A Proposed VR Platform for Supporting Blended Learning Post COVID-19
Abstract
:1. Introduction
2. A Comprehensive Review of Theory Part 1: Pre-2010 Consensus
2.1. Context: UK and Ireland
2.2. Critical Genealogies
2.3. Remote Learning
2.4. Learning Styles
2.5. Summary and Signposts to Virtual Reality
3. A Comprehensive Review of Theory Part 2: I-Ulysses and Randy Garrison’s Blended Learning
3.1. Psychoacoustics and Virtual Reality
3.2. Methodologies: Blended Learning
3.3. Critical Paradigms: The Arranger and the Blended Learning Model
3.4. Practical Scenarios: An Analysis and Overview
3.5. Survey Scenarios: Classroom and User Samples
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
References
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Elements | Categories | Indicators |
---|---|---|
Social Presence | Affective Expression | Emoticons |
Open Communication | Risk-free expression | |
Group Cohesion | Encourage collaboration | |
Cognitive Presence | Triggering Event | Sense of puzzlement |
Exploration | Information Exchange | |
Integration | Connecting ideas | |
Resolution | Apply new ideas | |
Teaching Presence | Design and Organisation | Setting curriculum and methods |
Facilitating Discourse | Sharing personal meaning | |
Direct Instruction | Focusing discussion |
Tenet of COI | Description | Implementation in I-Ulysses |
---|---|---|
Social Presence | Use of social media, reading groups, and classroom setting | Offering the possibility for a wider engagement with Ulysses in a virtual format, involving several participants and complementing reading the book aloud in a classroom/reading group setting |
Cognitive Presence | Developing curricula that encourage formation in a recursive manner, with respect to the structural and cognitive aspects of learning; use of ICT to facilitate this bridge of meaning | Use of links in the environment, drawing the user’s attention to use the interior monologue of meaning technique, the multi-linear structure of the novel, and connections between key events and characters |
Teaching Presence | The role of the teacher in facilitating meaningful learning interactions | Equating the teaching presence/designer of the environment with the arranger of the text, the layered level design of the environment mirroring Ulysses’ multi-linear storyline |
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Colreavy-Donelly, S.; Ryan, A.; O’Connor, S.; Caraffini, F.; Kuhn, S.; Hasshu, S. A Proposed VR Platform for Supporting Blended Learning Post COVID-19. Educ. Sci. 2022, 12, 435. https://doi.org/10.3390/educsci12070435
Colreavy-Donelly S, Ryan A, O’Connor S, Caraffini F, Kuhn S, Hasshu S. A Proposed VR Platform for Supporting Blended Learning Post COVID-19. Education Sciences. 2022; 12(7):435. https://doi.org/10.3390/educsci12070435
Chicago/Turabian StyleColreavy-Donelly, Simon, Alan Ryan, Stuart O’Connor, Fabio Caraffini, Stefan Kuhn, and Salim Hasshu. 2022. "A Proposed VR Platform for Supporting Blended Learning Post COVID-19" Education Sciences 12, no. 7: 435. https://doi.org/10.3390/educsci12070435
APA StyleColreavy-Donelly, S., Ryan, A., O’Connor, S., Caraffini, F., Kuhn, S., & Hasshu, S. (2022). A Proposed VR Platform for Supporting Blended Learning Post COVID-19. Education Sciences, 12(7), 435. https://doi.org/10.3390/educsci12070435