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Systematic Review

Challenges and Opportunities of Gamified BCI and BMI on Disabled People Learning: A Systematic Review

by
Bilal Ahmed
1,
Sumbal Khan
2,
Hyunmi Lim
1 and
Jeonghun Ku
1,*
1
Department of Biomedical Engineering, Keimyung University, Daegu 42601, Republic of Korea
2
Department of Computer Science, Capital University of Science & Technology (CUST), Islamabad 45740, Pakistan
*
Author to whom correspondence should be addressed.
Electronics 2025, 14(3), 491; https://doi.org/10.3390/electronics14030491
Submission received: 30 November 2024 / Revised: 6 January 2025 / Accepted: 23 January 2025 / Published: 25 January 2025
(This article belongs to the Special Issue New Advances of Brain-Computer and Human-Robot Interaction)

Abstract

This systematic review explores the potential of the gamified brain–machine interfaces (BMIs) and brain–computer interfaces (BCIs) to enhance the quality of life for individuals with disabilities. These technologies promise to solve complex problems by delivering customized interventions considering individual needs, ethical dilemmas, and practical constraints. This review follows the PRISMA statement. The search process extensively explored multiple registered databases for studies published between 2015 and 2024. Articles were selected based on strict eligibility criteria, focusing on empirical research evaluating gamified BCIs and BMIs in rehabilitation and learning. The final analysis included 56 studies. A thorough examination emphasizes the transformative potential of gamified BCIs and BMIs for people with disabilities, highlighting the need for interdisciplinary collaboration, user-centered design principles, and ethical consciousness for gamified neurotechnology. These technologies mark a significant change by providing enjoyable and effective treatments for disabled individuals. It also delves into how gamification, neurofeedback, and adaptive learning techniques can enhance motivation, engagement, and overall well-being. This evaluation underscores the efficiency of gamified BCIs and BMIs as potential instruments for improving the quality of life and empowering disabled people. However, despite their apparent potential for rehabilitation and learning, more research is needed to validate their effectiveness, accessibility, and long-term benefits.
Keywords: brain–computer interface; brain–machine interface; gamified; rehabilitation; disabled people brain–computer interface; brain–machine interface; gamified; rehabilitation; disabled people

Share and Cite

MDPI and ACS Style

Ahmed, B.; Khan, S.; Lim, H.; Ku, J. Challenges and Opportunities of Gamified BCI and BMI on Disabled People Learning: A Systematic Review. Electronics 2025, 14, 491. https://doi.org/10.3390/electronics14030491

AMA Style

Ahmed B, Khan S, Lim H, Ku J. Challenges and Opportunities of Gamified BCI and BMI on Disabled People Learning: A Systematic Review. Electronics. 2025; 14(3):491. https://doi.org/10.3390/electronics14030491

Chicago/Turabian Style

Ahmed, Bilal, Sumbal Khan, Hyunmi Lim, and Jeonghun Ku. 2025. "Challenges and Opportunities of Gamified BCI and BMI on Disabled People Learning: A Systematic Review" Electronics 14, no. 3: 491. https://doi.org/10.3390/electronics14030491

APA Style

Ahmed, B., Khan, S., Lim, H., & Ku, J. (2025). Challenges and Opportunities of Gamified BCI and BMI on Disabled People Learning: A Systematic Review. Electronics, 14(3), 491. https://doi.org/10.3390/electronics14030491

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