An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation
Abstract
:1. Introduction
2. Research Model and Hypotheses Development
2.1. Self-Determination Theory
2.2. Social Comparison Theory
2.3. Perceived Autonomy (PA)
2.4. Perceived Competence (PC)
2.5. Perceived Relatedness (PR)
2.6. Fitness App Quality (FAQ)
2.7. Perceived Benefits (PB)
2.8. Perceived Hedonic Gratification (PHG)
2.9. Challenge (CH)
2.10. Levels (LV)
2.11. Feedback (FB)
2.12. Progress Bars (PGB)
2.13. Leaderboards (LB)
2.14. The Effect of Social Comparison (SC)
2.15. Intrinsic Motivation (IM)
2.16. Extrinsic Motivation (EM)
2.17. Facilitating Conditions (FC)
3. Instrument Development
Construct | Definition | Source |
---|---|---|
Facilitating Conditions (FC) | The conditions that facilitate the use of fitness apps for exercise. | [25] |
Social Comparison (SC) | The degree to which users self-evaluate their exercise performance with others. | [25] |
Perceived Autonomy (PA) | The need for a user to feel that they can choose their actions without pressure. | [39] |
Perceived Competence (PC) | The need to successfully achieve desired results and avoid unwanted outcomes. | [39] |
Perceived Relatedness (PR) | The need to feel connected with others and be valued by them. | [39] |
Intrinsic Motivation (IM) | The degree to which an individual is driven to use a mHealth for internal rewards. | [39] |
Perceived Benefits (PB) | The degree to which the user perceives the mHealth will enhance their performance. | [54] |
Perceived Hedonic Gratification (PHG) | The degree to which the process of using mHealth is perceived to be pleasant. | [77] |
Fitness App Quality (FAQ) | The degree to which the fitness app is easy to use, reliable, functional, and efficient. | [78] |
Feedback (FB) | Personalized real-time updates about users’ performance. | [79] |
Challenge (CH) | A task that requires considerable effort to solve. | [79] |
Progress Bars (PGB) | A visual representation of users’ progress toward a goal. | [79] |
Leaderboards (LB) | Visual display of users’ rankings based on their achievements. | [79] |
Level (LV) | Indication of user’s progress over time. | [79] |
Extrinsic Motivation (EM) | The degree to which an individual is driven to use a mHealth for external rewards. | [80] |
Continued Use (CU) | The degree to which a user intends to continue using mHealth. | [81] |
Construct Conceptualization
4. Methodology
4.1. Study Design, Sampling Population, and Sample Size
4.2. Inclusion Criteria
4.3. Survey Instrument: Questionnaire
4.4. Data Collection
4.5. Data Analysis
4.6. Study Ethics
5. Results
5.1. Analysis
5.2. Face Validity
5.3. Content Validity
5.4. Reliability
6. Discussion
7. Conclusions
Limitations and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Constructs | Statements |
Perceived Autonomy (PA) | PA1: My fitness apps usage is consistent with my preferences and interests. |
PA2: I have several options when deciding how to use my fitness app. | |
PA3: I feel free to decide what activities to do in my fitness app. | |
PA4: I have the opportunity to make choices and set goals on my fitness app. | |
Perceived Competence (PC) | PC1: I feel I have made a lot of progress in relation to the goal I want to achieve using my fitness app. |
PC2: I think that I am good enough when I use my fitness app. | |
PC3: I am satisfied with my performance when using my fitness app. | |
PC4: I often feel that I am competent when using my fitness app. | |
Perceived Relatedness (PR) | PR1: When I use my fitness app, I feel like other people care what I do. |
PR2: I really like the people in my fitness app social network. | |
PR3: The people in my fitness app social network are friendly towards me. | |
Fitness App Quality (FAQ) | FAQ1: The functionality of my fitness app allows me to complete my activities. |
FAQ2: Overall, my fitness app is highly reliable. | |
FAQ3: My fitness app is efficient in allowing me to complete my exercise. | |
Perceived Benefits (PB) | PB1: My fitness app helps improves the quality of my life. |
PB2: My fitness app helps me enhance my physical fitness. | |
PB3: My fitness app increases my productivity in doing exercises. | |
Perceived Hedonic Gratification (PHG) | PHG1: I find using my fitness app to be enjoyable. |
PHG2: I have fun interacting with my fitness app. | |
PHG3: I find the experience of the exercise and the related fitness app use pleasant. | |
PHG4: I find the experience of the exercise and the related fitness app use exciting. | |
Perceived Competitive Climate (PCC) | PCC1: The amount of recognition I get within my social network in this fitness app depends on how my rank on leaderboard compares to others. |
PCC2: My friends within this fitness app frequently compare their results of physical activity performance with mine. | |
PCC3: Others within this fitness app frequently compare their results of physical activity performance with mine. | |
Social Comparison (SC) | SC1: I often compare my performance with others. |
SC2: The amount of recognition I get within my social network in my fitness app depends on how my rank on leaderboard compared to others. | |
SC3: My friends within my fitness app network frequently compare their results of physical activity performance with mine. | |
SC4: Other fitness app users frequently compare their results of physical activity performance with mine. | |
Facilitating Conditions (FC) | FC1: My social network (e.g., family, friends, colleagues) encourages me to exercise more and keep fit. |
FC2: My fitness apps are well-matched with other technologies that I use. | |
FC3: My fitness apps promote physical activities. | |
Intrinsic Motivation (IM) | IM1: I use my fitness app because it is fun. |
IM2: I use my fitness app because it is interesting. | |
IM3: I use my fitness app because I like it. | |
Extrinsic Motivation (EM) | EM1: I use my fitness app because I will feel bad about myself when I do not carry out physical activities. |
EM2: I feel under pressure from my friends/family to be physically active. | |
EM3: I use my fitness app because other people say I should. | |
EM4: I use my fitness app because I feel guilty when I do not exercise. | |
Continued Use (CU) | CU1: I intend to continue using my fitness apps rather than discontinue their use |
CU2: In my opinion, it is desirable to continue using fitness apps. | |
CU3: I plan to continue using my fitness app. | |
CU4: I think that continuously using my fitness app for exercise is a good idea. |
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Frequency | Percentage | |
---|---|---|
Gender | ||
Male | 20 | 42 |
Female | 28 | 58 |
Age (Mean = 26.9) | ||
18–25 | 28 | 58 |
26–35 | 12 | 25 |
36–45 | 8 | 17 |
Educational Level | ||
High School | 5 | 10.5 |
Diploma | 5 | 10.5 |
Bachelors’ Degree | 24 | 50 |
Masters’ Degree | 12 | 25 |
PhD Degree | 2 | 4 |
Monthly Household Income | ||
Less than 2000 | 20 | 42 |
2999–4999 | 9 | 18.5 |
5000–7999 | 8 | 17 |
8000–9999 | 2 | 4 |
Above 10,000 | 9 | 18.5 |
Frequently Used Apps | ||
MyFitnessPal | 7 | 25 |
Strava | 6 | 21.4 |
Samsung Health | 5 | 17.9 |
RunKeeper | 5 | 17.9 |
HealthifyMe | 5 | 17.9 |
Construct | Item | No. of Items | Cronbach’s Alpha | Composite Reliability |
---|---|---|---|---|
Perceived Autonomy (PA) | PA1, PA2, PA3, PA4 | 4 | 0.929 | 0.949 |
Perceived Competence (PC) | PC1, PC2, PC3, PC4 | 4 | 0.931 | 0.951 |
Perceived Relatedness (PR) | PR1, PR2, PR4 (PR3 deleted) | 3 | 0.919 | 0.943 |
Fitness App Quality (FAQ) | FAQ1, FAQ2, FAQ3 | 3 | 0.920 | 0.950 |
Perceived Benefits (PB) | PB1, PB2, PB3 | 3 | 0.950 | 0.968 |
Perceived Hedonic Gratification (PHG) | PHG1, PHG2, PHG3 | 4 | 0.938 | 0.955 |
Leaderboard (LB) | LB1, LB2, LB3, LB4 | 4 | 0.884 | 0.916 |
Levels (LV) | LV1, LV2, LV3, LV4 | 4 | 0. 868 | 0.908 |
Feedback (FB) | FB1, FB2, FB3, FB4 | 4 | 0.849 | 0.906 |
Progress Bar (PGB) | PGB1, PGB2, PGB3, PGB4 | 4 | 0.950 | 0.968 |
Challenge (CH) | CH1, CH2, CH3, CH4 | 4 | 0.922 | 0.945 |
Social Comparison (SC) | SC1, SC2, SC3, SC4 | 4 | 0.939 | 0.956 |
Facilitating Condition (FC) | FC1, FC2, FC3 | 3 | 0.924 | 0.952 |
Intrinsic Motivation (IM) | IM1, IM2, IM3 | 3 | 0.924 | 0.952 |
Extrinsic Motivation (EM) | EM1, EM2, EM3, EM4 | 4 | 0.893 | 0.925 |
Continued Use (CU) | CU1, CU2, CU3 | 4 | 0.949 | 0.963 |
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Mustafa, A.S.; Ali, N.; Dhillon, J.S.; Sedera, D. An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation. Healthcare 2023, 11, 1051. https://doi.org/10.3390/healthcare11071051
Mustafa AS, Ali N, Dhillon JS, Sedera D. An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation. Healthcare. 2023; 11(7):1051. https://doi.org/10.3390/healthcare11071051
Chicago/Turabian StyleMustafa, Abdulsalam Salihu, Nor’ashikin Ali, Jaspaljeet Singh Dhillon, and Darshana Sedera. 2023. "An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation" Healthcare 11, no. 7: 1051. https://doi.org/10.3390/healthcare11071051
APA StyleMustafa, A. S., Ali, N., Dhillon, J. S., & Sedera, D. (2023). An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation. Healthcare, 11(7), 1051. https://doi.org/10.3390/healthcare11071051