Creativity on the Move: Nexus of Technology, Slack and Social Complexities
Abstract
:1. Introduction
2. Mobile Devices and Creativity in Professional Context: A Model
Thriving the Creative Slack
3. The Concepts Impelling Creativity on the Move
3.1. Creative Economy and Creative Industries
3.2. Process
3.3. Flow, Stock and Slack
3.4. Absorptive Capacity
3.5. Affordances
3.6. Creative Slack
4. Creativity on the Move and m-slack
4.1. Routines, Networks, Networks, Dynamics and Mobile Devices
4.2. Some Implications of m-slack
5. Conclusions
5.1. Contribution to Scholarship
5.2. Contribution to Practice and Management
5.3. Future Research Steps: Mobilising Bricolage
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Subtheme/ References | Findings Synthesis |
---|---|
Organisational culture [63,64] | Organisational routines strongly rely on individuals’ habits and inclinations, rather than action or management. Routines are established in organisational structures and are the result of individuals’ habits within the organisation. Thus, “their operation is triggered by cues in the organisational environment” and their intrinsic procedures and cycles are embedded in the culture of the company, or firm. |
Technology [58,65] | Technology can change and/or affect routine cycles and/or dynamics, and enable “new sociomaterial assemblages of actors, artefacts, theories, and practices”. It also facilitates various processes such as communication, the stock and/or exchange of information, and autonomy by remote access to some data, for instance. |
Creativity [66,67] | Creativity could result from a routine enactment, which could generate original and/or innovative patterns on a regular and/or continuous basis. In this case, the context of the routine and the nature of the various contributing actors/agents, pro-routine or not, can be critical, and even decisive in some cases. |
Subtheme/ References | Findings Synthesis |
---|---|
Organisation [30,68] | A network is often considered as a concealed form of procedure and structure that enables the management of a complex system in organisations. Hence, they induce an organisational dichotomy between static, stability (unseen and intangible) and dynamic aspects (visible action and consequences), and support virtual environments. |
CoP/CoI [69,70] | Network attributes and abilities can also be encompassed in communities of practices, between the individual and the practices at different organisations’ levels. They can serve as a buffer between reactivity and inertia during innovation and/or the development phase for organisations. Its collective and collaborative enactment can have important consequences for distinctive organisational dimensions, such as cognitive, coordinative and motivational ones. |
Interaction [71,72] | The “strength of ties”, the degree and level of interactions, fosters the continuity and development, or not, of a network of interpersonal and inter-organisational relationships. Therefore, diverse interactions between people can enable creativity and knowledge sharing and/or recombinations. However, excessive interactions can lead to saturation, an overload of information. |
Subtheme/ References | Findings Synthesis |
---|---|
Sharing [29,73] | An organisation’s knowledge-sharing culture can empower employees and/or actors. Hence, it can enable collaborative and innovative practices within companies, and/or amongst multiple working parties. Consequently, a socially constructed knowledge-sharing environment and/or organisational culture can enhance the codification of tacit knowledge into explicit knowledge and lifelong learning. |
Social Capital [58,74] | Knowledge conversation dynamics such as “metavoicing” (multiple actors’ voices), “triggered attending” (technology-enabled environments), network-informed combinations (mixed CoP), and creative role taking (trusted interactions) can support organisations and/or firms to engage with workers and/or collaborators as a consequence to foster social capital. |
Collective [75,76] | Collective and/or cross-functional teams need to take into consideration some characteristics such as “interpersonal conflict”, the “cocreation of intermediate scaffolds”, and creative engagement support and/or encouragement, for instance. Consequently, collective knowledge can be attained through the cogeneration of complementary and/or supplementary personal competencies and skills. |
Subtheme/ References | Findings Synthesis |
---|---|
Trust [77,78] | Trust in technological affordance differs from person to person in the way they consider whether technology is either “human-like” either “system-like”. Hence, in terms of social affordances and affordances for sociality, the outcome can be radically divergent. However, technology enables tacit knowledge sharing via social media in an easy way using a “swift trust” approach. |
Proximity [79] | Spatial proximity and cognitive proximity can be enhanced through technology, networks, CoP and/or clusters, where tacit knowledge can be shared, converted, into explicit knowledge, and co-produce new knowledge. Therefore, the ATAWAD “anywhere, anytime, any device” fosters a “socially appropriated, negotiated, legitimised, and institutionalised affordance for individual and organisational communications, practices and/or collaboration. |
Technology [80] | More and more business models consider technology affordances for financial and organisational reasons. Indeed, technology can enable “conditions in which “sharing” is regarded as not only routine and benign but pleasurable”. Furthermore, online affordances can trace the process of collaboration and innovative practices. Thus, it can enhance trustworthy dynamics across networks or numerous working actors. |
m-slack | Present | Underused tool time but no interaction; some individual creativity not enhanced by tools or interaction | Positive impact on individual creativity and possible feedback to team creativity |
Absent | No time for development of individual creativity or team-oriented creativity | Obligated team creativity; no individual contribution but interaction with other | |
Negative | Positive | ||
Affordance and network |
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Antonczak, L.; Burger-Helmchen, T. Creativity on the Move: Nexus of Technology, Slack and Social Complexities. J. Open Innov. Technol. Mark. Complex. 2022, 8, 64. https://doi.org/10.3390/joitmc8020064
Antonczak L, Burger-Helmchen T. Creativity on the Move: Nexus of Technology, Slack and Social Complexities. Journal of Open Innovation: Technology, Market, and Complexity. 2022; 8(2):64. https://doi.org/10.3390/joitmc8020064
Chicago/Turabian StyleAntonczak, Laurent, and Thierry Burger-Helmchen. 2022. "Creativity on the Move: Nexus of Technology, Slack and Social Complexities" Journal of Open Innovation: Technology, Market, and Complexity 8, no. 2: 64. https://doi.org/10.3390/joitmc8020064
APA StyleAntonczak, L., & Burger-Helmchen, T. (2022). Creativity on the Move: Nexus of Technology, Slack and Social Complexities. Journal of Open Innovation: Technology, Market, and Complexity, 8(2), 64. https://doi.org/10.3390/joitmc8020064