The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia
Abstract
:1. Introduction
2. Background
2.1. An Outline of Previous Technology Development for People with Dementia
2.2. Status Quo in Reminiscence Therapy
2.3. Examples of Interactive Systems
2.4. The Project “Interactive Memories”
3. Methodology
3.1. Contextual Inquiry and Scenario-Based Design
3.2. Scenario-Based Design and Requirements
3.3. Prototyping
3.3.1. Jukebox
3.3.2. Pyramid
3.3.3. Binoculars
- Creating a tool for caregivers in one-on-one interventions;
- Reducing social interruptions;
- Decoupling visual experiences from auditive experiences;
- Incorporating information from the individuals’ “reminiscence bump” [16] in the form of a time-travel concept in an immersive and easy to control manner.
3.4. Testing
3.4.1. Jukebox
3.4.2. Pyramid
3.4.3. Binoculars
4. Results and Discussion
4.1. Results of the Test Sessions
4.3.1. Jukebox
4.3.2. Pyramid
4.3.3. Conclusions from the Initial Tests
- Content material for technology-aided reminiscence therapy needs to contain personally or individually relevant stimuli.
- Memory and emotional effects were much more viable if participants had a personal connection to the material.
- General content from a personally formative era or locally relevant content can be effective, if it triggers connections to personally relevant topics from the past.
- Haptic experience should be offered. At the same time, fine motor skills should not be required, although no severe restrains were observed in the tests.
- Guidance or assistance is mostly needed for interaction with technological aid for reminiscence therapy.
- Intense supportive social interaction between participants and caregivers facilitated the positive effects (memory and conversation) through the usage of the prototypes in the sessions.
- Because of the two previous findings (necessity of social guidance and high value of intense social interaction), future prototypes should be especially designed as tools for caregivers.
- The intervention must be feasible in elder care and should not require much preparation or technical knowledge.
- Personally relevant material should be used as stimuli.
- The content should be presented in a more immersive fashion.
- Participants need to stay in control of the situation. There must be an easy way of interrupting or ceasing immersion, as well as a way of re-entering it independently.
4.3.4. Binoculars
- According to their assessment, usage of the prototypes needed to happen more fluently; long transitions between images and the “zooming” metaphor were to be eliminated, as they confused some of the participants.
- A smaller angle of rotation to switch from image to image should be selected for the control wheel.
- It was perceived as vital to establish some form of handling facilitation for users with tremors, weakness, or decreased motor skills.
- At the same time, the assumption was supported that headbands (as used in VR headsets) should not be used for the “Binoculars”, as they would force the immersion onto potentially confused users and would inhibit the observed immersion pause (lowering the “Binoculars”) for conversation with the caregiver, which was a common behavior in almost every user. With the approach that we chose, the user always stayed in control.
- In general, a solid efficacy of technology-aided reminiscence therapy was confirmed by the caregivers.
- It was stressed that participants of the sessions should always be accompanied by a caregiver or a relative to effectively trigger a positive user experience, since the participants explicitly enjoyed the social exchange and would likely only consume the content otherwise. This confirms our assumptions and corroborates our concept of providing a tool for caregivers.
5. Summary and Conclusions
5.1. Summary of the Test Results
- Using highly personally relevant content;
- Addressing several sensory modalities including haptic affordance;
- Adaption to motor abilities and mental models of people with dementia (i.e., applicable metaphors for prototypes);
- Fostering conversation through technology and solutions applicable for group situations and one-on-one interventions (i.e., caregiver tools).
- Scope of intervention situations (next iteration as a one-on-one caregiver tool);
- Higher levels of immersion with robust levels of user control to be able to leave unpleasant situations;
- Contextual information for the caregiver to foster conversation;
- Decoupling different sources of sensory stimulation.
- Proof of concept regarding effects for recognition and social exchange was acquired;
- The concept of time traveling was mostly understood well and perceived as favorable;
- The intervention with the “Binoculars” seemed to be explicitly beneficial for “supportive” interactions between caregivers and people with dementia;
- Insight into usability and ergonomics were gathered for future design iterations.
5.2. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
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Participants | Destructive | Supportive |
---|---|---|
Participant 1 | 0 | 12 |
Participant 2 | 2 | 11 |
Participant 3 | 3 | 18 |
Participant 4 | 0 | 23 |
Participant 5 | 2 | 12 |
Participant 6 | 3 | 16 |
Total | 10 | 92 |
Supportive Interactions | Frequency |
---|---|
Recognition | 19 |
Celebration | 15 |
Relaxation | 1 |
Validation | 34 |
Facilitation | 23 |
Total | 92 |
Destructive Interactions | Frequency |
---|---|
Outpacing | 5 |
Ignoring | 1 |
Imposition | 4 |
Total | 10 |
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Klein, P.; Uhlig, M.; Will, H. The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia. Technologies 2018, 6, 104. https://doi.org/10.3390/technologies6040104
Klein P, Uhlig M, Will H. The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia. Technologies. 2018; 6(4):104. https://doi.org/10.3390/technologies6040104
Chicago/Turabian StyleKlein, Peter, Martina Uhlig, and Hannes Will. 2018. "The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia" Technologies 6, no. 4: 104. https://doi.org/10.3390/technologies6040104
APA StyleKlein, P., Uhlig, M., & Will, H. (2018). The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia. Technologies, 6(4), 104. https://doi.org/10.3390/technologies6040104