Using Robots with Storytelling and Drama Activities in Science Education
Abstract
:1. Introduction
2. Educational Robotics
3. Storytelling and Drama Activities Using Robots
4. Background
5. Methods
5.1. Experience 1—Social-Environmental Conflicts
5.1.1. Type, Duration, and Location of the Study
5.1.2. Participants
5.1.3. Story
5.1.4. Robots and Materials
5.1.5. Design and Procedure
5.1.6. Findings
5.2. Experience 2—Thomas Alva Edison and the Incandescent Light Bulb
5.2.1. Type, Duration, and Location of the Study
5.2.2. Participants
5.2.3. Story
5.2.4. Robots and Materials
5.2.5. Design and Procedure
5.2.6. Findings
6. Discussion and Conclusions
6.1. Educational Methodology
6.2. Robot Actors
6.3. Robot Programming Environment
- Program the actor robots: the interface should allow the programming of the robot actors according to the script of the play. Actions, motions on the stage, verbal and nonverbal expressions, emotions of robot actors are defined through the interface. In addition, it should allow users to edit and add new robot actions easily. Our experiences show the importance of the interface including the possibility of recording or uploading the audio files of the script dialogs. Given the context of storytelling and drama, it is recommended that the programming is done through a script format or storytelling format since this contains all the indications for an actor.
- Support the programming of the behaviors of several robot actors simultaneously: most of the commercial robot programming software allows the programming of one robot only. Storytelling and drama activities require a programming environment that supports multiple robots. It is important that the interface allows synchronization of the actions between robot actors easily. In addition, the interface should allow programming of simultaneous actions. For example, two robots moving at the same time to a point on the stage. It should also motivate users to always attribute some action to the robot actors and not leave them still on stage as if they were lifeless.
- Provide an intuitive programming strategy: several of the target teachers and students are non-programming. Therefore, it is essential to provide them with an intuitive programming strategy that allows programming of robot actors without the need for advanced programming knowledge. Given the context of storytelling and drama, it is recommended that programming be done with high-level commands (e.g., make a happy face, go to the park, raise arms) rather than the motor and sensor-level instructions (e.g., move motor right forward, rotate servomotor 90 degrees).
- Control of the story performance: through the interface, the user should have the possibility to control the execution of the script. For example, the user should be able to start, pause or stop the play performance.
- Create interactive stories: the interactivity of the students during the performance of the play can enhance their learning experience and promote student engagement. Therefore, it would be interesting if the interface had the functionality to create scripts with multiple storylines. Based on the feedback obtained from the audience, the storyline can be changed. This would allow students to explore the consequences of taking one action or another. For example, they can explore what happens if they dump garbage in a river or decide not to dump it.
- Support human actors: another interesting feature of an interface for storytelling and drama is supporting representations of stories with robots and human actors. One of the main challenges is how to synchronize the actions between robots and students using the typical educational robots.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Scene | Objective | Characters | Scenario |
---|---|---|---|
Scene 1 | Margaret discovers that the water in her house is contaminated because her Pepa cow gets sick when she consumes water from the river. | Margaret and Pepa cow | Margaret’s farm |
Scene 2 | Margaret and her neighbor Charlie decide to go report the contamination of the river to the mayor of the town Mr. Smith. | Margaret and Charlie | Charlie’s house |
Scene 3 | Margaret and her neighbor Charlie tell Mr. Smith about the problem of contamination in the water caused by the textile factory of the town. | Margaret, Charlie, and Mr. Smith. | Mayor’s office |
Scene 4 | Margaret and Charlie organize a protest to shut down the factory. However, after talking with the owner of the company, Olivia, they realize that this factory is the livelihood of many families. Olivia realizes that she must do something to avoid polluting the river. | Margaret, Charlie, and Olivia | Textile factory |
Scene 5 | A meeting is organized where an agreement is reached that respects the interests of both parties. | Margaret, Mr. Smith, and Olivia | Mayor’s office |
Scene 1 | Story | Characters | Scenario |
---|---|---|---|
Part 1 | Edison was sitting in the living room reading a book, but it began to get dark, and he could no longer read well. In the kitchen was his wife Mary, she tells her son William to go to the garage and bring Edison the candle that is next to the tools. | Edison, Mary, and William | Edison’s house. Places: kitchen, living room, and garage |
Part 2 | Mary lights the candle and goes into the living room and tells Edison to use this candle to read. Edison thanks Mary and she is happy. Mary goes to the kitchen to make dinner with her son and Edison stays reading. But soon after the candle goes out and Edison could not continue reading. | ||
Part 3 | Edison goes to the workshop to find another candle but there were no more candles in the house. Edison gets sad and goes to the kitchen. When he gets to the kitchen, he tells Marty and William that he would like to invent something that can last longer than a candle, that can light more and that does not start a fire. |
1 | 2 | 3 | 4 | 5 | |
---|---|---|---|---|---|
The activities for each session were following the learning objectives. | X | ||||
Using robots promotes the acquisition of new concepts in your class. | X | ||||
The experience of interacting with robots promotes an appropriate learning environment. | X | ||||
Children’s interest in the use of robots is maintained throughout the work sessions. | X | ||||
The proposed activities promote creative thinking and additionally, the solutions developed by the students are relatively simple to implement. | X | ||||
Role of the teacher proposed in the educational experience to generate conditions for analogical thinking and the fluency of students during the development of activities. | X | ||||
Implementation times of the activities were appropriate according to what was initially planned. | X | ||||
School technology activities presented were appropriate for the development of the content under the constructivist principles of learning. | X | ||||
Accompanying activities were assertive for the development of the activities and practices of the tenured teacher. | X |
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Bravo, F.A.; Hurtado, J.A.; González, E. Using Robots with Storytelling and Drama Activities in Science Education. Educ. Sci. 2021, 11, 329. https://doi.org/10.3390/educsci11070329
Bravo FA, Hurtado JA, González E. Using Robots with Storytelling and Drama Activities in Science Education. Education Sciences. 2021; 11(7):329. https://doi.org/10.3390/educsci11070329
Chicago/Turabian StyleBravo, Flor A., Jairo A. Hurtado, and Enrique González. 2021. "Using Robots with Storytelling and Drama Activities in Science Education" Education Sciences 11, no. 7: 329. https://doi.org/10.3390/educsci11070329
APA StyleBravo, F. A., Hurtado, J. A., & González, E. (2021). Using Robots with Storytelling and Drama Activities in Science Education. Education Sciences, 11(7), 329. https://doi.org/10.3390/educsci11070329