Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education
Abstract
:1. Introduction
2. Literature Review
2.1. Backgrounds
2.2. Framework
3. Materials and Methods
4. Results and Discussion
4.1. Evolution of Scientific Activity
4.2. Distribution of Articles by Subject Area and Journal
4.3. Productivity of Authors, Research Institutions and Countries
4.4. Keyword Analysis
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
- Koh, D.-Y. Immersion, Bodily, Multisensory Perception, and Eco-Art Education: VR and Soundscape Art Education Programs. J. Res. Art Educ. 2019, 20, 101–127. [Google Scholar] [CrossRef]
- Wu, H.-K.; Lee, S.W.-Y.; Chang, H.-Y.; Liang, J.-C. Current status, opportunities and challenges of augmented reality in education. Comput. Educ. 2013, 62, 41–49. [Google Scholar] [CrossRef]
- Abad-Segura, E.; González-Zamar, M.-D.; López-Meneses, E.; Vázquez-Cano, E. Financial Technology: Review of Trends, Approaches and Management. Mathematics 2020, 8, 951. [Google Scholar] [CrossRef]
- Feng, Z.; González, V.A.; Amor, R.; Lovreglio, R.; Cabrera-Guerrero, G. Immersive virtual reality serious games for evacuation training and research: A systematic literature review. Comput. Educ. 2018, 127, 252–266. [Google Scholar] [CrossRef] [Green Version]
- Merchant, Z.; Goetz, E.T.; Cifuentes, L.; Keeney-Kennicutt, W.L.; Davis, T.J. Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Comput. Educ. 2014, 70, 29–40. [Google Scholar] [CrossRef]
- Xia, Z.; Hwang, A. Self-position awareness-based presence and interaction in virtual reality. Virtual Real. 2019, 24, 255–262. [Google Scholar] [CrossRef]
- Jensen, L.X.; Konradsen, F. A review of the use of virtual reality head-mounted displays in education and training. Educ. Inf. Technol. 2017, 23, 1515–1529. [Google Scholar] [CrossRef] [Green Version]
- Cabero, J.; Barroso, J.; Llorente, C.; Cabero-Almenara, J.; Barroso-Osuna, J.; Llorente-Cejudo, C. La realidad aumentada en la enseñanza universitaria. REDU Rev. Docencia Univ. 2019, 17, 105–118. [Google Scholar] [CrossRef] [Green Version]
- Chandrasekera, T.; Yoon, S.-Y. The Effect of Augmented and Virtual Reality Interfaces in the Creative Design Process. Int. J. Virtual Augment. Real. 2018, 2, 1–13. [Google Scholar] [CrossRef]
- Younan, S.; Treadaway, C. Digital 3D models of heritage artefacts: Towards a digital dream space. Digit. Appl. Archaeol. Cult. Herit. 2015, 2, 240–247. [Google Scholar] [CrossRef]
- Wennberg, T. Virtual Reality—Virtual Brain: Questioning Reality. Leonardo 2018, 51, 453–459. [Google Scholar] [CrossRef]
- Wang, P.; Wu, P.; Wang, J.; Chi, H.-L.; Wang, X. A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training. Int. J. Environ. Res. Public Health 2018, 15, 1204. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Uslu, N.A.; Usluel, Y.K. Predicting technology integration based on a conceptual framework for ICT use in education. Technol. Pedagog. Educ. 2019, 28, 517–531. [Google Scholar] [CrossRef]
- Abad-Segura, E.; González-Zamar, M.-D. Effects of Financial Education and Financial Literacy on Creative Entrepreneurship: A Worldwide Research. Educ. Sci. 2019, 9, 238. [Google Scholar] [CrossRef] [Green Version]
- Kori, K.; Pedaste, M.; Leijen, Ä.; Tonisson, E. The Role of Programming Experience in ICT Students’ Learning Motivation and Academic Achievement. Int. J. Inf. Educ. Technol. 2016, 6, 331–337. [Google Scholar] [CrossRef] [Green Version]
- Lin, C.-L.; Chen, S.-J.; Lin, R. Efficacy of Virtual Reality in Painting Art Exhibitions Appreciation. Appl. Sci. 2020, 10, 3012. [Google Scholar] [CrossRef]
- Tsolakidis, C.; Zouboula, N.; Fokides, E.; Vratsalis, C. Virtual Reality and Museum: An Educational Application for Museum Education. Int. J. Emerg. Technol. Learn. (IJET) 2008, 3, 89–95. [Google Scholar] [CrossRef] [Green Version]
- Kali, Y.; Sagy, O.; Benichou, M.; Atias, O.; Levin-Peled, R. Teaching expertise reconsidered: The Technology, Pedagogy, Content and Space (TPeCS) knowledge framework. Br. J. Educ. Technol. 2019, 50, 2162–2177. [Google Scholar] [CrossRef]
- González-Zamar, M.-D.; Abad-Segura, E. La Realidad Aumentada como recurso creativo en la educación: Una revisión global. Rev. Creat. Y Soc. 2020, 32. [Google Scholar] [CrossRef]
- López-Meneses, E.; Vázquez-Cano, E.; González-Zamar, M.-D.; Abad-Segura, E. Socioeconomic Effects in Cyberbullying: Global Research Trends in the Educational Context. Int. J. Environ. Res. Public Health 2020, 17, 4369. [Google Scholar] [CrossRef]
- Yu, J.A. Light-Field Journey to Virtual Reality. IEEE MultiMedia 2017, 24, 104–112. [Google Scholar] [CrossRef]
- Kalawsky, R.S. VRUSE—A computerised diagnostic tool: For usability evaluation of virtual/synthetic environment systems. Appl. Ergon. 1999, 30, 11–25. [Google Scholar] [CrossRef]
- Detyna, M.; Kadiri, M. Virtual reality in the HE classroom: Feasibility, and the potential to embed in the curriculum. J. Geogr. High. Educ. 2019, 1–12. [Google Scholar] [CrossRef]
- Shi, J.; Honjo, T.; Zhang, K.; Furuya, K. Using Virtual Reality to Assess Landscape: A Comparative Study Between On-Site Survey and Virtual Reality of Aesthetic Preference and Landscape Cognition. Sustainability 2020, 12, 2875. [Google Scholar] [CrossRef] [Green Version]
- Cruz-Neira, C.; Sandin, D.J.; Defanti, T.A.; Kenyon, R.V.; Hart, J.C. The CAVE: Audio visual experience automatic virtual environment. Commun. ACM 1992, 35, 64–72. [Google Scholar] [CrossRef]
- Schweber, S.S. Instruments and the imagination. Nature 1998, 391, 347–348. [Google Scholar] [CrossRef]
- Yıldız, E.P. Augmented reality research and applications in education. New Trends Issues Proc. Humanit. Soc. Sci. 2017, 2, 238–243. [Google Scholar] [CrossRef]
- Watt, A.; Maddock, S. Computer games technology and higher education. Virtual Real. 2000, 5, 185–194. [Google Scholar] [CrossRef]
- Molina, N.L.; Piñol, C.M.; Mestre, J.S. Una experiencia de formación del profesorado basada en las inteligencias múltiples y la Educación Artística. Educ. Siglo XXI 2017, 35, 317. [Google Scholar] [CrossRef]
- Freeman, M.; Morrow, L.A.; McCullough, M.C. Implementing a Just Culture: Perceptions of Nurse Managers of Required Knowledge, Skills and Attitudes. Can. J. Nurs. Leadersh. 2017, 29, 35–45. [Google Scholar] [CrossRef]
- Feldman, D.H.; Benjamin, A.C. Creativity and education: An American retrospective. Camb. J. Educ. 2006, 36, 319–336. [Google Scholar] [CrossRef]
- Doyle, D.; Robinson, A. Artist interview: Annabeth Robinson, 20 March 2010. Metaverse Creat. 2016, 6, 87–99. [Google Scholar] [CrossRef]
- Walker, C.M.; Winner, E.; Hetland, L.; Simmons, S.; Goldsmith, L. Visual Thinking: Art Students Have an Advantage in Geometric Reasoning. Creat. Educ. 2011, 2, 22–26. [Google Scholar] [CrossRef] [Green Version]
- Rolling, J.H. The arts and the creation of mind. J. Curric. Stud. 2006, 38, 113–125. [Google Scholar] [CrossRef]
- Blauth, M.; Mauer, R.; Brettel, M. Fostering Creativity in New Product Development through Entrepreneurial Decision Making. Creat. Innov. Manag. 2014, 23, 495–509. [Google Scholar] [CrossRef]
- Chandrasiri, A.; Collett, J.; Fassbender, E.; de Foe, A. A virtual reality approach to mindfulness skills training. Virtual Real. 2019, 24, 143–149. [Google Scholar] [CrossRef]
- Parong, J.; Mayer, R.E. Learning science in immersive virtual reality. J. Educ. Psychol. 2018, 110, 785–797. [Google Scholar] [CrossRef]
- Lang, K. Art Experience (AX): Scientific, Technological and Economic Fields of Experience of Contemporary Art. Kwart. Ekon. I Menedżerów 2018, 50, 173–184. [Google Scholar] [CrossRef]
- Klimenko, O.; Castello, A.M.B. Concepciones de algunos docentes universitarios al respecto de la articulación de la creatividad en sus prácticas de enseñanza. Psicoespacios 2017, 11, 74. [Google Scholar] [CrossRef] [Green Version]
- Osborne, J. The 21st century challenge for science education: Assessing scientific reasoning. Think. Ski. Creat. 2013, 10, 265–279. [Google Scholar] [CrossRef]
- Liestøl, G. Story and storage—Narrative theory as a tool for creativity in augmented reality storytelling. Virtual Creat. 2018, 8, 75–89. [Google Scholar] [CrossRef]
- Walker, J. Ephemeral architectures: The body and landscape in augmented reality. Digit. Creat. 2004, 15, 93–97. [Google Scholar] [CrossRef]
- Hong, J.; Ko, D.; Lee, W. Investigating the effect of digitally augmented toys on young children’s social pretend play. Digit. Creat. 2019, 30, 161–176. [Google Scholar] [CrossRef]
- Chen, N.-S.; Hwang, W.-Y.; Chen, G.-D. The disruptive power of virtual reality (VR) and serious games for education. Interact. Learn. Environ. 2013, 21, 101–103. [Google Scholar] [CrossRef]
- Chin, K.-Y.; Wang, C.-S.; Chen, Y.-L. Effects of an augmented reality-based mobile system on students’ learning achievements and motivation for a liberal arts course. Interact. Learn. Environ. 2018, 27, 927–941. [Google Scholar] [CrossRef]
- Hawes, R. Vision and reality: Relativity in art. Digit. Creat. 2009, 20, 177–186. [Google Scholar] [CrossRef]
- Makransky, G.; Lilleholt, L. A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educ. Technol. Res. Dev. 2018, 66, 1141–1164. [Google Scholar] [CrossRef]
- Douze, M.; Charvillat, V. Real-time generation of augmented video sequences by background tracking. Comput. Animat. Virtual Worlds 2006, 17, 537–550. [Google Scholar] [CrossRef]
- Phillips, D.C. The Good, the Bad, and the Ugly: The Many Faces of Constructivism. Educ. Res. 1995, 24, 5–12. [Google Scholar] [CrossRef]
- Webster, R. Declarative knowledge acquisition in immersive virtual learning environments. Interact. Learn. Environ. 2015, 24, 1–15. [Google Scholar] [CrossRef]
- Quay, J. Experience and Participation: Relating Theories of Learning. J. Exp. Educ. 2003, 26, 105–112. [Google Scholar] [CrossRef] [Green Version]
- Edwards, B.I.; Bielawski, K.S.; Prada, R.; Cheok, A.D. Haptic virtual reality and immersive learning for enhanced organic chemistry instruction. Virtual Real. 2018, 23, 363–373. [Google Scholar] [CrossRef]
- Hu, Z.; Li, S.; Gai, M. Temporal continuity of visual attention for future gaze prediction in immersive virtual reality. Virtual Real. Intell. Hardw. 2020, 2, 142–152. [Google Scholar] [CrossRef]
- Makransky, G.; Terkildsen, T.S.; Mayer, R.E. Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learn. Instr. 2019, 60, 225–236. [Google Scholar] [CrossRef]
- Huang, H.-M.; Rauch, U.; Liaw, S.-S. Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Comput. Educ. 2010, 55, 1171–1182. [Google Scholar] [CrossRef]
- Abdullah, J.; Isa, W.N.M.; Samsudin, M.A. Virtual reality to improve group work skill and self-directed learning in problem-based learning narratives. Virtual Real. 2019, 23, 461–471. [Google Scholar] [CrossRef]
- Yan, Z.; Zha, H. Flow-based SLAM: From geometry computation to learning. Virtual Real. Intell. Hardw. 2019, 1, 435–460. [Google Scholar] [CrossRef]
- Cabero-Almenara, J.; Barroso-Osuna, J. Los escenarios tecnológicos en Realidad Aumentada (RA): Posibilidades educativas. Aula Abiert 2018, 47, 327–336. [Google Scholar] [CrossRef]
- Del Giudice, M. Pink, Blue, and Gender: An Update. Arch. Sex. Behav. 2017, 46, 1555–1563. [Google Scholar] [CrossRef]
- Pallavicini, F.; Pepe, A.; Ferrari, A.; Garcea, G.; Zanacchi, A.; Mantovani, F. What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. PRESENCE Virtual Augment. Real. 2020, 27, 183–201. [Google Scholar] [CrossRef]
- Johnson, D.; Damian, D.; Tzanetakis, G. Evaluating the effectiveness of mixed reality music instrument learning with the theremin. Virtual Real. 2019, 24, 303–317. [Google Scholar] [CrossRef]
- Griffith, B.C. Little scientometrics, little scientometrics, little scientometrics, little scientometrics, … and so on and so on. Science 1994, 30, 487–493. [Google Scholar] [CrossRef]
- Bornmann, L.; Mutz, R. Growth rates of modern science: A bibliometric analysis based on the number of publications and cited references. J. Assoc. Inf. Sci. Technol. 2015, 66, 2215–2222. [Google Scholar] [CrossRef] [Green Version]
- Vasilevski, N.; Birt, J. Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments. Res. Learn. Technol. 2020, 28. [Google Scholar] [CrossRef] [Green Version]
- Glänzel, W.; Abdulhayoǧlu, M.A. Garfield number: On some characteristics of Eugene Garfield’s first and second order co-authorship networks. Science 2017, 114, 533–544. [Google Scholar] [CrossRef]
- Nicolaisen, J.; Frandsen, T.F. Bibliometric evolution: Is the journal of the association for information science and technologytransforming into a specialty Journal? J. Assoc. Inf. Sci. Technol. 2014, 66, 1082–1085. [Google Scholar] [CrossRef] [Green Version]
- Abad-Segura, E.; González-Zamar, M.-D. Global Research Trends in Financial Transactions. Mathematics 2020, 8, 614. [Google Scholar] [CrossRef]
- González-Zamar, M.-D.; Jiménez, L.O.; Ayala, A.S.; Abad-Segura, E. The Impact of the University Classroom on Managing the Socio-Educational Well-being: A Global Study. Int. J. Environ. Res. Public Health 2020, 17, 931. [Google Scholar] [CrossRef] [Green Version]
- Abad-Segura, E.; Cortés-García, F.J.; Belmonte-Ureña, L.J. The Sustainable Approach to Corporate Social Responsibility: A Global Analysis and Future Trends. Sustainability 2019, 11, 5382. [Google Scholar] [CrossRef] [Green Version]
- Belmonte-Ureña, L.J.; Garrido-Cardenas, J.A.; Camacho-Ferre, F. Analysis of World Research on Grafting in Horticultural Plants. HortScience 2020, 55, 112–120. [Google Scholar] [CrossRef]
- González-Zamar, M.-D.; Abad-Segura, E.; Belmonte-Ureña, L.J. Aprendizaje significativo en el desarrollo de competencias digitales. Análisis de tendencias. IJERI Int. J. Educ. Res. Innov. 2020, 2020, 91–110. [Google Scholar] [CrossRef]
- Kalita, D.; Baba, M.S.; Deka, D. An Empirical Study on the Asymmetric Behavior of Scientometric Indicator for Journal: A Comparative Evaluation of SJR and H-Index. SRELS J. Inf. Manag. 2018, 55, 128. [Google Scholar] [CrossRef] [Green Version]
- Rousseau, R. Comments on “A Hirsch-type index of co-author partnership ability”. Science 2012, 91, 309–310. [Google Scholar] [CrossRef]
- Hu, Y.; Sun, Z.; Wu, D. Analysis of hot topics in soil remediation research based on VOSviewer. IOP Conf. Ser. Earth Environ. Sci. 2019, 300, 032098. [Google Scholar] [CrossRef]
- Lee, C.I.; Felps, W.; Baruch, Y. Mapping Career Studies: A Bibliometric Analysis. Acad. Manag. Proc. 2014, 2014, 14214. [Google Scholar] [CrossRef]
- Van Eck, N.J.; Waltman, L. Software survey: VOSviewer, a computer program for bibliometric mapping. Scientometrics 2009, 84, 523–538. [Google Scholar] [CrossRef] [Green Version]
- Wu, C.-I.; Poo, M.-M. Very fast evolution, not-so-fast publication—A proposed solution. Natl. Sci. Rev. 2020, 7, 237–238. [Google Scholar] [CrossRef] [Green Version]
- Scanes, C.G. Ethics of Publication: Is Publication an Obligation for Researchers? Poult. Sci. 2007, 86, 2051–2052. [Google Scholar] [CrossRef]
- Xiao, G.; Ding, L.; Cogrel, B.; Calvanese, D. Virtual Knowledge Graphs: An Overview of Systems and Use Cases. Data Intell. 2019, 1, 201–223. [Google Scholar] [CrossRef]
- Bolfa, P.; Fuentealba, C.; Illanes, O. Virtual Pathology Rounds—A Bridge Between Pathologists, Cases, Students, Teaching and Technology. J. Comp. Pathol. 2020, 174, 155. [Google Scholar] [CrossRef]
- Rodrigues, E.; Pietrocola, M. Between Social and Semantic Networks: A Case Study on Classroom Complexity. Educ. Sci. 2020, 10, 30. [Google Scholar] [CrossRef] [Green Version]
- Abad-Segura, E.; González-Zamar, M.-D.; Luque-de la Rosa, A.; Morales Cevallos, M.B. Sustainability of Educational Technologies: An Approach to Augmented Reality Research. Sustainability 2020, 12, 4091. [Google Scholar] [CrossRef]
- Meinel, C.; Schweiger, S. A Virtual Social Learner Community—Constitutive Element of MOOCs. Educ. Sci. 2016, 6, 22. [Google Scholar] [CrossRef]
- Wang, R.; Lowe, R.; Newton, S.; Kocaturk, T. Task complexity and learning styles in situated virtual learning environments for construction higher education. Autom. Constr. 2020, 113, 103148. [Google Scholar] [CrossRef]
- Riemann, T.; Kreß, A.; Roth, L.; Klipfel, S.; Metternich, J.; Grell, P. Agile Implementation of Virtual Reality in Learning Factories. Procedia Manuf. 2020, 45, 1–6. [Google Scholar] [CrossRef]
- Kabiljo, L. Virtual Reality Fostering Empathy: Meet the Enemy. Stud. Art Educ. 2019, 60, 317–320. [Google Scholar] [CrossRef]
- Peng, X.; Gao, Z.; Ding, Y.; Zhao, D.; Chi, X. Study of ghost image suppression in polarized catadioptric virtual reality optical systems. Virtual Real. Intell. Hardw. 2020, 2, 70–78. [Google Scholar] [CrossRef]
- Davydov, D.S. Education and Research Institute Karazin Business School Innovation in the Sphere of Augmented and Virtual Reality Technologies in EU Member States and Other Countries of the World. Probl. Econ. 2019, 1, 5–11. [Google Scholar] [CrossRef] [Green Version]
- Richman, L.J.; Haines, S.; Fello, S. Collaborative Professional Development Focused on Promoting Effective Implementation of the Next Generation Science Standards. Sci. Educ. Int. 2019, 30, 200–208. [Google Scholar] [CrossRef]
- Allcoat, D.; von Mühlenen, A. Learning in virtual reality: Effects on performance, emotion and engagement. Res. Learn. Technol. 2018, 26, 2140. [Google Scholar] [CrossRef] [Green Version]
- Abad-Segura, E.; González-Zamar, M.-D.; Moro, A.I.; García, G.R. Sustainable Management of Digital Transformation in Higher Education: Global Research Trends. Sustainability 2020, 12, 2107. [Google Scholar] [CrossRef] [Green Version]
- Sun, R.; Wu, Y.J.; Cai, Q. The effect of a virtual reality learning environment on learners’ spatial ability. Virtual Real. 2018, 23, 385–398. [Google Scholar] [CrossRef]
- Çakiroğlu, Ü.; Gökoğlu, S. Development of fire safety behavioral skills via virtual reality. Comput. Educ. 2019, 133, 56–68. [Google Scholar] [CrossRef]
- Gaspar, H.; Morgado, L.; Mamede, H.; Oliveira, T.; Manjón, B.; Gütl, C. Research priorities in immersive learning technology: The perspectives of the iLRN community. Virtual Real. 2019, 24, 319–341. [Google Scholar] [CrossRef]
Author | A | TC | TC/A | Institution | Country | 1st A * | Last A * | h-index * |
---|---|---|---|---|---|---|---|---|
Duh, M | 10 | 38 | 3.80 | University of Maribor | Slovenia | 2006 | 2018 | 4 |
Ellaway, R | 4 | 350 | 87.50 | University of Calgary | Canada | 2003 | 2008 | 3 |
Čagran, B. | 4 | 20 | 5.00 | University of Maribor | Slovenia | 2012 | 2015 | 3 |
Bennett, D. | 3 | 35 | 11.66 | Victoria University | Australia | 2011 | 2016 | 3 |
De Mesa, C.G.G. | 3 | 2 | 0.66 | University of Oviedo | Spain | 2014 | 2014 | 1 |
Huzjak, M. | 3 | 9 | 3.00 | University of Zagreb | Croatia | 2012 | 2016 | 1 |
Mikropoulos, T.A. | 3 | 48 | 16.00 | University of Ioannina | Greece | 1998 | 2018 | 3 |
Orman, E.K. | 3 | 53 | 17.66 | The University of North Carolina at Charlotte | United States | 2002 | 2017 | 3 |
Springgay, S | 3 | 48 | 16.00 | University of Toronto | Canada | 2008 | 2019 | 1 |
Yavgildina, Z.M | 3 | 3 | 1.00 | Kazan State University of Culture and Arts | Russia | 2015 | 2015 | 1 |
Institution | Country | A | TC | TC/A | h-index * | 1st A * | Last A * |
---|---|---|---|---|---|---|---|
University Complutense of Madrid | Spain | 13 | 34 | 2.62 | 1 | 2009 | 2019 |
Vytautas Magnus University | Lithuania | 13 | 4 | 0.31 | 1 | 2014 | 2018 |
University of Granada | Spain | 12 | 7 | 0.58 | 1 | 2008 | 2019 |
University of Maribor | Slovenia | 11 | 41 | 3.73 | 4 | 2006 | 2016 |
University of Barcelona | Spain | 10 | 12 | 1.20 | 2 | 2013 | 2019 |
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
González-Zamar, M.-D.; Abad-Segura, E. Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education. Educ. Sci. 2020, 10, 225. https://doi.org/10.3390/educsci10090225
González-Zamar M-D, Abad-Segura E. Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education. Education Sciences. 2020; 10(9):225. https://doi.org/10.3390/educsci10090225
Chicago/Turabian StyleGonzález-Zamar, Mariana-Daniela, and Emilio Abad-Segura. 2020. "Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education" Education Sciences 10, no. 9: 225. https://doi.org/10.3390/educsci10090225
APA StyleGonzález-Zamar, M. -D., & Abad-Segura, E. (2020). Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education. Education Sciences, 10(9), 225. https://doi.org/10.3390/educsci10090225