Ubiquitous Learning Architecture to Enable Learning Path Design across the Cumulative Learning Continuum
Abstract
:1. Introduction
2. Theoretical Framework
2.1. Digital Learning Ecosystems
2.2. Designing with Affordances
2.3. The PAH Continuum
2.4. Learning Path Design across the Learning Continuum
- Importance in contemporary mainstream pedagogy;
- Compliance with the concept of affordances;
- Compliance with DLEs concept and other components of the framework;
- Frameworks should cover learning processes and their outcomes from both the learners’ and the facilitator’s perspectives.
3. Proposed Framework for Pedagogy-Driven Ubiquitous Learning
3.1. Learning Path Design Framework
3.2. Learning Path Design System Architecture
4. Discussion
5. Conclusions
Acknowledgments
Author Contributions
Conflicts of Interest
References
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Dimensions | 1st generation | 2nd generation | 3rd generation |
---|---|---|---|
Software architecture | Desktop software | Single server monolithic system | Cloud architecture, mobile clients |
Pedagogical foundation | Operant conditioning | Pedagogical neutrality | Social constructivism, connectivism |
Content management | Integrated content | Separated from software, reusable | Open, web-based, embeddable, placed outside, rich metadata |
Dominant affordances | Presentation, drill, test | Presentation, assignments | Reflection, sharing, remixing, tagging, mashups, recommenders |
Educational Approach | Learning Theory | Pedagogical Framework |
---|---|---|
Pedagogy | Essentialism, behaviourism, instructivism | Competence-based learning |
Andragogy | Constructivism | Self-directed learning |
Heutagogy | Connectivism | Self-determined learning |
Pedagogical Framework | Affordances |
---|---|
Competence-based learning | Performance-based assessment, binding artefacts with domain concepts, presenting evidences |
Self-directed learning | Self-directed goal setting, planning and documenting learning paths, scaffolds |
Self-determined learning | Collaborative learning (team-based approaches) 1, development of capacity rather than competency (being able to learn in new and unfamiliar contexts), self-assessment and reflection, double-loop learning |
Pedagogical Framework | Framework Affordances | Tin Can API|Experience API (xAPI) Affordances |
---|---|---|
Competence-based learning | Performance-based assessment, binding artefacts with domain concepts, presenting evidences | Capture of (big) data on performance, learning analytics tool |
Self-directed learning | Self-directed goal setting, planning and documenting learning paths, scaffolds | Aggregation of activity streams, learning paths that lead to successful learning outcomes can be identified and used for scaffolding |
Self-determined learning | Collaborative learning, development of capacity rather than competency, self-assessment and reflection, double-loop learning | Allows for system-to-system communication, sharing statements, capture of instructional content and performance context information, and of (big) data on performance |
Dimensions | DLE | Tin Can API|Experience API (xAPI) Affordances |
---|---|---|
Software architecture | Cloud architecture, mobile clients | RESTful web services (carry JSON payload) that allow activity providers store learning experiences in Learning Record Stores (LRSs), Tappestry mobile application |
Pedagogical foundation | Social constructivism, connectivism | Supports recording and tracking of online and offline learning (formal, informal or operational) experiences, and therefore all types of pedagogies |
Content management | Open, web-based, embeddable, placed outside, rich metadata | Allows for system-to-system communication, stand-alone system or embedded to an LMS, content can be linked to on the cloud, allows reporting and content analytics tools to extract data from any LRS |
Dominant affordances | Reflection, sharing, remixing, tagging, mashups, recommenders | Capture of (big) data on performance, instructional content and performance context information (sub-APIs), sharing statements, aggregation of activity streams enables identification of learning paths that lead to successful learning outcomes |
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Karoudis, K.; Magoulas, G.D. Ubiquitous Learning Architecture to Enable Learning Path Design across the Cumulative Learning Continuum. Informatics 2016, 3, 19. https://doi.org/10.3390/informatics3040019
Karoudis K, Magoulas GD. Ubiquitous Learning Architecture to Enable Learning Path Design across the Cumulative Learning Continuum. Informatics. 2016; 3(4):19. https://doi.org/10.3390/informatics3040019
Chicago/Turabian StyleKaroudis, Konstantinos, and George D. Magoulas. 2016. "Ubiquitous Learning Architecture to Enable Learning Path Design across the Cumulative Learning Continuum" Informatics 3, no. 4: 19. https://doi.org/10.3390/informatics3040019
APA StyleKaroudis, K., & Magoulas, G. D. (2016). Ubiquitous Learning Architecture to Enable Learning Path Design across the Cumulative Learning Continuum. Informatics, 3(4), 19. https://doi.org/10.3390/informatics3040019