Developing an Innovative Medical Training Simulation Device for Peripheral Venous Access: A User-Centered Design Approach
Abstract
:1. Introduction
2. Materials and Methods
Methodology: An Anthro-Design Process Involving the Users
3. Results
3.1. Minimum Viable Product and User Centered Design Process
3.2. First Design Cycle: From Behaviors to Requirements, to Functional Prototypes
3.2.1. Mockups: Going from Behaviors to Requirements in Cheap Physical Prototypes
3.2.2. Consecutive Prototypes and User-Based Iterations
3.3. Second Development Stage: Prototype Iterations with the Users
“We have three IV trainers that serve 100 students, we understand the gap. There is a need for this to be scalable. We need it to be used in multiple sites for multiple students. We have 5 campuses for nurse programs.”(Director Health Science Simulation Center at the Nursing School).
“You are breaking the barrier between the user and the product!”(Simulation Specialist at the Health Science Simulation Center at the Nursing School)
“My job is to get the technology out of the way of the educators”. “There are so many different levels: equipment and the actual operations. The SIM technology is not very well designed, it is not very fancy technology. I want the technology to be invisible, so reliable that there isn’t that uncertainty if it will work or not. In my ideal world, there isn’t a need for an operator.”(Simulation Technician, Nursing School)
4. Discussion
Design Tactics for Future Developments That Resonate with Educators and Students
- Start with ethnographic research: Start talking to your users in their field: Anthro Design works wonders because it involves going in the field and understanding their day-to-day activities. In turn, this means that future simulation designers and practitioners would benefit from learning the basics of qualitative research and some of the fundamental tools (and theoretical foundations of those tools), such as observation, semi structured interviews and field notes.
- Involve users in every stage of the process: Co-creating instead of convincing. Involve the user from the beginning and empower them to tell you about their ideas. People want to be heard. Additionally, we found that “snowball sampling” is key to testing with diverse institutions and individuals. When your participants are your allies, they can lead you to more participants.
- Develop iterative prototypes: Start with cheap prototypes like mockups before investing in packaging a full technology. Prototyping several times to receive continuous feedback can be cheaper than developing and getting to the users with something that does not resonate with them. Forecast and plan for incremental development cycles and not just one field research and not just one development stage. It may seem expensive and time consuming to address it that way, but it is much cheaper than producing a final product that will not appeal to user or will not have a meaningful impact
- Transform feedback into concrete requirements: Exercise translating qualitative information into design requirements. Sometimes it will not be too obvious, mostly because users do not think in terms of requirements (they think in terms of experience). However, creating requirements from data is a skill that can be developed over time.
- Be open to modifications and changes: Do not impose your solutions. Perhaps one of the more challenging aspects of adopting an ethnographic approach is to suspend your previous judgments when entering the field. Under an anthro-design methodology it is equally important not to grow infatuated with your current ideas. Be open to learning and making mistakes. Do not start the process with a solution and do not rush to one once you get a little data. Trust the process and maintain an open mind.
5. Conclusions
6. Patents
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Miranda, C.; Altermatt, F.; Villagrán, I.; Goñi, J. Developing an Innovative Medical Training Simulation Device for Peripheral Venous Access: A User-Centered Design Approach. Healthcare 2020, 8, 420. https://doi.org/10.3390/healthcare8040420
Miranda C, Altermatt F, Villagrán I, Goñi J. Developing an Innovative Medical Training Simulation Device for Peripheral Venous Access: A User-Centered Design Approach. Healthcare. 2020; 8(4):420. https://doi.org/10.3390/healthcare8040420
Chicago/Turabian StyleMiranda, Constanza, Fernando Altermatt, Ignacio Villagrán, and Julián Goñi. 2020. "Developing an Innovative Medical Training Simulation Device for Peripheral Venous Access: A User-Centered Design Approach" Healthcare 8, no. 4: 420. https://doi.org/10.3390/healthcare8040420
APA StyleMiranda, C., Altermatt, F., Villagrán, I., & Goñi, J. (2020). Developing an Innovative Medical Training Simulation Device for Peripheral Venous Access: A User-Centered Design Approach. Healthcare, 8(4), 420. https://doi.org/10.3390/healthcare8040420