Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO
Abstract
:1. Introduction
1.1. Motivation
- Develop a method for the collection of a large sample of PGO-related cartographic vandalism events and their fixes in OSM.
- Analyze the temporal dynamics of cartographic vandalism and their fixes.
- Describe which map feature categories are affected.
- Analyze the spatial extent of cartographic vandalism.
- Identify and characterize users who (1) vandalize OSM or (2) fix vandalized content.
1.2. Pokémon GO and OpenStreetMap
1.3. Related Work on Cartographic Vandalism
2. Methodology and Data Description
2.1. OpenStreetMap Changeset and Data Model
2.2. Identification of Links between Harmful Edits and Their Fixes
2.3. Supplementary Data
2.4. Data Description and Analysis Methods
3. Results
3.1. Temporal Characteristics of PGO Vandalism
3.2. Vandalized Content
3.3. User Group Analysis
4. Discussion and Conclusions
4.1. Discussion of Results
4.2. Limitations of the Study
5. Summary and Future Work
- Most carto-vandalism events are discovered and fixed by the community within a day.
- The detection time of PGO-related carto-vandalism gradually decreases over time.
- Individual PGO-related carto-vandalism events are small in extent but affect all world regions.
- The intensity of carto-vandalism is influenced by how VGI data are ingested by location-based games.
- PGO-related carto-vandalism is not repetitive and most users do not vandalize OSM over longer time periods.
- A dedicated portion of the OSM community is engaged in repeatedly fighting vandalism over longer periods.
- Two strategies of fighting vandalism were identified: within one’s home area and without a geographic focus.
Supplementary Materials
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Abbreviations
COVID-19 | Coronavirus disease 2019 |
OSM | OpenStreetMap |
VGI | Volunteered Geographic Information |
PGO | Pokémon GO |
PPGIS | Public Participatory Geographic Information Systems |
UGGC | User Generated Geographic Content |
regex | Regular expressions |
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Type | # of Changesets | # of Users | # of Deleted Users | First Occurrence | Last Occurrence |
---|---|---|---|---|---|
Vandalism | 2058 | 815 | 18 | 2016-06-19 | 2019-12-24 |
Fix | 1410 | 174 | 5 | 2016-07-11 | 2019-12-24 |
Type | Create | Modify |
---|---|---|
Node | 1339 | 374 |
Way | 3910 | 4747 |
Relation | 28 | 145 |
Total | 5277 | 5266 |
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Juhász, L.; Novack, T.; Hochmair, H.H.; Qiao, S. Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO. ISPRS Int. J. Geo-Inf. 2020, 9, 197. https://doi.org/10.3390/ijgi9040197
Juhász L, Novack T, Hochmair HH, Qiao S. Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO. ISPRS International Journal of Geo-Information. 2020; 9(4):197. https://doi.org/10.3390/ijgi9040197
Chicago/Turabian StyleJuhász, Levente, Tessio Novack, Hartwig H. Hochmair, and Sen Qiao. 2020. "Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO" ISPRS International Journal of Geo-Information 9, no. 4: 197. https://doi.org/10.3390/ijgi9040197
APA StyleJuhász, L., Novack, T., Hochmair, H. H., & Qiao, S. (2020). Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO. ISPRS International Journal of Geo-Information, 9(4), 197. https://doi.org/10.3390/ijgi9040197