Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding
Abstract
:1. Introduction
2. Related Literature and Research Hypotheses
2.1. Game-Theoretic Models of Asymmetric Information in Rewards-Based Crowdfunding
2.1.1. A Signaling Model about the Quality of Crowdfunding Projects
- t = 0: nature chooses the type of entrepreneur, H or L.
- t = 1: entrepreneur designs the contract or campaign .
- t = 2: agent observes and calculates his/her posterior beliefs that the entrepreneur is H-type, .
- t = 3: agent either pledges to the campaign or not according to expected valuations and selling price: .
- t = 4: campaign outcome and payments are determined.
2.1.2. A Crowdfunding Model with Price Discrimination
- t = 1: entrepreneur designs his/her campaign .
- t = 2: backers learn their private values and simultaneously choose their bids from .
- t = 3: campaign outcome determines production, consumption and payments.
2.2. The Mediating Role of Social Networks and Backers’ Preferences (WTP)
2.3. The Moderating Role of Project Nature: Social Projects versus Commercial Projects
3. Methodology
3.1. Sample and Measures
3.1.1. Dependent Variable
3.1.2. Independent Variables
3.1.3. Control Variables
3.2. Statistical Models: Mediation Analysis and Moderated Mediation Analysis
4. Analysis
4.1. Descriptive Analysis
4.2. Results
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Variable | Definition |
---|---|
Backers | Market size: number of crowdfunders who support a project |
Target | Minimum funding target set by the entrepreneurs of a project (in euros) |
Rewards | Number of reward options offered by the entrepreneurs in a project |
Updates | Social networks: number of updates published on the campaign’s website |
WTP | Backers’ willingness-to-pay: total raised amount (in euros) divided by total number of backers |
Project Nature | Binary where 1 = commercial project; 0 = social project |
Video | Binary where 1 = the campaign shows a video of the project; 0 = the opposite |
ECL | Entrepreneurs’ cooperation level: number of other campaigns supported by entrepreneurs |
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Variables | ||||||
---|---|---|---|---|---|---|
Backers | Target | Rewards | Updates | WTP | ||
All projects | Mean | 132.29 | 4648.60 | 9.94 | 5.54 | 48.23 |
Std.Dev. | 201.02 | 7797.70 | 5.23 | 10.67 | 31.09 | |
Min. | 6 | 150 | 1 | 0 | 7.35 | |
Max. | 3589 | 200,000 | 98 | 205 | 515.11 | |
Social projects | Mean | 109.95 | 4597.97 | 9.71 | 3.57 | 49.07 |
Std.Dev. | 172.18 | 8562.64 | 5.12 | 7 | 28.03 | |
Min. | 9 | 250 | 3 | 0 | 9.04 | |
Max. | 3589 | 200,000 | 98 | 109 | 238.25 | |
Commercial projects | Mean | 192.21 | 4780.73 | 10.55 | 10.82 | 45.99 |
Std.Dev. | 253.91 | 5224.80 | 5.49 | 15.81 | 38.06 | |
Min. | 6 | 150 | 1 | 0 | 7.35 | |
Max. | 3433 | 60,000 | 39 | 205 | 515.15 |
All Projects | |||||
---|---|---|---|---|---|
(1) | (2) | (3) | (4) | (5) | |
(1) Backers | 1 | ||||
(2) Target | 0.6230 *** | 1 | |||
(3) Rewards | 0.2712 *** | 0.2798 *** | 1 | ||
(4) Updates | 0.2652 *** | 0.1382 *** | 0.1315 *** | 1 | |
(5) WTP | −0.0853 *** | 0.2814 *** | 0.0822 *** | −0.0323 | 1 |
Social Projects | |||||
(1) Backers | 1 | ||||
(2) Target | 0.7697 *** | 1 | |||
(3) Rewards | 0.3461 *** | 0.3124 *** | 1 | ||
(4) Updates | 0.1507 *** | 0.1442 *** | 0.0944 *** | 1 | |
(5) WTP | −0.0379 | 0.2799 *** | 0.0914 *** | 0.0308 | 1 |
Commercial Projects | |||||
(1) Backers | 1 | ||||
(2) Target | 0.4092 *** | 1 | |||
(3) Rewards | 0.1315 *** | 0.1826 *** | 1 | ||
(4) Updates | 0.2928 *** | 0.2209 *** | 0.1568 *** | 1 | |
(5) WTP | −0.1337 *** | 0.3606 *** | 0.07644 | −0.0655 | 1 |
OLS Regression Models | |||||
---|---|---|---|---|---|
Diagram H1 | Diagram H1.a | Diagram H1.b | |||
Dependent variable | Backers | Updates | Backers | Updates | Backers |
Equation | (1) | (2) | (3) | (4) | (5) |
Constant | 37.4175 *** | 0.6257 | 35.4934 *** | −0.5321 | 23.4949 *** |
(8.9176) | (0.5749) | (8.7466) | (0.5706) | (8.9634) | |
Target | 0.0161 *** | 0.0002 *** | 0.0155 *** | 0.0001 *** | 0.0152 *** |
(0.0005) | (0.0001) | (0.0005) | (0.0001) | (0.0005) | |
Updates | 3.0752 *** | 2.3066 *** | |||
(0.3792) | (0.3918) | ||||
Project Nature | 3.4975 *** | 43.1201 *** | |||
(0.7108) | (11.2477) | ||||
Target * Project Nature | 0.0005 *** | 0.0031 ** | |||
(0.0001) | (0.0015) | ||||
Control variables | |||||
Video | 13.8115 | 3.5399 *** | 2.9257 | 3.6557 *** | 7.1364 |
(9.7243) | (0.6269) | (9.6283) | (0.5996) | (9.5261) | |
ECL | 3.4943 *** | 0.4764 *** | 2.0292 *** | 0.3808 *** | 1.4749 ** |
(0.6102) | (0.0393) | (0.6250) | (0.0386) | (0.6247) | |
R−squared | 0.4011 | 0.1172 | 0.4246 | 0.1949 | 0.4404 |
OLS Regression Models | |||||
---|---|---|---|---|---|
Diagram H2 | Diagram H2.a | Diagram H2.b | |||
Dependent variable | Backers | WTP | Backers | WTP | Backers |
Equation | (1) | (2) | (3) | (4) | (5) |
Constant | −3.0186 | 39.7464 | 24.0810 | 39.7464 | −13.164 |
(13.4450) | (2.1557) | (14.7133) | (2.1557) | (16.5992) | |
Rewards | 10.0724 *** | 0.4282 *** | 10.3644 *** | 0.4282 *** | 11.5241 *** |
(0.9192) | (0.1474) | (0.9164) | (0.1474) | (1.0807) | |
WTP | −0.6818 *** | −0.4949 ** | |||
(0.1546) | (0.1980) | ||||
Project nature | 140.2456 *** | ||||
(26.5408) | |||||
Rewards * Project nature | −5.3414 *** | ||||
(−1.9662) | |||||
WTP * Project nature | −0.4009 | ||||
(0.3101) | |||||
Control variables | |||||
Video | 31.6829 *** | 6.8091 *** | 36.3254 *** | 6.8091 *** | 39.1174 *** |
(12.0039) | (1.9246) | (11.9820) | (1.9246) | (11.8580) | |
ECL | 3.5598 *** | −0.4371 | 3.2618 *** | −0.4371 | 2.0651 *** |
(0.7522) | (0.1206) | (0.7509) | (0.1206) | (0.7640) | |
R−squared | 0.0902 | 0.0223 | 0.1011 | 0.0223 | 0.1263 |
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Jiménez-Jiménez, F.; Alba-Fernández, M.V.; Martínez-Gómez, C. Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding. Mathematics 2021, 9, 2757. https://doi.org/10.3390/math9212757
Jiménez-Jiménez F, Alba-Fernández MV, Martínez-Gómez C. Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding. Mathematics. 2021; 9(21):2757. https://doi.org/10.3390/math9212757
Chicago/Turabian StyleJiménez-Jiménez, Francisca, Maria Virtudes Alba-Fernández, and Cristina Martínez-Gómez. 2021. "Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding" Mathematics 9, no. 21: 2757. https://doi.org/10.3390/math9212757
APA StyleJiménez-Jiménez, F., Alba-Fernández, M. V., & Martínez-Gómez, C. (2021). Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding. Mathematics, 9(21), 2757. https://doi.org/10.3390/math9212757