Implementing Sustainability into Virtual Simulation Games in Business Higher Education
Abstract
:1. Introduction
2. Materials and Methods
2.1. Sustainability
2.2. Virtual Simulation Business Games as Teaching Tools in Business Higher Education
3. Results—Implementing Sustainability Aspects into Business Simulator
3.1. Assumptions and Pseudocodes
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- Our simulation is based on an IT solution based on software designed by a project team. Our simulation does not exist physically, but the software creates it;
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- Our simulation is an online simulation;
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- Within our simulation, we created a fictional market as close to a real market as possible, albeit a fictional one.
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- The production aspect has the form of the Cobb—Douglas function: the manufacturing cost depends on the human labor cost and the capital cost.
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- Labor effectiveness depends on the number of employees, remuneration, and additional benefits and training; however, the labor supply (number of employees available to be hired) is unlimited.
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- The number of components necessary to complete the final product is unlimited, and the component price is fixed.
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- A progressive environmental tax depending on the manufacturing volume has been introduced.
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- The cost of production factors is variable; in particular, the cost of materials and components is variable and depends on the demand volume.
3.2. First Insights of the Testing Students
4. Discussion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Gawel, A.; Strykowski, S.; Madias, K. Implementing Sustainability into Virtual Simulation Games in Business Higher Education. Educ. Sci. 2022, 12, 599. https://doi.org/10.3390/educsci12090599
Gawel A, Strykowski S, Madias K. Implementing Sustainability into Virtual Simulation Games in Business Higher Education. Education Sciences. 2022; 12(9):599. https://doi.org/10.3390/educsci12090599
Chicago/Turabian StyleGawel, Aleksandra, Sergiusz Strykowski, and Konstantinos Madias. 2022. "Implementing Sustainability into Virtual Simulation Games in Business Higher Education" Education Sciences 12, no. 9: 599. https://doi.org/10.3390/educsci12090599
APA StyleGawel, A., Strykowski, S., & Madias, K. (2022). Implementing Sustainability into Virtual Simulation Games in Business Higher Education. Education Sciences, 12(9), 599. https://doi.org/10.3390/educsci12090599