Embracing First-Person Perspectives in Soma-Based Design
Abstract
:1. Introduction
2. Background
2.1. First-Person Perspective: Theoretical Underpinnings
2.2. The First-Person Perspective in HCI Studies and Design
2.3. Aesthetics—Building on the Pragmatist Movement
2.4. Somatics and Somaesthetics: Bringing in a Stronger Emphasis on the Soma
3. Methods
3.1. Move to Be Moved Workshop
3.2. Research through Design Analysis
4. Data: Design Exemplars, Design Practice and Theoretical Underpinnings
4.1. Annotated Portfolio of Design Exemplars Experienced at the Workshop
4.1.1. BrightHearts
I tried the BrightHearts app at a workshop that I was running. I was quite stressed about the whole situation as I was trying to keep track of the progress of the workshop, orchestrating activities, making sure everyone got to try out all the demos participants had brought, trying to facilitate discussions, pushing us towards the interesting topics we wanted to debate. Once I put on the system, I was also stressed about the fact that everyone could see how my relaxation was progressing through watching the interface (portrayed on an iPad placed on the floor between us). I am usually able to calm myself down through deep breathing and turning my focus inwards, but here it took me a while to calm down the animations and make the color go from warmer to colder colors. As my mind was scurrying in all directions to do with the workshop and the situation at hand, and the chitchat and discussion by people sitting around me distracted me. But the animations of my heart were also mesmerizing. I remember wishing that I could go and sit in a corner on my own to explore my connection to the system.
4.1.2. The Soma Mat
The Soma Mat and Breathing Light demo was situated in a corner of an open office space. The oval mat on the floor was partly secluded by something looking like a lamp shade with a curtain of cotton strings hanging down towards the mat. As I laid down on the mat, I was first disturbed by the people passing by, feeling slightly embarrassed by the act of laying down on the floor at work in the middle of the day. As I positioned myself on the mat, the sting curtain from the Breathing Light somewhat helped to block out the surrounding activities.My mind was still occupied with the various activities I had been engaged with during the day, and I felt a bit reluctant and stressed, questioning whether I really had time for a session at this time. I tried to shake off these feelings and took a deep breath, trying to relax. Immediately I noticed how the soft light above my head changed with my breathing, dimming out slowly as I exhaled and intensifying again when I inhaled.I picked up the phone and put on the headphones, opened the app and started the session. As I could hear the familiar voice starting to talk in my headphones, I leaned back, closed my eyes, and took some time to reflect on how I actually felt. I could feel the stress lingering in my body, and the throbbing pain in my heel, that I never really seem to entirely get rid of, the tension over my neck and shoulder, and spikes of pain in parts of my back. The recorded voice continued by asking questions to help guide my attention to different parts and experiences of my body—the different limbs, the skin, the breathing, the head, my back. As I directed my attention to different parts of my body, the mat subtly heated up underneath those body parts. The warmth came on slowly and dissipated slowly, creating a soothing sensation.After a while, the voice was replaced by a calm rhythmic soundscape, similar to the sound of waves on a beach, while the slow pulses of heat continued to move between different parts of the body, moving from heels to shoulders and from left to right. Through my closed eyelids, I could still notice how the intensity of the light above my head changed in close correspondence with my breathing. The warmth from the mat had spread throughout my body, and I noticed the different thermal sensations of heat coming from the mat, and the coolness from the surrounding air.At this stage, I felt entirely secluded from the surrounding space, enclosed in a safe and calm space, and my attention was subtly guided by heat and light towards different body parts and functions. I felt immersed, in the space as well as in the experience emanating from the mixed sensations of the external stimuli felt through my body, and the sensation of feeling my body through the external stimuli. My initial distinct sensations of pain had gradually been replaced by richer and more nuanced sensations, which let the sensations of pain to fade into the background, overshadowed by the richer bodily sensations of my breathing, different sensations of heat and light, and the sensations of different parts of my body resting on the floor.When the voice finally asked me to open my eyes and slowly get up, I woke up to a very different state of mind compared to before the session. Initially I felt a bit dizzy and foggy-headed, but entirely calm and present in my body, with the sensations of tension and pain much less prominent. Gradually, I felt increasingly revived and energetic, and more present in the now, a sensation that lingered for hours after the session.
4.1.3. The Tail and Ears
I got to try the Ears and Tail at a workshop. At first, I felt mildly embarrassed walking around with a tail wiggling evocatively behind my back, arousing smiles and embarrassed laughter from my workshop friends. Once I overcame my discomfort, though, I found the experience strangely expressive. To make the tail wiggle, I had to move my hips in different patterns, for example: a circular motion in the sagittal plane, or a smooth sashay from side to side, or a tilt as if I was putting the tail between my legs. As I did these movements, I could feel the tail as a clear substance, a counterweight, not too heavy nor too light, changing in response to my movements.The circular movements of my hips encouraged movements that I associate with a feminine, sexy, flirtatious way of walking. As the flirtation was directed backwards, behind my back so to speak, I repeatedly turned my head, cocking it, nodding, smiling, to check out the effect on others behind me. My whole body posture and movement schema was altered. The feeling I had was that my tail happily wriggled in a sashay, almost slightly aggressive, “look at me”, cat-like manner.Putting the tail between my legs put bodily reality and substance into the expression of cowardice and shame. I could feel my face crumble into a sad embarrassed expression—again looking behind me to see the effect on others, but now looking under my brows, with a facial expression saying “excuse me”. The tipping of my hips required a conscious movement that could not be done while walking, or at least not in the few minutes I wore the tail.The flapping ears affected me less powerfully—and in some ways serves to show how soma engagement is not easy to design for. Rather than an experience where my movements immediately spurred the ears to move, feeding back into my experience of myself, I felt more removed as my hand made gestures having some effect on the ears which I could not sense or see myself. Perhaps training in front of a mirror to synchronize these movements with my facial expressions or feeding off the reaction of others watching my ears might have created a more embodied experience: I am guessing that this is what the actors had to do in order to make their performance expressive and seamless.In the workshop, one participant figured out that she could wear the glove while another participant wore the ears. This became a playful interaction between them where she tried to match his facial expression by flapping the ears in the right tempo and direction. As it turned out, we all felt we knew how the ears should be turning to express certain emotions, probably from our experiences of cats, dogs, horses and other domesticated animals, as well as from various media, theatre, movies and so on.
4.1.4. GangKlang
Putting on the headphones and positioning the smartphone in my trouser pocket, I felt like preparing for something important. I started walking and was highly concentrated on listening, similar to the beginning of an unknown concert. The first steps passed by in silence and increased the suspense, and then, evolved a regular rhythm of marimba sounds. I placed my attention on the sensation of moving my legs, how I placed my foot on the ground and listened to the response in the sounds. Focusing on both at once, my body movement and listening, was quite demanding. In order to return to a walking pattern as in everyday life, I had to shift my attention to the outside and the route.I listened carefully as the composition became more complex, and tried not to lose my walking rhythm. Later, as sustaining flowing sounds joined the percussive ones, my steps felt buoyant and energized. I started pondering the relationship between my walking movements and the sounds, and my thoughts drifted away. It was only with the silence phase that nudged me out of my thoughts and drew my attention to the walking process again.As these different feedback modi repeated for some cycles, the sounds seemed not as interactive as in the beginning, and more like meditative background music. The feedback was not exciting anymore, and I stopped listening consciously. However, the calming sounds had a positive effect on my thoughts, and the silence phases kept bringing me back from my thoughts. Altogether, the sonic feedback made me walk with more awareness and yet without judgement. I felt like having walked with a companion.
4.1.5. Embodied Encounters Studio
I was immediately drawn to the magnetic objects. Hummels had included old radio antennas that could be extended, serving as “pointing” devices or as a way to pick up the magnetic objects. I extended the antenna and started picking up objects with it. Some objects were too heavy to stay on the antenna and would fall off. Other participants playfully chipped in with their antennas or other objects to help out, or started dragging around objects, attached to one another through the magnetic force. The effect on all of us was immediate—we instantly became playful, engaging one another through joining forces or stealing objects from one another. We touched the objects, explored their qualities: the space they occupied, their velocity, their affordance for movement, whether they could be combined into larger forms without breaking apart, and their capacity to sustain play between us. We touched, fiddled, built, destroyed, explored, and engaged both with ourselves and with one another. It opened a path to social play.
4.1.6. What Unites these Diverse Design Exemplars?
4.2. First-Person Methods and Material Encounters
4.2.1. Attending to Your Own Soma
“1. Questions: Asking questions about different aspects and relations of what we perceive.2. Division into parts: Subdividing the body and directing our attention to each part, one by one.3. Contrasts of feeling: Discriminating the different feelings in one part of the body from those in another.4. Associative interests: Making the noticing of what we are trying more precisely to feel a key to something we care about.5. Avoiding distracting interests: Warding off competing interests to what we are trying to attend to and feel.6. Pre-perception: Preparing our attention to notice what we are trying to discriminate in what we feel” [36].
4.2.2. Attending to Design Materials and Shaping Concepts
4.3. Conceptualizations Arising through Design Research
“Linguistic tags or descriptions, for example, can make a very vague feeling less difficult to discriminate by tying that feeling to words, which are much more easily differentiated. James argues, for instance, that the different names of wines help us discriminate their subtly different flavours far more clearly and precisely than we could without the use of different names. […] The rich and value-laden associations of words can, moreover, transform our feelings, even our bodily ones”.
5. Discussion: First-Person Perspectives and Rigor?
6. Conclusions
Author Contributions
Conflicts of Interest
References
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Höök, K.; Caramiaux, B.; Erkut, C.; Forlizzi, J.; Hajinejad, N.; Haller, M.; Hummels, C.C.M.; Isbister, K.; Jonsson, M.; Khut, G.; et al. Embracing First-Person Perspectives in Soma-Based Design. Informatics 2018, 5, 8. https://doi.org/10.3390/informatics5010008
Höök K, Caramiaux B, Erkut C, Forlizzi J, Hajinejad N, Haller M, Hummels CCM, Isbister K, Jonsson M, Khut G, et al. Embracing First-Person Perspectives in Soma-Based Design. Informatics. 2018; 5(1):8. https://doi.org/10.3390/informatics5010008
Chicago/Turabian StyleHöök, Kristina, Baptiste Caramiaux, Cumhur Erkut, Jodi Forlizzi, Nassrin Hajinejad, Michael Haller, Caroline C. M. Hummels, Katherine Isbister, Martin Jonsson, George Khut, and et al. 2018. "Embracing First-Person Perspectives in Soma-Based Design" Informatics 5, no. 1: 8. https://doi.org/10.3390/informatics5010008
APA StyleHöök, K., Caramiaux, B., Erkut, C., Forlizzi, J., Hajinejad, N., Haller, M., Hummels, C. C. M., Isbister, K., Jonsson, M., Khut, G., Loke, L., Lottridge, D., Marti, P., Melcer, E., Müller, F. F., Petersen, M. G., Schiphorst, T., Segura, E. M., Ståhl, A., ... Tobiasson, H. (2018). Embracing First-Person Perspectives in Soma-Based Design. Informatics, 5(1), 8. https://doi.org/10.3390/informatics5010008