Audiovisual Media Communications in Adult Education: The case of Cyprus and Greece of Adults as Adult Learners
Abstract
:1. Introduction
2. Background and Literature Review
3. Materials and Methods
3.1. Planning the Research Method: Experiment
Lesson Plan
- Exercise of representation: Through a video after special processing with digital filters (sound/audio and video) through software as well as internet applications and services (mainly free, open source, cross-platform software) such as Audacity (https://www.audacityteam.org/) and Freemake Video Convert (https://www.freemake.com/), that included (a) welcome video (about the organization) with simple and panoramic shots as well as with music/songs, sound effects (sfx), as music investment, and (b) theatrical performance as role-play (is a common method in communication skills training [98]) by the adult educator (who will do the seminar) through digital storytelling and utilization of video with photos, music/song, sound and audio media, using digital filters which evoke memories or even nostalgia, feelings, affects, and emotions [54,99,100]. More specifically, the sound editing and mixing was done through WaveLab 7 (WaveLab from here on) and Audacity 2.1.3 (Audacity from here on), and the editing and production through Magisto by Vimeo 6.2.4.20511 (mobile app) (Magisto from here on), Freemake Video Convert 4.1.10 (FreeMake from here on), Movie Maker 10 (Movie Maker from here on), and YouTube Studio (Appendix A).
- Exercise of memory activation (bringing back memories of nostalgia [101] or/and creating willful nostalgia [102,103,104]): Using audiovisual content through excerpts of animated movie Sailor Moon of Toei Animation (animation series from 1992 to 1995) with (a) the authentic and classic Greek dubbing by ‘SPK Video Film Television’ on behalf of the private Greek channel AΝΤ1 (in 1995 to 1998) (which has also been shown in Cyprus from private Greek-Cypriot channels ANT1 and VOX TV), (b) the Greek dubbing of the private Greek channel STAR (in 2001 to 2004), and (c) the Greek amateur/nonprofessional dubbing by the internet team Wings of Destiny (WoD) (https://wingsofdestiny.forumotion.net/) (since 2008); with synchronization, production, and editing by the internet team WoD as well as (a) the original Japanese dubbing by Toei Animation and (b) the American/English dubbing by DiC Entertainment (in 1995); which was also processed through software as well as Internet applications and services (sound editing and mixing via WaveLab and Audacity as well as edit and production via Magisto, FreeMake, Movie Maker and YouTube Studio).
- Suggestion as storytelling about the non-verbal communication through edited video (via Magisto, FreeMake, Movie Maker, and YouTube Studio) with specific well-known and famous scenes from various foreign (a) TV series, such as Sex and the City from HBO (1998–2004), The Walking Dead from ACM/FOX/Netflix (2010–), Coven (2013–2014), and Apocalypse (2018) of American Horror Story (2011–), and 9-1-1 (2018–) from FX/FOX; (b) TV productions, such as RuPaul’s Drag Race (2009–) from LOGOtv/VH1/Netflix, America’s Next Top Model/ANTM (2003–2018) from UPN/The CW/VH1, Eurovision Song Contest 2019 by EBU (2019), and Eye Contact by Ten Twenty Films (2012); and (c) movies, such as 300 (2006), Mean Girls 1 (2004), Sex and the City 1 and 2 (2008 and 2010), A Thousand Words (2012), and Clueless (1995); as well as simple and panoramic shots from the erotic city of Thessaloniki (Greece); enriched with music/songs, sound effects (sfx), and Greek voice over/human speech through music production and editing (via WaveLab and Audacity); production-based of Non-Verbal Communication—The Documentary by R.O.D. Films (2010) (where excerpts were also used for the final video) (Appendix B).
- Guided didactic discussion and learning discussions with experiential education: e.g., how non-verbal communication is imprinted based on the knowledge through their own previous knowledge and experiences [72,103], using audiovisual content through (a) excerpts from well-known Greek TV series (which have been shown or continue to be shown in Greece and Cyprus), such as (i) the sequel of the series S’ Agapo M’ Agapas/I Love You, You Love Me (Σ’αγαπώ Μ’αγαπάς of Greek language) (2000–2002) of the private Greek station MEGA (which have been also shown in Cyprus on the former private Greek-Cypriot channel MEGA—now OMEGA from 2018) from the pay-TV platform of Greek telecommunication provider COSMOTE (2019–) (the new episodes are also available through audiovisual platform YouTube), (ii) the Sto Para 5/In the Nick of Time (Στο Παρά 5 of Greek language) (2005–2007), the Ichni/Wake (Ίχνη of Greek language) (2007–2008), and the Dolce Vita (Ντόλτσε Βίτα of Greek language) (1995–1997) from private Greek channel MEGA (which have been also shown in Cyprus on the former private Greek-Cypriot channel MEGA), as well as (iii) the Konstantinou and Elenis/Constantine’s and Helen’s (Κωνσταντίνου και Ελένης of Greek language) (1998–2000) from private Greek channel ANT1 (which have been also shown in Cyprus from private Greek-Cypriot channel ANT1); which was also processed through software as well as Internet applications and services (sound editing and mixing via WaveLab and Audacity as well as edit and production via Magisto, FreeMake, Movie Maker, and YouTube Studio) and (b) a video with scenes from the Greek production of Greece’s Next Top Model 2/GNTM 2 (2019) from private Greek channel STAR (which have been shown in Cyprus from private Greek-Cypriot channel OMEGA); after special processing through video editing and production (via Movie Make, Freemake, and YouTube Studio) as well as enriched with music/songs, sound effects (sfx), and Greek voice over/human speech through music production and editing (via WaveLab and Audacity) which evoke memories or even nostalgia, feelings, affects, and emotions [54,99,100] (Appendix C).
- Awakening (using the online game-based learning platform “Kahoot!”—free online learning platform/interactive website—creating a test for non-verbal communication, in order to add vitality, learners engagement, and meta-cognitive supports because the game promotes motivation and in particular this technology enhances learning [108,109]) and plenary debate.
- Meta-cognitive knowledge and evaluation meta-cognitive skill (using the first video—second part—of the theatrical performance by the adult educator).
3.2. First Research: Pilot Survey
3.2.1. Sample and Method
3.2.2. Design and Creation of the Data Collection Form
3.3. Second Research: Main Research
3.3.1. Sample and Method
3.3.2. Design and Creation of the Data Collection Form: Research Protocol
3.4. Data Processing and Analysis
4. Results
4.1. First Research: Pilot Survey
4.2. Second Research: Main Research
5. Discussion
- (a)
- We can safely say that the specific audiovisual media communications used through the lesson plan (i) are considered appropriate based on the answers to the open-ended questions of both in the pilot survey with adults as adult learners in Figure 1 and the main research with adult educators as adult learners in Figure 3 (researches from here on) were grouped and adjusted as quantitative data; and (ii) can be used in any educational process;
- (b)
- The attitudes of adults as adult learners from the researches towards the specific audiovisual media communications (as educational tool) that were used in the interactive teaching (seminar), based on their answers in Table 1 and Table 3, we can safely state that the application of (new) theory of audiovisual media in education [15] is considered the most appropriate. More specifically, the specific audiovisual media technologies (computer, overhead projector/projected visuals materials via presentation software, video projection/video, and speakers/sound and audio media) and the teaching methodology (differentiated teaching which is mainly based on the theory of constructive learning [83]) are included in the theory of audiovisual media in education [15], and finally;
- (c)
- Based on the results, the use of the specific audiovisual media communications can be said to reduce symptoms of fatigue or tiredness (physical/psychological condition), improve concentration, and help people (adult learners in this case) in their psychological health (Table 6), as stated in the literature about the benefits they offer to our psychological health which are numerous [50,51,52,53,54]. This result may be due to the audiovisual content [54] displayed through the audiovisual media technologies (something we will discuss below). If this is the case then the specific results from the main research in Table 6 contradict the findings and results of other researches which state and indicate that the content from the media are producing adverse effects on the psychological wellbeing and waning in their mental and psychological health [55,56], while reducing our physical health if more use (i.e., audiovisual consumption) [57]; this is something that would be good to investigate further.
6. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Appendix B
Appendix C
Appendix D—Questionnaire Items from the ‘’FSS form’’
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Degree of Satisfaction | Very Poor | Poor | Fair | Good | Excellent | Mean | SD |
---|---|---|---|---|---|---|---|
Expectations | 1–3% | 5–13% | 8–20% | 26–65% | 4.45 | 0.904 | |
Organization | 1–3% | 5–13% | 21–53% | 13–33% | 4.15 | 0.736 | |
Interesting Suggestions | 1–3% | 4–10% | 21–53% | 14–35% | 4.20 | 0.723 | |
Development Issues | 5–13% | 19–48% | 16–40% | 4.28 | 0.679 | ||
Knowledge | 5–13% | 16–40% | 19–48% | 4.35 | 0.700 | ||
Educational Tools | 1–3% | 1–3% | 3–8% | 7–18% | 28–70% | 4.50 | 0.934 |
Degree of Satisfaction | Very Poor | Poor | Fair | Good | Excellent | Mean | SD | |
---|---|---|---|---|---|---|---|---|
CYPRUS | Expectations | 1–7% | 2–14% | 11–79% | 4.71 | 0.611 | ||
GREECE | 1–4% | 4–15% | 6–23% | 15–58% | 4.31 | 1.011 | ||
CYPRUS | Organization | 3–21% | 5–36% | 6–43% | 4.21 | 0.802 | ||
GREECE | 1–4% | 2–8% | 16–62% | 7–27% | 4.12 | 0.711 | ||
CYPRUS | Interesting Suggestions | 1–7% | 7–50% | 6–43% | 4.36 | 0.633 | ||
GREECE | 1–4% | 3–12% | 14–54% | 8–31% | 4.12 | 0.766 | ||
CYPRUS | Development Issues | 2–14% | 5–36% | 7–50% | 4.36 | 0.745 | ||
GREECE | 3–12% | 14–54% | 9–35% | 4.23 | 0.652 | |||
CYPRUS | Knowledge | 2–14% | 5–36% | 7–50% | 4.36 | 0.745 | ||
GREECE | 3–12% | 11–42% | 12–46% | 4.35 | 0.689 | |||
CYPRUS | Educational Tools | 1–7% | 2–14% | 11–79% | 4.71 | 0.611 | ||
GREECE | 1–4% | 1–4% | 2–8% | 5–19% | 17–65% | 4.38 | 1.061 |
Degree of Satisfaction | Very Poor | Poor | Fair | Good | Excellent | Mean | SD |
---|---|---|---|---|---|---|---|
Expectations | 2–3% | 10–13% | 50–66% | 14–18% | 4.00 | 0.653 | |
Organization | 2–3% | 11–14% | 40–53% | 23–30% | 4.11 | 0.741 | |
Interesting Suggestions | 2–3% | 6–8% | 40–53% | 28–37% | 4.24 | 0.709 | |
Discussion Time | 2–3% | 16–21% | 19–25% | 39–51% | 4.22 | 0.961 | |
Questions / Answers | 4–5% | 2–3% | 3–4% | 13–17% | 54–71% | 4.46 | 1.064 |
Development Issues | 10–13% | 30–39% | 36–47% | 4.34 | 0.703 | ||
Knowledge | 5–7% | 16–21% | 31–41% | 24–32% | 3.97 | 0.894 | |
Time | 3–4% | 15–20% | 43–57% | 15–20% | 3.92 | 0.744 | |
Venue | 3–4% | 31–41% | 31–41% | 11–14% | 3.66 | 0.776 | |
Period | 2–3% | 13–17% | 40–53% | 21–28% | 4.05 | 0.746 | |
Educational Tools | 12–16% | 21–28% | 43–57% | 4.41 | 0.751 |
Degree of Satisfaction | Very Poor | Poor | Fair | Good | Excellent | Mean | SD | |
---|---|---|---|---|---|---|---|---|
GREECE | Expectations | 2–5% | 5–13% | 24–63% | 7–18% | 3.95 | 0.733 | |
CYPRUS | 5–13% | 26–68% | 7–18% | 4.05 | 0.567 | |||
GREECE | Organization | 2–5% | 6–16% | 24–63% | 6–16% | 3.89 | 0.727 | |
CYPRUS | 5–13% | 16–42% | 17–45% | 4.32 | 0.702 | |||
GREECE | Interesting Suggestions | 2–5% | 2–5% | 25–66% | 9–24% | 4.08 | 0.712 | |
CYPRUS | 4–11% | 15–39% | 19–50% | 4.39 | 0.679 | |||
GREECE | Discussion Time | 2–5% | 10–26% | 12–32% | 14–37% | 3.95 | 1.064 | |
CYPRUS | 6–16% | 7–18% | 25–66% | 4.50 | 0.762 | |||
GREECE | Questions / Answers | 4–11% | 2–5% | 3–8% | 6–16% | 23–61% | 4.11 | 1.371 |
CYPRUS | 7–18% | 31–82% | 4.82 | 0.393 | ||||
GREECE | Development Issues | 4–11% | 16–42% | 18–47% | 4.37 | 0.675 | ||
CYPRUS | 6–16% | 14–37% | 18–47% | 4.32 | 0.739 | |||
GREECE | Knowledge | 4–11% | 10–26% | 15–39% | 9–24% | 3.76 | 0.801 | |
CYPRUS | 1–3% | 6–16% | 16–42% | 15–39% | 4.18 | 0.943 | ||
GREECE | Time | 2–5% | 9–24% | 22–58% | 5–13% | 3.79 | 0.741 | |
CYPRUS | 1–3% | 6–16% | 21–55% | 10–26% | 4.05 | 0.733 | ||
GREECE | Venue | 2–5% | 15–39% | 14–37% | 7–18% | 3.68 | 0.714 | |
CYPRUS | 1–3% | 16–42% | 17–45% | 4–11% | 3.63 | 0.842 | ||
GREECE | Period | 2–5% | 8–21% | 19–50% | 9–24% | 3.92 | 0.818 | |
CYPRUS | 5–13% | 21–55% | 12–32% | 4.18 | 0.652 | |||
GREECE | Educational Tools | 7–18% | 9–24% | 22–58% | 4.39 | 0.790 | ||
CYPRUS | 5–13% | 12–32% | 21–55% | 4.42 | 0.722 |
Degree of Satisfaction | Very Poor | Poor | Fair | Good | Excellent | Mean | SD | |
---|---|---|---|---|---|---|---|---|
MALES | Expectations | 2–5% | 7–19% | 25–68% | 3–8% | 3.78 | 0.672 | |
FEMALES | 3–8% | 25–64% | 11–28% | 4.21 | 0.570 | |||
MALES | Organization | 2–5% | 8–22% | 19–51% | 8–22% | 3.89 | 0.809 | |
FEMALES | 3–8% | 21–54% | 15–38% | 4.31 | 0.614 | |||
MALES | Interesting Suggestions | 2–5% | 4–11% | 22–59% | 9–24% | 4.03 | 0.763 | |
FEMALES | 2–5% | 18–46% | 19–49% | 4.44 | 0.598 | |||
MALES | Discussion Time | 2–5% | 9–24% | 10–27% | 16–43% | 4.03 | 1.093 | |
FEMALES | 7–18% | 9–23% | 23–59% | 4.41 | 0.785 | |||
MALES | Questions / Answers | 3–8% | 2–5% | 1–3% | 7–19% | 24–65% | 4.27 | 1.262 |
FEMALES | 1–3% | 2–5% | 6–15% | 30–77% | 4.64 | 0.811 | ||
MALES | Development Issues | 7–19% | 15–41% | 15–41% | 4.22 | 0.750 | ||
FEMALES | 3–8% | 15–38% | 21–54% | 4.46 | 0.643 | |||
MALES | Knowledge | 2–5% | 11–30% | 15–41% | 9–24% | 3.84 | 0.866 | |
FEMALES | 3–8% | 5–13% | 16–41% | 15–38% | 4.10 | 0.912 | ||
MALES | Time | 3–8% | 7–19% | 22–59% | 5–14% | 3.78 | 0.787 | |
FEMALES | 8–21% | 21–54% | 10–26% | 4.05 | 0.686 | |||
MALES | Venue | 2–5% | 15–41% | 12–32% | 8–22% | 3.70 | 0.878 | |
FEMALES | 1–3% | 16–41% | 19–49% | 3–8% | 3.82 | 0.873 | ||
MALES | Period | 2–5% | 7–19% | 18–43% | 12–32% | 4.03 | 0.866 | |
FEMALES | 6–15% | 24–62% | 9–23% | 4.08 | 0.623 | |||
MALES | Educational Tools | 9–24% | 9–24% | 19–51% | 4.27 | 0.838 | ||
FEMALES | 3–8% | 12–31% | 24–62% | 4.54 | 0.643 |
FSS 1 | FSS 2 | Test-Retest | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Questions/Items 1 | Score | % | Mean | SD | Score | % | Mean | SD | α | ICC 2 |
Q1 | 466 | 87.59 | 6.13 | 0.737 | 440 | 82.71 | 5.79 | 0.914 | 0.752 | 0.716 |
Q2 | 378 | 71.95 | 4.97 | 1.932 | 373 | 70.11 | 4.91 | 1.834 | 0.804 | 0.709 |
Q3 | 358 | 67,29 | 4.71 | 1.513 | 322 | 60.53 | 4.24 | 1.582 | 0.821 | 0.801 |
Q4 | 424 | 79.69 | 5.58 | 1.181 | 384 | 72.18 | 5.05 | 1.264 | 0.679 | 0.643 |
Q5 | 389 | 73,12 | 5.12 | 1.460 | 338 | 63.53 | 4.45 | 1.692 | 0.544 | 0.513 |
Q6 | 449 | 84,39 | 5.91 | 0.969 | 394 | 74.06 | 5.18 | 1.283 | 0.647 | 0.793 |
Q7 | 417 | 78,38 | 5.49 | 1.465 | 376 | 70.68 | 4.95 | 1.540 | 0.689 | 0.663 |
Q8 | 346 | 65.03 | 4.55 | 1.754 | 292 | 54.89 | 3.84 | 1.767 | 0.901 | 0.864 |
Q9 | 369 | 69.36 | 4.86 | 1.572 | 296 | 55.64 | 3.89 | 1.638 | 0.777 | 0.702 |
Average Total | 3596 | 75.10 | 5.26 | 3215 | 67.15 | 4.69 | 0.876 |
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Nicolaou, C.; Kalliris, G. Audiovisual Media Communications in Adult Education: The case of Cyprus and Greece of Adults as Adult Learners. Eur. J. Investig. Health Psychol. Educ. 2020, 10, 967-994. https://doi.org/10.3390/ejihpe10040069
Nicolaou C, Kalliris G. Audiovisual Media Communications in Adult Education: The case of Cyprus and Greece of Adults as Adult Learners. European Journal of Investigation in Health, Psychology and Education. 2020; 10(4):967-994. https://doi.org/10.3390/ejihpe10040069
Chicago/Turabian StyleNicolaou, Constantinos, and George Kalliris. 2020. "Audiovisual Media Communications in Adult Education: The case of Cyprus and Greece of Adults as Adult Learners" European Journal of Investigation in Health, Psychology and Education 10, no. 4: 967-994. https://doi.org/10.3390/ejihpe10040069
APA StyleNicolaou, C., & Kalliris, G. (2020). Audiovisual Media Communications in Adult Education: The case of Cyprus and Greece of Adults as Adult Learners. European Journal of Investigation in Health, Psychology and Education, 10(4), 967-994. https://doi.org/10.3390/ejihpe10040069