Exploration of Educational Possibilities by Four Metaverse Types in Physical Education
Abstract
:1. Introduction
2. Metaverse Technologies
3. Physical Education in a Metaverse Environment
4. Practical Classes of Physical Education by Metaverse Types
4.1. Augumented Reality and Physical Education Practice
4.2. Lifelogging and Physical Education
4.3. Virtual Reality and Physical Education
4.4. Mirror Reality and Physical Education
5. Discussion
6. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Classification | Definition | Reference |
---|---|---|
Augmented Reality | It is a technology that enhances work efficiency by augmenting virtual information in real space in real time and allowing users to interact with the augmented virtual information. | Kesim & Ozarslan, 2012 [10] |
Lifelogging | It is a technology that captures, stores, and depicts everyday experiences and information about objects and people. | Gurrin & Smeaton, 2014 [11] |
Virtual Reality | It refers to a specific environment or situation or the technology itself that is like reality but is not real, created by artificial technology. | Wohlgenannt Simons & Stieglitz, 2020 [12] |
Mirror Worlds | It is a representation of the real world in digital form. It attempts to map real-world structures in a geographically accurate way. It offers a utilitarian software model of real environments and their workings. | Che & Lin & Hu, 2011 [13] |
Classifications | Definitions | Examples |
---|---|---|
Augmented Reality | Sports activity that creates unreal information by superimposing virtual objects or interfaces on the physical environment recognized by the user. | Hwang & Chien, 2022 [17] |
Lifelogging | Sports activities in a virtual space that allow users to record body information, emotions, and behaviors directly or through a device. | Egliston & Carter, 2021 [18] |
Virtual Reality | A virtual sports world that expands real sports activities and similarly builds alternative virtual models. | Hwang & Chien, 2022 [17] |
Mirror World | A blended technology that realistically reproduces the physical world but expands that information into the sports world. | Jeong & Yi & Kim, 2022 [19] |
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Yu, J.-E. Exploration of Educational Possibilities by Four Metaverse Types in Physical Education. Technologies 2022, 10, 104. https://doi.org/10.3390/technologies10050104
Yu J-E. Exploration of Educational Possibilities by Four Metaverse Types in Physical Education. Technologies. 2022; 10(5):104. https://doi.org/10.3390/technologies10050104
Chicago/Turabian StyleYu, Ji-Eun. 2022. "Exploration of Educational Possibilities by Four Metaverse Types in Physical Education" Technologies 10, no. 5: 104. https://doi.org/10.3390/technologies10050104
APA StyleYu, J. -E. (2022). Exploration of Educational Possibilities by Four Metaverse Types in Physical Education. Technologies, 10(5), 104. https://doi.org/10.3390/technologies10050104