Smart Manufacturing and Tactile Internet Based on 5G in Industry 4.0: Challenges, Applications and New Trends
Abstract
:1. Introduction
1.1. Evolution of Network Technologies
- Global competition: as revenues from the traditional model of selling products are squeezed, manufacturers must find ways to become more efficient on a continuous basis in order to compete at lower prices or adopt new business models.
- New consumer trends: consumers are increasingly expecting “on-demand” products that are fully customizable, putting pressure on manufacturers to reduce cycle times and create unique products while maintaining efficiencies.
- Skills shortages in the workforce: the introduction of new technologies necessitates the acquisition of new skills, and the manufacturing industry is struggling to attract new talent, with an estimated 2.4 million unfilled positions (or 15% of the total workforce) in the US alone by 2028 [2].
- 1G–voice call: the 1G mobile network was put into use in the early 1980s. It has voice communication and limited data transmission capabilities.
- 2G–message passing: in the 1990s, the 2G mobile network improved voice quality, data security, and data capacity and provided limited data capabilities through the use of GSM (global system for mobile communications) standard circuit switching.
- 3G–multimedia, text, internet: the first commercial 3G service was introduced in 2003, including mobile internet access, fixed wireless access, and video calling.
- 4G–real-time data, car navigation, video sharing: 4G was launched in 2008, making full use of all IP networking and relying entirely on packet switching. Its data transmission speed is 10× compared with 3G network.
- 5G–is the most recent generation of mobile technology, and it differs from previous generations in that it is not simply a speed increase over 4G. It is more flexible than previous generations of cellular technology because it is software-based. Customers will be able to use different characteristics of 5G tailored to meet the requirements of specific applications, rather than one network that fits all.
- 6G–is the next generation of mobile technology also known as “Next G”, which is still under development. Currently, initiatives are starting to form and research projects are set up in an attempt to begin the design, development, and experimentation on the required network infrastructure to support this new mobile network generation. According to recent research [6], China has already set up two working works. Similarly, Japan has also invested $2 billion (two billion US dollars) in order to support research activities for 6G. Europe has also approved the research of 6G under the Horizon 2020 plan. North America has also begun working on the initiative called “Next G”, mainly at a university level.
- Mobile internet: suited for static or streaming content, video with limited resolution, web browsing
- Internet of Things (IoT): machine-to-machine (M2M) communication, billions of interconnected smart devices, low rate, latency, secure and reliable
- Tactile internet: human-to-machine communication (H2M), ultra-low latency, ultra-high availability, end-to-end security
1.2. Vision of Tactile Internet
- Ultra-low latency; 1 ms and below latency (as in round-trip-time/round-trip delay)
- Ultra-high availability; 99.999% availability
- Ultra-secure end-to-end (E2E) communications
- Persistent very high bandwidth capability (>1 Gbps)
- Bandwidth: data rates of 100 MB/s on average
- Capacity: up to 1 million devices per square kilometer
- Reliability: 99.999% network reliability
- Mobility: Seamless transfer between radio nodes up to 500 km/h
- Battery Life: up to ten (10) years battery life for low power (IoT) devices
1.3. Challenges and Motivation-Existing Cellular Technologies Cannot Support Tactile Internet Yet
- It provides a state-of-the-art review on 5G and related key technologies under the framework of Industry 4.0 and beyond.
- It identifies three important challenges faced by industrial stakeholders in the volatile global marketplace.
- It highlights the fact that existing cellular technologies cannot support the tactile internet yet.
- It clearly introduces the era beyond 5G. The well-known Figure 1 that presents the evolution of mobile network technologies has been elaborated and includes the main features of the 6G technology for the years to come.
- It adds taxonomy of tactile internet ultra-low latency (URLL) manufacturing applications that will be boosted by 5G technology, such as the tactile internet and haptic feedback. Moreover, this state-of-the-art paper introduces education frameworks for up-skilling and re-skilling the next generation of engineers.
- It integrates the concept of personalized healthcare under the concept of Society 5.0 and, more specifically, explains the progress of cyber-physical systems towards the realization of a super smart society 5.0.
- Finally, the current paper extends the scope of the most recent comprehensive surveys on 5G and integrates the new developments of smart factories in Wi-Fi6 for industrial Internet of Things (IIoT) applications.
2. State-of-the-Art
2.1. Review Methodology
2.2. International Mobile Telecommunications (IMT) for 5G beyond 2020
- Support very low latency and high reliability human-centric communication
- Support very low latency and high reliability machine-centric communication
- Support high user density
- Maintain high quality at high mobility
- Enhanced multimedia services
- Internet of Things (IoT)
- Convergence of applications
- Ultra-accurate positioning applications
2.3. Spectrum for 5G Private and Dedicated Networks
- Low frequency bands, e.g., under 1 GHz, supporting wide area coverage e.g., wide area logistics and sensor networks;
- Mid frequency bands, e.g., in the core 3.3 GHz to 3.8 GHz range, delivering expanded device capacity and bandwidth. It is expected that public mobile network operators will each have between 80 MHz and 100 MHz in prime 5G mid-bands;
- High frequency bands known as “millimeter wave”, e.g., 26 GHz, 28 GHz and 40 GHz. This is of particular importance to streaming video, image/video processing, virtual reality/augmented reality, and more general wireless networking for flexible production lines, AGVs, machine vision and supply chain management.
- Mobile network operators should have at least 1 GHz of spectrum available each in the high frequency bands, enabling those industrial use cases which demand peak ‘traffic volume density’.
2.4. 5G Usage Scenarios
- Enhanced mobile broadband (eMBB) is mainly for high-bandwidth demand services such as virtual reality (VR), augmented reality (AR), and online 4K video
- Massive machine-type communications (mMTC) is mainly for services with high connection density requirements such as smart cities and intelligent transportation
- Ultra-reliable low latency communication (uRLLC) is mainly for delay-sensitive services such as internet-of-vehicles, unmanned driving, and UAV (unmanned aerial vehicle)
2.5. The Potential of 5G in Manufacturing
- Public cloud to device: 50 ms to 100 ms
- Telco cloud to device: 20 ms to 50 ms
- Telco edge to device: 1 ms to 2 ms
2.6. The Impact of 5G on Manufacturing
- Ability for remote control
- Remote control of supply chain equipment
- Remote equipment monitoring
- Support for augmented reality (AR) in design, maintenance (real-time), and repair: simulations are used in the design, maintenance, and repair domains to aid in the execution of procedural tasks
- Intra- and inter-enterprise communication
2.7. Challenges for 5G and TI Adoption
2.8. The Latency Budget of a Data Life Cycle in the Tactile Internet
2.9. The Era beyond 5G
3. Application Fields of Smart Manufacturing and Tactile Internet Powered by 5G
3.1. Industry
3.2. Virtual Reality and Augmented Reality
3.3. Education
3.4. Healthcare
4. A Generalized Framework for Tactile Internet in the beyond 5G Era
4.1. Master Section
4.2. Control/Slave Section
4.3. Network Domain
5. Integrating 5G and Tactile Internet to Industrial Case Studies
5.1. Integrated and Adaptive AR Maintenance and Shop-Floor Rescheduling Framework
- There are different network choices at each layer of the smart factory
- The key new concept of network slicing in 5G will enable tenants to gain different levels of connectivity from their service provider to accommodate various use cases
- To achieve this network slicing, 5G will be an all-cloud architecture and this will ultimately require the use of software defined networking (SDN) and network function virtualization (NFV)
5.2. Real-Time Remote Maintenance Support Based on Augmented Reality (AR)
5.3. Integrating 5G and Tactile Internet to Educational Teaching Factory Case Studies
5.4. Architecture of Smart Manufacturing Oriented 5G-Based IIoT
5.5. New Developments in Wi-Fi for IIoT
6. Security Considerations within 5G
- Identity
- Authentication
- Assurance
- Key management
- Crypto algorithm
- Mobility
- Storage
- Backward compatibility
- Assurance
7. What beyond 5G Should Look Like
- The first is an inclusive society in which everyone can participate actively by eliminating differences such as age and disability, as well as geographical barriers such as urban and rural areas and national borders. The realization of such a society will necessitate, for example, super tele-presence technologies that will allow people to feel as if they are physically present anywhere in the world via an avatar, robot, or other means without having to leave their own home.
- The second is a sustainable society in which society can achieve sustainable growth while remaining convenient, with no social loss, by optimizing cyberspace with real-world reproduction that can be fed back into the real world.
- The third is a dependable society, a human-centered society in which trust bonds are unbreakable and everyone can work in peace by autonomously ensuring the safety and stability of communications networks as a social infrastructure.
8. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Use Case | Availability | Cycle Time | Payload Size | Number of Devices | Typical Service Area | |
---|---|---|---|---|---|---|
Motion control | Printing machine | >99.9999% | <2 ms | 20 bytes | 100 | 100 m × 100 m × 30 m |
Machine tool | >99.9999% | <0.5 ms | 50 bytes | ~20 | 15 m × 15 m × 15 m | |
Packaging machine | >99.9999% | <1 ms | 40 bytes | ~50 | 10 m × 5 m × 3 m | |
Mobile robots | Cooperative motion control | >99.9999% | 1 ms | 40–250 bytes | 100 | <1 km2 |
Video-operated remote control | >99.9999% | 10–100 ms | 15–150 kbytes | 100 | <1 km2 | |
Mobile control panels with safety functions | Assembly robots or milling machines | >99.9999% | 4–8 ms | 40–250 bytes | 4 | 10 m × 10 m |
Mobile cranes | >99.9999% | 12 ms | 40–250 bytes | 2 | 40 m × 60 m | |
Process automation (process monitoring) | >99.99% | >50 ms | Varies | 10,000 devices per km2 |
Term | Definition | Source |
---|---|---|
Internet of Things (IoT) | IoT can be realized as a new form of network created by physical devices. In this type of network, the physical devices are called things. Each thing is embedded with sensing systems and associated software which enable the connection and data exchange with other things over the internet. | [27] |
Tactile internet (IT) | According to the International Telecommunication Union (ITU), TI can be realized as the next generation of internet network. This new generation of internet is based on the combination of ultra-low latency, extremely high network availability, reliability, and security. Ultimately, TI will enable the advanced human-machine interface (HMI), based on the interaction of humans with the new TI environment through human senses. | [13,28] |
xG mobile network, | This notation refers to the mobile network generations, encapsulating the corresponding communication protocols. Concretely, “G” refers to “generation”, whereas the numerical value refers to the number of the generation. For example, 5G refers to the fifth generation of mobile networks | [29] |
Network Type | Average Download Speeds | Peak Download Speeds | Theoretical Download Speeds | Milliseconds (ms) |
---|---|---|---|---|
3G | 8 Mbps | ~20 Mbps | 42 Mbps | 60 ms (Typical) |
4G | 32.5 Mbps | 90+ Mbps | 300 Mbps | 50 ms (Typical) |
5G | 130 Mbps–240 Mbps | 599 Mbps+ | 10–50 Gbps | 1 ms (Theoretical) |
Application Scenario | TI Requirements | Performance Metrics |
---|---|---|
Self-driving Vehicles Remote Driving Industrial Automation Virtual and Augmented Reality (AR and VR) Unmanned Ariel Vehicle (UAVs) Smart Grids E-learning Serious Gaming | Ultra-High Reliability Low Latency | Round Trip Latency (RTL) (>1 ms) Reliability (99.999%) Data Rate (<250 Mbps) |
Cloud-Based Telemedicine Industry 4.0 or Industrial Internet | Ultra-High Reliability Ultra-High Availability | RTL (<1 ms) Reliability (99.999%) Availability (≈100%) |
eHealth (Telesurgery) Human-to-Machine Interaction Immersive Virtual Reality (IVR)Telementoring | Ultra-Low Latency | RTL (≈2 ms) |
Artificial Satellite Communication for Emergency | Ultra-High Availability | Coverage and Excellent Service Frequency (1 GHz to 50 GHz) |
Application | Use Case | Benefits | Why 5G? |
---|---|---|---|
Advanced Predictive Maintenance | Using dozens of sensors to give an accurate, real-time representation of the status of a machine to perform predictive and preventative maintenance | Reduce downtime Reduce speed on maintenance Reduce machine replacement rate | Reliability Device costs Device density |
Precision Monitoring & Control | Real-time monitoring and control of robots/machine tools/end-product (e.g., change speed of process based on vibrations) | Reduce defects Increase throughput | Ultra-low latency Device density |
Augmented Reality & Remote Expert | Using augmented reality headsets to guide worker via augmented display and/or remote expert when carrying out maintenance and repair tasks | Reduce spending (and time) on maintenance and repair Reduce spending on training | Ultra-low latency Bandwidth |
Remote Robot Control | Controlling robotic machinery remotely (video link may be required) for tasks where human involvement may be hazardous | Health and safety Increase throughput | Ultra-low latency |
Manufacturing-as-a Service | Making manufacturing flexible and mobile by reducing time to set up a site (fixed infrastructure) and enabling multiple parties to use same facility | Increase rate of product innovation Reduce overall costs Increase productivity | Flexibility Device costs Ubiquity |
Automated Guided Vehicle | Coordinating vehicle control of AGVs (e.g., forklifts, pallet movers or tractors) in a more flexible way without needing to pre-define routes | Increase efficiency and productivity | Low latency Reliability Location-awareness |
Drone Inspections | Using drones to perform tasks that may be difficult, dangerous, or tedious for humans (e.g., inspecting hard to reach equipment, checking inventory) | Health and safety Reducing spending (and time) on inspections | Low latency Reliability Location-awareness |
Feature | Description | Wi-Fi6 | 4G | 5G |
---|---|---|---|---|
Latency | Delay between the sender and receiver of the data—the lower the latency, the more ‘real-time’ the experience of the event | 20 milliseconds (ms) | 30–50 ms | 1–10 ms |
Reliability/ Availability | How efficient the network is in transporting data between the source and destination without packet loss | 99.99% | 99.99% | 99.99% |
Throughput | Theoretical maximum amount of data moved from one place to another in a given period | 9.6 Gbps | 300 Mbps–1 Gbps | 10 Gbps |
Speed | Expected practical speeds per user or device | 1 Gbps | 20–50 Mbps | Up to 1 Gbps |
Connection Density | Number of connected devices per unit area | 8 per part | 12 per part | 100 per part |
Energy | Comparative power consumption levels | Medium | High | Medium |
Security Threat Description | Targeted Network Element | Technologies Prone to Attacks | Is Privacy Compromized? | |||
---|---|---|---|---|---|---|
Software-Defined Networking (SDN) | Network Functions Virtualization (NFV) | Channels | Cloud | |||
Configuration attacks | SDN (virtual) switches, routers | ✓ | ✓ | |||
Denial of service (DoS) attack | Centralized control elements | ✓ | ✓ | ✓ | ||
Hijacking attacks | SDN controller, hypervisor | ✓ | ✓ | |||
International mobile subscriber identity (IMSI) catching attacks | Subscriber identity | ✓ | ✓ | |||
Penetration attacks | Virtual resources, clouds | ✓ | ||||
Saturation attacks | SDN controller and switches | ✓ | ||||
Signaling storms | 5G core network elements | ✓ | ✓ | |||
Man-in-the-middle attack | SDN controller-switch communication | ✓ | ✓ | |||
Transmission control protocol (TCP) level attack | ✓ | ✓ | ||||
Reset and IP spoofing | Control channels | ✓ | ✓ | |||
Scanning attacks | Open air interfaces | ✓ | ✓ | |||
Security keys exposure | Unencrypted channels | ✓ | ✓ | |||
Boundary attacks | Subscriber location | ✓ | ✓ | |||
Semantic information attacks | ✓ | ✓ | ||||
Timing attacks | ✓ | |||||
User identity theft | User information data bases | ✓ | ✓ |
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Mourtzis, D.; Angelopoulos, J.; Panopoulos, N. Smart Manufacturing and Tactile Internet Based on 5G in Industry 4.0: Challenges, Applications and New Trends. Electronics 2021, 10, 3175. https://doi.org/10.3390/electronics10243175
Mourtzis D, Angelopoulos J, Panopoulos N. Smart Manufacturing and Tactile Internet Based on 5G in Industry 4.0: Challenges, Applications and New Trends. Electronics. 2021; 10(24):3175. https://doi.org/10.3390/electronics10243175
Chicago/Turabian StyleMourtzis, Dimitris, John Angelopoulos, and Nikos Panopoulos. 2021. "Smart Manufacturing and Tactile Internet Based on 5G in Industry 4.0: Challenges, Applications and New Trends" Electronics 10, no. 24: 3175. https://doi.org/10.3390/electronics10243175
APA StyleMourtzis, D., Angelopoulos, J., & Panopoulos, N. (2021). Smart Manufacturing and Tactile Internet Based on 5G in Industry 4.0: Challenges, Applications and New Trends. Electronics, 10(24), 3175. https://doi.org/10.3390/electronics10243175