Immersive Virtual Reality as an Effective Tool for Second Language Vocabulary Learning
Abstract
:1. Introduction
1.1. L2 Learning Context Affects Learning Performance
1.2. Virtual Environments Can Provide Effective and Engaging Learning Experiences
1.3. Features of Virtual Environment Platforms That Support Learning
1.4. The Current Study
2. Methods
2.1. Participants
2.2. L2 Learning and Testing Materials
2.3. Procedure
2.3.1. Word–Word (WW) Association Learning
2.3.2. Immersive Virtual Reality (iVR) Learning
iVR Kitchen
iVR Zoo
2.4. Cognitive Measures
2.4.1. Attentional Network/Flanker Task (ANT)
2.4.2. Language History Questionnaire (LHQ)
2.4.3. Letter Number Sequencing (LNS) Task
2.4.4. Peabody Picture Vocabulary Test 4 (PPVT-4)
2.4.5. Spatial Reasoning Instrument (SRI)
2.5. Data Analyses
3. Results
3.1. Effects of L2 Learning Context across All Participants
3.2. Cognitive Performance Associations with L2 Proficiency
3.3. L2 Context Effects for Successful and Less Successful L2 Learners
4. Discussion
4.1. Virtual Reality Platforms Optimally Benefit Less Successful L2 Learners
4.2. Relationships between L2 Success and Individual Difference Measures
4.3. iVR Features in Learning that Affect L2 Learning and Cognitive Performance
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Bowl | 飯碗 | (fanwan) |
Broom | 掃把 | (saoba) |
Candle | 蠟燭 | (lazhu) |
Chair | 椅子 | (yizi) |
Chopsticks | 筷子 | (kuàizi) |
Clock | 時鐘 | (shizhong) |
Drainer | 濾網 | (luwang) |
Drawer | 抽屜 | (chouti) |
Funnel | 漏斗 | (loudou) |
Jar | 罐子 | (guanzi) |
Knife | 刀子 | (daozi) |
Ladle | 湯勺 | (tangshao) |
Lid | 鍋蓋 | (guogai) |
Mitten | 手套 | (shoutao) |
Oven | 烤箱 | (kaoxiang) |
Plate | 盤子 | (panzi) |
Refrigerator | 冰箱 | (bīngxiāng) |
Scissor | 剪刀 | (jiandao) |
Sink | 水槽 | (shuicao) |
Spatula | 鏟子 | (chanzi) |
Steel cup | 鋼杯 | (gangbei) |
Stewpot | 燉鍋 | (dunguo) |
Stool | 凳子 | (dengzi) |
Stove | 電爐 | (dianlu) |
Table | 餐桌 | (canzhuo) |
Teacup | 茶杯 | (chabei) |
Teapot | 茶壺 | (chahu) |
Telephone | 電話 | (dianhua) |
Vase | 花瓶 | (huaping) |
Wineglass | 酒杯 | (jiubei) |
Bear | 黑熊 | (heixiong) |
Bird | 小鳥 | (xiaoniao) |
Butterfly | 蝴蝶 | (hudie) |
Camel | 駱駝 | (luotuo) |
Cat | 小貓 | (xiaomao) |
Cow | 黃牛 | (huangniu) |
Crab | 螃蟹 | (pangxie) |
Crocodile | 鱷魚 | (eyu) |
Dog | 小狗 | (xiaogou) |
Eagle | 老鷹 | (laoying) |
Elephant | 大象 | (daxiang) |
Fox | 狐狸 | (huli) |
Frog | 青蛙 | (qingwa) |
Goat | 山羊 | (shānyáng) |
Kangaroo | 袋鼠 | (daishu) |
Lion | 獅子 | (shizi) |
Lizard | 蜥蜴 | (xiyi) |
Monkey | 猴子 | (houzi) |
Ostrich | 鴕鳥 | (tuoniao) |
Panda | 熊貓 | (xiongmao) |
Parrot | 鸚鵡 | (yingwu) |
Peacock | 孔雀 | (kongque) |
Penguin | 企鵝 | (qie) |
Rabbit | 兔子 | (tuzi) |
Rhinoceros | 犀牛 | (xiniu) |
Rooster | 公雞 | (gongji) |
Tiger | 老虎 | (laohu) |
Turkey | 火雞 | (huoji) |
Turtle | 烏龜 | (wugui) |
Zebra | 斑馬 | (banma) |
Appendix B
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1 | If the split was based solely on the mean accuracy (which was 74.7), there would have been 36 participants in the successful learner group and 28 in the less successful learner group, which would not have been as comparable. |
Study | Participants | L2 Training Methods | VE Immersion | VE Interaction | Main Behavioral Findings |
---|---|---|---|---|---|
Berns et al. (2013) | 85 Spanish speakers who had learned German for 8 months prior to VE training | L2 Training across five sessions for a total of 60–95 min. L2 testing: Vocabulary pre-test and multiple choice post-test |
|
|
|
Chen (2016) | 9 participants aged between 21 and 55 from across Europe, Asia, and Africa learning English as a foreign language | L2 training across five weeks consisting of ten 90-min sessions. L2 testing: learning journal and interview questions on VE efficacy |
|
| VE: promoted collaboration and L2 communication skills. Effective VE features:
|
Ibáñez et al. (2011) | 12 non-native Spanish learners and six foreign language teachers | Spanish learners and teachers were grouped in six different VEs. L2 testing: interview questions on VE efficacy. |
|
| VE: engaging L2 platform. Effective VE features: natural chatting via NPCs and chatbots led to effective communication skills. |
Jeong et al. (2010) | 31 Native Japanese speakers learning Korean (mean age: 21.6) | One 3-h session to learn 12 items via situation-based videos and 12 items via text-based videos. L2 testing: situation-based and text-based contexts. |
|
| Situation-based items were remembered more flexibly than text-based items.
|
Lan et al. (2015b) | 36 Native English speakers learning Chinese:
| Seven 1-h training sessions on 90 vocabulary words. L2 testing: four alternative-forced choice (4AFC) recognition of all items. |
|
| VE: more effective than PW learning.
|
Levak and Son (2017) | 35 students (Age: 18–30)
| L2 course—supplement sessions contained eight communication-based tasks. English and Croatian participants were paired together. L2 testing: listening comprehension |
|
| Participants benefited from both Skype and VE sessions. Effective VE features:
|
Si (2015) | 20 Native English children between the ages of 6 and 8 learning Mandarin Chinese. | One month of VE training, with two 30-min sessions per week using a desktop computer game and Kinect motion sensors |
|
| VE: increased engagement, L2 vocabulary, and speaking skills Effective VE features:
|
Wang et al. (2017) | 80 Native Chinese speakers learning English
| Participants communicated with other characters. L2 testing: Igroup Presence Questionnaire and Immersive Tendencies Questionnaire |
|
| The participants using the combined VE + chatbox and time machine functions for L2 learning scored significantly higher in perception of immersion and presence as compared to other L2 learning contexts. |
Learning Condition | L2 Accuracy Mean (SD) | L2 Correct RT Mean (SD) | Number of Exposures Mean (SD) |
---|---|---|---|
iVR Kitchen | 81.15 (11.87) | 3638.67 (671.70) | 505.69 (118.61) |
iVR Zoo | 74.38 (19.09) | 4061.82 (720.95) | 269.31 (87.19) |
WW Kitchen | 75.10 (20.59) | 3734.41 (644.75) | 329.03 (137.08) |
WW Zoo | 68.23 (24.97) | 3948.93 (1323.47) | 292 (120.79) |
Fixed Effects and Coefficients | |||||||
---|---|---|---|---|---|---|---|
Source | F | df1 | df2 | Model Coefficient | Standard Error | t | Sig. * |
Corrected Model | 23.634 | 2 | 3836 | 0.000 | |||
Intercept | 0.864 | 0.1181 | 0.550 | 0.000 | |||
Learning context | 19.869 | 1 | 3836 | 0.358 | 0.0951 | 4.827 | 0.000 * |
Item category | 28.331 | 1 | 3836 | 0.428 | 0.0951 | 5.021 | 0.000 * |
Cognitive Measure | Group 1: iVR Kitchen and WW Zoo Mean (SD) | Group 2: iVR Zoo and WW Kitchen Mean (SD) |
---|---|---|
n | 32 | 32 |
Gender | 25 female 7 male | 24 female 8 male |
Age | 18.9 (0.78) | 19.2 (0.90) |
PPVT | 190.44 (12.47) | 192.97 (10.64) |
ANT CE T1 | 119.65 (70.33) | 111.89 (66.50) |
ANT CE T2 | 94.95 (47.20) | 85.14 (48.55) |
LNS T1 | 0.52 (0.14) | 0.55 (0.15) |
LNS T2 | 0.58 (0.13) | 0.62 (0.13) |
SRI Total T1 | 0.68 (0.18) | 0.68 (0.12) |
SRI Total T2 | 0.65 (0.18) | 0.68 (0.15) |
SRI SO T1 | 0.90 (0.14) | 0.91 (0.12) |
SRI SO T2 | 0.79 (0.19) | 0.91 (0.12) |
Fixed Effects and Coefficients | |||||||
---|---|---|---|---|---|---|---|
Source | F | df1 | df2 | Model Coefficient | Standard Error | t | Sig. * |
Corrected Model | 6.191 | 9 | 3641 | 0.000 | |||
Intercept | −7.335 | 2.2815 | −3.215 | 0.001 | |||
LNS 1 | 0.131 | 1 | 3641 | 0.378 | 0.363 | 0.717 | 0.717 |
LNS 2 | 0.002 | 1 | 3641 | −0.046 | −0.042 | 0.967 | 0.967 |
PPVT | 9.068 | 1 | 3641 | 0.039 | 3.011 | 0.003 | 0.003 * |
SRI_S1 | 0.024 | 1 | 3641 | 0.161 | 0.155 | 0.877 | 0.877 |
SRI_S2 | 0.334 | 1 | 3641 | 0.663 | 0.578 | 0.563 | 0.563 |
Conflict effect 1 | 0.293 | 1 | 3641 | −0.001 | −0.542 | 0.588 | 0.588 |
Conflict effect 2 | 0.634 | 1 | 3641 | 0.003 | 0.796 | 0.426 | 0.426 |
Learning exposures | 10.655 | 1 | 3641 | 0.011 | 1.160 | 0.246 | 0.246 |
Learning exposures x L2 context | 19.714 | 1 | 3641 | 0.030 | 4.440 | 0.000 | 0.000 * |
Fixed Effects and Coefficients for High-Accuracy L2 Learners | |||||||
---|---|---|---|---|---|---|---|
Source | F | df1 | df2 | Model Coefficient | Standard Error | t | Sig. * |
Corrected Model | 1.433 | 2 | 1797 | 1.938 | 0.1500 | 12.921 | 0.239 |
Intercept | 1.938 | 0.1500 | 12.921 | 0.000 | |||
Learning context | 0.183 | 1 | 1797 | 0.064 | 0.1503 | 0.428 | 0.669 |
Item category | 2.779 | 1 | 1797 | 0.251 | 0.1506 | 1.667 | 0.096 |
Fixed Effects and Coefficients for Low-Accuracy L2 Learners | |||||||
---|---|---|---|---|---|---|---|
Source | F | df1 | df2 | Model Coefficient | Standard Error | t | Sig. * |
Corrected Model | 24.756 | 2 | 2036 | 0.000 | |||
Intercept | 0.065 | 0.1181 | 0.550 | 0.582 | |||
Learning context | 25.214 | 1 | 2036 | 0.459 | 0.0951 | 4.827 | 0.000 * |
Item category | 23.304 | 1 | 2036 | 0.478 | 0.0951 | 5.021 | 0.000 * |
Fixed Effects and Coefficients for Low-Accuracy L2 Learners | |||||||
---|---|---|---|---|---|---|---|
Source | F | df1 | df2 | Model Coefficient | Standard Error | t | Sig. * |
Corrected Model | 6.191 | 9 | 3641 | 0.000 | |||
Intercept | −4.631 | 1.7089 | −2.710 | 0.007 | |||
LNS 1 | 0.617 | 1 | 1904 | 0.804 | 1.0234 | 0.786 | 0.432 |
LNS 2 | 0.163 | 1 | 1904 | −0.345 | 0.8547 | −0.404 | 0.686 |
PPVT | 5.280 | 1 | 1904 | 0.022 | 0.0095 | 2.298 | 0.022 |
SRI_S1 | 0.029 | 1 | 1904 | 0.133 | 0.7873 | 0.169 | 0.866 |
SRI_S2 | 0.024 | 1 | 1904 | 0.137 | 0.8779 | 0.155 | 0.876 |
Conflict effect 1 | 0.072 | 1 | 1904 | 0.000 | 0.0018 | −0.269 | 0.788 |
Conflict effect 2 | 0.935 | 1 | 1904 | 0.002 | 0.0023 | 0.967 | 0.334 |
Learning_exposures | 14.551 | 1 | 1904 | 0.019 | 0.0110 | 1.714 | 0.087 |
Learning exposures %#xD7; L2 context | 17.472 | 1 | 1904 | 0.033 | 0.0079 | 4.180 | 0.000 |
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Legault, J.; Zhao, J.; Chi, Y.-A.; Chen, W.; Klippel, A.; Li, P. Immersive Virtual Reality as an Effective Tool for Second Language Vocabulary Learning. Languages 2019, 4, 13. https://doi.org/10.3390/languages4010013
Legault J, Zhao J, Chi Y-A, Chen W, Klippel A, Li P. Immersive Virtual Reality as an Effective Tool for Second Language Vocabulary Learning. Languages. 2019; 4(1):13. https://doi.org/10.3390/languages4010013
Chicago/Turabian StyleLegault, Jennifer, Jiayan Zhao, Ying-An Chi, Weitao Chen, Alexander Klippel, and Ping Li. 2019. "Immersive Virtual Reality as an Effective Tool for Second Language Vocabulary Learning" Languages 4, no. 1: 13. https://doi.org/10.3390/languages4010013
APA StyleLegault, J., Zhao, J., Chi, Y. -A., Chen, W., Klippel, A., & Li, P. (2019). Immersive Virtual Reality as an Effective Tool for Second Language Vocabulary Learning. Languages, 4(1), 13. https://doi.org/10.3390/languages4010013