How to Keep Balance between Interaction and Automation? Toward User Overall Positive Experience of IoT-Based Smart Home Design
Abstract
:1. Introduction
- What factors play a role in promoting positive user experience during the use of smart home products? We are interested in learning more about the different manifestations of these factors in the smart home.
- How do these positive experience factors interact with automation and human–machine interaction tasks?
2. Related Works
2.1. IoT in Smart Home
- Comparison allocation: performance-oriented and assigned to the party that performs better on a given task.
- Leftover allocation: functions that can be automated are assigned to automation and tasks that cannot be performed by automation technology are assigned to humans.
- Economic allocation: using cost–benefit analysis, automated functions are allocated to humans if they are not cost-effective.
2.2. Positive User Experience
3. The Conceptual Model
4. Study 1: Factors of Positive Experience on Smart Home Products
4.1. Participants
4.2. Procedure
4.3. Data Analysis
- P2: During the use of the smart desk lamp, I can control the lamp by my cell phone while lying in bed, I don’t need to move my position [Code2-Simple operation; Code1-Convenience]. The color temperature of the lamp is friendly to my eyes and I can switch modes optionally [Code2-Multi-mode; Code1-Flexibility]. When I use the sweeper, I can pre-set the working time before going to work. It can automatically finish the cleaning task and send the message of “Sweeping complete” to my phone [Code2-Save time; Code1-Convenience]. At the same time, I can view the cleaning route through the app. By the way, customizing a cleaning roadmap is also available for me [Code2-Preference setting; Code1-Customization]. In the use of the water heater, I will start the water heater in advance through the app before I get off work in the evening, so that I can take a shower directly when I get home, which saves me a lot of time [Code2-Save time; Code1-Convenience]. In addition, the water circulation function saves me some part of the energy consumption [Code2-Performance; Code1-Instrumrntallty]. The smart air purifier can react to the air quality through different color alerts, and the clear visualization makes me feel peace [Code2-Colour; Code1-Aesthetics]. Meanwhile, I can see some roundworms and dust when I change the filter of the air purifier, which makes me feel that the product is reliable [Code2-Satisfaction; Code1-Emotions]. When I go to work, I can remotely control the IoT humidifier which is able to create a more comfortable and safer living environment for my daughter [Code2-Remote access; Code1-Association]. The material of the product is transparent, and when I add water, I can clearly see the water flow, and this process makes me enjoy [Code2-Multisensory; Code1-Immersion].
4.4. Results
- Instrumentality
- Aesthetics
- Immersion
- Emotions
- Flexibility
- Association
- Convenience
- Customization
- Memories
5. Study 2: Effects of Smart Home Positive User Experience Factors on Automation and Interaction
5.1. Participants
5.2. Questionnaire and Variables
5.3. Data Analysis
5.4. Result
5.4.1. Reliability and Validity
5.4.2. Positive User Experience of Automation and Interplay with P-UX Factors
5.4.3. Positive User Experience of Interaction and Interplay with P-UX Factors
5.4.4. Model Development
- When starting the machine, we must consider that users want a simple and fast startup, as well as the ability to flexibly start the machine according to changes in indoor air quality, which involves the positive experience factors of convenience and flexibility. Therefore, the startup process is proposed to be automated.
- During the work, the biggest demand in this section is that the product can effectively purify the air, which is about instrumentality, and it is recommended that the work process still maintain a certain degree of automation.
- Regarding access to data information, to be able to understand the current air quality intuitively and easily, which concerns the interface design of the aesthetics factors, it is recommended to retain the user to view the data of the task. Of course, from the point of view of immersion’s contribution to the positive experience of interaction, voice dialog interaction to obtain information is also a possibility.
- After a period of use, considering that the user expects the air purifier to contribute to the health of the family, it is recommended that the sharing of visualized data triggers care among family members.
- Concerning turning off the machine, like starting the machine, this is recommended to be automated.
6. Discussion
6.1. The Nine Positive User Experience Factors in Smart Home
6.2. Relationship between Factors and Positive Experience of Automation or Interaction
7. Conclusions
8. Limitations and Future Studies
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Influence Factors | Relevant Factor | Definition | Sources |
---|---|---|---|
Instrumentality | Reliability, Craftsmanship, Usefulness | The product has good technology and performance to perform its basic tasks well. | C, E, F, H, I |
Aesthetics | Properties, Visual Attractiveness, Appearance, Beauty | The appearance of the product is attractive and has a good visual design. | C, D, E, F, G, I, J, L |
Association | Relatedness, Relationship, Connectedness | Users build intimate relationships with those around them instead of feeling alone. | B, C, D, E, I, K |
Identification | Self-focused identification, Self-identity | Experience is about using a product that responds to the identity, personality or uniqueness of the user. | C, E, F, H, I, K |
Durability | / | Focuses on the ability of the product to last over time. | D |
Memories | Nostalgia | The product forms a connection with a person, place, or event and generates memories. | D, F, J, L |
Irreplaceability | Exclusivity | Involves a personal connection to a product that is considered unique and important. | D, J |
Autonomy | / | User behavior stems from their own interests and values, not from external pressures. | B, L |
Convenience | Easy to use, Effectiveness, Simplicity | The product is simple to operate and easy to perform tasks. | H, I, J, L |
Security | Controllability | People feel in control of their lives rather than feeling uncertain and threatened. | B, I, K, L |
Emotions | Stimulation, Hedonic Quality, Fun, Pleasure, Joy | Feel like you’re getting tons of happy positive emotions instead of feeling bored. | A, C, E, G, H, I, K, L |
Competence | Learnability, Mastery | Users are able to easily master a skill and feel empowered rather than overwhelmed. | B, J, K, L |
Completeness | Purpose | The product is able to provide complete functionality and information according to the user’s purpose of use. | E, I |
Flexibility | / | Users can adapt the product to their individual needs and behavior. | I |
Immersion | Sensorial experience | Users lose track of time due to enjoyment and immersion when use a product. | I, J |
Versatility | / | The products have a wide range of features and serve a variety of purposes. | L |
Originality | / | The product is designed in an interesting and unusual way. | I |
# | Age | Experience of Automatic System | Family Member | IoT Household Product |
---|---|---|---|---|
P1 | 27 | 3 years | Husband | Stereo, air conditioner, refrigerator, scale, washing machine, projector, pet feeder, combination lock, light |
P2 | 33 | 5 years | Wife, Daughter | Table lamps, underfloor heating, floor sweepers, water heaters, washing machines, purifiers, humidifiers |
P3 | 30 | 5 years | Husband, Son, Mother | Purifier, TV, curtains, sweeper, steamer, monitor, stereo |
P4 | 26 | 2 years | Husband | Audio, door locks, cameras, floor sweepers, smart switches |
P5 | 32 | 3 years | Wife | Smart audio, air conditioning, door locks, TV, lights |
P6 | 36 | 6 years | Husband, Son | Washing machines, refrigerators, lights, speakers, curtains, cameras, purifiers |
P7 | 28 | 5 years | Husband | Lamps, washing machines, stereos, cameras, doorbells, purifiers, air conditioners |
P8 | 39 | 8 years | Wife, Son | Hand sanitizer, smart speaker, toothbrush, water heater, camera, air conditioner, television |
Dependent Variables & Alpha | ||||
EFA Results for Questionnaire Items | Factor Loading | Sources | ||
1 | 2 | |||
Automation α = 0.88 | Complete the task according to the preset time. | 0.73 | [87] | |
Implementation requires no involvement at all. | 0.77 | [18] | ||
It automatically detects danger. | 0.76 | [27] | ||
It adapts to changing environments. | 0.76 | [19] | ||
It can adjust the mode automatically. | 0.79 | [87] | ||
Interaction α = 0.89 | Voice interaction can activate the smart home. | 0.78 | [93] | |
Touch the product texture to interact with it. | 0.78 | [94] | ||
Interesting interface interactions when in use. | 0.77 | [94] | ||
Participate in the use process as your prefer. | 0.78 | [95] | ||
The product can voice remind me. | 0.76 | [87] | ||
Independent Variables & Alpha | ||||
EFA Results for Questionnaire Items | Factor Loading | Sources | ||
1 | 2 | |||
Instrumentality α = 0.76 | I feel that this product is useful. | 0.79 | 0.79 | [88] |
I was able to complete my tasks efficiently. | 0.76 | 0.78 | [89] | |
This product has good performance. | 0.79 | 0.81 | [89] | |
Aesthetics α = 0.79 | I think the product has a beautiful appearance. | 0.77 | 0.76 | [39] |
I think the product has a good tactile texture. | 0.77 | 0.78 | [39] | |
Good flavors make me enjoy the experience. | 0.80 | 0.79 | [39] | |
Convenience α = 0.76 | I was able to complete tasks quickly. | 0.78 | 0.80 | [89] |
I thought the product was easy to use. | 0.77 | 0.80 | [88] | |
It was easy to learn to use the product. | 0.76 | 0.80 | [89] | |
Flexibility α = 0.76 | I found the various functions in this product. | 0.79 | 0.79 | [89] |
The product can be used in a variety of situations. | 0.79 | 0.79 | [89] | |
It can be easily adapted to different tasks. | 0.77 | 0.79 | [89] | |
Emotions α = 0.77 | I feel happy using the products. | 0.80 | 0.80 | [91] |
I enjoy using the products. | 0.75 | 0.80 | [91] | |
I feel satisfied using this product. | 0.76 | 0.81 | [91] | |
Immersion α = 0.74 | I lose track of time when I use the product. | 0.82 | 0.79 | [90] |
Loss of awareness of surroundings when used. | 0.78 | 0.82 | [90] | |
I can become completely absorbed in my use. | 0.76 | 0.76 | [90] | |
Association α = 0.78 | It reminds me of very important family member. | 0.76 | 0.80 | [38] |
It helps me maintain a connection with friends. | 0.78 | 0.77 | [38] | |
It creates a feeling of a close relationships. | 0.77 | 0.77 | [39] | |
Memories α = 0.78 | The product reminds me of a previous experience. | 0.76 | 0.79 | [38] |
It reminds me of a meaningful places in my life. | 0.83 | 0.79 | [38] | |
The product remind me of stories from the past. | 0.81 | 0.79 | [38] | |
Customization α = 0.78 | The product offers a high degree of customization. | 0.80 | 0.80 | [92] |
I can easily adapt the product to my specific needs. | 0.79 | 0.76 | [92] | |
I receive personalized feedback and suggestions. | 0.76 | 0.78 | [92] |
DVs | KMO | AVE | CR | |||
Automation | 0.713 | 0.581 | 0.874 | |||
Interaction | 0.714 | 0.599 | 0.882 | |||
IVs | KMO | AVE | CR | |||
1 | 2 | 1 | 2 | 1 | 2 | |
Instrumentality | 0.717 | 0.713 | 0.609 | 0.630 | 0.823 | 0.836 |
Aesthetics | 0.714 | 0.721 | 0.609 | 0.603 | 0.823 | 0.820 |
Convenience | 0.715 | 0.720 | 0.593 | 0.640 | 0.814 | 0.842 |
Flexibility | 0.717 | 0.711 | 0.614 | 0.624 | 0.827 | 0.833 |
Emotions | 0.713 | 0.721 | 0.593 | 0.645 | 0.814 | 0.845 |
Immersion | 0.718 | 0.711 | 0.620 | 0.625 | 0.830 | 0.833 |
Association | 0.712 | 0.712 | 0.593 | 0.609 | 0.814 | 0.823 |
Memories | 0.714 | 0.721 | 0.641 | 0.624 | 0.842 | 0.833 |
Customization | 0.722 | 0.723 | 0.614 | 0.609 | 0.827 | 0.823 |
IVs | β | SE | p | VIF |
---|---|---|---|---|
Instrumentality | 0.134 | 0.040 | <0.01 | 1.339 |
Aesthetics | 0.084 | 0.040 | <0.05 | 1.343 |
Convenience | 0.114 | 0.041 | <0.01 | 1.347 |
Flexibility | 0.101 | 0.040 | <0.01 | 1.308 |
Emotions | 0.120 | 0.040 | <0.01 | 1.343 |
Immersion | 0.085 | 0.041 | <0.05 | 1.284 |
Association | 0.097 | 0.041 | <0.05 | 1.383 |
Memories | 0.078 | 0.039 | 0.058 | 1.243 |
Customization | 0.123 | 0.039 | <0.01 | 1.337 |
IVs | β | SE | p | VIF |
---|---|---|---|---|
Instrumentality | 0.082 | 0.040 | 0.050 | 1.199 |
Aesthetics | 0.155 | 0.040 | <0.01 | 1.278 |
Convenience | 0.084 | 0.041 | 0.052 | 1.243 |
Flexibility | 0.088 | 0.039 | <0.05 | 1.278 |
Emotions | 0.126 | 0.039 | <0.01 | 1.222 |
Immersion | 0.101 | 0.041 | <0.01 | 1.212 |
Association | 0.102 | 0.039 | <0.01 | 1.285 |
Memories | 0.111 | 0.041 | <0.01 | 1.262 |
Customization | 0.110 | 0.041 | <0.01 | 1.398 |
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Xu, H.; Lee, H.; Ling, W.; Pan, Y. How to Keep Balance between Interaction and Automation? Toward User Overall Positive Experience of IoT-Based Smart Home Design. Electronics 2024, 13, 1375. https://doi.org/10.3390/electronics13071375
Xu H, Lee H, Ling W, Pan Y. How to Keep Balance between Interaction and Automation? Toward User Overall Positive Experience of IoT-Based Smart Home Design. Electronics. 2024; 13(7):1375. https://doi.org/10.3390/electronics13071375
Chicago/Turabian StyleXu, Huayuan, Hyemin Lee, Weijie Ling, and Younghwan Pan. 2024. "How to Keep Balance between Interaction and Automation? Toward User Overall Positive Experience of IoT-Based Smart Home Design" Electronics 13, no. 7: 1375. https://doi.org/10.3390/electronics13071375
APA StyleXu, H., Lee, H., Ling, W., & Pan, Y. (2024). How to Keep Balance between Interaction and Automation? Toward User Overall Positive Experience of IoT-Based Smart Home Design. Electronics, 13(7), 1375. https://doi.org/10.3390/electronics13071375