Augmented and Virtual Reality Experiences for Learning Robotics and Training Integrative Thinking Skills
Abstract
:1. Introduction
1.1. Augmented Reality in Education
1.2. Augmented Reality in Engineering Education and Robotics
1.3. Learning with Understanding
1.4. Integrative Thinking
2. Materials and Methods
2.1. Research Goal and Questions
- Did the students, involved in the online augmented and virtual reality experiences with robot systems, develop an understanding of the systems?
- How did the students evaluate the contribution of augmented and virtual reality experiences to training integrative thinking skills?
2.2. Method
2.3. The Workshop Intentions
- Provide student practice with modern robots using the online environment that we developed based on the AR and VR technologies.
- Facilitate learning of a complex robot system, in which students discover the principles of operation of its components and do not take them as black boxes.
- Offer opportunities for training integrative thinking skills through practice with the robot systems.
- Help students to understand the essence of the technological transformation brought by the Fourth Industrial Revolution and the learning opportunities it brings.
- Test a possible implementation of the above intentions in a short-term online workshop.
2.4. AR Experience with RACECAR MN
2.4.1. Creating a 3D Model of the RACECAR MN
2.4.2. Creating the Animations
2.4.3. Creating the AR Experience
2.5. The Robotics Workshop
2.6. Evaluation of Learning Outcomes
2.6.1. Data Collection
- If the on-time of the pulses increases and the duty cycle decreases, then the speed of the motor increases.
- If the on-time of the pulses decreases and the duty cycle increases, then the speed of the motor increases.
- If the on-time of the pulses decreases and the duty cycle remains the same, then the speed of the motor decreases.
- If the on-time of the pulses remains the same and the duty cycle increases, then the speed of the motor decreases.
2.6.2. Data Analysis
3. Results
3.1. Workshop Assignments
3.2. Technological Tools
3.3. AR/VR Experience
“The AR experiences helped us understand the robot structure and components much better than the verbal explanations.”
“Using AR, we were able to observe from different angles how the robots are built, just as if we were looking at them in real life. In addition, the explanation given for each component helped to understand the robot better.”
“By observing the robot being disassembled into parts and then being reassembled, we were able to better understand the relationships between the different components and their functions.”
“Interesting simulation! Through it, we understood the importance of each of the sensors and their meaning.”
“Working on the simulator helped us better understand the different components, such as the laser sensor and the distance camera.”
“Augmented reality allowed me to get to know the components well, but if they could be physically handled, connected, and disconnected, that would be a great improvement.”
3.4. Difficulties in AR/VR Experience
“I think we need more prior knowledge of the parts that are building the robot. I don’t know about motors, etc., so the issue was difficult for me.”
“It is difficult to understand on a small screen of a cellphone where each part connects.”
“It was difficult to understand what each component was because they are all black.”
“Because the explanatory labels were absent, it was difficult to understand how the parts were connecting.”
3.5. Contribution to Understanding Robot Structure
3.6. Understanding Robots as Integrated Systems
“The workshop gave me a lot of practice in integrative thinking.”
“The workshop helped me a lot in understanding the whole subject since I did not have knowledge about robots before. I could see the robot falling apart and how it connects. What each part is and to what category it belongs.”
“As I observed the decomposition and assembly of the robots, I gained a better understanding of the relationships among the different components and their functions.”
“By experimenting with the robots and exploring most of their parts, we were able to generate more general ideas, such as how larger and more useful robots work, how they are operated, and what their basic parts are. Thus, the private experience with a small number of robots has contributed to understanding general ideas related to other robots.”
“The experience has made me think about the solutions robots can offer in many different areas, and about streamlining the processes that using robots can bring.”
3.7. Student Evaluations Compared
4. Discussion
5. Conclusions
- Develop innovative technology-rich learning environments accessible for different types of experiential practice with instructional models of modern robots.
- Transform learning activities that treat robots as black boxes into ones in which students explore the robot’s architecture and functionality and use it as a platform for making.
- Prioritize learning activities that foster the cognitive and social skills required for the use and development of modern engineering systems.
- Develop new programs in educational robotics based on the understanding of its central role in preparing students for life in the modern technological world.
- Perform the assessment of learning outcomes, based on students’ progress in both knowledge and skills, an integral part of educational robotics programs.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Task | Students’ Activities | Applications of IT |
---|---|---|
Set up a personal AR workspace | Placing the virtual robot on the home table using the mobile device screen | Creating an integrated view of real and virtual objects |
Make a block diagram of the robot system | Exploring the robot structure, components, and their interactions | Creating a concept map of the robot system |
Set the robot motion system assembly order | Determining the assembly sequence for the robot motion system | Creating a visual representation of an assembly |
Replace the on-board computer of the robot | Replacing the robot computer with a selected alternative one | Selecting an item by analysis of its technical characteristics |
Attach a container to the robot | Upgrading the robot system by attaching a suitable container | Selecting an item by analysis of its shape and dimensions |
Explore robot sensors and their fusion | Measuring distances in the simulated environment using the robot sensors | Creating a workspace image based on multi-sensor data |
Navigate the robot to avoid obstacles | Determining the path and speed of robot motion using sensor fusion | Dynamic integration of spatial and kinematics data |
Aspects of the Contribution | Contribution Level (%) | |
---|---|---|
Notable | High | |
Understanding the robot structure and its components | 81 | 46 |
Understanding TurtleBot2 as an integrated system | 77 | 40 |
Understanding RACECAR MN as an integrated system | 91 | 60 |
Understanding the interactions among robot components | 84 | 51 |
Experience that can be used for studying real robot systems | 90 | 68 |
Aspects of the Contribution | Understanding TurtleBot2 as an Integrated System | Understanding RACECAR MN as an Integrated System | Understanding the Interactions among Robot Components |
---|---|---|---|
Understanding the robot structure and its components | 0.657 | 0.584 | 0.398 |
First Workshop | Second Workshop | Third Workshop | |
---|---|---|---|
Successfully performed the task | 100% | 86% | Over 90% |
Contribution to learning the subject | -- -- | 83% Robotic manipulations | 81% Mobile robot system |
Contribution to learning about robotics in IE | 78% Robot-manipulators | 82% Robot-manipulators | 90% Mobile robots |
Contribution to training the skill | 46% Spatial skills | 85% Spatial skills | Over 80% Integrative thinking skills |
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Verner, I.; Cuperman, D.; Perez-Villalobos, H.; Polishuk, A.; Gamer, S. Augmented and Virtual Reality Experiences for Learning Robotics and Training Integrative Thinking Skills. Robotics 2022, 11, 90. https://doi.org/10.3390/robotics11050090
Verner I, Cuperman D, Perez-Villalobos H, Polishuk A, Gamer S. Augmented and Virtual Reality Experiences for Learning Robotics and Training Integrative Thinking Skills. Robotics. 2022; 11(5):90. https://doi.org/10.3390/robotics11050090
Chicago/Turabian StyleVerner, Igor, Dan Cuperman, Huberth Perez-Villalobos, Alex Polishuk, and Sergei Gamer. 2022. "Augmented and Virtual Reality Experiences for Learning Robotics and Training Integrative Thinking Skills" Robotics 11, no. 5: 90. https://doi.org/10.3390/robotics11050090
APA StyleVerner, I., Cuperman, D., Perez-Villalobos, H., Polishuk, A., & Gamer, S. (2022). Augmented and Virtual Reality Experiences for Learning Robotics and Training Integrative Thinking Skills. Robotics, 11(5), 90. https://doi.org/10.3390/robotics11050090