Model Mediation to Overcome Light Limitations—Toward a Secure Tactile Internet System
Abstract
:1. Introduction
- (a)
- Healthcare applications:Tactile Internet is expected to assist the human healthcare by introducing new applications and facilities that do not support by the traditional networks. These applications include remote rehabilitation, remote diagnosis, and remote surgery applications. These applications will make the rare medical expertise and physicians available anywhere, and break the location limitations. Furthermore, robots can perform complete complicated surgeries (e.g., neurological surgery and heart surgery) with a remote control by an expert surgeon over the tactile Internet [19].
- (b)
- Virtual and augmented reality (VR/AR) applications:Tactile Internet will assist the dynamic augmentation instead of existing static solutions. VR can be considered as a form of haptic communications that will be delivered more collaboratively over the tactile Internet. Complete latency and reliability requirements of the VR/AR applications will be supported by the tactile Internet, which is expected to achieve a round trip latency of 1 ms far from that required by VR applications (i.e., 5 ms) [20].
- (c)
- Industry automation applications:The closed loop control circuit of most of industry automated systems requires a per sensor end-to-end latency of 1 ms [17,21]. This can be achieved via the tactile Internet system and the current wired system would be turned to wireless or augmented systems. This will enable more automated process and enhance the automation of current processes.
- (d)
- Robotics applications:Recently, robots have begun to take part in our daily life, and the number of developed robots and their market revenue increase daily [22]. Tactile Internet will take part in the human controlled robots; especially for remote control applications. The ultra-reliable latency and reliability required by remote controlled robots will be achieved by the tactile Internet [23].
- (e)
- Vehicular applications:Tactile Internet is expected to assist the road traffic management through the vehicle sensors and driver assistance systems. Tactile Internet will facilitate and provide the medium for the vehicle to vehicle communication (V2V) and the vehicle to the road side infrastructure communication (V2I). Furthermore, the high mobility required by the vehicular applications will be supported by the tactile Internet [24].
- (f)
- Smart grid applications:The main aim of the intelligent smart grid is to distribute the generated energy efficiently, with the required stability of power supply. The intelligent smart grid systems monitor the status of the power generators and transmission lines, and control the operation of both. Furthermore, the user consumptions and tariffs are monitored and controlled by the intelligent grid systems. Thus, such systems require ultra-reliability and low latency communication systems (e.g., the required end-to-end latency of a synchronous co-phasing of power suppliers is 1 ms) to convey the information among the network. Tactile Internet will support these systems by achieving an end-to-end latency of 1 ms with an ultra-high reliability (e.g., systems with packet loss probability of 0.001%) [25].
- (g)
- Other applications:Tactile Internet will have many applications in various fields, which are not limited to the previous mentioned ones. Tactile Internet is expected to have applications in other vital fields such as education, culture, serious gaming, and unmanned aerial vehicles. Tactile Internet will assist developing applications that will help children as well as adults with difficulties in developing their education skills, recovery of skills after injury or having disabilities [17,26].
- a-
- Latency:Tactile Internet is announced as an ultra-reliable low latency (uRLL) use case of the fifth-generation cellular system (5G/IMT2020) [31,32]. Tactile Internet system requires an end-to-end latency of 1 ms, which is far from the end-to-end latency of current applications and systems. Latest systems of fourth-generation cellular system (4G) handle a round trip latency of 15 ms, while the first release of 5G is expected to enhance the latency performance and achieve an end-to-end latency of 5 ms [33]. Tactile Internet will reduce this latency to 1 ms that will include all delays involved in the communication process. Section 3 discusses the 1 ms challenge in details.
- b-
- Reliability:Tactile Internet system is required to achieve ultra-high reliability so that the packet loss will be less than 10−7 [34]. This is because higher packet loss probability, results in incorrect data at the slave side that leads to incorrect interaction with the remote side [35]. Current transmission protocols (e.g., UDP and TCP) cannot be used for the tactile Internet applications, especially for haptic based applications, because of the required reliability and latency. Thus, new protocols need to be developed.
- c-
- Security:Heterogeneous communications over the tactile Internet requires different levels of security. The internet protocol security (IPSec) represents a sufficient framework for security issues associated with most of traditional communication applications, while for haptic communication applications and other applications (e.g., augmented reality (AR) and virtual reality (VR)), new security frameworks should be introduced since existing frameworks cannot be used [36,37]. This is because the implementations of current security methods for these systems affect the communication latency constraints by introducing much delay. Thus, security issues and the required security levels of tactile Internet applications should be considered for each kind or group of applications with the consideration of end-to-end latency constraints required by the system to achieve acceptable level of user experience [38].
2. Haptic Communications
3. One Millisecond Challenge
4. Model Mediation
4.1. Environmental Modeling
4.2. Model Mediated Systems
4.2.1. Early Birds
4.2.2. Common Systems
4.2.3. Recent Systems
4.3. Challenges
- 1-
- Transparency: is a measure of fidelity. It measures the degree of sense that the master device feel when interacting with a remote environment [84]. For a high transparency, the virtual model should provide the physical properties of the environment with no distortions. The degree of matching between the actual environment physical parameters and that of the virtual environment is a measure of the transparency [85].
- 2-
- Stability: is an important parameter that must be considered when designing a model mediated system. The stability of haptic rendering must be ensured for haptic communication systems especially for long distance communication [86]. The main reason affecting the stability of the model mediated systems is the force disturbance. As the hardware on either side may be affected—or worse, damaged—when fed with an excessive force or a vibrating one [87].
- 3-
- Consistency: this property insures that all users share the same virtual environment have the same experience. This property is considered only for a system with distributed users in either one side. The consistency is mainly affected by the delay between user and the virtual environment [88].
5. Security Issues
6. Tactile Internet System with AI Model Mediated
Stability vs. Communication Delay
7. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Device | DoF | Maximum Force/Torque at Nominal Position | Stiffness X,Y,Z | Range of Motion | Characteristics | Applications |
---|---|---|---|---|---|---|
Touch [11]/ Geomagic Touch (Sensable Phantom Omni) [12] | 6 | 3.3 N | 1.26 N/mm 2.13 N/mm 1.02 N/mm | Hand movement pivoting at wrist | Positional sensing; Motorized device; High degree of flexibility with portable design; Compact footprint, removable stylus and two integrated buttons. | 3D modeling and manufacturing; Medical surgery and rehabilitation; Artwork and sculpting; Gaming, Entertainment, and Virtual Reality; Training, simulation processes, and skills assessment; Robotic control and teleoperation processes; Collision detection and virtual assembly; Machine interface design; Nano manipulation. |
Phantom Premium (Sensable Phantom Premium) [13] | 6 | 8.5 N 37.5 N 22 N | 3.5 N/mm 3.5 N/mm 1 N/mm | Lower arm movement pivoting at elbow; Full arm movement pivoting at shoulder. | Provides the largest workspaces and highest forces; Offers a broad range of force feedback; Various ranges of motion and varying stiffness; Maximum durability and simple PC connection via the parallel port (EPP) interface. | Mainly developed for academic and commercial research and development. |
Virtuose 6D [14] | 6 | 35N | 8 N/mm 30 N.m/rad | Full arm movement | High force feedback with a large workspace; Passive weight balancing; Available with programmable buttons and a proximity sensor. | Medical surgery and rehabilitation; Industrial simulation; training; Virtual reality |
omega.7 [15] | 7 | 12 ± 8 N | 14.5 N/mm | Hand centered rotation | Designed for superior performance with no plastic components; Produces minimal user fatigue, due to active gravity compensation; Has a rotational sensing extension that is fully gravity compensated and designed to avoid interference from parasitic torques generated by translational forces; Simple and flexible; Provides high precision active grasping capabilities with orientation sensing. | Medical applications including remote surgery; Safety-critical applications; Training; Video gaming; Nanotechnology researches with the Atomic Force Microscopes; Micromanipulation. |
sigma.7 [16] | 7 | 20 ± 8 N | unequal closed loop stiffness | Natural range of motion of the human hand; Compatible with bi-manual teleoperation console design. | High performance force-feedback; Highly ergonomic and distinctive design; High-fidelity torque feedback; Active gravity compensation; High precision active grasping capability; Designed for superior performance with no plastic components. | Advanced aerospace and medical industries; Safety-critical applications; Training; Developing of haptic applications. |
Human Sense | Time Constant |
---|---|
Muscular interaction | 1 s |
Auditory interaction | 100 ms |
Visual interaction | 10 ms |
Tactile interaction | 1 ms |
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Ateya, A.A.; Muthanna, A.; Vybornova, A.; Gudkova, I.; Gaidamaka, Y.; Abuarqoub, A.; Algarni, A.D.; Koucheryavy, A. Model Mediation to Overcome Light Limitations—Toward a Secure Tactile Internet System. J. Sens. Actuator Netw. 2019, 8, 6. https://doi.org/10.3390/jsan8010006
Ateya AA, Muthanna A, Vybornova A, Gudkova I, Gaidamaka Y, Abuarqoub A, Algarni AD, Koucheryavy A. Model Mediation to Overcome Light Limitations—Toward a Secure Tactile Internet System. Journal of Sensor and Actuator Networks. 2019; 8(1):6. https://doi.org/10.3390/jsan8010006
Chicago/Turabian StyleAteya, Abdelhamied A., Ammar Muthanna, Anastasia Vybornova, Irina Gudkova, Yuliya Gaidamaka, Abdelrahman Abuarqoub, Abeer D. Algarni, and Andrey Koucheryavy. 2019. "Model Mediation to Overcome Light Limitations—Toward a Secure Tactile Internet System" Journal of Sensor and Actuator Networks 8, no. 1: 6. https://doi.org/10.3390/jsan8010006
APA StyleAteya, A. A., Muthanna, A., Vybornova, A., Gudkova, I., Gaidamaka, Y., Abuarqoub, A., Algarni, A. D., & Koucheryavy, A. (2019). Model Mediation to Overcome Light Limitations—Toward a Secure Tactile Internet System. Journal of Sensor and Actuator Networks, 8(1), 6. https://doi.org/10.3390/jsan8010006