Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales
Abstract
:1. Introduction
2. Definition and Concepts of Haptics in Virtual Environments
2.1. Human Haptics
2.2. Haptic Displays
3. Literature Review Methodology
3.1. Identification and Screening
3.2. Eligibility and Inclusion
- No keyword in the abstract (minimum of one keyword in the full text);
- One keyword in the abstract and one of the other keywords in the text or the solution introduced in the paper is applicable for one or both of the other keywords;
- Two keywords in the abstract;
- Two keywords in the abstract and the third keyword in the text or the solution introduced in the paper is applicable to the third keyword;
- Three keywords all in the abstract.
3.3. Limitations of the Study Regarding Scope and Detail
4. Results of the Literature Review
4.1. Haptics Type and Haptic Display
4.2. Real Environment Scales and Application Scenarios
4.3. Evaluation of System Performance and User Perception
5. A Design Space for Everyday Haptic VR
5.1. A Spatial Design Space
5.2. Usage of the Design Space
5.2.1. Domestic VR—Household VR Gym
5.2.2. Mobile VR—Passenger VR Relaxation
5.3. Proposed Design Strategies
5.3.1. Single RE Scale
5.3.2. Hybrid RE Scales
6. Summary
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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System | Ref. | Year | Haptics Type | Haptic Display | RE Scale | Applic. Scenario | Evaluation and Metrics |
---|---|---|---|---|---|---|---|
TactaVest | [16] | 2004 | Vibrotactile | Wearable | Walking | Simulat. | Robustness, ease of use, weight, power consumption, cable management |
NMES Arm | [17] | 2006 | Force | Wearable | Seated | Gaming | Muscle constractions, pain, excitement, utility |
VRScooter | [18] | 2006 | Vibrotactile Force | Grounded | Standing | Demo | Time to complete, satisfaction, presence, simulator sickness |
FlexTorq./Tens. | [19] | 2011 | Kinesthetic Force | Wearable | Standing | Gaming | n/a |
Diraptics | [20] | 2016 | Tactile | Wearable | Seated | Gaming | System accuracy, execution time, space awareness |
VR360HD | [21] | 2016 | Vibrotactile | Grounded | Seated | Media Consum. | Location/speed/direction/ continuity recognition, sensory illusion |
Nor./Tex.Touch | [22] | 2016 | Tactile | Handheld | Standing | Demo | Accuracy, realism |
Cross-Field | [23] | 2016 | Tactile | Grounded | Standing | Accessi. | Perceptual threshold, spatial pattern recognition, scalability, resolution, safety |
Haptics ToWall | [24] | 2017 | Force | Wearable | Walking | Gaming | Believablilty, impermeability, consistency, familiarity, realism, enjoyment, preference |
Touchless Rhythm | [25] | 2018 | Tactile | Grounded | Standing | Gaming | n/a |
PuPop | [26] | 2018 | Tactile Force | Wearable Physical Proxy | Seated | Gaming | Wearability, affordance, interactivity, acceptance, enjoyment, realism |
Haptic Around | [27] | 2018 | Tactile | Grounded Handheld | Walking | Gaming Educat. Simulat. | Enjoyment, realism, quality, immersion |
Haptic Serpent | [28] | 2018 | Force | Wearable | Standing | Demo | Comfort, acceptability |
Delta Touch | [29] | 2019 | Tactile Force | Wearable | Seated | Demo | Tactile/weight perception |
TilePop | [30] | 2019 | Kinesthetic Tactile | Physical Proxy | Walking | Gaming | User experience, safety |
Electro Cutscenes | [31] | 2019 | Kinesthetic | Wearable | Standing | Gaming | Presence, realism, consistency, preference, involvement |
Tasbi | [32] | 2020 | Vibrotactile Force | Wearable | Standing | Demo | Utility |
MoveVR | [33] | 2020 | Force | Physical Proxy Autonomous | Walking | Gaming | Perception accuracy, realism, enjoyment, acceptability, user experience |
Wireality | [34] | 2020 | Force | Wearable | Seated | Demo | Weight, field of reach, spatial consistency, realism, comfort, freedom of movement |
Haptic GoRound | [35] | 2020 | Kinesthetic Tactile | Grounded Physical Proxy | Standing | Gaming | Performance |
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Li, J.; Mayer, A.; Butz, A. Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales. Multimodal Technol. Interact. 2021, 5, 36. https://doi.org/10.3390/mti5070036
Li J, Mayer A, Butz A. Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales. Multimodal Technologies and Interaction. 2021; 5(7):36. https://doi.org/10.3390/mti5070036
Chicago/Turabian StyleLi, Jingyi, Alexandra Mayer, and Andreas Butz. 2021. "Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales" Multimodal Technologies and Interaction 5, no. 7: 36. https://doi.org/10.3390/mti5070036
APA StyleLi, J., Mayer, A., & Butz, A. (2021). Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales. Multimodal Technologies and Interaction, 5(7), 36. https://doi.org/10.3390/mti5070036