The Medium Is the (Discriminatory) Message: The Medial Epistemic Injustices of Philosophy
Abstract
:1. Introduction: When Media Philosophy and Epistemic Injustice Meet
2. No Writing, No Party: The Exclusivity of the Philosophical Room
Philosophy of mind, philosophy of language, and metaphysics: The alpha dominant philosophy, done by Real Men.
Epistemology and philosophy of science: Done by manly enough men.
Metaethics: Done by men who are not entirely secure in their masculinity.
Ethics, social and political philosophy: Done by girls.
Bioethics: Done by stupid girls [12] (p. W15).
3. The Rule of the Game: Being a Philosophical Academic Writer
3.1. Customs Control: The Mono-Genreism of Philosophy
3.2. Do Not Look at the Camera: The Mono-Medialism of Philosophy
4. You Shall Have No Other Media Before Me: Philosophizing On/Through Non-Verbal Media
4.1. Organic Reasons: Philosophy and Corporeal Thinking
4.2. New Libraries: Philosophy and Visual Thinking
5. From Media to People: The Unwanted Consequences of Gatekeeping
5.1. Signed Concepts: The Case of Deaf People
5.2. Graphic Concepts: The Case of the Visual Autistic People
when it comes to communication, language is the water we drink, the air we breathe. We assume that the dominance of language forms not only the foundation of how we communicate, but also the foundation of how we think […]. The first step toward understanding that people think in different ways is understanding that different ways of thinking exist. […] I am a visual thinker. […] The world didn’t come to me through syntax and grammar. It came through images. […] The world comes to me in a series of associated visual images, like scrolling through Google Images or watching the short videos on Instagram or TikTok [113] (pp. 1–2).
My mind works similar to an Internet search engine, set to locate photos. All my thoughts are in photo-realistic pictures, which flash up on the “computer monitor” in my imagination. […]. When I design livestock facilities, I can test run the equipment in my imagination similar to a virtual reality computer program. […] My concept is sensory based, not word based. […] When I read, I convert text to images as if watching a movie. […] In my case, abstract thought based on language has been replaced with high-speed handling of hundreds of “graphics” files [114] (pp. 1437–1438, 1441).
6. Conclusions: Towards the End of Aphantasic Philosophy?
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
1 | One important annotation: focusing on representations and media, the table does not contemplate the possibility of “objectual” thinking: we never have—let us say—a speed bump in mind; we have its representation—be it verbal or visual. In addition, this objectual option—which probably could find place as a subspecies of corporeal thinking comprehending natural bodies and technical bodies—is even further away from what is accepted in ordinary philosophical practices. Nevertheless, the idea of things as a philosophical medium is starting to gain attention: I refer not only to the general approach of ethics by technological design, but also—for example—to the ideas of “carpentry philosophy” [57] (pp. 85–111), of “craft-oriented philosophy” [58], (pp. 230–268), of “coding philosophy” [59], and of “design philosophy” [60,61,62,63]. |
2 | For a wider collection of video games created as outputs of philosophical research, see the web-archive of philosopher and game designer S. Gualeni at https://www.gua-le-ni.com/games (accessed on 29 October 2024). |
3 | Confession: the example is not accidental, since I am currently leading a team developing a philosophical comic, entitled How to Do Concepts with Images: A Graphic Essay. This also gives me the opportunity to respond to a pertinent question raised by the first reviewer, whom I would like to thank for the thoughtful, perceptive, constructive, and helpful comments. As the reviewer rightly notes, it is undoubtedly paradoxical that a text so critical of the written nature of philosophy, and especially of paper writing, is not only written but also relies almost exclusively on traditionally textual sources. I address this criticism in three ways, in ascending order of importance. First, as also the reviewer partially notes, to critique the current textual paradigm, one must still follow its rules, including adhering to standards that make certain types of sources more credible than others. In this regard, one might note that the standards of most philosophical journals do not provide guidelines on how to cite a film, a video, or a video game (for instance, which is their equivalent of page numbers?). Second, this is an intentional paradox, meant to engage with these issues by emphasizing the limits of current academic philosophical writing to the point of encouraging the reader to feel the need for openness to other media forms, even if only regarding the sources discussed and presented. Third, the risk of incorporating extra-textual sources into a structurally and inevitably textual discourse is that one may end up merely performing a classic ekphrastic operation or a reductio ad litteram, or otherwise assigning merely illustrative or exemplifying functions to other media. Ultimately, is the goal to make media such as a video game, a video, or a comic quotable within philosophical discourse, or indeed to create a genuinely philosophical video game, video, or comic? Certainly, the two options are not mutually exclusive, but—at least from my perspective—working in the first direction risks becoming an excuse not to pursue the second. Naturally, this remains an open topic for further discussion. |
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Way of Thinking | Fundamental Medium |
---|---|
Verbal | Body |
Visual | Image |
Corporeal | Body |
Way of Thinking | Fundamental Medium | Possible Philosophical Use |
---|---|---|
Visual | Image | Political |
Ethical | ||
Aesthetical |
Way of Thinking | Fundamental Medium | Possible Representations | |
---|---|---|---|
Visual | Image | Pictorial | Static |
Dynamic | |||
Spatial | |||
Sensorimotor |
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Pezzano, G. The Medium Is the (Discriminatory) Message: The Medial Epistemic Injustices of Philosophy. Philosophies 2024, 9, 169. https://doi.org/10.3390/philosophies9060169
Pezzano G. The Medium Is the (Discriminatory) Message: The Medial Epistemic Injustices of Philosophy. Philosophies. 2024; 9(6):169. https://doi.org/10.3390/philosophies9060169
Chicago/Turabian StylePezzano, Giacomo. 2024. "The Medium Is the (Discriminatory) Message: The Medial Epistemic Injustices of Philosophy" Philosophies 9, no. 6: 169. https://doi.org/10.3390/philosophies9060169
APA StylePezzano, G. (2024). The Medium Is the (Discriminatory) Message: The Medial Epistemic Injustices of Philosophy. Philosophies, 9(6), 169. https://doi.org/10.3390/philosophies9060169