Virtual Golf, “Exergaming”, Using Virtual Reality for Healthcare in Older Adults: Focusing on Leisure Constraints, Participation Benefits, and Continuous Participation Intention
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design
2.2. Participants
2.3. Data-Collection Tools
2.4. Data Analysis
3. Results
3.1. Descriptive Statistics
3.2. Scale Validity and Reliability
3.3. Multivariate Analysis of Variance
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Group 1 | Group 2 | Group 3 | ||
---|---|---|---|---|
Young Adults | Middle-Aged Adults | Older Adults | ||
Gender | Male | 36 (32.1%) | 66 (60.0%) | 58 (65.9%) |
Female | 76 (67.9%) | 44 (40.0%) | 30 (34.1%) | |
Monthly income (KRW) | Less than 1,000,000 | 13 (11.6%) | 2 (1.8%) | 8 (9.1%) |
1,000,000–2,999,999 | 33 (29.5%) | 15 (13.6%) | 19 (21.6%) | |
3,000,000–4,999,999 | 49 (43.8%) | 57 (51.8%) | 29 (33.0%) | |
More than 5,000,000 | 17 (15.2%) | 36 (32.7%) | 32 (36.4%) | |
Golf experience (years) | Less than 1 | 50 (44.6%) | 20 (18.2%) | 11 (12.5%) |
1–4 | 56 (50.0%) | 53 (48.2%) | 26 (29.5%) | |
5–9 | 5 (4.5%) | 21 (19.1%) | 21 (23.9%) | |
10–19 | 1 (0.9%) | 14 (12.7%) | 18 (20.5%) | |
More than 20 | - | 2 (1.8%) | 12 (13.6%) | |
Golf mastery (handicap) | Less than 9 | 19 (17.0%) | 13 (11.8%) | 5 (5.7%) |
10–19 | 46 (41.1%) | 50 (45.5%) | 32 (36.4%) | |
20–29 | 16 (14.2%) | 24 (21.8%) | 23 (26.1%) | |
More than 30 | 1 (0.9%) | 4 (3.6%) | 16 (18.2%) | |
I do not know | 30 (26.8%) | 19 (17.3%) | 12 (13.6%) | |
Frequency of playing virtual golf | Once a month | 42 (37.5%) | 43 (39.1%) | 36 (40.9%) |
2–3 times per month | 36 (32.1%) | 37 (33.6%) | 39 (44.2%) | |
Once a week | 18 (16.1%) | 15 (13.6%) | 11 (12.5%) | |
2–3 times per month | 16 (14.3%) | 14 (12.7%) | 1 (1.1%) | |
Almost every day | - | 1 (0.9%) | 1 (1.1%) | |
Total | 112 (100.0%) | 110 (100/0%) | 88 (100/0%) |
Items of Participation Constraints Factor | 1 | 2 | 3 | 4 |
---|---|---|---|---|
(Cost) | ||||
I don’t have enough money to play virtual golf. | 0.897 | 0.005 | −0.032 | 0.102 |
The fee for entry is too expensive. | 0.893 | −0.046 | 0.001 | 0.034 |
I cannot afford the fee for entry. | 0.865 | −0.043 | 0.024 | 0.127 |
(Health) | ||||
I am not fit enough to play virtual golf. | 0.000 | 0.908 | 0.145 | 0.042 |
I don’t have the energy to play virtual golf. | −0.025 | 0.869 | 0.169 | 0.021 |
Health problems prevent me from playing virtual golf. | −0.064 | 0.816 | 0.211 | 0.056 |
(Confidence) | ||||
I am not experienced. | −0.017 | 0.096 | 0.916 | −0.042 |
My game is too inconsistent. | −0.071 | 0.211 | 0.863 | 0.043 |
The game is too difficult. | 0.083 | 0.236 | 0.811 | 0.010 |
(Social) | ||||
My friends/family don’t want me to play virtual golf. | 0.093 | 0.037 | 0.025 | 0.914 |
My friends have different interests other than virtual golf. | 0.039 | 0.058 | 0.036 | 0.891 |
I don’t have friends to play virtual golf with. | 0.121 | 0.019 | −0.047 | 0.789 |
Eigenvalues | 3.300 | 2.784 | 1.899 | 1.404 |
Variance (%) | 27.498 | 23.200 | 15.829 | 11.697 |
Cronbach’s alpha | 0.868 | 0.849 | 0.857 | 0.841 |
Items of participation benefits factor | 1 | 2 | 3 | 4 |
(Personal satisfaction) | ||||
I get good stimulation through virtual golf in daily life. | 0.875 | −0.026 | 0.283 | 0.045 |
I get a chance to realize myself. | 0.864 | 0.078 | 0.236 | −0.003 |
I feel a lot of freedom through virtual golf. | 0.852 | −0.031 | 0.314 | 0.009 |
(Physical) | ||||
Virtual golf helps maintain physical health. | −0.060 | 0.921 | 0.057 | 0.000 |
My stamina is improving through virtual golf. | −0.028 | 0.913 | 0.040 | −0.051 |
I gain physical vitality through virtual golf. | 0.105 | 0.809 | −0.022 | 0.057 |
(Social) | ||||
Virtual golf helps me maintain relationships with people. | 0.284 | 0.040 | 0.850 | −0.013 |
Virtual golf helps me promote friendship. | 0.311 | 0.024 | 0.846 | 0.007 |
Virtual golf helps me overcome social alienation. | 0.211 | 0.018 | 0.792 | 0.070 |
(Mental) | ||||
Virtual golf brings about positive changes in emotions. | 0.004 | 0.030 | 0.045 | 0.916 |
I feel a lot of happiness through virtual golf. | −0.014 | 0.025 | 0.105 | 0.892 |
I relieve stress through virtual golf. | 0.048 | −0.038 | −0.074 | 0.783 |
Eigenvalues | 3.813 | 2.344 | 2.244 | 1.014 |
Variance (%) | 31.776 | 19.534 | 18.696 | 8.448 |
Cronbach’s alpha | 0.894 | 0.856 | 0.840 | 0.833 |
Variables | Sub-Factors | df | F | p | η2 | Mean | |||
---|---|---|---|---|---|---|---|---|---|
G1 | G2 | G3 | |||||||
Participation constraints | Health | 2 | 0.551 | 0.577 | 0.004 | - | 1.399 | 1.427 | 1.489 |
Confidence | 2 | 1.924 | 0.148 | 0.012 | - | 2.360 | 2.203 | 2.121 | |
Social | 2 | 1.432 | 0.240 | 0.009 | - | 3.470 | 3.279 | 3.367 | |
Cost | 2 | 14.949 | 0.000 *** | 0.089 | a > b, c | 3.708 | 3.200 | 3.148 | |
Participation benefits | Physical | 2 | 9.346 | 0.000 *** | 0.057 | b < c | 3.446 | 3.203 | 3.663 |
Mental | 2 | 7.249 | 0.000 *** | 0.045 | a, b < c | 3.393 | 3.379 | 3.742 | |
Social | 2 | 0.517 | 0.597 | 0.003 | - | 3.637 | 3.552 | 3.648 | |
Personal satisfaction | 2 | 3.673 | 0.027 | 0.023 | - | 3.179 | 3.433 | 3.420 | |
Continuous participation intention | 2 | 6.486 | 0.002 ** | 0.041 | a < c | 3.625 | 3.836 | 4.011 |
Participation Constraints | Participation Benefits | Continuous Participation Intention | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Health | Confidence | Social | Cost | Physical | Mental | Social | Personal Satisfaction | |||
G1 | G2 | 0.941 | 0.417 | 0.241 | 0.000 *** | 0.054 | 0.990 | 0.699 | 0.052 | 0.118 |
G3 | 0.583 | 0.167 | 0.694 | 0.000 *** | 0.129 | 0.005 ** | 0.995 | 0.094 | 0.002 ** | |
G2 | G1 | 0.941 | 0.417 | 0.241 | 0.000 *** | 0.054 | 0.990 | 0.699 | 0.052 | 0.118 |
G3 | 0.779 | 0.811 | 0.764 | 0.907 | 0.000 *** | 0.003 ** | 0.670 | 0.993 | 0.274 | |
G3 | G1 | 0.583 | 0.167 | 0.694 | 0.000 *** | 0.129 | 0.005 ** | 0.995 | 0.094 | 0.002 |
G2 | 0.779 | 0.811 | 0.764 | 0.907 | 0.000 *** | 0.003 ** | 0.670 | 0.993 | 0.274 |
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Choi, C.; Kim, D.-K.; Lee, I. Virtual Golf, “Exergaming”, Using Virtual Reality for Healthcare in Older Adults: Focusing on Leisure Constraints, Participation Benefits, and Continuous Participation Intention. Healthcare 2024, 12, 962. https://doi.org/10.3390/healthcare12100962
Choi C, Kim D-K, Lee I. Virtual Golf, “Exergaming”, Using Virtual Reality for Healthcare in Older Adults: Focusing on Leisure Constraints, Participation Benefits, and Continuous Participation Intention. Healthcare. 2024; 12(10):962. https://doi.org/10.3390/healthcare12100962
Chicago/Turabian StyleChoi, Chulhwan, Dong-Kyu Kim, and Inyup Lee. 2024. "Virtual Golf, “Exergaming”, Using Virtual Reality for Healthcare in Older Adults: Focusing on Leisure Constraints, Participation Benefits, and Continuous Participation Intention" Healthcare 12, no. 10: 962. https://doi.org/10.3390/healthcare12100962
APA StyleChoi, C., Kim, D. -K., & Lee, I. (2024). Virtual Golf, “Exergaming”, Using Virtual Reality for Healthcare in Older Adults: Focusing on Leisure Constraints, Participation Benefits, and Continuous Participation Intention. Healthcare, 12(10), 962. https://doi.org/10.3390/healthcare12100962