VR Drumming Pedagogy: Action Observation, Virtual Co-Embodiment, and Development of Drumming “Halvatar”
Abstract
:1. Introduction
1.1. Motor Skill Learning
1.2. Technology-Accelerated Motor Skill Learning
1.3. Drumming and Rhythm
1.4. Musical Practice Tools
1.5. Musical Practice
1.6. Rudiments
1.7. Polyrhythms
1.8. Action Observation (ao)
1.9. Virtual Co-Embodiment (vc)
1.10. Rhythm Games
2. System
2.1. Hardware and Sensors
2.2. Development
2.3. Action Observation (ao) Scene
2.4. Virtual Co-Embodiment (vc) Scene: The “Halvatar”
3. Pilot Study
3.1. Pilot Study Summary
3.2. Participants
3.3. Tutorial and the Four-Phase Procedure of the Experiment
3.4. Rudiments
3.5. Polyrhythms
3.6. Practice Session Phase
3.7. Post-Experiment Questionnaire
4. Results
4.1. Results of Rudimental Exercises
4.2. Results of Polyrhythmic Exercises
4.3. UEQ Questionnaire
4.4. Other Observations
5. Discussion
5.1. Further Quantitative Experimenting
5.2. Drumming with Brushes
5.3. User-Shared Body-Part-Segmented Virtual Co-Embodiment Drumming Application
6. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Pinkl, J.; Cohen, M. VR Drumming Pedagogy: Action Observation, Virtual Co-Embodiment, and Development of Drumming “Halvatar”. Electronics 2023, 12, 3708. https://doi.org/10.3390/electronics12173708
Pinkl J, Cohen M. VR Drumming Pedagogy: Action Observation, Virtual Co-Embodiment, and Development of Drumming “Halvatar”. Electronics. 2023; 12(17):3708. https://doi.org/10.3390/electronics12173708
Chicago/Turabian StylePinkl, James, and Michael Cohen. 2023. "VR Drumming Pedagogy: Action Observation, Virtual Co-Embodiment, and Development of Drumming “Halvatar”" Electronics 12, no. 17: 3708. https://doi.org/10.3390/electronics12173708
APA StylePinkl, J., & Cohen, M. (2023). VR Drumming Pedagogy: Action Observation, Virtual Co-Embodiment, and Development of Drumming “Halvatar”. Electronics, 12(17), 3708. https://doi.org/10.3390/electronics12173708