Investigating the Influence of a Gamified Resource on Healthcare Students’ Attitudes, Confidence, and Knowledge Regarding Research Concepts: A Mixed-Method Study
Abstract
:1. Introduction
- What were healthcare students’ perceptions of learning about research?
- Did access to a gamified resource on research methods change healthcare students’ attitudes towards research, confidence to engage with research, and research knowledge?
2. Materials and Methods
3. Results
3.1. Participants
3.2. Question 1: What Were Healthcare Students’ Perceptions of Learning About Research?
3.2.1. Research Is Difficult to Understand
3.2.2. Research Is Difficult to Apply
3.2.3. Discomfort with Statistics
3.2.4. Research Is a Dry and Boring Subject
3.2.5. Relevance of Research to Practice
3.3. Question 2: Does Access to a Gamified Resource on Research Methods Change Healthcare Students’ Attitudes Towards Research, Confidence to Engage with Research, and Research Knowledge?
3.3.1. Quantitative Survey Data
3.3.2. Qualitative Survey Data
3.3.3. Group Interview Data
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Discipline | No. of Participants | Total |
---|---|---|
Bachelor of Social Work | 2—2021 pre-game 4—2022 pre-game 1—2022 post-game | 7 |
Bachelor of Physiotherapy | 2—2021 pre-game | 2 |
Bachelor of Nursing | 1—2021 pre-game 1—2022 post-game | 2 |
Bachelor of Midwifery | 2—2021 pre-game | 2 |
Bachelor of Child, Youth and Families | 1—2022 post-game | 1 |
Master of Advanced Nursing Practice | 1—2022 post-game | 1 |
Master of Social Work | 1—2022 pre-game | 1 |
Total: | 16 participants |
Variable | Total | 2021 Postgraduate n (%) | 2022 Postgraduate n (%) | 2022 Undergraduate n (%) |
---|---|---|---|---|
Time | ||||
Time 1 Time 2 Paired | 142 74 30 | 72 37 10 | 45 22 8 | 26 15 12 |
Gender | ||||
Female Male Other | 119 (83.8) 22 (15.5) 1 (0.7) | 58 (80.6) 13 (18) 1 (1.4) | 37 (82.2) 8 (17.8) | 25 (96.2) 1 (3.8) |
Age | ||||
18–24 25–29 30–34 35–39 40–44 45–49 50+ | 21 (14.8) 22 (15.5) 28 (19.7) 23 (16.2) 18 (12.7) 13 (9.2) 17 (12.0) | 16 (22.2) 9 (12.5) 14 (19.4) 11 (15.3) 10 (13.9) 4 (11.1) 8 (5.6) | 4 (8.9) 8 (17.8) 8 (17.8) 8 (17.8) 3 (6.67) 7 (15.6) 7 (15.6) | 1 (3.8) 5 (19.2) 6 (23.1) 4 (15.4) 5 (19.2) 2 (7.7) 3 (11.5) |
Scale | 2021 PG Mean ± SD | Test Statistics 2-Sided | 2022-PG Mean ± SD | Test Statistics 2-Sided | 2022-UG Mean ± SD | Test Statistics 2-Sided |
---|---|---|---|---|---|---|
Attitudes All | ||||||
T1 | 3.30 ± 0.58 | t = −2.9113; df = 107 | 3.45 ± 0.65 | t = −0.825; df = 65; | 3.25 ± 0.72 | t = −1.213; df = 39 |
T2 | 3.63 ± 0.51 | p = 0.004 | 3.60 ± 0.75 | p > 0.05 | 3.52 ± 0.67 | p > 0.05 |
Paired only | ||||||
T1 | 3.34 ± 0.56 | t = −2.209; df = 9 | 3.89 ± 0.68 | t = −0.540; df = 7 | 3.60 ± 0.59 | t = −0.133; df = 11 |
T2 | 3.66 ± 0.48 | p > 0.05 | 3.72 ± 0.82 | p > 0.05 | 3.57 ± 0.73 | p > 0.05 |
Confidence All | ||||||
T1 | 2.61 ± 0.75 | t = −6.124; df = 107 | 2.69 ± 0.78 | t = −5.112; df = 65 | 3.04 ± 0.65 | t = −1.470; df = 39 |
T2 | 3.49 ± 0.62 | p < 0.001 | 3.64 ± 0.55 | p < 0.001 | 3.36 ± 0.64 | p > 0.05 |
Paired only | ||||||
T1 | 2.81 ± 0.65 | t = −2.113; df = 9 | 2.85 ± 1.01 | t = −4.161; df = 7 | 3.13 ± 0.42 | t = −1.547; df = 11 |
T2 | 3.41 ± 0.57 | p > 0.05 | 3.68 ± 0.75 | p = 0.004 | 3.36 ± 0.72 | p > 0.05 |
Knowledge All | ||||||
T1 | 2.55 ± 0.78 | t = −7.571; df = 107 | 2.77 ± 0.80 | t = −4.629; df = 65 | 3.16 ± 0.62 | t = −2.148; df = 39 |
T2 | 3.69 ± 0.68 | p < 0.001 | 3.65 ± 0.59 | p < 0.001 | 3.62 ± 0.73 | p = 0.038 |
Paired only | ||||||
T1 | 2.76 ± 0.75 | t = −2.772; df = 9 | 3.08 ± 0.88 | t = −3.842; df = 7 | 3.32 ± 0.32 | t = −1.834; df = 11 |
T2 | 3.65 ± 0.60 | p = 0.022 | 3.76 ± 0.77 | p = 0.006 | 3.65 ± 0.78 | p > 0.05 |
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Johns, L.; Bisset, L.; Weightman, S.; Grant, G.; Shuker, M.-A.; van de Mortel, T. Investigating the Influence of a Gamified Resource on Healthcare Students’ Attitudes, Confidence, and Knowledge Regarding Research Concepts: A Mixed-Method Study. Educ. Sci. 2025, 15, 112. https://doi.org/10.3390/educsci15020112
Johns L, Bisset L, Weightman S, Grant G, Shuker M-A, van de Mortel T. Investigating the Influence of a Gamified Resource on Healthcare Students’ Attitudes, Confidence, and Knowledge Regarding Research Concepts: A Mixed-Method Study. Education Sciences. 2025; 15(2):112. https://doi.org/10.3390/educsci15020112
Chicago/Turabian StyleJohns, Lise, Leanne Bisset, Stacey Weightman, Gary Grant, Mary-Ann Shuker, and Thea van de Mortel. 2025. "Investigating the Influence of a Gamified Resource on Healthcare Students’ Attitudes, Confidence, and Knowledge Regarding Research Concepts: A Mixed-Method Study" Education Sciences 15, no. 2: 112. https://doi.org/10.3390/educsci15020112
APA StyleJohns, L., Bisset, L., Weightman, S., Grant, G., Shuker, M.-A., & van de Mortel, T. (2025). Investigating the Influence of a Gamified Resource on Healthcare Students’ Attitudes, Confidence, and Knowledge Regarding Research Concepts: A Mixed-Method Study. Education Sciences, 15(2), 112. https://doi.org/10.3390/educsci15020112