A More Realistic Markov Process Model for Explaining the Disjunction Effect in One-Shot Prisoner’s Dilemma Game
Abstract
:1. Introduction
2. Background
2.1. Cognitive Settings in Quantum BAE and Markov BA Models
2.2. Dual Processing in Socio-Economic Decision Making
2.3. Model Evaluation Metric
2.3.1. Root Mean Squared Deviation (RMSD)
2.3.2. Bayesian Information Criterion (BIC)
2.3.3. Model Flexibility
3. Re-Examination of Quantum BAE and Markov BA Models
3.1. Unrealistic Payoff Evaluation
3.1.1. The Preference for Higher Payoff Is Not Always Satisfied
3.1.2. DMs Treat the Same Payoff Information Regardless of Opponent’s Actions
3.2. Unrealistic Belief and Action Entanglement
3.3. Violation of the Dual Processing Framework
3.4. The Fixed Decision Time Parameter ‘π/2’
3.5. Summary
4. Proposed Method
4.1. Model Highlights
- The intensity matrices for payoff evaluation and cognitive dissonance are dependent on the information about the opponent’s action.
- The weight between payoff evaluation and cognitive dissonance is moderated by the DM’s DSN and is dynamically evolving during the decision process.
- The weight between payoff evaluation and cognitive dissonance can be considered as unchanged during a small period of time .
- The final decision time is determined by the time when the probability distribution of a DM’s belief and action states reaches stationary.
4.2. Model Construction
- A probability transition can only happen from one of any unstable states to one of any stable states.
- A probability transition can neither happen from one stable state to another nor from an unstable state to another.
5. Model Fitting and Comparison
5.1. Model Fitting
5.2. Model Comparison
5.3. Academic and Practical Implications
6. Concluding Remarks
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
Nomenclature
N | The set of decision conditions, with KD for the condition where the opponent is known to defect, KC for the condition where the opponent is known to cooperate and Ukn for the condition where the opponent’s action is unknown. |
L | The number of choices included in each condition. |
J | The number of decision conditions. |
The payoff corresponding to the ith belief and action state: , , and corresponding to 1st, 2nd, 3rd and 4th state, respectively. | |
The bounded rationality parameter. | |
The indicator of cognitive dissonance in the quantum BAE model. | |
The indicator of cognitive dissonance in the Markov model. | |
The probability distribution across belief–action states. | |
t | Time of decision process, with for the time point receiving the information about the opponent’s action, (quantum BAE and Markov BA models) and (proposed Markov model) for the time point of the end of the decision process. |
The time between and . | |
The number of free parameters in the model. | |
The utility differences between the payoffs and in the quantum BAE model. | |
The utility differences between the payoffs and in the quantum BAE model. | |
The utility differences between the payoffs and in the Markov BA model. | |
The utility differences between the payoffs and in the Markov BA model. | |
The small time increment for the decision process. |
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The Opponent Defects | The Opponent Cooperates | |
---|---|---|
You defect | You and your opponent each get 30 (x1) | You get 85 (x3) and your opponent gets 25 (x2) |
You cooperate | You get 25 (x2) and your opponent gets 85 (x3) | You and your opponent each get 75 (x4) |
Literature | ||||
---|---|---|---|---|
[2] | Obs a | 0.97 | 0.84 | 0.63 |
Q b | 0.83 | 0.77 | 0.69 | |
M c | 0.95 | 0.85 | 0.63 | |
[45] | Obs | 0.67 | 0.32 | 0.30 |
Q | 0.67 | 0.37 | 0.35 | |
M | 0.72 | 0.34 | 0.32 | |
[40] | Obs | 0.82 | 0.77 | 0.72 |
Q | 0.82 | 0.77 | 0.73 | |
M | 0.83 | 0.74 | 0.73 | |
[52] | Obs | 0.91 | 0.84 | 0.66 |
Q | 0.83 | 0.79 | 0.70 | |
M | 0.94 | 0.82 | 0.66 | |
[42] | Obs | 0.97 | 0.93 | 0.88 |
Q | 0.95 | 0.91 | 0.93 | |
M | 0.98 | 0.92 | 0.88 | |
[39] | Obs | 0.91 | 0.86 | 0.79 |
Q | 0.85 | 0.88 | 0.83 | |
M | 0.94 | 0.84 | 0.79 | |
[41] | Obs | 0.94 | 0.89 | 0.88 |
Q | 0.93 | 0.87 | 0.90 | |
M | 0.95 | 0.87 | 0.86 | |
Average | Obs | 0.88 | 0.78 | 0.69 |
Q | 0.83 | 0.77 | 0.73 | |
M | 0.90 | 0.77 | 0.69 |
Literature | k | RMSD | BIC | ||
---|---|---|---|---|---|
[2] | Q | 3 | 444 | 0.0150 | 1219.46 |
M | 2 | 444 | 0.0002 | 1112.57 | |
[45] | Q | 3 | 80 | 0.0031 | 317.83 |
M | 2 | 80 | 0.0021 | 310.79 | |
[40] | Q | 3 | 210 | <0.0001 | 692.86 |
M | 2 | 210 | 0.0007 | 687.90 | |
[52] | Q | 3 | 528 | 0.0074 | 1547.99 |
M | 2 | 528 | 0.0006 | 1473.06 | |
[42] | Q | 3 | 180 | 0.0018 | 298.92 |
M | 2 | 180 | 0.0001 | 286.16 | |
[39] | Q | 3 | 1500 | 0.0031 | 3756.77 |
M | 2 | 1500 | 0.0007 | 3705.17 | |
[41] | Q | 3 | 150 | 0.0008 | 308.37 |
M | 2 | 150 | 0.0001 | 295.52 | |
Average | Q | 2 | 441.72 | 0.0045 | 1163.17 |
M | 3 | 441.72 | 0.0005 | 1124.50 |
Choice Pattern | Proportion of All Choice Patterns | |
---|---|---|
Q | M | |
#1: | 0.33 | 0.53 |
#2: | 0.15 | 0.47 |
#3: | 0.24 | 0.00 |
#4: | 0.28 | 0.00 |
#5: | 0.00 | 0.00 |
#6: | 0.00 | 0.00 |
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Xin, X.; Sun, M.; Liu, B.; Li, Y.; Gao, X. A More Realistic Markov Process Model for Explaining the Disjunction Effect in One-Shot Prisoner’s Dilemma Game. Mathematics 2022, 10, 834. https://doi.org/10.3390/math10050834
Xin X, Sun M, Liu B, Li Y, Gao X. A More Realistic Markov Process Model for Explaining the Disjunction Effect in One-Shot Prisoner’s Dilemma Game. Mathematics. 2022; 10(5):834. https://doi.org/10.3390/math10050834
Chicago/Turabian StyleXin, Xiaoyang, Mengdan Sun, Bo Liu, Ying Li, and Xiaoqing Gao. 2022. "A More Realistic Markov Process Model for Explaining the Disjunction Effect in One-Shot Prisoner’s Dilemma Game" Mathematics 10, no. 5: 834. https://doi.org/10.3390/math10050834
APA StyleXin, X., Sun, M., Liu, B., Li, Y., & Gao, X. (2022). A More Realistic Markov Process Model for Explaining the Disjunction Effect in One-Shot Prisoner’s Dilemma Game. Mathematics, 10(5), 834. https://doi.org/10.3390/math10050834