Creativity and Generation of Ideas in the Design of Children’s Toys
Abstract
:1. Introduction
Techniques and Methods for Stimulating Creativity
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- The Brainstorming method identifies opportunities to combine ideas so that none is considered an inappropriate idea. The method starts from the premise that each proposal can lead someone else to think of an even better option, so that each contribution is received with respect and openness. The generation of ideas can be conducted using SWOT analyses, and they can be approached in reverse (instead of solving problems, the subjects think about what could cause problems, from a different perspective), thus they try to answer questions such as: who, what, where, when, why and how, as well as encouraging the contribution of all participants.
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- The Delphi method presents a creative way to predict the future, whether it is the impact of technology on the coming years, how science will develop, or how society will receive certain changes, the method uses lists of well-thought-out questions to facilitate access to new points of view. In this technique, the participants do not interact, but each has access to the other’s points of view only after they have all completed and answered the questions.
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- The Philips method presents a synoptic approach to the creative idea. This method basically plans a brain sprint for the participants involved, who will not tend to waste time with dead moments but will work intensely, trying to bring the best ideas to the minute allotted to them. The time is short enough so that everyone feels motivated, and the number of participants optimal so that it does not seem crowded, or a group without any idea.
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- a unique and safe way of communication, through games we can talk to children in such a way they can better understand us and they can express their feelings and thoughts, thereby improving the parent–child relationship;
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- the child will be able to communicate with other children or adults and therefore develop their communication skills;
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- a game is the most beautiful and enjoyable way to learn;
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- a game helps children to interact with other children and adults and therefore learn how to create connections with new people;
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- a game encourages children to be active and to strengthen and develop their physical condition and creativity.
2. Materials and Methods
2.1. Drawing Sketch by Hand
2.2. Ergonomics and Proportion
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- children’s dimensional and functional features (especially hand anthropometry) should be taken into account at an early stage of any project development, as taking them into account at a later stage can be late and often ineffective (Figure 3);
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- factors of dimensional variability in both girls and boys must be taken into account;
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- all sharp linear or circular edges must be intertwined to eliminate any risk of injury during play.
2.3. 2D/CAD Assisted Design
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- scanning and importing the sketch by hand into the AutoCAD environment;
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- the position A or B is defined dimensionally and by identifying the ratio between the scaled value and the value for dimension A, a unit or subunit ratio, called the scaling factor, is identified, which by application defines the scanned sketch to the considered size, and all dimensions are proportionally reconsidered;
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- the geometric elements presented in the section are redesigned on a different layer, so for the squares presented in the section the main dimensions from the whole concept are chosen;
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- for each piece identified in the main section, the geometric elements represented at the scale are extracted and then the profile drawings are defined, quoted for each component;
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- the end result is all the pieces represented to scale.
2.4. Parametric 3D/CAD Modeling
- Importing the generating profile from the AutoCAD environment,
- Defining the axis of rotation of the generator profile resulting in the body of revolution (teacup),
- For the handle profile the procedure is identical, importing the geometry from the AutoCAD environment is done in an axial plane of the originally generated 3D body. A new edit file is identified for each part. Once completed, the component parts can be assembled in the Assembly/Inventor environment, inserted and constrained to each other, resulting in the toy set for children—teacup assembly, the result is shown in Figure 8.
2.5. Additive Manufacturing
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- orientation of the 3D model ready for printing;
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- setting parameters on fabric structure with interlayer fill density as well as extruder travel speed;
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- temperature adjustment is another important parameter that must be respected depending on the type of filament used;
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- the temperature setting of the printing bed is performed according to the type of filament used;
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- choice of filament type: PLA/ABS, different colors preferred;
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- code “G”, programming source associated with each 3D model part.
3. Final Results: Assembly Concept Design
4. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Bucur, B.; Ban, A.; Vlase, S.; Modrea, A. Creativity and Generation of Ideas in the Design of Children’s Toys. Children 2023, 10, 129. https://doi.org/10.3390/children10010129
Bucur B, Ban A, Vlase S, Modrea A. Creativity and Generation of Ideas in the Design of Children’s Toys. Children. 2023; 10(1):129. https://doi.org/10.3390/children10010129
Chicago/Turabian StyleBucur, Bogdan, Andreea Ban, Sorin Vlase, and Arina Modrea. 2023. "Creativity and Generation of Ideas in the Design of Children’s Toys" Children 10, no. 1: 129. https://doi.org/10.3390/children10010129
APA StyleBucur, B., Ban, A., Vlase, S., & Modrea, A. (2023). Creativity and Generation of Ideas in the Design of Children’s Toys. Children, 10(1), 129. https://doi.org/10.3390/children10010129