end of the story. |
Emotional content Point III | A story must have emotional and engaging content, e.g., going to the bar for a coffee in itself is not particularly engaging unless at the bar you met the person you love and that a love story was born from that coffee. |
Narrating voice Point IV | The emotional contents are linked to the choice of telling the story with your own perspective and commenting on the salient moments of the narration yourself with your voice, which makes the story authentic. |
Soundtrack Point V | The soundtrack resonates on another level than the images and words, and this synaesthesia exercise must be done using soundtracks that are appropriate and consistent with the work. |
Economy of the selection Point VI | Elegance, cleanliness and simplicity of the elements that are used; the use of the overabundance of images, words and sounds is typical of neophytes. The effort in DST is to get to the emotional knot and everything else distracts, weakens and annoys because it shifts the register. |
Rhythm of the narrative Point VII | For a comic passage, as well as a dramatic passage told without the rhythm, i.e., pauses, acceleration and syncope, the story fails. It is difficult to put into practice as there is no rhythm education. We learn this outside of school and informal contexts. Editing is, therefore, very important, as hooking the music, the timing and the right words are fundamental. |
Stages of Construction of the DST | Description |
---|---|
Story planning Phase I | Plan the story correctly. Have the structure in mind: beginning, body and end as happens in the themes. To learn how to write effectively, it is better for the organisation to be written so as not to risk going off track and losing one’s bearings. |
Pre-production Phase II | List of media and media materials; retrieval of the media are required to be put into the storyboard, such as videos, soundtracks and photographs. All these raw materials are then put into production, equalised and assembled. |
Production Phase III | Closing of the editing work of the various media, followed by the voice, video and messages. Assembly of the product, and analytical and creative revision of the final product. |
Post-production Phase IV | Combination and addition of translations and transitions, i.e., fade out fade in, cross fade and all the techniques that allow you to move from one scene to another. Composition with the opening credits, credits and credits effects. Thanks, final review, click and export the file. |
Performance Phase V | Presenting oneself in front of an audience; presenting the product, then distributing and sharing. For example, the product is placed on a site. |
Lambert Model | Olher Model | Unifg Model |
---|---|---|
I. Point view II. Dramatic questions III. Emotional content | I. Story planning | I. Free individual writing II. Exercise I: Writing on incipit III. Group reading IV. Exercise II: Writing on incipit V. Exercise III: Writing on imposed object VI. Exercise IV: Writing on an inherited object VII. Exercise V: Writing the places of memories |
II. Pre-production | VIII. Individual story selection and group story negotiation |
Step | Activity Description |
---|---|
| Write an autobiographical narrative idea in five lines in ten minutes (time management). |
| E.g., who taught you to ride a bicycle? Random reading of three shared stories |
| Sharing of all the stories produced (in the virtual classrooms dedicated to group work a tutor will observe the dynamics of sharing). |
| As in step 2, writing on incipit. E.g., who taught me to disobey? Five lines in ten minutes. Random sharing. |
| As in step 2, write on an object caught by the group leader who will identify the theme of the working groups five lines in ten minutes. Random sharing. |
| As in step 2, write an individual story on an inherited object five lines in ten minutes. Random sharing. |
| As in step 2, write an individual story about a place chosen from the memories of the various seasons of life (childhood, youth, today, tomorrow) five lines in ten minutes. Sharing on forums. |
| Each trainee has five personal stories available and must choose the one they consider best in group sharing. In a group, the individual stories will be read, and a group story will be chosen which will be used for the storytelling useful for the completion of the workshop course. |
Mean | Std. Deviation | Skewness | Kurtosis | |||
---|---|---|---|---|---|---|
Statistic | Statistic | Statistic | Std. Error | Statistic | Std. Error | |
Age | 39.7217 | 7.80963 | −0.004 | 0.086 | −0.544 | 0.171 |
Degree_of_school | 2.8867 | 1.03310 | −0.337 | 0.086 | −1.178 | 0.171 |
TEAM1 | 1.9840 | 0.96345 | 0.994 | 0.086 | 0.769 | 0.171 |
TEAM2 | 2.5222 | 1.20960 | 0.547 | 0.086 | −0.552 | 0.171 |
TEAM3 | 2.0517 | 1.05334 | 0.906 | 0.086 | 0.261 | 0.171 |
TEAM4 | 2.8559 | 1.21039 | 0.241 | 0.086 | −0.847 | 0.171 |
TEAM5 | 2.6552 | 1.15155 | 0.366 | 0.086 | −0.606 | 0.171 |
TEAM6 | 2.9224 | 1.29502 | 0.172 | 0.086 | −1.064 | 0.171 |
TEAM7 | 2.1490 | 1.06796 | 0.784 | 0.086 | 0.013 | 0.171 |
TEAM8 | 1.8264 | 1.02888 | 1.408 | 0.086 | 1.583 | 0.171 |
TEAM9 | 2.8744 | 1.23511 | 0.197 | 0.086 | −0.885 | 0.171 |
TEAM10 | 2.3411 | 1.23077 | 0.689 | 0.086 | −0.454 | 0.171 |
TEAN11 | 2.3251 | 1.21040 | 0.674 | 0.086 | −0.450 | 0.171 |
TEAM12 | 2.7796 | 1.18225 | 0.204 | 0.086 | −0.790 | 0.171 |
TEAM13 | 2.0333 | 1.01293 | 0.990 | 0.086 | 0.610 | 0.171 |
TEAM14 | 1.5640 | 1.01023 | 2.091 | 0.086 | 3.803 | 0.171 |
TEAM15 | 1.4347 | 1.05434 | 2.555 | 0.086 | 5.352 | 0.171 |
TEAM16 | 1.5111 | 1.03746 | 2.318 | 0.086 | 4.581 | 0.171 |
TEAM17 | 1.4988 | 1.02316 | 2.389 | 0.086 | 4.982 | 0.171 |
TEAM18 | 1.7241 | 1.01542 | 1.685 | 0.086 | 2.553 | 0.171 |
TEAM19 | 1.4631 | 1.08225 | 2.453 | 0.086 | 4.817 | 0.171 |
TEAM20 | 1.9828 | 1.06378 | 1.076 | 0.086 | 0.613 | 0.171 |
TEAM21 | 1.8227 | 1.03124 | 1.422 | 0.086 | 1.601 | 0.171 |
TEAM22 | 1.5936 | 1.01158 | 2.011 | 0.086 | 3.568 | 0.171 |
melbour1 | 0.9901 | 0.57046 | −0.001 | 0.086 | 0.084 | 0.171 |
melbour2 | 0.8300 | 0.76655 | 0.299 | 0.086 | −1.245 | 0.171 |
melbour3 | 1.8695 | 0.36520 | −2.787 | 0.086 | 7.419 | 0.171 |
melbour4 | 0.3845 | 0.59700 | 1.297 | 0.087 | 0.635 | 0.174 |
melbour5 | 0.4667 | 0.53727 | 0.515 | 0.086 | −0.957 | 0.171 |
melbour6 | 0.5936 | 0.62410 | 0.557 | 0.086 | −0.612 | 0.171 |
melbour7 | 1.6700 | 0.54800 | −1.425 | 0.086 | 1.077 | 0.171 |
melbour8 | 0.2611 | 0.49242 | 1.693 | 0.086 | 1.997 | 0.171 |
melbour9 | 0.3830 | 0.55730 | 1.114 | 0.086 | 0.246 | 0.171 |
melbour10 | 0.5874 | 0.57570 | 0.354 | 0.086 | −0.758 | 0.171 |
melbour11 | 1.8276 | 0.40930 | −2.264 | 0.086 | 4.445 | 0.171 |
melbour12 | 0.6268 | 0.62019 | 0.458 | 0.086 | −0.655 | 0.171 |
melbour13 | 0.6478 | 0.65437 | 0.514 | 0.086 | −0.701 | 0.171 |
melbour14 | 1.8719 | 0.35927 | −2.774 | 0.086 | 7.290 | 0.171 |
melbour15 | 0.3079 | 0.49539 | 1.225 | 0.086 | 0.354 | 0.171 |
melbour16 | 0.5948 | 0.74465 | 0.813 | 0.086 | −0.755 | 0.171 |
melbour17 | 0.5456 | 0.67664 | 0.852 | 0.086 | −0.450 | 0.171 |
melbour18 | 0.4200 | 0.57678 | 1.011 | 0.086 | 0.026 | 0.171 |
melbour19 | 1.9015 | 0.32206 | −3.344 | 0.086 | 11.239 | 0.171 |
melbour20 | 0.2869 | 0.50171 | 1.489 | 0.086 | 1.264 | 0.171 |
melbour21 | 0.8153 | 0.64010 | 0.185 | 0.086 | −0.643 | 0.171 |
melbour22 | 0.6453 | 0.58743 | 0.281 | 0.086 | −0.683 | 0.171 |
melbour23 | 0.6798 | 0.68338 | 0.505 | 0.086 | −0.804 | 0.171 |
melbour24 | 1.8805 | 0.34300 | −2.800 | 0.086 | 7.308 | 0.171 |
melbour25 | 1.1773 | 0.63834 | −0.173 | 0.086 | −0.627 | 0.171 |
melbour26 | 0.3818 | 0.59140 | 1.290 | 0.086 | 0.634 | 0.171 |
melbour27 | 0.3695 | 0.56747 | 1.255 | 0.086 | 0.591 | 0.171 |
melbour28 | 0.7833 | 0.63581 | 0.219 | 0.086 | 0.646 | 0.171 |
melbour29 | 0.7451 | 0.70600 | 0.406 | 0.086 | −0.942 | 0.171 |
melbour30 | 0.5283 | 0.57737 | 0.544 | 0.086 | −0.665 | 0.171 |
melbour31 | 1.1133 | 0.65654 | −0.122 | 0.086 | −0.700 | 0.171 |
Negoz1 | 2.6170 | 1.13670 | 0.053 | 0.086 | −0.288 | 0.171 |
Negoz2 | 3.2389 | 1.39386 | −0.596 | 0.086 | −0.586 | 0.171 |
Negoz3 | 2.8103 | 1.41543 | −0.444 | 0.086 | −0.652 | 0.171 |
Negoz4 | 3.8534 | 1.32395 | −1.349 | 0.086 | 1.190 | 0.171 |
Negoz5 | 3.7796 | 1.18849 | −1.176 | 0.086 | 1.154 | 0.171 |
Negoz6 | 2.4754 | 1.41356 | −0.145 | 0.086 | −0.837 | 0.171 |
Negoz7 | 1.2389 | 1.30807 | 0.980 | 0.086 | 0.244 | 0.171 |
Negoz8 | 1.1170 | 1.36356 | 1.084 | 0.086 | 0.208 | 0.171 |
Negoz9 | 0.9667 | 1.24848 | 1.298 | 0.086 | 0.985 | 0.171 |
Negoz10 | 2.1133 | 1.27364 | −0.005 | 0.086 | −0.630 | 0.171 |
Negoz11 | 3.3682 | 1.11314 | −0.478 | 0.086 | −0.176 | 0.171 |
Negoz12 | 3.8116 | 1.18985 | −1.125 | 0.086 | 0.963 | 0.171 |
Negoz13 | 3.7081 | 1.13450 | −0.888 | 0.086 | 0.577 | 0.171 |
Negoz14 | 3.3264 | 1.53565 | −0.624 | 0.086 | −0.720 | 0.171 |
Negoz15 | 0.6232 | 1.11745 | 1.951 | 0.086 | 3.254 | 0.171 |
Negoz16 | 1.5603 | 1.38694 | 0.500 | 0.086 | −0.743 | 0.171 |
Negoz17 | 2.0998 | 1.38466 | 0.153 | 0.086 | −0.852 | 0.171 |
Negoz18 | 2.9532 | 1.38702 | −0.289 | 0.086 | −0.761 | 0.171 |
Negoz19 | 2.7204 | 1.26878 | −0.259 | 0.086 | −0.482 | 0.171 |
Negoz20 | 3.2931 | 1.22864 | −0.772 | 0.086 | 0.377 | 0.171 |
Negoz21 | 4.0517 | 0.99557 | −1.314 | 0.086 | 2.135 | 0.171 |
Negoz22 | 1.6367 | 1.43749 | 0.504 | 0.086 | −0.800 | 0.171 |
Negoz23 | 1.8596 | 1.26120 | 0.151 | 0.086 | −0.698 | 0.171 |
Negoz24 | 0.9027 | 1.34050 | 1.557 | 0.086 | 1.576 | 0.171 |
Negoz25 | 2.7685 | 1.51461 | −0.161 | 0.086 | −0.987 | 0.171 |
Model | Sum of Squares | df | Mean Square | F | Sig. | |
---|---|---|---|---|---|---|
1 | Regression | 28.237 | 22 | 1.283 | 1.209 | 0.231 b |
Residual | 837.340 | 789 | 1.061 | |||
Total | 865.576 | 811 |
16 I Am Thoughtful and Kind to Everyone | Total | ||||||
---|---|---|---|---|---|---|---|
Always | Frequently | Sometimes | Rarely | Never | |||
19 I treat everyone as equals. * | Always | 546 | 88 | 5 | 2 | 2 | 643 |
Frequently | 32 | 44 | 3 | 1 | 0 | 80 | |
Sometimes | 5 | 5 | 9 | 0 | 1 | 20 | |
Rarely | 2 | 2 | 5 | 7 | 4 | 20 | |
Never | 2 | 0 | 1 | 12 | 34 | 49 | |
Total | 587 | 139 | 23 | 22 | 41 | 812 |
Value | df | Asymp. Sig. (2-Sided) | |
---|---|---|---|
Pearson Chi-Square | 946.321 a | 16 | 0.000 |
Likelihood Ratio | 488.963 | 16 | 0.000 |
Linear-by-Linear | 561.731 | 1 | 0.000 |
Association | |||
N of Valid Cases | 812 |
TEAM 15 | Total | ||||||
---|---|---|---|---|---|---|---|
Always | Frequently | Sometimes | Rarely | Never | |||
TEAM 9 | Always | 106 | 4 | 1 | 0 | 7 | 118 |
Frequently | 170 | 27 | 4 | 3 | 11 | 215 | |
Sometimes | 180 | 27 | 12 | 5 | 13 | 237 | |
Rarely | 108 | 12 | 0 | 10 | 5 | 135 | |
Never | 90 | 4 | 1 | 3 | 9 | 107 | |
Total | 654 | 74 | 18 | 21 | 45 | 812 |
Value | df | Asymp. Sig. (2-Sided) | |
---|---|---|---|
Pearson Chi-Square | 46.587 a | 16 | 0.000 |
Likelihood Ratio | 48.781 | 16 | 0.000 |
Linear-by-Linear | 1.992 | 1 | 0.000 |
Association | |||
N of Valid Cases | 812 |
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Limone, P.; Toto, G.A.; Cafarelli, B. The Decision-Making Process and the Construction of Online Sociality through the Digital Storytelling Methodology. Electronics 2021, 10, 2465. https://doi.org/10.3390/electronics10202465
Limone P, Toto GA, Cafarelli B. The Decision-Making Process and the Construction of Online Sociality through the Digital Storytelling Methodology. Electronics. 2021; 10(20):2465. https://doi.org/10.3390/electronics10202465
Chicago/Turabian StyleLimone, Pierpaolo, Giusi Antonia Toto, and Barbara Cafarelli. 2021. "The Decision-Making Process and the Construction of Online Sociality through the Digital Storytelling Methodology" Electronics 10, no. 20: 2465. https://doi.org/10.3390/electronics10202465
APA StyleLimone, P., Toto, G. A., & Cafarelli, B. (2021). The Decision-Making Process and the Construction of Online Sociality through the Digital Storytelling Methodology. Electronics, 10(20), 2465. https://doi.org/10.3390/electronics10202465