The Effects of Equine-Assisted Learning on Adolescents with Internet Gaming Disorder
Abstract
:1. Introduction
1.1. The Usefulness of EAL for Individuals with IGD
1.2. Mental Issues of Adolescents with IGD
1.3. Hypothesis
2. Methods
2.1. Study Design and Participants
2.2. Assessment
2.2.1. The Korean Youth Self-Report
2.2.2. The Korean Scale for Internet Addiction for the Diagnosis of Internet Gaming Disorder
2.3. The EAL Program
2.4. Statistical Analysis
3. Results
3.1. The Korean Scale for Internet Addiction Subscales
3.2. The Korean Youth Self-Report
4. Discussion
- The propensity for internet gaming disorder in our participants was statistically decreased after the EAL program;
- Positive changes were observed in various emotional, physical, and behavioral problems after participating in the EAL program;
- The positive changes that appeared immediately after participation in EAL returned to the level measured by baseline a month after the program was over.
5. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Chen, K.H.; Oliffe, J.L.; Kelly, M.T. Internet Gaming Disorder: An Emergent Health Issue for Men. Am. J. Men’s Health 2018, 12, 1151–1159. [Google Scholar] [CrossRef] [PubMed]
- Denovan, A.; Macaskill, A. Stress and Subjective Well-Being among First Year UK Undergraduate Students. J. Happiness Stud. 2016, 18, 505–525. [Google Scholar] [CrossRef]
- Avena, N.M.; Simkus, J.; Lewandowski, A.; Gold, M.S.; Potenza, M.N. Substance Use Disorders and Behavioral Addictions during the COVID-19 Pandemic and COVID-19-Related Restrictions. Front. Psychiatry 2021, 12, 653674. [Google Scholar] [CrossRef] [PubMed]
- Rahmawati, N.A.; Setiawati, Y.; Ardani, G.A.I.; Zain, E.; Pereira-Sanchez, V. Internet gaming disorder in an adolescent during the COVID-19 pandemic: A case report. Pan Afr. Med. J. 2022, 41, 224. [Google Scholar] [CrossRef] [PubMed]
- Bass, P.F., III. Gaming addiction: When going online goes off-kilter. Contemp. Pediatr. 2015, 32, 16–21. [Google Scholar]
- King, D.L.; Delfabbro, P.H.; Billieux, J.; Potenza, M.N. Problematic online gaming and the COVID-19 pandemic. J. Behav. Addict. 2020, 9, 184–186. [Google Scholar] [CrossRef] [PubMed]
- Anonymous. Juniper Research: Video Games Market Value to Grow to Over $200 billion by 2023, Despite Declining Purchase Revenue. Inf. Technol. Newsweekly 2020, 289. [Google Scholar]
- Rosendo-Rios, V.; Trott, S.; Shukla, P. Systematic literature review online gaming addiction among children and young adults: A framework and research agenda. Addict. Behav. 2022, 129, 107238. [Google Scholar] [CrossRef]
- American Psychiatric Association. DSM 5 Diagnostic and Statistical Manual of Mental Disorders; American Psychiatric Publishing: Washington, DC, USA, 2013; 947p. [Google Scholar]
- Lemmens, J.S.; Valkenburg, P.M.; Gentile, D.A. The Internet Gaming Disorder Scale. Psychol. Assess. 2015, 27, 567–582. [Google Scholar] [CrossRef]
- Schneider, L.A.; King, D.L.; Delfabbro, P.H. Family factors in adolescent problematic Internet gaming: A systematic review. J. Behav. Addict. 2017, 6, 321–333. [Google Scholar] [CrossRef]
- Dong, H.; Yang, F.; Lu, X.; Hao, W. Internet addiction and related psychological factors among children and adolescents in China during the coronavirus disease 2019 (COVID-19) epidemic. Front. Psychiatry 2020, 11, 751. [Google Scholar] [CrossRef] [PubMed]
- World Health Organization. International Classification of Diseases for Mortality and Morbidity Statistics (11th Revision); World Health Organization: Geneva, Switzerland, 2018.
- Marmet, S.; Studer, J.; Grazioli, V.S.; Gmel, G. Bidirectional associations between self-reported gaming disorder and adult attention deficit hyperactivity disorder: Evidence from a sample of young Swiss men. Front. Psychiatry 2018, 9, 649. [Google Scholar] [CrossRef] [PubMed]
- Dell’Osso, B.; Di Bernardo, I.; Vismara, M.; Piccoli, E.; Giorgetti, F.; Molteni, L.; Fineberg, N.A.; Virzì, C.; Bowden-Jones, H.; Truzoli, R. Managing problematic usage of the internet and related disorders in an era of diagnostic transition: An updated review. Clin. Pract. Epidemiol. Ment. Health CP EMH 2021, 17, 61. [Google Scholar] [CrossRef] [PubMed]
- Ayub, S.; Jain, L.; Parnia, S.; Bachu, A.; Farhan, R.; Kumar, H.; Sullivan, A.; Ahmed, S. Treatment Modalities for Internet Addiction in Children and Adolescents: A Systematic Review of Randomized Controlled Trials (RCTs). J. Clin. Med. 2023, 12, 3345. [Google Scholar] [CrossRef] [PubMed]
- Coffin, J. The Nguudu Barndimanmanha Project-Improving Social and Emotional Wellbeing in Aboriginal Youth Through Equine Assisted Learning. Front. Public Health 2019, 7, 278. [Google Scholar] [CrossRef] [PubMed]
- Dell, C.A.; Chalmers, D.; Bresette, N.; Swain, S.; Rankin, D.; Hopkins, C. A Healing Space: The Experiences of First Nations and Inuit Youth with Equine-Assisted Learning (EAL). Child Youth Care Forum 2011, 40, 319–336. [Google Scholar] [CrossRef]
- Frederick, K.E.; Ivey Hatz, J.; Lanning, B. Not Just Horsing Around: The Impact of Equine-Assisted Learning on Levels of Hope and Depression in At-Risk Adolescents. Community Ment. Health J. 2015, 51, 809–817. [Google Scholar] [CrossRef]
- Pendry, P.; Carr, A.M.; Vandagriff, J.L. Adolescents’ affective and physiological regulation shape negative behavior during challenging equine assisted learning activities. Front. Vet. Sci. 2018, 5, 300. [Google Scholar] [CrossRef]
- Yorke, J.; Adams, C.; Coady, N. Therapeutic value of equine-human bonding in recovery from trauma. Anthrozoös 2008, 21, 17–30. [Google Scholar] [CrossRef]
- Bivens, A.; Leinart, D.; Klontz, B.; Klontz, T. The Effectiveness of Equine-Assisted Experiential Therapy: Results of an Open Clinical Trial. Soc. Anim. 2007, 15, 257–267. [Google Scholar] [CrossRef]
- Hauge, H.; Kvalem, I.L.; Berget, B.; Enders-Slegers, M.; Braastad, B.O. Equine-assisted activities and the impact on perceived social support, self-esteem and self-efficacy among adolescents—An intervention study. Int. J. Adolesc. Youth 2014, 19, 1–21. [Google Scholar] [CrossRef]
- Chardonnens, E. The Use of Animals as Co-Therapists on a Farm: The Child-Horse Bond in Person-Centered Equine-Assisted Psychotherapy/Der Einsatz von Tieren als Co-Therapeuten auf einem Bauernhof: Die Kind-Pferd-Bindung in einer Personzentrierten Psychotherapie mit Hilfe von Pferden/El Uso de Animales como Co-terapeutas en una Granja: El Vínculo Niño-Caballo en Equino-Psicoterapia Centrada en la Persona/Les Animaux en Tant que Co-thérapeutes: Le Lien entre l’Enfant et le Cheval dans la Psychothérapie Équin. Pers.-Centered Exp. Psychother. 2009, 8, 319–332. [Google Scholar] [CrossRef]
- Vidrine, M.; Owen-Smith, P.; Faulkner, P. Equine-Facilitated Group Psychotherapy: Applications for Therapeutic Vaulting. Issues Ment. Health Nurs. 2002, 23, 587–603. [Google Scholar] [CrossRef]
- Bizub, A.L.; Joy, A.; Davidson, L. “It’s Like Being in Another World”: Demonstrating the Benefits of Therapeutic Horseback Riding for Individuals with Psychiatric Disability. Psychiatr. Rehabil. J. 2003, 26, 377–384. [Google Scholar] [CrossRef]
- Schultz, P.N.; Remick-Barlow, G.; Robbins, L. Equine-assisted psychotherapy: A mental health promotion/intervention modality for children who have experienced intra-family violence. Health Soc. Care Community 2007, 15, 265–271. [Google Scholar] [CrossRef]
- Deaton, C. Humanizing Prisons with Animals: A Closer Look at “Cell Dogs” and Horse Programs in Correctional Institutions. J. Correct. Educ. 2005, 56, 46–62. [Google Scholar]
- Burgon, H. Case studies of adults receiving horse-riding therapy. Anthrozoös 2003, 16, 263–276. [Google Scholar] [CrossRef]
- Burgon, H.L. ‘Queen of the world’: Experiences of ‘at-risk’ young people participating in equine-assisted learning/therapy. J. Soc. Work. Pract. 2011, 25, 165–183. [Google Scholar] [CrossRef]
- Duncan, C.R.; Critchley, S.; Marland, J. Can praxis: A model of equine assisted learning (EAL) for PTSD. Can. Mil. J. 2014, 14, 64–69. [Google Scholar]
- Hall, K. Professional Association of Therapeutic Horsemanship International. United States of America. 2018. Available online: https://policycommons.net/artifacts/1631893/professional-association-of-therapeutic-horsemanship-international/2321814/ (accessed on 10 December 2023).
- Jung, T.; Park, H.; Kwon, J.; Sohn, S. The Effect of Equine Assisted Learning on Improving Stress, Health, and Coping among Quarantine Control Workers in South Korea. Healthcare 2022, 10, 1564. [Google Scholar] [CrossRef]
- Gehrke, E.K.; Noquez, A.E.; Ranke, P.L.; Myers, M.P. Measuring the psychophysiological changes in combat Veterans participating in an equine therapy program. J. Mil. Veteran Fam. Health 2018, 4, 60–69. [Google Scholar] [CrossRef]
- King, D.L.; Delfabbro, P.H. The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence. J. Abnorm. Child Psychol. 2016, 44, 1635–1645. [Google Scholar] [CrossRef]
- Yu, H.; Cho, J. Prevalence of internet gaming disorder among Korean adolescents and associations with non-psychotic psychological symptoms, and physical aggression. Am. J. Health Behav. 2016, 40, 705–716. [Google Scholar] [CrossRef] [PubMed]
- Wartberg, L.; Kriston, L.; Kramer, M.; Schwedler, A.; Lincoln, T.M.; Kammerl, R. Internet gaming disorder in early adolescence: Associations with parental and adolescent mental health. Eur. Psychiatry 2017, 43, 14–18. [Google Scholar] [CrossRef] [PubMed]
- Adams, B.L.M.; Stavropoulos, V.; Burleigh, T.L.; Liew, L.W.L.; Beard, C.L.; Griffiths, M.D. Internet Gaming Disorder Behaviors in Emergent Adulthood: A Pilot Study Examining the Interplay Between Anxiety and Family Cohesion. Int. J. Ment. Health Addict. 2018, 17, 828–844. [Google Scholar] [CrossRef]
- Wei, H.; Chen, M.; Huang, P.; Bai, Y. The association between online gaming, social phobia, and depression: An internet survey. BMC Psychiatry 2012, 12, 92. [Google Scholar] [CrossRef] [PubMed]
- Ostinelli, E.G.; Zangani, C.; Giordano, B.; Maestri, D.; Gambini, O.; D’Agostino, A.; Furukawa, T.A.; Purgato, M. Depressive symptoms and depression in individuals with internet gaming disorder: A systematic review and meta-analysis. J. Affect. Disord. 2021, 284, 136–142. [Google Scholar] [CrossRef] [PubMed]
- Weinstein, A.; Lejoyeux, M. Internet Addiction or Excessive Internet Use. Am. J. Drug Alcohol Abus. 2010, 36, 277–283. [Google Scholar] [CrossRef] [PubMed]
- Wu, A.M.S.; Li, J.; Lau, J.T.F.; Mo, P.K.H.; Lau, M.M.C. Potential impact of Internet addiction and protective psychosocial factors onto depression among Hong Kong Chinese adolescents—Direct, mediation and moderation effects. Compr. Psychiatry 2016, 70, 41–52. [Google Scholar] [CrossRef]
- Ko, C.; Yen, J.; Yen, C.; Chen, C.; Chen, C. The association between Internet addiction and psychiatric disorder: A review of the literature. Eur. Psychiatry 2012, 27, 1–8. [Google Scholar] [CrossRef] [PubMed]
- Achenbach, T.M.; Rescorla, L. Manual for the ASEBA Preschool Forms & Profiles: An Integrated System of Multi-Informant Assessment; Aseba: Burlington, VT, USA, 2000; p. 178. [Google Scholar]
- Oh, K.J.; Ha, E.H.; Lee, H.R.; Hong, K.E. K-YSR, Korean-Youth Self Report; Chung Ang Aptitude Publishing Co.: Seoul, Republic of Korea, 1997. [Google Scholar]
- Lee, H.; Shin, H.; Lee, K. Development of a Self-Report Form of the Adolescent Problem Behavior Rating Scale: Tests of Its Reliability and Validity. Korean Soc. Dev. Psychol. 2004, 17, 147–170. [Google Scholar]
- Kang, M.C.; Oh, I. Development of Korean internet addiction scales. Korean J. Youth Couns. 2001, 9, 114–135. [Google Scholar]
- Kim, D.; Kim, D.I.; Kim, D.M.; Ko, Y.S.; Eom, N.R.; Lee, E.A. The Follow up Study of Internet Addiction Proneness Scale; Korea Agency for Digital Opportunity and Promotion: Seoul, Republic of Korea, 2008. [Google Scholar]
- Koo, H.J.; Cho, J.H.; Kwon, J.H. A Study on the Diagnostic Usefulness of the Korean Internet Addiction Self-Diagnosis Scale (K-Scale): Focusing on the Diagnosis of DSM-5 Internet Game Disorder. Korean J. Clin. Psychol. 2015, 34, 335–352. [Google Scholar] [CrossRef]
- Brailovskaia, J.; Meier-Faust, J.; Schillack, H.; Margraf, J. A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study. Comput. Hum. Behav. 2022, 134, 107334. [Google Scholar] [CrossRef]
- Sweetser, P.; Johnson, D.; Wyeth, P. Revisiting the GameFlow model with detailed heuristics. J. Creat. Technol. 2012, 2012, 1–16. [Google Scholar]
- Hu, E.; Stavropoulos, V.; Anderson, A.; Scerri, M.; Collard, J. Internet gaming disorder: Feeling the flow of social games. Addict. Behav. Rep. 2018, 9, 100140. [Google Scholar] [CrossRef]
- Hull, D.C.; Williams, G.A.; Griffiths, M.D. Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. J. Behav. Addict. 2013, 2, 145–152. [Google Scholar] [CrossRef]
- Vargas, T.; Maloney, J.; Gupta, T.; Damme, K.S.; Kelley, N.J.; Mittal, V.A. Measuring facets of reward sensitivity, inhibition, and impulse control in individuals with problematic Internet use. Psychiatry Res. 2019, 275, 351–358. [Google Scholar] [CrossRef] [PubMed]
- Kaptsis, D.; King, D.L.; Delfabbro, P.H.; Gradisar, M. Trajectories of abstinence-induced Internet gaming withdrawal symptoms: A prospective pilot study. Addict. Behav. Rep. 2016, 4, 24–30. [Google Scholar] [CrossRef] [PubMed]
- Kang, K.D.; Jung, T.W.; Park, I.H.; Han, D.H. Effects of equine-assisted activities and therapies on the affective network of adolescents with internet gaming disorder. J. Altern. Complement. Med. 2018, 24, 841–849. [Google Scholar] [CrossRef] [PubMed]
Participant Characteristics | Age (yr) | Height (cm) | Mass (kg) | BMI (kg/m2) |
---|---|---|---|---|
Mean | 12.52 | 154.41 | 46.33 | 19.45 |
Standard deviation | 1.31 | 9.07 | 6.79 | 2.62 |
Baseline (pre) | Post | Follow-up (One-Month Post) | df, Error df | F | Sig. | ηp2 | |
---|---|---|---|---|---|---|---|
M ± SD | M ± SD | M ± SD | |||||
Disability in daily life | 24.26 ± 5.65 | 20.30 ± 6.82 | 22.00 ± 5.29 | 2, 44 | 9.33 | <0.001 * | 0.30 |
Withdrawal | 18.61 ± 4.02 | 12.52 ± 4.21 | 14.96 ± 4.58 | 2, 44 | 20.03 | <0.001 * | 0.48 |
Deviant behavior | 16.74 ± 4.61 | 12.52 ± 4.05 | 14.00 ± 3.86 | 2, 44 | 12.94 | <0.001 * | 0.37 |
Tolerance | 16.91 ± 3.54 | 12.00 ± 4.52 | 13.78 ± 4.15 | 2, 44 | 14.33 | <0.001 * | 0.39 |
Total | 76.52 ± 2.90 | 57.35 ± 3.34 | 64.74 ± 3.04 | 2, 44 | 28.83 | <0.001 * | 0.57 |
Baseline (pre) vs. Post | Post vs. Follow-up | Baseline (pre) vs. Follow-up | |
---|---|---|---|
md, 95%CI, Sig. | md, 95%CI, Sig. | md, 95%CI, Sig. | |
Disability in daily life | 3.96, (1.51, 6.40), 0.001 * | −1.70, (−3.74, 0.35), 0.79 | 2.26, (−0.36, 4.88), 0.11 |
Withdrawal | 6.09, (3.34, 8.83), <0.001 * | −2.43, (−4.74, −0.13), 0.04 * | 3.65, (1.19, 6.11), 0.003 * |
Deviant behavior | 4.22, (1.80, 6.63), 0.001 * | −1.48, (−3.67, 0.72), 0.29 | 2.74, (0.84, 4.63), 0.003 * |
Tolerance | 4.91, (2.21, 7.61), <0.001 * | −1.78, (−4.10, 0.54), 0.17 | 3.13, (0.96, 5.30), 0.003 * |
Total | 19.17, (11.72, 26.62), <0.001 * | −7.39, (−13.04, −1.74), 0.008 * | 11.78, (5.21, 18.36), <0.001 * |
Baseline (pre) | Post | Follow-up (One-Month Post) | df, Error df | F | Sig. | ηp2 | |
---|---|---|---|---|---|---|---|
M ± SD | M ± SD | M ± SD | |||||
Anxious/depressed | 69.90 ± 14.59 | 61.01 ± 14.29 | 68.30 ± 12.48 | 2, 52 | 7.19 | 0.002 * | 0.22 |
Withdrawn/depressed | 68.84 ± 11.04 | 57.58 ± 12.52 | 63.59 ± 9.97 | 2, 52 | 12.61 | <0.001 * | 0.33 |
Somatic complaints | 52.00 ± 7.31 | 48.80 ± 7.82 | 52.68 ± 8.01 | 2, 52 | 4.63 | 0.01 * | 0.15 |
Social problems | 65.69 ± 15.48 | 55.72 ± 13.79 | 63.26 ± 11.59 | 2, 52 | 11.36 | <0.001 * | 0.30 |
Thought problems | 75.96 ± 12.01 | 64.72 ± 13.00 | 68.03 ± 12.08 | 2, 52 | 18.02 | <0.001 * | 0.41 |
Attention problems | 57.13 ± 8.07 | 47.57 ± 10.34 | 54.14 ± 7.75 | 2, 52 | 16.81 | <0.001 * | 0.39 |
Rule-breaking behavior | 81.36 ± 13.49 | 69.12 ± 12.86 | 75.18 ± 12.73 | 2, 52 | 11.23 | <0.001 * | 0.30 |
Aggressive behavior | 71.43 ± 11.83 | 61.37 ± 13.36 | 68.52 ± 10.00 | 2, 52 | 11.31 | <0.001 * | 0.30 |
Internalizing | 67.51 ± 11.50 | 57.87 ± 12.71 | 64.98 ± 10.63 | 2, 52 | 12.36 | <0.001 * | 0.32 |
Externalizing | 78.45 ± 12.65 | 66.31 ± 13.58 | 73.66 ± 11.45 | 2, 52 | 12.97 | <0.001 * | 0.33 |
Total problems | 79.90 ± 12.30 | 65.80 ± 15.55 | 74.67 ± 12.48 | 2, 52 | 18.80 | <0.001 * | 0.42 |
Baseline (pre) vs. Post | Post vs. Follow-up | Baseline (pre) vs. Follow-up | |
---|---|---|---|
md, 95%CI, Sig. | md, 95%CI, Sig. | md, 95%CI, Sig. | |
Anxious/depressed | 8.89, (2.48, 15.29), 0.004 * | −7.28, (−12.53, −2.03), 0.004 * | 1.60, (−5.74, 8.95), 1.00 |
Withdrawn/depressed | 11.26, (5.84, 16.69), <0.001 * | −6.02, (−12.18, 0.15), 0.06 * | 5.25, (−0.37, 10.87), 0.07 |
Somatic complaints | 3.20, (0.23, 6.16), 0.03 * | −3.87, (−7.53, −0.21), 0.03 * | −0.67, (−4.43, 3.09), 1.00 |
Social problems | 10.97, (5.78, 16.17), <0.001 * | −7.54, (−13.21, −1.88), 0.01 * | 3.43, (−3.63, 10.49), 0.67 |
Thought problems | 11.24, (7.08, 15.40), <0.001 * | −3.31, (−8.60, 1.99), 0.37 | 7.94, (2.70, 13.17), 0.002 * |
Attention problems | 9.56, (5.48, 13.63), <0.001 * | −6.57, (−10.69, −2.45), 0.001 * | 2.99, (−1.74, 7.71), 0.35 |
Rule-breaking behavior | 12.23, (6.51, 17.96), <0.001 * | −6.06, (−12.95, 0.83), 0.10 | 6.17, (−0.94, 13.29), 0.11 |
Aggressive behavior | 10.05, (5.59, 14.52), <0.001 * | −7.14, (−12.94, −1.34), 0.01 * | 2.91, (−3.36, 9.18), 0.74 |
Internalizing | 9.64, (4.70, 14.58), <0.001 * | −7.11, (−11.96, −2.26), 0.003 * | 2.53, (−3.08, 8.14), 0.779 |
Externalizing | 12.15, (7.18, 17.11), <0.001 * | −7.35, (−13.70, −1.01), 0.019 * | 4.79, (−2.17, 11.75), 0.27 |
Total problems | 14.10, (9.04, 19.16), <0.001 * | −8.87, (−15.00, −2.74), 0.003 * | 5.23, (−1.33, 11.78), 0.15 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Park, H.; Jung, T. The Effects of Equine-Assisted Learning on Adolescents with Internet Gaming Disorder. Healthcare 2024, 12, 311. https://doi.org/10.3390/healthcare12030311
Park H, Jung T. The Effects of Equine-Assisted Learning on Adolescents with Internet Gaming Disorder. Healthcare. 2024; 12(3):311. https://doi.org/10.3390/healthcare12030311
Chicago/Turabian StylePark, Hyoungjin, and Taewoon Jung. 2024. "The Effects of Equine-Assisted Learning on Adolescents with Internet Gaming Disorder" Healthcare 12, no. 3: 311. https://doi.org/10.3390/healthcare12030311
APA StylePark, H., & Jung, T. (2024). The Effects of Equine-Assisted Learning on Adolescents with Internet Gaming Disorder. Healthcare, 12(3), 311. https://doi.org/10.3390/healthcare12030311