The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation
Abstract
:1. Introduction
Research Problem
2. Literature Review
2.1. STEAM Approach
2.2. STEAM Activities Based on Experiential Learning
2.3. Mental Motivation
3. Materials and Methods
3.1. Research Design
3.2. Research Questions
- What is the effect of STEAM activities based on experiential learning on the mental motivation of ninth graders?
- How did STEAM activities based on experiential learning affect the mental motivation of ninth graders?
3.3. Context of STEAM Activities
Example of STEAM Activities: The Electric Current Lesson
3.4. Participants
3.5. Data Collection Tools
3.5.1. California Measure of Mental Motivation (CM3)
- 6 items for the dimension of Learning Orientation.
- 6 items in the dimension of Creative problem solving.
- 8 items in the dimension of Mental Focus.
- 5 items for the dimension of Cognitive Integration.
3.5.2. Semi-Structured Interviews
3.6. Process
- Instruction in the experimental groups
- Instruction in the control group
3.7. Data Analysis
- Analysis of qualitative data
- Analysis of quantitative data
4. Results
4.1. Mental Motivation
4.2. Interviews Results
4.2.1. Learning Orientation
- Desire to engage in new experiences
- The importance of learning
“Yes, it was very important. I mean, every time I searched for information and got it by myself without referring to someone else, I would benefit more from it in my life and I could teach it to others. It was very sweet, and I would always be happy about it”.
“Learning is my future. My future means education if I study medicine in the future, for example, it will help me. It will also be a sweet thing, which means that I reach the goal in my learning. It was a nice experience that I am very proud of the thing that I had produced. Education and learning are simply our whole life. A person without learning is nothing, frankly”.
- Psychological stability
4.2.2. Mental Focus
- Ability to organize a plan to complete tasks
“I arranged an appropriate time plan, for example, if I had a math homework that needed half an hour, I devoted a whole hour in the plan, and if I had science homework that consumed an hour, I devoted two hours in the plan. This is how I increased the time for each task to catch up on time and be comfortable”.
- Problem-solving ability
- Follow the steps in solving problems
“For example, we faced a problem that after completing the installation of the electrical circuit it did not work, so I disassembled the circuit and re-installed it again in order to determine the flaw which may occur in the direction of the electrodes, the type of wires, or the battery, so I started collecting data, verifying, and setting hypotheses and proposed solutions to solve the problem”.
- Confront difficulties in solving problems
“When I faced a difficult problem, at first I felt that it couldn’t be solved. After that I talked to myself, I wanted to see why this happened, so I started making assumptions and searching for reasons. This helped me find the solution, I felt that very happy doing that by myself, learning it all alone”.
- Insistence on solving difficult problems
“There faced some difficulties, for example, when the measurements were scribbled, there were errors, so we repeated the measurements more several times”.
- Innovation and creativity
“At the beginning, I chose a task that I could do easily, and learned how to apply it in the difficult ones. I know the basic things I need to learn. But then of course I chose the difficult one in order to create and produce something new”.
4.2.3. Collaboration with Partners
“When we faced a difficult concept or problem, we were nervous, but then we cooperated with each other in our group, and it was amazing, and if we did not understand, we asked the teacher. We would also resort to YouTube to search for information”.
4.2.4. Cognitive Integration
- Connecting previous experiences
“I used what I had learned in situations that I experienced, for example in the subject of health, we learned how to do first aid and deal with some sick cases. If someone was injured, I know what to do to help”.
“When we carried out the activities, it was about finding the slope of a straight line and using the Cartesian level. This was learned in mathematics and applied it in STEM activities in the science class. I understood it in mathematics, but applying it in STEM activities had enhanced my understanding, and I became more aware of its importance and why we should learn it”
- Caring about what other people think
“I cared about my family’s opinion, I shared with them their problems, and we tried together to come up with solutions. For example, I calculated how much electrical energy each device consumed, and determined which device has a high consumption, so that we could reduce operating it as much as possible”.
4.3. Considering the Two Types of Results
5. Discussion
6. Conclusions and Limitations
6.1. Enriching the Curricula and Textbooks with STEAM Activities to Ensure Mental Motivation
6.2. Enriching the Curricula and Textbooks with Digital STEAM Activities to Ensure Mental Motivation
6.3. Limitations of the Study
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Group | N | Nick Name | Age |
---|---|---|---|
Experimental 1 (Face-to-Face STEAM activities) | 5 | Salma | 15 |
Lama | 15 | ||
Ruba | 16 | ||
Mays | 15 | ||
Nuha | 16 | ||
Experimental 2 (Online STEAM activities) | 5 | Rasha | 16 |
May | 15 | ||
Nagham | 15 | ||
Noor | 15 | ||
Sara | 15 |
Domain | Paragraph | Item Coefficient | Domain Coefficient |
---|---|---|---|
Learning Orientation | I love learning new things. | 0.738 ** | 0.648 ** |
I always look forward to learning challenging things. | 0.910 ** | ||
Being eager to learn about different things is one of my strong points. | 0.769 ** | ||
No matter the topic, I am eager to know more about it. | 0.786 ** | ||
Learning new things all my life would be fun. | 0.714 ** | ||
I want to learn everything I can because it might come in handy someday. | 0.594 ** | ||
Creative problem solving | Complicated problems are fun to try to figure out. | 0.604 ** | 0.708 ** |
If given a choice, I would pick a challenging activity over an easy one. | 0.717 ** | ||
I really enjoy trying to figure out how things work. | 0.668 ** | ||
Easy problems are less fun than challenging problems. | 0.612 ** | ||
I hate dealing with anything that is complicated. | 0.658 ** | ||
I am good at making plans for how to solve difficult problems. | 0.761 ** | ||
I am one of the smartest kids in my class. | 0.663 ** | ||
Mental Focus | I have trouble concentrating in school. | 0.856 ** | 0.790 ** |
My trouble is I stop paying attention too soon. | 0.871 ** | ||
It is easy for me to stay focused when working on a problem. | 0.836 ** | ||
It is difficult for me to finish my school assignments. | 0.850 ** | ||
I keep my schoolwork organized. | 0.846 ** | ||
It is easy for me to organize my thoughts. | 0.822 ** | ||
When I need to solve a problem, I have difficulty knowing where to begin. | 0.839 ** | ||
Cognitive Integration | It is just not that important to keep trying to solve difficult problems. | 0.803 ** | 0.607 ** |
I only look for facts that support my beliefs, not for facts that disagree. | 0.687 ** | ||
Thinking about other points of view is a waste of time. | 0.649 ** | ||
I know what I think, so why should I pretend to consider choices. | 0.673 ** | ||
Thinking about what others believe means you cannot think for yourself. | 0.710 ** |
Pre-Test | Post-Test | ||||
---|---|---|---|---|---|
Group | N | Mean | S.D | Mean | S.D |
Control | 30 | 3.505 | 0.374 | 3.324 | 0.274 |
Experimental 1 | 30 | 3.501 | 0.457 | 3.911 | 0.291 |
Experimental 2 | 30 | 3.505 | 0.374 | 3.814 | 0.351 |
Source | Sum of Squares | df | Mean Squares | F | p | µ2 |
---|---|---|---|---|---|---|
Group | 3.918 | 2 | 1.959 | 23.909 | 0.000 * | 0.357 |
Error | 7.047 | 86 | 0.82 | |||
Total | 1259.326 | 90 |
Group | Adjusted Means | S.D |
---|---|---|
Control | 3.429 | 0.052 |
Experimental 1 | 3.910 | 0.052 |
Experimental 2 | 3.820 | 0.052 |
Group | Other Groups | Mean Difference | p |
---|---|---|---|
Control | Experimental 1 | −0.481 * | 0.000 |
Experimental 2 | −0.391 * | 0.000 | |
Experimental 1 | Experimental 2 | 0.090 | 0.227 |
Control | 0.481 * | 0.000 | |
Experimental 2 | Experimental 1 | −0.090 | 0.227 |
Control | 0.391 * | 0.000 |
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Share and Cite
Mater, N.; Daher, W.; Mahamid, F. The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation. Eur. J. Investig. Health Psychol. Educ. 2023, 13, 1229-1244. https://doi.org/10.3390/ejihpe13070091
Mater N, Daher W, Mahamid F. The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation. European Journal of Investigation in Health, Psychology and Education. 2023; 13(7):1229-1244. https://doi.org/10.3390/ejihpe13070091
Chicago/Turabian StyleMater, Naela, Wajeeh Daher, and Fayez Mahamid. 2023. "The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation" European Journal of Investigation in Health, Psychology and Education 13, no. 7: 1229-1244. https://doi.org/10.3390/ejihpe13070091
APA StyleMater, N., Daher, W., & Mahamid, F. (2023). The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation. European Journal of Investigation in Health, Psychology and Education, 13(7), 1229-1244. https://doi.org/10.3390/ejihpe13070091