Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis
(This article belongs to the Section Artificial Intelligence)
Abstract
:1. Introduction
2. Methods
2.1. Search Procedure and Criteria
2.2. Selection Procedure
3. Results
3.1. Search Results
3.2. Descriptive Analysis
3.2.1. Areas of Intervention
3.2.2. Characteristics of Participants
3.2.3. Enabling Technology
3.2.4. Theoretical Foundations
3.2.5. Evaluation Approach and Measures
3.3. Meta-Analysis on the Effectiveness
4. Discussion
4.1. Area of Intervention
4.2. Affordances of Immersive VR
4.3. Theoretical Foundation
4.4. The Effectiveness of Intervention
4.5. Research Trends and Challenges
5. Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
ABA | Applied Behavior Analysis |
ABAS-II | Adaptive Behavior Assessment System Second Edition |
ADDM | Autism and Developmental Disabilities Monitoring |
ASD | Autism Spectrum Disorder |
ATEC | Autism Treatment Evaluation Checklist |
BAI | Beck Anxiety Inventory |
BCI | Brain-computer Interface |
BDEFS | Barkley Deficits in Executive Functioning Scale |
BDI | Beck Depression Inventory |
BFNE | Brief Fear of Negative Evaluation Scale |
BOT-2 | Bruininks--Oseretsky Test of Motor Proficiency Second Edition |
CAVE | Cave Automatic Virtual Environment |
CBT | Cognitive Behavior Therapy |
CDC | Disease Control and Prevention |
CGI-I | Clinical Global Impression-Improvement |
CI | Confidence Intervals |
DAS | Driving Attitude Scale |
DCCS | NIH Dimensional Change Card Sort Test |
DCQ | Driving Cognitions Questionnaire |
EDA | Electrodermal Activity |
EQ | Empathy Quotient |
ERIC | Education Resources Information Center |
ESPE | Emotions and Situations for Primary Emotions |
ESSE | Emotions and Situations for Secondary Emotions |
FEEST | Facial Expressions of Emotions: Stimuli and Tests |
GAD-7 | General Anxiety Disorder Questionnaire-7 |
GE | Graded Exposure |
HADS | Hospital Anxiety and Depression Scale |
HMD | Head-mounted Display |
I-CLE | College Living Experience Satisfaction Scale |
JAA | Joint Attention Assessment |
JAAT | Joint-attention Assessment Task |
KELM | Kolb’s Experiential Learning Model |
MASC | Movie for the Assessment of Social Cognition |
NIH | National Institutes of Health |
PECS | Picture Exchange Communication System |
PEP-3 | Psychoeducational Profile Third Edition |
PESE | Perceived Empathic Self-Efficacy Scale |
PHQ-9 | Patient Health Questionnaire-9 |
POMS | Profile of Mood States |
PRISMA | Preferred Reporting Items for Systematic Reviews |
PSSE | Perceived Social Self-Efficacy Scale |
RCPM | Raven’s Colored Progressive Matrices |
RSPM | Raven’s Standard Progressive Matrices |
SACQ | Student Adaptation to College Questionnaire |
SCAS-C | Spence Children’s Anxiety Scale (child version) |
SCAS-P | Spence Children’s Anxiety Scale (parent version) |
SCERTS | Social-Communication, Emotional Regulation and Transactional Support |
SE | Secondary Emotions |
SIAS | Social Interaction Anxiety Scale |
SISST | Social Interaction Self-Statement |
SRS | Social Responsiveness Scale |
STAI | State-Trait Anxiety Inventory |
TEACCH | Treatment and Education of Autistic and Related Communication Handicapped Children |
TMT | Trail Making Test |
ToM | Theory of Mind |
VABS | Vineland Adaptive Behavior Scale |
VMI | Developmental Test of Visual-Motor Integration |
VR | Virtual Reality |
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Authors | Year | Theoretical Foundation | VR Device |
---|---|---|---|
Lorenzo et al. [34] | 2013 | Task-based learning | L-shaped screen |
Maskey et al. [38] | 2014 | GE | Blue room |
White et al. [46] | 2016 | CBT with mindfulness | Desktop, tablet, and HMD a |
Lorenzo et al. [47] | 2016 | N/P | L-shaped screen |
Cox et al. [48] | 2017 | Learn from simulation | Curved screen |
Amaral et al. [49] | 2018 | N/P | HMD (Rift DK2) |
Ip et al. [27] | 2018 | Situated learning | CAVE |
Yuan & Ip [50] | 2018 | N/P | CAVE |
Simões et al. [51] | 2018 | Gamification | HMD (Rift DK2) |
Jacques et al. [52] | 2018 | N/P | CAVE |
Politis et al. [53] | 2019 | N/P | N/P b |
Ravindran et al. [54] | 2019 | N/P | Cardboard VR |
Maskey et al. [39] | 2019 | CBT with GE | Blue room |
Herrero & Lorenzo [55] | 2020 | Situated learning | HMD (Rift) |
He et al. [56] | 2021 | N/P | HMD (VIVE) |
De Luca et al. [57] | 2021 | N/P | Multiple screens |
Baker-Ericzén et al. [58] | 2021 | Simulation and CBT | Customised driving simulator |
Frolli et al. [59] | 2022 | N/P | Stereoscopic screen |
Ip et al. [60] | 2022 | Experiential learning | HMD (Rift) |
van Pelt et al. [61] | 2022 | Situated learning | HMD (Rift S) |
Hocking et al. [62] | 2022 | N/P | HMD (VIVE Pro) |
Article | Characteristics of Participants | Interventional Area | Sample Size | Measures | |
---|---|---|---|---|---|
Age Mean (SD) | IQ Mean (SD) | ||||
[38] | 11.2 (2.0) | N/P | Specific Phobia | 4 | SCAS; Confidence rating |
[49] | 22.17 | 102.53 (11.64) | Social Skills | 15 | HADS; BDI; POMS; JAAT; ATEC; VABS |
[52] | N/P | N/P a | Social Skills | 3 | Social decoding; CPS; CPI; SISST |
[53] | N/P | N/P | Social Skills | 3 | PESE; PSSE; GAD-7 |
[54] | 13.5 | N/P | Social Skills | 12 | JAA |
[39] | N/P | N/P | Specific Phobia | 8 | PHQ-9; BAI; GAD-7 |
[57] | 11 (3) | 26 (1.7) b; 31 (1.7) c | Cognitive Functions | 20 | RCPM; RSPM; VMI; BAI-Y |
[58] | 20.53 (4.4) | N/P d | Life Skills-Driving | 17 | STAI; DCQ; DAS; Computerized DSE e |
[61] | 27.62 (11.50) | 103.00 (14.39) | Social Skills | 22 | MASC; FEEST; TMT; SIAS; BFNE; SRS; EQ |
[62] | 14.0 (2.6) | N/P | Motor Skills | 10 | BOT-2; DCCS |
Article | Characteristics of Participants | Interventional Area | Sample Size | Measures | |
---|---|---|---|---|---|
Age Mean (SD) | IQ Mean (SD) | ||||
[46] | CTRL: 20.25 (1.71) | CTRL: 115.75 (22.28) | Social Skills | CTRL: 4 | I-CLE; SACQ |
EXP: 20.75 (1.71) | EXP: 126.75 (5.62) | EXP: 4 | |||
[27] | 8.86 (1.13) | 95 (17.79) | Social and Affective Skills | CTRL: 36 | PEP-3; Faces test; Eyes test; |
EXP: 36 | ABAS-II | ||||
[56] | N/P a | N/P | Social Skills b | CTRL: 6 | Computerized evaluation c |
EXP: 6 | |||||
[59] | CTRL: 9.4 (0.49) | CTRL: 103.13 (2.04) | Affective Skills | CTRL: 30 | SE; ESPE; ESSE |
EXP: 9.3 (0.63) | EXP: 103 (1.70) | EXP: 30 | |||
[60] | CTRL: 112 (19.5) d | CTRL: 92.5 (16.5) | Social and Affective Skills | CTRL: 59 | PEP-3 |
EXP: 101 (19.9) d | EXP: 93 (15.6) | EXP: 48 |
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Li, C.; Belter, M.; Liu, J.; Lukosch, H. Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis. Electronics 2023, 12, 2497. https://doi.org/10.3390/electronics12112497
Li C, Belter M, Liu J, Lukosch H. Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis. Electronics. 2023; 12(11):2497. https://doi.org/10.3390/electronics12112497
Chicago/Turabian StyleLi, Chen, Meike Belter, Jing Liu, and Heide Lukosch. 2023. "Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis" Electronics 12, no. 11: 2497. https://doi.org/10.3390/electronics12112497
APA StyleLi, C., Belter, M., Liu, J., & Lukosch, H. (2023). Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis. Electronics, 12(11), 2497. https://doi.org/10.3390/electronics12112497